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The More You Know #1: Switching Jobs on the Fly

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Comments

  • DreadstoneDreadstone Member UncommonPosts: 125

    To the OP:  Nice Job

  • EvilGeekEvilGeek Member UncommonPosts: 1,258

    OP Thanks for pointing the macro system out, made life a lot easier. I had strange results with skills not clearing properly and skills disappearing when I first set the macros up, logging out then back in fixed that and they worked perfectly.

    image
  • mochipixelsmochipixels Member UncommonPosts: 144

    I almost feel a little sorry for the OP.  He started a very helpful thread with some good info for those who are seeking to create a few macros, or to introduce the macro system for some who may not be familiar to it.

    All of a sudden, a bomb went off as the following posters started to take sides and square off and start shooting at the sky.

    Not one little thank you until these last couple of posts.  Not one little, " oh cool! thanks for the info!" "good to know! Gonna start trying these out now!"

    Nothing!

    ...so thanks, op...good info and I think we need more of these helpful threads.  

    There are sooooooo many threads of people going on about hating the game or loving the game and what's wrong or right.  But I know there are people who are looking for help on actually playing the game as well and therefore posts like the OP's are very much welcomed.  It just seems like sometimes we lose sight of what the thread was initially about and the pit of hate gets deeper and deeper with every quote and reply.

    Thank you again, Sir for the good info!!  :)

  • aesperusaesperus Member UncommonPosts: 5,135

    Aye, thanks for the OP. I would also like to add that if anyone reading this thread is looking for help on the game they try using google. There are some very helpful guides created by people from CB. You can find everything from crafting recipies, emotes, to stat descriptions & skills for each class. Very useful.

  • rwmillerrwmiller Member Posts: 472

    I agree that the information provided is well written, helpful and deserves a thank you.

     

    The issue as to if such a mechanism is needed as an entirely different issue. Some of the positions that have been taken are a bit simplistic. Simply saying that it is either too simple, too hard or what ever misses the point really. Having a complex game is not necessarily a bad thing but adding complexity simply to be complex generally is. There needs to be a specific point to why something is implemented the way it is. On the surface it would appear that this need to switch equipment around should be rethought and possibly redesigned. The existence of a macro system certainly is helpful in mitigating the difficulty in swapping equipment but why design a way around one difficulty by implementing a second one that seems to be as equally torturous?

     

    Not sure about this game for a lot of reasons but at least it has generated a lot of threads.

  • aesperusaesperus Member UncommonPosts: 5,135

    Originally posted by rwmiller

    I agree that the information provided is well written, helpful and deserves a thank you.

     

    The issue as to if such a mechanism is needed as an entirely different issue. Some of the positions that have been taken are a bit simplistic. Simply saying that it is either too simple, too hard or what ever misses the point really. Having a complex game is not necessarily a bad thing but adding complexity simply to be complex generally is. There needs to be a specific point to why something is implemented the way it is. On the surface it would appear that this need to switch equipment around should be rethought and possibly redesigned. The existence of a macro system certainly is helpful in mitigating the difficulty in swapping equipment but why design a way around one difficulty by implementing a second one that seems to be as equally torturous?

     

    Not sure about this game for a lot of reasons but at least it has generated a lot of threads.

    Another good insight. Swapping does indeed have a lot of problems (it's tedious, errors with macros switching certain skills, etc.) In a way the swapping adds for a lot of customization, but as a whole all it seems to do is merge classes together, instead of being able to come up w/ new, unique ones. A lot of the skills across classes are somewhat redundant (TP attacks primarily) meaning that the only real cross-class usage comes from utility (heals, debuffs, buffs). However, as you level your characters up, you need to sacrifice less and less to get such utility, defeating the purpose of having such a complex system to begin w/. I'd argue they got more customization out of the FFXI job system (main/sub) than they are getting with the current weapon-based system. It doesn't make much sense the way it is currently.

  • geldonyetichgeldonyetich Member Posts: 1,340

    Cool beans, thanks for dropping this info.  It's a bit ponderous to have to write out an extravagant macro for switching jobs, true, but not nearly as ponderous as having to re-equip my weapon and abilities manually every time I want to go from being a disciple of land to disciple of war and back.   It would be ideal if they simply remembered all abilities you had equipped when you last had that job and automatically reassign them when you swap your gear... but that this workaround exists is nonetheless a godsend.  I hope to give that a try just as soon as they get done with this emergency maintenence.

  • ProfRedProfRed Member UncommonPosts: 3,495

    Originally posted by Clubmaster22

    This is so incredibly stupid from every possible point of few that one doesn't even know where to begin with. I'm beginning to think, that the FF XIV community will consist of delusional pseudo-elitist, who think of themselves as "advanced" because they prefer to eat with their feet, because a Spoon is "for stupid people", am i right? Priceless.

    Wow man relax.  You know you can do all of this without macros right?  It isn't the only way...  It is just an option, an advanced option to make the game more customizeable and easy to handle.  What is your deal?

  • scythe99scythe99 Member Posts: 326

    I dunno, I find it extremly stupid that the game doesn't save and auto-equip the actions you had equiped on the job last, and that your forced to do it manually every time.

    "An MMORPG could be completely diffirent from WoW. Just look at games like Dofus, Wizard101 or EVE. But as it is, most of the Western MMOs are trying to succeed by out-WoWing WoW. It's like an army of 10 sports games made about same sports, and barely none about other sports. WoW clone is an accurate description of those games, it manages to convey much information with only two words."
    -Poster on mmorpg.com

    Rift: World of Warcraft clone #9321 Nothing special to see here move along.

  • auviiauvii Member Posts: 3

    Just for the record...WoW has Dual-Specs, which is essentially the "Multiple-Classes" system that FF14 provides. Obviously this is a much larger scale. However, its important to point out that before the Dual Specs went live Blizzard had a major issue with how to handle switching between specs. One of these sub-issues if you will, was that of armor.

    During testing players were using addon builds as well as custom macros created within the user community. Then Blizzard came up with this unimaginable solution...To provide the users with a builtin in mechanism eliminating the need for 3rd party or custom fixes. This streamlined class switching and elminated a great deal of difficulty.

     

    Say what you will, but Blizzard made the right move.

  • MrbloodworthMrbloodworth Member Posts: 5,615

    Originally posted by auvii

    Just for the record...WoW has Dual-Specs, which is essentially the "Multiple-Classes" system that FF14 provides.

    Not even close.

    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

  • JarinJarin Member UncommonPosts: 49

    Originally posted by Clubmaster22

    This is so incredibly stupid from every possible point of few that one doesn't even know where to begin with. I'm beginning to think, that the FF XIV community will consist of delusional pseudo-elitist, who think of themselves as "advanced" because they prefer to eat with their feet, because a Spoon is "for stupid people", am i right? Priceless.

     No, we prefer to eat with utensils.  We just don't need a tutorial to tell us how to use the utensil or what utensil to use with each type of food.  It's the unadvanced people that insist on using a steak knife to eat their soup and then get mad at the waiter who served the soup because their fork doesn't work.  

  • jdlamson75jdlamson75 Member UncommonPosts: 1,010

    Originally posted by Jarin

    Originally posted by Clubmaster22

    This is so incredibly stupid from every possible point of few that one doesn't even know where to begin with. I'm beginning to think, that the FF XIV community will consist of delusional pseudo-elitist, who think of themselves as "advanced" because they prefer to eat with their feet, because a Spoon is "for stupid people", am i right? Priceless.

     No, we prefer to eat with utensils.  We just don't need a tutorial to tell us how to use the utensil or what utensil to use with each type of food.  It's the unadvanced people that insist on using a steak knife to eat their soup and then get mad at the waiter who served the soup because their fork doesn't work.  

    Dude, your advanced game has Chocobos.  LoL.

  • ResiaResia Member Posts: 119

    Thanks, this is very helpful to see if it help lessen one of my current irritations!

    "Because we all know the miracle patch fairy shows up the night before release and sprinkles magic dust on the server to make it allllll better." parrotpholk

  • geldonyetichgeldonyetich Member Posts: 1,340

    FYI, you'll see this entry on the bottom of the latest word from the devs:






    The following is a list of some of the things we have planned for the upcoming release:

    • Implementation of a hardware mouse feature

    • Introduction of discounted monthly fee payment plans (3-month plan in Japan/ 3 and 6 month plans in North America and Europe)

    • Raising of the level cap to 50

    • Adjustment of the Armoury System UI so player abilities will not reset when changing classes.




    Key point as pertains to this thread in bold.  I'm hoping by "will not reset" they mean "automatic recall of abilities you had equipped when you next change to that class" because that would be the smartest implementation.  However, even if all that happens is you keep your abilities bu can't use some if the afifnity is wrong, it would stil be easier than re-equipping abilities constantly.

    It's still a good idea to learn how to use macros, though, because equipping the right gear when switching classes is key.  You'll probably want to swap out your "Head" "Body" "Hands" and "Legs" slot to the best possible gear whenever you switch classes.   Maybe remove any jewlery you don't need while crafting in order to cut down on wear and tear.

  • BoadiceaBoadicea Member Posts: 5

    Originally posted by rwyan

    Did you know you can switch jobs/classes/disciples on the fly?  Its actually relatively simple.  You will first have to become accustomed with some commands that allow you to eqiup/unequip items and equip/unequip actions.

     

     

    1. Equipping Items:

    /equip "[Gear Slot]" '[Gear Name]"

    The brackets are unnecessary, but you will need the quotes.

     

    Example 1 - Equipping a weapon:

    /equip "Main Hand" "Weathered Gladius" 

    This will equip Weathered Gladius in my Main Hand.

     

    Example 2 - Unequipping a weapon:

    /equip "Main Hand"

    Because I didn't provide a reference to an item in my inventory, this will unequip whatever is equipped in Main Hand.

    You can use main without quotes instead of main hand.

    So long...

    Boadicea

  • KaocanKaocan Member UncommonPosts: 1,270

    Originally posted by auvii

    Just for the record...WoW has Dual-Specs, which is essentially the "Multiple-Classes" system that FF14 provides. Obviously this is a much larger scale. However, its important to point out that before the Dual Specs went live Blizzard had a major issue with how to handle switching between specs. One of these sub-issues if you will, was that of armor.

    During testing players were using addon builds as well as custom macros created within the user community. Then Blizzard came up with this unimaginable solution...To provide the users with a builtin in mechanism eliminating the need for 3rd party or custom fixes. This streamlined class switching and elminated a great deal of difficulty.

     

    Say what you will, but Blizzard made the right move.

     For the record, WoW multi-class system is NOT even close to the FFXIV system. Seriously, not even close in any area.

    And also, for the record, just as Blizzard did with hundreds of publically created UI addons, they simply took an idea that someone else created which worked and added it into thier own GUI. There actually was a 3rd party addon which was created before Blizzard came up with thier great idea, which did exactly what they eventually added into thier improved multi-class mechanism. I used it for a long time before it ever seen light of day in the game client. Just like quest helper and so many others that eventually got absored into the games client and hailed as the 'unimaginable solutions' that Blizzard's gods came up with.

    (DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)

  • NovaRyuNovaRyu Member UncommonPosts: 31

    Great post OP. 

    All I know is that I've had a blast playing FFXIV so far. I've met some great people and I'm looking forward to the game going live. As far as I am concerned, thats all that matters. If I log in and enjoy myself, I'll keep playing. When I stop enjoying myself, I'll stop playing. There doesn't need to be all this drama about it. Why the trolls feel the need to repeatedly visit the forum of games they have no interest in makes no sense. They will derail an interesting thread like this and try forcing their opinions on fans of the game as if by getting someone to agree with them it somehow validates their argument and makes them more "right" then the rest of us.

    Understand this, opinion is opinion. No matter how cleverly you try and phrase it, or how witty your insults, as someone who has never played the game or has no interest in continuing to play the game you are never going to convince me that the game I am enjoying isn't worth playing. I am sure you have your reasons for not playing it, everyone has different priorities when it comes to choosing an MMO to play, and I would never try and tell someone that just because I like FFXIV they should too. But it works both ways. Just because there are things you don't like about it, why do you feel the need to go out of your way to troll forums of games you aren't interested in?

  • RICKYINVEGASRICKYINVEGAS Member Posts: 5

    Thanks OP!

    I didn't try out the macro system in beta and it was a bit frustrating switching to a DOL on the fly to harvest.  You run across something sparkly and you WANT to harvest!  Some times it felt like there would be a whole day/night cycle before I started harvesting!   This will greatly improve my game experience come launch!

  • 9GreenMen9GreenMen Member Posts: 62

    Ok I just had to reply, I'm playing the game and enjoying it fine, but I'd enjoy it more if when I changed class it was at the touch of a button and all my actions stayed the same, all via the UI instead of having to macro them (which I am more than capable oo). I mean come on, WoW had this down in like what...2005 (Druid form switching for example)? (And piss off with wow comments before you start). So why don't people stop deluding themselves into thinking that only having macros to efficiently switch class is a good thing and being dicks to people who speak common sense?

    EDIT: In a more 'hardcore' or 'intelligent' game people want advanced game mechanics to challenge them and give greater enjoyment, not wasting more time having to arrange the UI than they should, especially when it should have been done in development.

    Currently playing: No MMOs
    Played properly: WoW
    Tried: AoC, WAR, Aion, Darkfall
    Looking forward to: FFXIV, Earthrise, The Secret World, Guild Wars 2 (very much), Project Copernicus (and Mercury for that matter), Everquest and Planetside Next (finally a meaningful mmofps again)
    Wants to play in 2 years time if it survives from the subscriptions of fanatics and turns into the game with all features stated on the website: Mortal Online

  • whisperwyndwhisperwynd Member UncommonPosts: 1,668

    Originally posted by Alders

    Originally posted by WSIMike

     

    You missunderstand opinion and critique for whining. Happens all the time here so it's ok.

     

    Also everyone i knew used scripts, aka Spellcast, as it was the most efficient way of min/maxing we had. It's not possible to do so with the intended 6 lines of space that the game offered you. When you create such an intricate system of changing every piece of gear to fully maximize the threat mechanics, spell potency, and damage output but limit the system with poor implementation, players resort to 3rd party apps. While yes, it is the players choice at that point, I'd rather they evolve the system internally.

     

    Again, it's a matter of play styles i suppose and what you want to get out of it.

    Don't mind him, he just likes to be contrary. When it's something he likes, he'll 'defend' it just like those he tries to silence with his self-created logic. When it's something he dislikes, he'll again oppose those that like it with the same, self-righteous, holier-than-thou logic. He is as those he rebukes.

    I, for one, hope to never meet him in FF XIV also, for my enjoyment sake's.  image

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