It looks like you're new here. If you want to get involved, click one of these buttons!
Hello. My questions about FF14 are all about the healing since I never tried the game (hopefully tomorrow).
How do the ehaling mechanics work, are they direct healing spells like in most of the games where we select a player and cast a heal, or are they positional like in Age of COnan for example, or maybe other system?
Are the healers necessary in a group or do every class have heals and no specific healer is required.
Wich classes can dedicate to heal, if this exists and in positive case what is the best or wich classes are the best at healing?
Thank you very much
PS: Oh, and does the game have player housing? If yes how does it work, and is it instanced or open?
Comments
Any chance of some highlights please?
FFXIVCore.com has a lot of answers to your questions.
Conjureror has the only real healing abilities in the game right now, but from what I'm hearing you can create your own class so perhaps you could take some of their heal spells and use it as a different class... so perhaps anyone could "heal"
Actually, from what I heard, turges have a pretty good heal.
All the healing abilities are an AoE around the target
Conjurer gets a direct heal:
Lv4 - Cure
Restores Hp of allies within area of effect.
Cast time 2
Recast time 5
Mp cost 12
Thaumaturge (I trying to figure out how to say that) get a heal over time:
Lv4 - Sacrifice
heals a portion of Hp and additional hp over time to party members within area of effect.
Cast time 2
Recast time 5
Mp cost 10
Just about every class will have some skill or spell to recover some HP. These are usually DMG related (a portion of the DMG done to a mob). This is probably done with the intent of making soloing more viable.
However, Conjurer has 3 healing spells (according to DAT-mining info); Cure I, II and III, which can be cast single target or AoE. These will probably have a much larger (and wider) healing effect than the other class skills So if you are aiming for a 'healer' build, Conjurer would be a must to level.
CON also has Shell, Protect, Raise and Reraise (= essential WHM spells).
Sacrifice requires a bit of the Thaumaturge's (thô m -tûrj) hp to cast.
Like I can read that either.
I found a site that pronounced it for me.
Sounded like this "Thaw mah turge" to me.
Yeah. Pretty much Thaw mah turj (with more emphasis on a J noise instead of a soft G). I find it weird that they are using a name like that for a class, though. I don't think I've seen it in a game before.
Really? I've always viewed them as either a dark magician or a trickster type. They have made an appearance in a lot of AAA MMO over the years (although I can't remember one being a class). EQ, EQ2, DaoC all had mobs that fit that class name and everything.
Well, according to Wikipedia a Thaumaturge is a Saint, a miracle worker, wich kinda seems more of a healer type, casting miracles and taking care of ppl. This ofc, taken from the true sense of the word. It may not be this.
link here: http://en.wikipedia.org/wiki/Thaumaturgy
A conjurer seems to me more like a magician, a wizard.
This is offcourse hwat I take from the words, but I have no idea to see if it corresponds.