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Hi everyone, I've used my limited googling skills to look for any info regarding upcoming darkfall patches, and this rumored expansion. But I came up with just about nothing.
I'm a previous darkfall player, and may be coming back soon, but now that I've heard about these new updates I've decided to wait.
So can anyone post some source for the information, or just give me a run down of exactly what is supposed to be in them?
Thanks
Comments
I am not sure I am following exactly. You were going to come back but decided to wait becuase of expansions?
well never the less the honest true is nobody knows 100% for sure. basically the internal project is named 'Darkfall 2010' which will be a series of patches including this one coming up. So will this specific patch have prestigious clases? dont know, new dungeon system? not sure but overall these are the things planned.
We do know that a graphics update to the terrian is the source of the delay.
If you left the game becuase you didnt like it I am not sure Darkfall 2010 in its entire complete state would be enough to keep your intrest in the game, but people said the last patch was fantastic so maybe.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
I think it depends on what you mean by an expansion. If you mean a large expansion that cost money, than that is nothing I heard of.
If you are talking about larger patches, then there seems to be some stuff in work but I havn't heard any date yet. Some companies counts large patches as expansions, like City of heroes do but most mean expansions like WotLK for Wow, or MoM for LOTRO, a large expansion with lots of new content and possibly new races and classes. I don't think that will happen for DF in a while.
Also I have a feeling Avi got a tiny problem because they were sponsored before with money from EU. EU however are a bit more careful with giving money to Greek projects like that and that is no disaster for Avi since they seems to have very little debts but it do affect their ability to make a huge expansion so I think it will be more moderate sized patches and a few large for the next 2 years or so. But that is just a guess of course.
Anyways, I f you didn't like the game a while ago you probably wont now either. If you liked some of it but need a lot more content and fixes another year might be a good idea to wait. If you loved it, why did you quit?
Woot! Only three more expansions and we will have the game Tasos promised us eight years ago... awesome.
Keep the dream alive people...
Playing: Rift, LotRO
Waiting on: GW2, BP
Enjoy...
Source: http://forums.darkfallonline.com/showthread.php?t=256293
decided to post this followup because we felt that our answers in the recent Q&A failed to register and our intentions seemed to be misunderstood by a segment of the community.
The problem we faced with the questions asked is that they were mostly about topics we cannot discuss yet and that’s why it took us a while to deliver it. Rather than to not respond or to avoid answering most of them, we decided out of respect for the community to address every single question as best as we could. Some people mention that Syncaine’s recent posts about his visit to Aventurine are more informative than the community QA. A part of it was because through the interaction with us he was able to ask the right questions.
Before I go into the content within the Q&A, I have to explain that when we say that we’re looking into something, or considering, or have plans for, it doesn’t mean that we’re being evasive or diplomatic in our answers. If that was our intention, we simply wouldn’t answer. It means that we’re trying to give you actual insight or confirmation on what we can’t go into detail about. These statements are supported by a sequence of events that has taken place at Aventurine involving a number of Darkfall developers doing real work, a lot of planning and meetings taking place, infrastructure being designed and implemented, testing, documentation, community feedback taken into consideration, player feedback, support tickets, bug reports etc. depending on what we’re talking about. There’s a professional pipeline in place. Even when we say there are no plans for something, like an alliance bank for example, the process has still run its course and we’ve decided against it.
When we post something about upcoming features publicly, anything, it gets multiple authorizations before it goes out and there’s nothing informal about it. The specific QA replies were collaboration between Claus Grovdal, and Kjetil Helland and myself. There’s real information in the Q&A and a lot more insight to be found than skimming quickly through it might reveal:
Darkfall’s expansion was delayed due to a testing failure in a major feature we decided to add to it. There was an announcement about this and our newest estimate is one month with an effort to make it sooner. This won’t delay further development and on that topic, we are running parallel development of Darkfall and Darkfall 2010. This means that there are two different development efforts going on at the moment. We regret that the expansion was delayed repeatedly, but it’s only because we’re trying to deliver more than expected.
We mention that we’ve added new designers to the team to help the design team test and evaluate the balance of literally everything in the game and make all the necessary changes, improvements, and adjustments needed. This means everything: skills, spells, items, damage output, loot tables, various mechanics etc. Imagine how the results from this effort can impact the game, add to it that your feedback is very important in this process and you should be able to understand better what we’re trying to do here.
Prestige classes are the largest feature ever added to Darkfall and will definitely change the face of the game. The final design for them is complete. From here we go to the technical design, implementation, testing, evaluation, more testing etc. Sounds like this will take forever but it won’t. The functionality is all there. We cannot announce how many prestige classes there will be when they’re released because everything is subject to change from names, to skills, spells, requirements, and some may not even make it out of testing. There will be, however, a good variation of them offered at release and we’ll keep adding new ones. Prestige classes will be getting a full presentation of their own before long. Until then, a lot of people at Aventurine, even some of the developers don’t know more than you do right now.
Getting a Darkfall box out is underway and Darkfall is available now through most digital download channels and we’re in talks to get it on more of them. Each one of these initiatives in terms of effort is like a commercial re-launch of the game and requires a lot of work by a lot of people in many areas and a lot of coordination of several companies around the world.
Several new spells and alignment changes to the way you gain or lose alignment are on their way. These are generally considered important additions to a game. We also mention in the QA that we’ll reward mages for being mages and not simply through removing fizzle from spells. This is and should be big news for mages.
Villages and Sea Fortresses are getting more improvements. Recent improvements to Sea Fortresses were major additions to the game based on community feedback and suggestions, and future improvements to villages are as well. For example, we’ve already mentioned in a recent interview that players who cap a village will split the reward between themselves and the clan, and there’s more. We’ve also taken the community feedback on the Sea Fortress timing issue and we’re looking into it. We also confirm that new villages and housing slots will be made available.
We mentioned that we’re adding more PvP centric additions on land other than the villages and this brief mention hides significant features we cannot discuss yet, but the fact we can’t expand on these doesn’t mean they aren’t coming.
Darkfall’s user interface is being remade. This means we’re throwing away the old interface and a brand new one is being designed and coded from scratch. An interface for a game like Darkfall can take years to make, it’s a major development effort. We’ve been working on it for a long time now and everything we’ve learned so far is going into this, including a lot of your feedback. We believe that it will greatly improve the user experience.
We’re actively working on differentiating the races and this is a large ongoing project within Aventurine. We’re working on making races more unique and enhancing the racial element of the game; there’s consistency in the work being done in this area. It’s a balancing act but we feel that a pronounced racial element will greatly enhance the game and we hope that you agree. Someone posted that the question was simply asking if we’ll offer a race change option, in which case, we’ve already announced that we will. The Mahirim 4 legged run, mentioned in the Q&A, is still alive. As far as functionality it’s complete down to the final animations. We hope to be able to use this as soon as all races have something equally as cool and useful. It won’t be easy, and it’s a process, but whether we succeed or not, the last statement should give you an idea of how much there is in store as far as racial differentiation goes.
We mentioned that waves may be added to the sea. This may not sound like much on its own unless you take into account the tactics behind it. Add the possibility of weather impact on sailing a ship and the dynamic changes completely. Imagine yourself in a naval battle behind a cannon in a stormy sea bobbing up and down as your captain is having a hard time steering into the wind as he’s fighting to get positioning on your enemies. We’ve taken a lot of steps towards improving the naval element, and we’ll keep supporting that..
Archers are getting new weapon types and ammo types and they’re also getting secondary skills in connection to prestige classes. I didn’t think we needed to explain this statement, but in retrospect we should have put more emphasis on “new weapon types” and “new ammo types”. And to explain even further: right now archers have just one weapon type: the bow, and one ammo type: the arrow.
Concerning the global messaging system, we like that players can know in real-time what’s going on in the world. We like that there’s risk in making certain decisions. There are drawbacks to be sure but in our pros and cons list, the pros outweigh the cons. Are we open to considering making adjustments to this? Of course we are, if we believe it’s what’s best for the game and for the majority of the players.
About player deaths to falling damage, we don’t like it and we’ve tested this a lot. Players in early beta may recall that you could die to falling, something that we quickly removed. Dying in a full loot game, with a lot of elevation you can access freely, due a misstep or lag, can be extremely annoying. Are you prepared to die to falling damage once every so often and possibly lose everything you’ve got? It’s not like you don’t take falling damage now, and if someone is abusing the system during PvP, it should be easier in most cases for his opponents to kill him than gravity. As with the global messages, nothing is carved in stone but please allow us to have a strong opinion now and again.
We’re rolling out a political map and several other clan tools. We also have several plans for additions to clan cities and we’re working on implementing various types of clan insignia. What’s behind the previous statement should be pretty big news for clans.
We announced that we’re working in the direction of mobs leveling up, and mobs attacking player cities. We didn’t mention this in the Q&A but this should be in the next expansion plus a lot more as far as PvE goes. We’re mentioning it now because it was confirmed to me today.
There was a whole feature about the ambient sound system which should be one of the best in MMOs and that’s why we didn’t go into detail about it, however the feature itself and the supporting video were inspired by the Q&A question.
We’re moving towards more end-game PvE content with the total dungeon revamp. Again this is a huge undertaking in several stages and a big change to the game. We also stated that we’re adding new dungeons.
A portal system is being evaluated to make sure that it will be good for the game.
We confirmed that we’re working on more character customizations like dyes. We also restated our strong commitment to boost crafting with significant additions to the game along the lines of the recently announced addition of rare ores to metal nodes, and adding a very large number of craftable-only items.
Keep in mind that all this is running concurrently in different stages in the pipeline. These are not long-term plans. Consider that there’s a lot more in the pipeline than what we’ve talked about here, things that we haven’t announced yet. This is not a wish-list; these are things we’re putting a lot of work into as we speak.
Perhaps we could have spelled things out more in the Q&A, but consider that we’re working very hard at the moment, we’re also missing a few people who are taking their vacations, and we don’t feel comfortable at all going into details before it’s time. As for the timing, we’re busting our asses to get these things done right as soon as possible and that’s the best I can give you outside of what you already know. This Q&A mostly touched on to-be-announced items. There will be proper announcements and spotlight features on everything as they become ready.
Thank you for reading
But, but, but he attacked me when I was low life!
Yes, HE DID, why you cant do the same to him?
Uf that will take me a lot of time...
HERE IS YOUR QUEST!
First, let me clarify, I do enjoy darkfall, and I did at the time I quit, I just had no time to play. And now I have a little more time, but I can wait as I'm at the start of college so I have some time to let things develop. The reason I'm asking was mainly because I wanted to know about things such as dungeons, graphics, and housing.
Second, by expansion I meant more of like a large patch, or collection of patches. Whether or not it is a box or fee doesnt matter to me.
Luk, thank you for all that info, that was exactly what I was looking for.
From what I can read from Luks post, it seems like some of this stuff will be coming in a month or so, so I will wait and see what happens. I'm excited to come back to darkfall though.
Last thing to decide is to remake my character or not? I think its in my old clans territory in ruby, so I guess I'll remake. Start fresh.
Why you feel the need to answer in parts (yellow part) with unrelated and wrong information ?
Where are your sources for the claim "money from EU" ?
All i know is the did jobs for the greek defense department and got paid for it. They worked and got paid, that is a very different information from you say. Nowhere was EU involved and they delivered a service and tghey got a job done. They were always self founded for the most part till they got the publisher from which they got some money. The publisher is a private company which is listed on the Stock Exchange.
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
#1 Every expansaion so far has contained new content
#2 Av is NOT a publicly traded company.
#3 The "publisher" does not give the company money. The "publisher" may handle issues such as providing support, and / or game copies, billing. The publisher for EU and NA are different (and likely have different terms).
Go the the main DF forums, on the top with the stickies subjects is splot lights, go through that, you'll find info etc to the latest up and coming expansion.
1) + 2) fully agree
partially on 3) cause AV received fresh money in shape of a 25 million EUR bond. The publisher can act as investor as well..happens often with many developers and projects.
and 4) Audio Visual Enterprises 'AVE' IS a publicly traded company (aka the "publisher").
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
O`boy, if they make these things right we`ll have a winner.
Fast leveling prestige classes where you excell in some area and lose in other is just win. Wanna be the best archer, lose some skill as a mage, warrier or crafter. Wanna be a full hybrid, lose some skills in all areas. Wanna be the best crafter, lose some combat skills. The key is to lower the level grind and maybe make skills like in EVE.
The change in aligment is absolut needed. A penalty for killing your own race will make it easier for new players, and a reason to help your own race. It`s not like you have to kill your own race when you have two other factions as a free kill. Give PKs a small statloss if they die. It worked in UO and will work in DF.
The UI in DF is just horrible for a new player and vets make macros to make it work properly. Nuff said.
Yep, I have high hopes for these upcoming changes. Even if they don't get it exactly right at first, hopefully AV will at least be going in the right direction.
Current: None
Played: WoW, CoX, SWG, LotRO, EVE, AoC, VG, CO, Ryzom, DF, WAR
Tried: Lineage2, Dofus, EQ2, CoS, FE, UO, Wurm, Wakfu
Future: The Repopulation, ArcheAge, Black Desert, EQN
This is what I got from that QA...
Darkfall’s user interface is being remade. This means we’re throwing away the old interface and a brand new one is being designed and coded from scratch. An interface for a game like Darkfall can take years to make, it’s a major development effort
If they make the UI more traditional (yes like WOW, Lotro, AoC, Aion, Etc) I will GLADLY play again.
[Mod Edit]
As a long term DF fan getting excited over a possible expansion is delisional. This is really true for any game. Not just DF. If someone doesn’t like the game in its current state its very unlikely that an expansion would change their mind.
If you use WoW and Aion as a baseline for ANYTHING that is good you will most likely never like Darkfall regardless of a Jesus patch.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
The syncaine interview said they are not changing the functionality of the interface. Also, if you look at the game an interface used in WoW or Aion willl not work for darkfall. The whole combat system relies on the fluidity of the interface.
I do expect them to improve UI performance, Chat interface, hot-key system (hopefully). I don't expect the fundamental UI system to change.
The UI is functional and that's all it really needs to be. I came from Quake days when hitting ~ and entering a /cl_ command was the height of custom-ability so it should only take a few days to get used to for those that are determined.
Honestly I don't get what the big fuss is over the FFXIV UI. Compared to Darkfall the UI in FFXIV is user friendly.
People demand more polish these days and everyone will find something to complain about anyway.
I think in general if a gamer playing DF for say a solid 30 hours and is not greatly intrested in the game enough to tollerate somethings like chat that do not work as well as they should then its likely they are not going to like the game much after the expansion. The expansion is not going to change the world itself combat and the like.
For me the first 30 hours (and longer) of the game was 'wow this is great for an MMO finally something that kicks1!'. the bad chat engine (which it is) was not enough for me to say 'well chat is terrible so I am going back to EQ2"
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Chat is not a reason to leave, but it sure does not help to keep rpers playing.
Everyone who play darkfall got their chat set on Global. So if someone in front of you try to talk to you, you wont see it. Because of that, all players are whispering to each other even if they are near. This really breat the RP part of the game and a reason why RPERS dont keep playing DF. RPers in mmorpgs are the hardest type of players to attract in a game and once you manage to please them with a great UI, Emotes and other stuff, it can be their only viable reason to keep playing.
I am not an RPer, never did, but i like to chat with anyone i come across. The way DF chat is, its not possible to do and i end up giving it up on Whispering all players i come across. What DF Basically need is either Chat Bubble that Mortal online did perfectly as an FPS mmorpg or Chat Filter with Color, so you can see everything in one chat box.
You even have players that are in a clan with Ventrilo that simply remove the chat box off their screen. Now, you know that something is wrong.
C:\Users\FF\Desktop\spin move.gif
your not following what I am saying.
If you do not like your Darkfall gaming experience now its highly likely you willt like it when the exansion comes out.
That is what I am trying to say, will th expansion make things better? sure, but will it change the overall game experience of a gamer who is disapointed with the game? no.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Unless it's another NGE...
Current: None
Played: WoW, CoX, SWG, LotRO, EVE, AoC, VG, CO, Ryzom, DF, WAR
Tried: Lineage2, Dofus, EQ2, CoS, FE, UO, Wurm, Wakfu
Future: The Repopulation, ArcheAge, Black Desert, EQN
let me re-phrase that. I hope it doesnt radically change the game to the point where people who do not like the game now will like it becuase it would most likely be too much of a change and become more like WoW or something like that.
My ideal world would be that people who dont like the game will leave the game, the expansion will help crafting, more places to explore and a few other minor items like chat. but that the game hates would not come back.
I also hope some other game comes out that can capture the attention of those who do not like darkfall.
seems that day has yet to come.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Agreed. I'm hoping the expansion takes DF's strengths and improves on them. I don't want to see an NGE for DF. I also hope that its weak points like UI, crafting and factional warfare are fixed or headed in the right direction.
Unfortunately I don't think you will ever get rid of haters and whiners. It's just a sad fact of the gaming industry, especially with MMOs. The game could become the most amazing MMO ever created, but there'd be at least a handful that whine about some obscure issue that twists their panties.
Current: None
Played: WoW, CoX, SWG, LotRO, EVE, AoC, VG, CO, Ryzom, DF, WAR
Tried: Lineage2, Dofus, EQ2, CoS, FE, UO, Wurm, Wakfu
Future: The Repopulation, ArcheAge, Black Desert, EQN