Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

AC2 lag = MEO lag?

ElapsedElapsed Member UncommonPosts: 2,329

Recently on the official AC2 forums there was a topic about AC2's lag issue.

http://forums.ac2.turbinegames.com/showthread.php?t=11474

Zymun wrote:
"One observation that I and others have made in the past is that AC2 appears to do an insane amount of I/O processing, and this contributes considerably to the choppiness or perceived client-side lag of the process, i.e. run from the Cavendo LS to the Cartomancer and you'll go through several "lag blocks" where things are very obviously being loaded.

I posted numbers on this somewhere, and it's impressive. Somewhere 1M read operations to go from your AH to Crag Nexus, to IK Nexus, to HoD Easy. That's 1,000,000 operations on a file with a total size around 1.3GB. If this were a database, the DBAs out there in user land would pretty quickly be calling foul...

In contrast (/e puts on his flame-retardant suit), running WoW for about 6 hours (as opposed to the roughly 10 minutes in the test mentioned above), and the client process had racked up a total of 430,000 read operations.

Now I'm far from stupid enough to draw any conclusions from this -- the products are, after all, very very different in how they render scenery and characters. But something, somewhere in the AC2 client process, is doing one hell of a lot of I/O."


He avoids bashing the engine. I on the other hand have no problem with bashing the AC2 engine. From day 1 I've always thought the performed like crap. I'm not talking server/internet lag, I've never had a problem with that. My only beef has been with jumpy laggy graphics but up until now I've had no hard proof other than saying "it's jumpy, it doesn't run smooth." And no it's not my computer, and if it was I would presumably have problems with other games, which I don't. I've also seen other posts over the past 2 years and it seems I'm not the only one who notices the engine sucks. Of course most existing AC2 players deny it but I think most completely new players would agree, especially after playing smoother running MMO's that look as good or better than AC2.

I'm looking forward to MEO but I really hope the engine is going to get some serious optimization. I know they are going to change parts of the engine and I hope this is one aspect they are addressing. Does anyone happen to know if Turbine has actually addressed this already and put my mind at ease?

Comments

  • MantleMantle Member Posts: 24

    um, just because Turbine are making meo, and they made ac2 doesnt mean they are going to use the same engine. In fact im fairly sure they arent... so i guess that answers your question.

  • ElapsedElapsed Member UncommonPosts: 2,329

    They are using the AC2 engine. It is a slightly modified version but modified by no means means optimized.

  • ElapsedElapsed Member UncommonPosts: 2,329


    Originally posted by CeeFoR
    Just get a new computer.

    P4 3.0 @ 3.4ghz, FX 5950, 1024MB RAM, kthx.

    Perhaps you don't understand what I'm getting at. The AC2 engine does A TON more processing than the average game. So, it performs like crap. Eventually hardware will catch up and it won't lag but it doesn't change the fact the engine sucks right now. I only hope that if it has gone unchecked in MEO up to this point that it will come up during open beta and it will be fixed then.

  • ScarisScaris Member UncommonPosts: 5,332


    Originally posted by CeeFoR
    Just get a new computer.

    Do you use a shotgun to kill a fly too?

    - Fadeus Hawkwood

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

Sign In or Register to comment.