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Radiance will be removed from LOTRO


<@Jalessa>; We took Radiance outside, tied it up to some railroad tracks, and...well...I think you saw the
end of this in Red Dead Redemption. Look for this in the future ? we will be removing Radiance from LOTRO.

Link.

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  • Einherjar_LCEinherjar_LC Member UncommonPosts: 1,055

    Another thread about it on the general forums.

     

    http://www.mmorpg.com/discussion2.cfm/post/3773333#3773333

    Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!

  • MrbloodworthMrbloodworth Member Posts: 5,615

    Originally posted by Timukas

    So this game will be even more watered down to meet new hordes of casuals they hope to get? They as well may pull out the plug from servers and make Lotro a true single player game that it has become since last year. No unique items, no sweat to accomplish something and sadly no Tolkien world anymore as it would be too costly. Of course there will be "expansions" like SoM where you can run a narrow path and do some mind numbing skirmishes alongside. For me it's an ethical question - if a dev house gets a major IP it should follow some standards. Lotro's Shadows of Angmar is great and I suggest to try it. Everything after Moria is like made in Korea.

    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

  • Einherjar_LCEinherjar_LC Member UncommonPosts: 1,055

    Originally posted by Timukas

    So this game will be even more watered down to meet new hordes of casuals they hope to get? They as well may pull out the plug from servers and make Lotro a true single player game that it has become since last year. No unique items, no sweat to accomplish something and sadly no Tolkien world anymore as it would be too costly. Of course there will be "expansions" like SoM where you can run a narrow path and do some mind numbing skirmishes alongside. For me it's an ethical question - if a dev house gets a major IP it should follow some standards. Lotro's Shadows of Angmar is great and I suggest to try it. Everything after Moria is like made in Korea.

    While I don't disagree about the huge difference between SoA, and post MoM, I think getting rid of the radiance gear is a good move.

     

    It was not a well thought out dynamic and was so far and above everything else in game it was ridiculously over powered. 

     

    It introduced a dynamic that apparently no one considered outside of Moria giving those who wore it a sizeable advantage over those that didn't. 

     

    It practically killed armor smithing as a craft because anyting they could make was so inferior to the radiance armor no one wanted it.

     

    It needed to go just like pre patch shadow armor needed to go in AC1.  It simply gave those who had it too much of an advantage over those that didn't.

    Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!

  • feena750feena750 Member UncommonPosts: 330

    Woot this is wonderful.  Finally players can wear armor other than their radiance suits.  All radiance did was gate dungeons.  I don't think it made a single player have any more fun.

  • LoktofeitLoktofeit Member RarePosts: 14,247

    Can someone explain what radiance is?

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  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by Timukas

    Some baddies generate gloom that make you cower and unable to fight, also it lowers your morale ie maximum life. Gloom is negated with radiance. So if you attack The Mob that generates 15 gloom you need at least 12-13 radiance to attack it and not spend most of the time shivering :)

    While gloom actually have some right to be in the game based on the lore, I though wearing magical stuff was a thing that actually created gloom or worse, turned people evil. Saruman got evil because he toyed too much with the Palantir.

    So wearing magical armor against gloom seems kinda suspicious at best. Magical items corrupt people in the middle earth and wearing a bunch of them is not a great idea in the lore.

    Good riddance. 

    Personally I would want to see a magical crap purge of the game. Magical items should be rare and risky. Did I tell you I am kinda a Tolkien fan? And that I actually like the lore and feel LOTRO is sometimes walking a rather thin line?

  • Einherjar_LCEinherjar_LC Member UncommonPosts: 1,055

    Originally posted by Timukas

    Originally posted by Loktofeit

    Can someone explain what radiance is?

    Some baddies generate gloom that make you cower and unable to fight, also it lowers your morale ie maximum life. Gloom is negated with radiance. So if you attack The Mob that generates 15 gloom you need at least 12-13 radiance to attack it and not spend most of the time shivering :)

    What Timukas didn't tell you is that if you were not wearing it vs the bosses that had gloom that out in the normal game world that radiance gave you +5% morale, +5% incoming healing, and you only took 95% of incoming damage vs other players and mobs.

     

    Initially it was tied in with an attribute called hope.  Radiance and hope were interchangeable.  After awhile the devs realized how over powered the dynamic was and made them different attributes.  Both do away with gloom, but radiance only works inside the dungeons now.  Even still, the devs apparently think the radiance armor dynamic is still too over powered(with which I agree) and are getting rid of it entirely.

    Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!

  • SovrathSovrath Member LegendaryPosts: 32,939

    Getting rid of radiance is an excellent move.

    It was just one more thing to make the game annoying.

    I'm not one for chasing specific gear for specific events. I would rather just work on my gear and if a raid opened up then "great". If a pvp event opened up then "great".

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  • GruugGruug Member RarePosts: 1,794

    Removing Radiance armor will have no effect on the "f2p" crowd.

    Let's party like it is 1863!

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  • junzo316junzo316 Member UncommonPosts: 1,712

    I must echo the thoughts of others and proclaim:  GOOD RIDDANCE TO RADIANCE!

  • RocketeerRocketeer Member UncommonPosts: 1,303

    Originally posted by Timukas

    Soooo what challenge remains in Lotro? Several instances you cannot solo. I agree that the way Turbine handled radiance was bad with brainless token grind but the idea itself was OK in my opinion. Radiance helped in many ways. Lotro has become too simple already and this game needs some mechanics to appeal hard core players (who are actually willing to pay). I wouldn't be surprised if you'd find radiance stuff in cash store soon though :) There are ubah health/mana potions already.

    There are currently 39 instances you cant solo if you need a number. All of them will get levelscaling over time, and it does not include skirmishes which all support groups up to raidsize and again has several which are group only. This move is a direct buff to geardiversity and crafting profession, i honestly cant see a single downside in it.

  • jaxsundanejaxsundane Member Posts: 2,776

    Originally posted by Timukas

    So this game will be even more watered down to meet new hordes of casuals they hope to get? They as well may pull out the plug from servers and make Lotro a true single player game that it has become since last year. No unique items, no sweat to accomplish something and sadly no Tolkien world anymore as it would be too costly. Of course there will be "expansions" like SoM where you can run a narrow path and do some mind numbing skirmishes alongside. For me it's an ethical question - if a dev house gets a major IP it should follow some standards. Lotro's Shadows of Angmar is great and I suggest to try it. Everything after Moria is like made in Korea.

     Hmmm can't agree with most of what you say here as I find all the game to be the same design what makes the latter expansions seem more so is the simple fact that you are comparing them in design to the entire world in design.  no expansion for no game will ever rival the original game itself, that's to say you are only fooling yourself if you expect a game to launch any expansion with the sheer amount of content SOA launched with.

    Past that getting rid of radiance gear is a great idea in my view because it was one of the systems used in LOTRO that made it too much like playing WOW, and that is it became a tool to exclude the average player.  since the launch of MOM I had found myslelf in the all too familiar position of never seeing any of the "high end" content simply because I was unwilling to jump in the welfare/raid line.

    First you have to find a group of folks willing to take you on for the assignment and of course you then have to wait in line for all the people who came before you to get the drop then maybe after having run it some ten times or so you finally get your first piece of gear rinse and repeat, if this is your idea of sweatto accomplish you can keep your accomplishments much as I allowed Turbine to keep there's.

    Turbine has always done a good job of not seperating the player base on terms of the have's and have not's the willing and unwilling and removing radiance would move the back half of the game more towards that.

    but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....

  • NizurNizur Member CommonPosts: 1,417

    Getting rid of radiance is a good move. Glad Turbine came to their senses on that one.

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  • spookydomspookydom Member UncommonPosts: 1,782

    Good bye Radiance........woooo hoooo!

  • SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

    Neither of my 2 level 65s have radiance gear. I refused and now it seems that that was a good move on my part. Overpowered and overhyped, IMO. Good riddance.


    ¯\_(ツ)_/¯ 


  • SanguinelustSanguinelust Member UncommonPosts: 812

    Nice change. Radiance was cool in lore lame in execution.

  • SpiritofGameSpiritofGame Member UncommonPosts: 1,332

    Originally posted by SBFord

    Neither of my 2 level 65s have radiance gear. I refused and now it seems that that was a good move on my part. Overpowered and overhyped, IMO. Good riddance.

     I definitely agree with SBFord here.

    I saw this Radiance mechanic introduced and I just refused to take part in that mind-numbing "race for uberness."

    Glad to see it go away.

    ~ Ancient Membership ~

  • itchmonitchmon Member RarePosts: 1,999

    Originally posted by Loke666

    Originally posted by Timukas

    Some baddies generate gloom that make you cower and unable to fight, also it lowers your morale ie maximum life. Gloom is negated with radiance. So if you attack The Mob that generates 15 gloom you need at least 12-13 radiance to attack it and not spend most of the time shivering :)

    While gloom actually have some right to be in the game based on the lore, I though wearing magical stuff was a thing that actually created gloom or worse, turned people evil. Saruman got evil because he toyed too much with the Palantir.

    So wearing magical armor against gloom seems kinda suspicious at best. Magical items corrupt people in the middle earth and wearing a bunch of them is not a great idea in the lore.

    Good riddance. 

    Personally I would want to see a magical crap purge of the game. Magical items should be rare and risky. Did I tell you I am kinda a Tolkien fan? And that I actually like the lore and feel LOTRO is sometimes walking a rather thin line?

    i'm a fan of the lore too (ok, i admit, LOTR is only my second favourite fantasy after song of ice & fire, there, i said it), but you've got to remember it's the devs' job to make a good game based on the lore, not to bend the game around the lore at the expense of the game.

     

    in order to make the game more accurate to the lore they probably would have had to make it NOT a loot-acquisition game, and they were probably simply not in the position to invest money into such a game, seeing as they have a lower rate of becoming hits (eve being one of them).

     

    they wanted to do a loot-acquisition kind of game and given that, i think they did a really good job.

     

    (that said, i would have played a non-loot based LOTR game as well!)

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  • SovrathSovrath Member LegendaryPosts: 32,939

    Originally posted by Timukas

    Soooo what challenge remains in Lotro? Several instances you cannot solo. I agree that the way Turbine handled radiance was bad with brainless token grind but the idea itself was OK in my opinion. Radiance helped in many ways. Lotro has become too simple already and this game needs some mechanics to appeal hard core players (who are actually willing to pay). I wouldn't be surprised if you'd find radiance stuff in cash store soon though :) There are ubah health/mana potions already.

    In my opinion the game was better before radiance. There was "armor". You bought it crafted or quested and got it as a reward.

    I don't consider "radiance" any actual "in depth" game play mechanic. I'd rather have a crafter craft it and I will then buy it.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • monarc333monarc333 Member UncommonPosts: 622

    Bravo to Turbine for removing the rad. Gear gating is bad policy for a company if they want to grow their subs. Not only that, but it forces limitiations on players who want to see the best content. Good move.

     

  • eric_w66eric_w66 Member UncommonPosts: 1,006

    Originally posted by Loke666

    Originally posted by Timukas

    Some baddies generate gloom that make you cower and unable to fight, also it lowers your morale ie maximum life. Gloom is negated with radiance. So if you attack The Mob that generates 15 gloom you need at least 12-13 radiance to attack it and not spend most of the time shivering :)

    While gloom actually have some right to be in the game based on the lore, I though wearing magical stuff was a thing that actually created gloom or worse, turned people evil. Saruman got evil because he toyed too much with the Palantir.

    So wearing magical armor against gloom seems kinda suspicious at best. Magical items corrupt people in the middle earth and wearing a bunch of them is not a great idea in the lore.

    Good riddance. 

    Personally I would want to see a magical crap purge of the game. Magical items should be rare and risky. Did I tell you I am kinda a Tolkien fan? And that I actually like the lore and feel LOTRO is sometimes walking a rather thin line?

     Err... no.

    Gloom is not related to "magical" things, except for the One Ring which Sauron imbued with some of his own (evil) power. Remember the 3 elven rings? No evil there. And the dwarven rings didn't corrupt the dwarven kings, and while you might say the 9 rings for men "corrupted" the men who wore them, they desired the power before ever they touched the rings. (See the Mouth of Sauron). There were many lesser magical rings as well. And of course, Narsil/Anduril, the horn of Rohan (Merry's gift from Eomer and Eowyn). Orcrist/Glamdring/Sting were "magical" as well, and you could probably put the knives of westernesse the hobbits wore in that category as well. The "black arrow" of Bard, the Phial of Galadriel, Galadriel's mirror, Arwen's gem given to Frodo....

    Lots of magical items in the books. They didn't "cause" people to become evil. They might help bring that out in people (men most often).  And they mostly weren't "glowy" ;). Bilbo provided many toys that were magical made by the dwarves of the Lonely Mountain to the hobbit children of the Shire when he had his going away party.

    Saruman fell because he studied the arts of the enemy (and the enemy itself) for too long. He figured he could replace Sauron. The Palantir merely made him fall (partially) under Sauron's sway, he still had his own will. Now, Denethor wasn't a Wizard, but was of the race of Numenor, he didn't fall to "evil", but to despair, because he couldn't control what he saw in his Palantir.

  • warmaster670warmaster670 Member Posts: 1,384

    Originally posted by Loke666

    Originally posted by Timukas

    Some baddies generate gloom that make you cower and unable to fight, also it lowers your morale ie maximum life. Gloom is negated with radiance. So if you attack The Mob that generates 15 gloom you need at least 12-13 radiance to attack it and not spend most of the time shivering :)

    While gloom actually have some right to be in the game based on the lore, I though wearing magical stuff was a thing that actually created gloom or worse, turned people evil. Saruman got evil because he toyed too much with the Palantir.

    So wearing magical armor against gloom seems kinda suspicious at best. Magical items corrupt people in the middle earth and wearing a bunch of them is not a great idea in the lore.

    Wow....just..wow, this post could not be more wrong if it tried.

     

    Damn those corrupt Aragorn, Gandalf, Frodo, Bilbo, Elrond, Galadriel etc, they really shouldnt have been so corrupt.

    Apparently stating the truth in my sig is "trolling"
    Sig typo fixed thanks to an observant stragen001.

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