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Mind you I've been testing FFXIV since late Alpha.
- Guildleves (Think FF12 except you can do more every 48 hours *note: i spoke with a dev today at PAX and he said that they might change it depending on how people respond to the current system)
- Crafting/Gathering
- Grinding ( For when you've did all of the possible guildleaves in one day, its either do this or craft? lol )
- Explore
Now... if you can list some other features to the game that are actually worth listing, by all means please do, but I listed these four features (features which i consider to be the biggest 4 features of the game) and then asked him "what else do you have to offer me" and he was speachless... e.g. unable to give me any kind of response as to what they would be adding to the game to actually prevent thousands upon thousands of people from getting bored after a few hours of gameplay.
Please don't misunderstand, this game is absolutely gorgeous and the combat system is decent, but oh my god does it lack overall solid game play content that will actually grab the user by the balls and not let go of them for 6 months to a year, allowing them to increase content.
I pre-ordered my Collectors edition last week, but I think I'm just going to wait 6 months to a year before I even consider touching this game now.
If you're looking for a super casual experience with not much content right off the bat, by all means, feel free to pre-order, stay true as a fan of the Final Fantasy series. After being at PAX today and playing TERA, Guild Wars 2, and KOTOR Online, let me say that yes, these 3 games might not be as visually stunning as FFXIV, but at least I wasn't bored out of my skull.
Comments
You've forgotten about the community. All MMOs offer a community that can keep players playing, and with FFXIV being a global multi-platform PvPless game, it attracts a very mature set of players. That increases the experience by a lot for me personally, but may do nothing for you.
Another thing to remember is this is a Japanese game, and the developer you talked to most likely wasn't allowed to disclose any information, or hasn't even had the update info disclosed to him either. This is very common, not just in games but everywhere. Most departments don't coordinate between each other until they absolutely have to.
FFXI has kept players for 5+ years, and I'm sure they have things lined up to do the same for FFXIV. Also, you are forgetting about end-game. You may not see it now, you actually can't since the cap is 30 (what's the actualy cap does anyone know?) but there will be an end-game full of grouped PvE content. FFXI had probably the most immersive raiding I've experienced, with the vanilla WoW dragons shortly behind (only because of the epic raid vs raid vs boss fights).
PvP events may even be added in the next few years too. You have a great idea to wait for things to be polished, but personally I'm getting started now so I am ready for the content as it's released, not starting fresh at an expansion only to rush through the storyline to catch up to the rest of the server.
heres my 4 things to do list:
1. Shoot myself for wasting 24+ hours trying to download the game.
2. Wonder why a 21st century dev team cant create a half way decent UI.
3. Get bored within one hour from mediocre combat.
4. Move on to the next mmo.
theres a recurring theme in your post just now, waiting years for interesting content
How are those "four basic things" different form 99.9999% of all MMOs out there? FFXI also offerred pet raising elements with chocobos, NM challenges, an unequaled story line/story, tetra master card game, and Mog house customization and gardening to name a few. I'm sure FFXIV will offer most, if not all of those those things, as well, before too long.
There is already content there, if you don't like it then that is your personal opinion, but ANY game that is out will always be adding new interesting content over the years. Expansions are numerous, and even at WoW's "perfect" launch (which it was far from, yet still carried the MMO market to where it is) it had ONE end-game raid. It then got another 5 or 6 of them before it's first expansion came out.
Sorry SE is doing their job and promising content over the next few years?
Did you ask them about a hardware cursor option at pax?
Somehow Square made this game TOO Casual. Limiting people because they have more time on a game that's not based on end-game raiding or PvP is absolutely ridiculous...
The system is set up to give casual players a chance to play on the same level as hardcore players. You can still level indefinately on a single character, you just have to switch classes. Hardcore players still benfit slightly, but won't get so far ahead of the casual players that SE has to make the game easier to rush casuals into the expansion that was also rushed out and lacks because of it.
Take WoW for example. BC patches came a month before BC came out, making thousands quit. BC came out and 1 hour of work negated months of play, making hundreds of thousands quit. BC was made tons easier, because only hardcore players got to enter Naxx, and they even had to remake the instance for wotlk so casual players could experience the storyline. Now they've gotten so easy you can get to max level and be in full epics in 1-2 weeks, compared to hitting 60 and getting maybe 1 epic a month.
lol how many years we talking here? am i gonna be sitting at level 30 for the first 6 months to a year? ugh