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Guild Wars 2: Content Interview

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

At PAX, MMORPG.com’s Garrett Fuller sat down with Jeff Grubb (Lead Content Designer), Colin Johanson (Lead Content Designer), and Leah Rivera (Content Designer) to talk about Guild Wars 2. In the interview, the team touches on the personality system and World vs. World PvP.

MMORPG.com: What is the biggest challenge in designing content for the game?

Leah: The biggest challenge as a content designer is having to limit myself to things that are possible within the game engine. We do have a really broad set of tools but sometimes you have to find the short cut. If you have a good idea, you need to find what tools out of the set that I have can I use to implement this? There is a lot of flexibility in the game but figuring out the way to tweak the tools I do have is a challenge sometimes.

Read more our exclusive Guild Wars 2 Content Interview.


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Comments

  • CohasCohas Member UncommonPosts: 152

    I can't wait for this game!!!

    Have No Fear Cohas is here!!!
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  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    I'd say its time for some real news... They are only repeating things we (atleast me ) allready knew

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • DookzDookz Member UncommonPosts: 562

    Best quote in the interview

    Colin: Definitely shows like PAX are the greatest moment for me. We have spent three years building this game and the last few months we put out a ton of marketing material. We said we were going to do a lot and everything we set out to do we put into the game. We did not want to talk about them until they were in the game and they worked. There is a lot of danger to make a lot of bold claims and you don’t follow through on them. We don’t want to do that. We said a lot of stuff and we had a lot of people say we wouldn’t be able to do it. Or something like: yeah, that sounds awesome, but not one is ever going to build that.

    Playing now: Cities: Skyline / Ori and the Blind Forest / Banished

  • WarbandWarband Member UncommonPosts: 723

    Originally posted by Lord.Bachus

    I'd say its time for some real news... They are only repeating things we (atleast me ) allready knew


     

    TBF we've recently had a massive dump of information, with huge amounts of gameplay footage etc. We already know a huge amount of information regarding this game compared to most other mmo's in development, if ever their was a time in which it was logical to have a lull of information it would be now.

  • MNZebaMNZeba Member Posts: 254

    Originally posted by Lord.Bachus

    I'd say its time for some real news... They are only repeating things we (atleast me ) allready knew

    They are repeating a lot because there are some people still out there that don't believe them. They want to make it clear to everyone what they are doing.

  • natuxatunatuxatu Member UncommonPosts: 1,364

    Super excited! Obviously... sounds like the best MMO in a long time.

    Thanks for the article! Keep us updated on GW2 ^^

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  • Xondar123Xondar123 Member CommonPosts: 2,543

    Originally posted by Lord.Bachus



    I'd say its time for some real news... They are only repeating things we (atleast me ) allready knew


     

    That's because they've already released every bit of information the game has to offer. We've already seen everything there is to see for GW2.

  • WarbandWarband Member UncommonPosts: 723

    Originally posted by Xondar123

    Originally posted by Lord.Bachus



    I'd say its time for some real news... They are only repeating things we (atleast me ) allready knew


     

    That's because they've already released every bit of information the game has to offer. We've already seen everything there is to see for GW2.


     

    That's clearly false.... 4 more professions, crafting, dungeons, WvW pvp, Structured pvp, guilds and a bunch of other things I can't currently remember. We've probably seen a bit less than half of the announced features which is ignoring the things they still haven't told us that exist in game.

  • n3verendRn3verendR Member UncommonPosts: 452

    Now we need 4 more classes, PvP in-depth info, information on the mentioned Keeps, what all there will be to do at the end game, surprises still laying in wait and most of all... a damn release date.

    People think it's fun to pretend your a monster. Me I spend my life pretending I'm not. - Dexter Morgan

  • ZeroxinZeroxin Member UncommonPosts: 2,515

    Originally posted by Xondar123



    Originally posted by Lord.Bachus



    I'd say its time for some real news... They are only repeating things we (atleast me ) allready knew


     

    That's because they've already released every bit of information the game has to offer. We've already seen everything there is to see for GW2.


     

    I wouldn't say that just yet...

    This is not a game.

  • AlienovrlordAlienovrlord Member Posts: 1,525

    Decent interview with good answers, but MMORPG.COM needs to listen more closely to ArenaNet is saying because they clearly don't get with with questions like this:

    You talked a lot about camaraderie among players. Many MMOs have lost this on a wide level because of guild groups and smaller factions. How do you see players joining up on a large scale in Guild Wars 2?

    MMOs haven't lost  this broad camaraderie, MMOs never had it outside of PvP content.   Previous MMOs starting from UO were based on pitting players in competetion with each other for resources in PvE (XP, gold etc).   That was because it slowed down everyone and insured those monthly subscriptions kept coming in. 

    DOAC was able to achieve a broader sense of server camaraderie as far as PvP went which is why that game is still brought up as an example but no game has done that the PvE side

    ArenaNet is not trying to re-capture something that MMOs have lost.   They are creating something that has never existed in the genre, a truly cooperative MMO where you look forward to seeing another player, rather than view them as someone who is going to steal your XP/kill. 

    Don't try repainting the past.  Recapturing old-school MMORPGs in not the goal of GW2 because those "glory days" never existed, they never had the kind of gameplay that GW2 is offering.   The goal seems to be to take the fundemantal traditions of those previous MMOs and bury them.      ArenaNet has had to fly in the face of the inherently flawed mechanics of  old-school MMORPGs (from the class trinity  to the leveling curve to server cooperation to all the rest) to do what they are doing.   And if they pull it off, this genre will finally see some long-overdue evolution.

  • PigozzPigozz Member UncommonPosts: 886

    Im really glad they compared their W v W v W to an evolution of DAoC PvP ...makes me even more excited:)))

    I think I actually spent way more time reading and theorycrafting about MMOs than playing them

  • FawarendanFawarendan Member Posts: 98

    Originally posted by Xondar123

    Originally posted by Lord.Bachus



    I'd say its time for some real news... They are only repeating things we (atleast me ) allready knew


     

    That's because they've already released every bit of information the game has to offer. We've already seen everything there is to see for GW2.

    Haters gonna hate.

    We haven't seen like 70% of the game major aspects yet. We have seen 0,001% of the content yet.

    Playing: Starcraft II.
    Played: Tibia, Ragnarok Online, Ultima Online, Guild Wars, World of Warcraft.
    Wanna play: Guild Wars 2, SW:TOR, Final Fantasy XIV, Diablo III.

  • dinamsdinams Member Posts: 1,362

    Originally posted by Xondar123

    Originally posted by Lord.Bachus



    I'd say its time for some real news... They are only repeating things we (atleast me ) allready knew


     

    That's because they've already released every bit of information the game has to offer. We've already seen everything there is to see for GW2.

     

    Obvious troll is obvious

    "It has potential"
    -Second most used phrase on existence
    "It sucks"
    -Most used phrase on existence

  • LeechxLeechx Member Posts: 44

    Colin:

    I think Dynamic Events is the thing that will do that. That is the glue in the bond that brings the players together. I think that will give you recognition when you start to build that sense of community. The other thing that I think is important and this is not a direct answer, but we have World vs. World PvP in Guild Wars 2. I think that will impact PvE as well. Which is your server shard matched up against two other servers in open world PvP. If you like Dark Age of Camelot, this is, in our minds the next evolution of that. It is something that really drove community and you care about what you are doing on a PVE and PvP side. You care about the people on the server. We think we will have those bonds because your server is matched up against two other servers. So it is just that much more important that you become friends and you bond with the players on your server. So the friends you make through PvE and Dynamic Events, those friends will carry over into World vs. World PvP. You may get out of World vs. World PvP and go back to early zones to do events with new people and help encourage them to join you in the fight for your server to take part in battles and beat the other two. We expect large strong communities on each server and I think PvP will end up affecting PvE because people will work together.

    ------Zomg goodness.  DAoC FOR THE WIN!!!!!!!

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by Xondar123

     

    That's because they've already released every bit of information the game has to offer. We've already seen everything there is to see for GW2.

    Oh, great. Then you might answer a few questions to me:

    How will crafting work?

    Will you actually get armor dropping or will they be crafted so they actually fit you like in the first game (I do know you can upgrade the armor).

    How will Norns work, can they shapeshift at will and what are their froms?

    Which animals will be pets? Minipets?

    Which are the all the 8 classes, I only know 4?

    Either you are working on ANET yourself or that was some weird sarcasm becuse there are a lot of unknowns yet. The reason they havn't said so much news is the fact that they revealed loads at Gamescon a few weeks ago and they only talks about stuff that already works now.

    Crafting and PvP are the 2 big subjects which we heard very little about yet. But I think many people forget that it was only a few weeks ago we got to see the game and were shown a lot of this content.

    Just relax, they will release more things when they work as they should, besides, it would be stupid to hype up the game so long before launch and reveal nothing new after that.

  • NightAngellNightAngell Member Posts: 566

    Originally posted by Lord.Bachus

    I'd say its time for some real news... They are only repeating things we (atleast me ) allready knew

    Not really, it's the first time they have used this line "If you like Dark Age of Camelot, this is, in our minds the next evolution of that" damn, if you played DAOC then this line should have you jumping up and down in your seat.,

    All we need now is a Darkness Falls.

     

    http://camelot.allakhazam.com/zones.html?czone=62

     

    I really can't wait for this one, Three servers pitted against each other is just like three factions in DAOC. This is where WAR went wrong but ArenaNet have obviously seen this.

     

    Hell YEAH! http://www.youtube.com/watch?v=lkl_fAjmLmA

  • NightAngellNightAngell Member Posts: 566

    Originally posted by Xondar123

    Originally posted by Lord.Bachus



    I'd say its time for some real news... They are only repeating things we (atleast me ) allready knew


     

    That's because they've already released every bit of information the game has to offer. We've already seen everything there is to see for GW2.

    What's wrong, SWTOR not quite cutting it these days, lol.

    I bet you love this line "yeah we have that but we can't talk about it right now" lol poor you.

  • eye_meye_m Member UncommonPosts: 3,317

    I love watching this game grow and grow, and the hype keep getting bigger and bigger.  I've seen more and more people talking about it in other games, on websites, blogs etc. This game is looking like it's going to take the mmo world by storm! And judging from the fact that every game is always a little less then the hype, this still should be a great game! I've never seen a game get hype ratings on mmorpg.com like GW2 has already managed, and the hype meter keeps going up.

    Thank you Anet for being bold enough to attempt things that are beyond the contemporary  mmo and proving to the games industry that the players are ready for some real change.  I can't say that every new idea that you impliment will be the best idea, but staying the same as every other mmo would have been the worst idea.

    Every game that I play until GW2 release is just something to tide me over, kinda like breadsticks before a meal.

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

    I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.

  • bunnyhopperbunnyhopper Member CommonPosts: 2,751

    Originally posted by Xondar123

    Originally posted by Lord.Bachus



    I'd say its time for some real news... They are only repeating things we (atleast me ) allready knew


     

    That's because they've already released every bit of information the game has to offer. We've already seen everything there is to see for GW2.

    "Come and have a look at what you could have won."

  • vesuviasvesuvias Member UncommonPosts: 151

    Originally posted by Alienovrlord

    MMOs haven't lost  this broad camaraderie, MMOs never had it outside of PvP content.   Previous MMOs starting from UO were based on pitting players in competetion with each other for resources in PvE (XP, gold etc).  


     

    Well Said. We don't really know what the broader implications for this will be yet. This could change things to such a degree to almost be considered a new genre.  Though I suspect when most people actually get used to it this way, they will ask "Why wasn't it always this way?".  

  • jezvinjezvin Member UncommonPosts: 804

    "If you like Dark Age of Camelot, this is, in our minds the next evolution of that."

    I can't wait.

    -------------------------------------------------
    Achiever 20.00%, Explorer 86.67%, Killer 60.00%, Socializer 33.33%

    EKSA
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  • JorielJoriel Member UncommonPosts: 177

    emo game

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  • RemyVorenderRemyVorender Member RarePosts: 4,006

    *rubs his eyes*

    Server vs. Server combat??

    /swoon

    Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!

  • RazzmatazzzRazzmatazzz Member Posts: 26


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