Minor innovations across the board is an understatement, you sound like you like TERA a lot more but don't try to belittle what GW2 is doing so you can make TERA look better.
GW2 has unique combat, similar to TERA and a "political" system. Depending on how you interact with an NPC, you get more of one of these three ferocity, charm, dignity. And the effects shape how NPCs also interact with you.
Normal quests isn't the word for it. Guidance tasks is what explains them better. Maybe what you see as normal are the Personal story quests they have so that you know where to go and who to talk to, that's totally different from normal quests.
If you've watched the GDC conference on Dynamic Events and the PAX panel where they created a dynamic event with the audience's help, I believe you would see the scope and the amount of detail they went into to make it what it is. Minor innovation is really an understatment.
Just because you change it's name, it doesn't mean it is different. GW2 has plenty of "things" that feel like "things" from other MMOs.
The only "thing" in GW2 that really impressed me was the combat which is dramatically better than any existing MMO out there.
They didn't change the name for the sake of changing the name, it serves a different purpose now. The personal story are pretty much quests but they aren't the average standard MMO quest chain from what I've read.
You're right, they have some nice cutscenes and serve to drive forward your personal story. But they still function like normal quests.
Story;ine with Cut-scenes and choice is already in 2 MMo's that i have seen and experienced,Aion and AoC.I had zero interest in GW2 until i watched a full hour of uncut gameplay of GW2.someone on GT linked to a german site that has it it was called wartower.I have seen the dynamic event system with my own eyes now and another video on that same site using that first video aterial with comments of the devs explaining more detail of what you see in that footage and i gotta say GW2 is doing it right ,new and fresh.
But its not becasue it has story or choice Its the new battle system and thedynamic events (even the dynamic events have dynamic events in them that can occur) and the serverVSserverVSserver PvP that is really going to set it apart from any other MMO.
Here is an EPIC combat gameplay of a Mage, Priest and a Duel Sword Warrior of ownage! the action in this video is the same as GW2 action O.O but but TERA looks much bigger.
You can watch the first beautiful video of this new type of warrior but in the second video have more kick ass action. THIS IS GW2 RIVAL!
You are in la la land. Ever heard of Aion, Tera is just a newer version. Boy will you in for a wake up when you find out. GW2 is so much better from looking at the current info it is not even funny.
TERA has one of the most awful art styles I have ever seen. Some of the monster designs just make me feel like I want to puke. Sorry I don't know what Asians are smoking, but it won't sell here.
Here is an EPIC combat gameplay of a Mage, Priest and a Duel Sword Warrior of ownage! the action in this video is the same as GW2 action O.O but but TERA looks much bigger.
You can watch the first beautiful video of this new type of warrior but in the second video have more kick ass action. THIS IS GW2 RIVAL!
You are in la la land. Ever heard of Aion, Tera is just a newer version. Boy will you in for a wake up when you find out. GW2 is so much better from looking at the current info it is not even funny.
^ This here is the exact reason not to bother promoting TERA here. Too many ignorant people who think Korean = Aion. Comparing Aion to TERA is exactly like saying GW2 is a new version of Warhammer. I am sure that will fly over most people who are bias but it's the truth.
You are in la la land. Ever heard of Aion, Tera is just a newer version. Boy will you in for a wake up when you find out. GW2 is so much better from looking at the current info it is not even funny.
GW2 just uses way too much neon lighting for my taste, makes it look like a cheap f2p game....game play looks kinda fun but I'm really not sure I like the mouse pointer.
GW2 needs more work done on it I guess. I'll wait and see how it looks in a few more months.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Here is an EPIC combat gameplay of a Mage, Priest and a Duel Sword Warrior of ownage! the action in this video is the same as GW2 action O.O but but TERA looks much bigger.
You can watch the first beautiful video of this new type of warrior but in the second video have more kick ass action. THIS IS GW2 RIVAL!
You are in la la land. Ever heard of Aion, Tera is just a newer version. Boy will you in for a wake up when you find out. GW2 is so much better from looking at the current info it is not even funny.
^ This here is the exact reason not to bother promoting TERA here. Too many ignorant people who think Korean = Aion. Comparing Aion to TERA is exactly like saying GW2 is a new version of Warhammer. I am sure that will fly over most people who are bias but it's the truth.
Well you are entitled to your opinion, but nothing I have seen of Tera indicates anything otherwise. Have you seen the ridiculous tank, the lancer? I think I could get a 10 year old to come up with a better design for a tank.
Everyone wants something new and unfortunately Tera looks like it will not provide that desired end.
Here is an EPIC combat gameplay of a Mage, Priest and a Duel Sword Warrior of ownage! the action in this video is the same as GW2 action O.O but but TERA looks much bigger.
You can watch the first beautiful video of this new type of warrior but in the second video have more kick ass action. THIS IS GW2 RIVAL!
You are in la la land. Ever heard of Aion, Tera is just a newer version. Boy will you in for a wake up when you find out. GW2 is so much better from looking at the current info it is not even funny.
^ This here is the exact reason not to bother promoting TERA here. Too many ignorant people who think Korean = Aion. Comparing Aion to TERA is exactly like saying GW2 is a new version of Warhammer. I am sure that will fly over most people who are bias but it's the truth.
Well you are entitled to your opinion, but nothing I have seen of Tera indicates anything otherwise. Have you seen the ridiculous tank, the lancer? I think I could get a 10 year old to come up with a better design for a tank.
Everyone wants something new and unfortunately Tera looks like it will not provide that desired end.
How is it ridiculous? Cause it doesn't fit YOUR idea of a tank? You say that TERA brings nothing new. How many tanks you know in an MMO use Lances? How many open world MMO have full action non target combat in 3rd perspective? How many MMOs have a system that involves players gaining power through influence that makes decisions on how the world mobs work and how the gold is flown through the city?
If you don't like it, fine, but stop spreading ignorant statements like TERA = Aion cause there not the same.
Here is an EPIC combat gameplay of a Mage, Priest and a Duel Sword Warrior of ownage! the action in this video is the same as GW2 action O.O but but TERA looks much bigger.
You can watch the first beautiful video of this new type of warrior but in the second video have more kick ass action. THIS IS GW2 RIVAL!
You are in la la land. Ever heard of Aion, Tera is just a newer version. Boy will you in for a wake up when you find out. GW2 is so much better from looking at the current info it is not even funny.
^ This here is the exact reason not to bother promoting TERA here. Too many ignorant people who think Korean = Aion. Comparing Aion to TERA is exactly like saying GW2 is a new version of Warhammer. I am sure that will fly over most people who are bias but it's the truth.
Well you are entitled to your opinion, but nothing I have seen of Tera indicates anything otherwise. Have you seen the ridiculous tank, the lancer? I think I could get a 10 year old to come up with a better design for a tank.
Everyone wants something new and unfortunately Tera looks like it will not provide that desired end.
How is it ridiculous? Cause it doesn't fit YOUR idea of a tank? You say that TERA brings nothing new. How many tanks you know in an MMO use Lances? How many open world MMO have full action non target combat in 3rd perspective? How many MMOs have a system that involves players gaining power through influence that makes decisions on how the world mobs work and how the gold is flown through the city?
If you don't like it, fine, but stop spreading ignorant statements like TERA = Aion cause there not the same.
That's pretty much why I'll try Tera. To test out this politics system.
But to be honest, I can already see myself getting tired of "accepting" quests. The entire quest box with rewards look so unoriginal. I just wish Tera had took their gameplay changes a bit further. The political system is what will make or break or this game. Combat will bring players in at first, but in every game, combat is the most reapeated mechanic, so that could get stale too. Also, a tank with a lancer is still a tank. GW1 had tank-types with sowrds, axes, hammers, scythes, daggers, staffs... pretty much every weapon. A lance is not a mechanic, just an animation change.
But I won't call it Aion-clone, just because this already looks much better than that. I can see it right now though, the game will play out a bit like ArchLord. The political system will drive the game, and if something goes wrong for too long, the game will crash down on the players.
Two things that bother me about this game, one the guys who are "localizing" it are the same that where supposed to be localizing Aion and look how that turned out.
Also why do the guys in terra look like there on steroids?
Two things that bother me about this game, one the guys who are "localizing" it are the same that where supposed to be localizing Aion and look how that turned out.
Also why do the guys in terra look like there on steroids?
It's called fantasy. Fantasy doesn't always have to be an elf, a dwarf and an orc. Also, maybe it's just their race that looks like that which is not neccesarily close to a human, unless you asked them personally?
I really think comparing GW2 to other MMO to be out( Tera, rift, Swtor) AND stating a result on that comparison atm should wait until the last complemantary informations are out about GW2.
Every game present their most important and "to be proud of" features from the developpers. That's cool and I love marketing strategy that goes that way compared to blizzard ancient strategy(5-8 years ago?) that consisted at not telling anything about a game until 2-3 months before it's release.
Let's see the most "be proud" of features I know, I surely don't know all the feature that add value to one game because I don't have knowledge about it yet but let's do a listing.
Rift: - Standard MMO gameplay style, target and bash/heal, some reactionnary and combo skills.
- Very deep character developpement system based on one part on soul and cross classes possibilities.(There will be around 270 combinations of souls at launch.)
- Rift that opens randomly that create dynamix events anywhere in the open world that alterate a zone and give reward to a player/group if completed or take out NPC or even quest givers if not.
Tera: - New gameplay style target and bash/heal, active dodge and positionnary involved combat.
- Politics system that give barons through elections or PvP involvment and ultimately a king is elected for the 3 capital, the king can modify taxes, mobs respawn rate in their zone.
SWTOR: - Standard MMO gameplay style target and bash/heal.
- Large story content, for each class different story should be impleted as a Bioware game.
GW2: - New gameplay style target and bash, active dodge. No healing dedicated class, every class must depend on itself and the support skills their party mate bring with them.
- PvE world and leveling through dynamic events, events in chain are linked and results in beginning event can change how the rest of the events are. (bunkers and mortars in shatterer fight must be repaired in previous events.
- "Competitive" PvP separated from the PvE world, characters for GvG ficht are created just for that.
- Strategic (tactical?) choice of skills,10 skills usable at a time: 5skills depends on the weapon equipped and the stance/attunement the character is in and the 6-10 skills are general ones, one healing skill as 6 and one elite at 10. Traits are equippable to enhance a choice of skills.
- Almost forgot Personnal story instanced content. Kind of dynamic in fact where you make choice that will change your instanced neighboor (ie: A fire is spreading you must choose between an orphanage and a hospital which you wanna help resulting in having a building with people that are thankful in one side and the rest of a burned building and the ashes that goes with it).
So I probably have more informations on Guild wars 2 compared to the other games but it's just that I didn't find that much on the others. Tera seems like a korean grinding game and will surely need a lot of time to take part in the politic system(and I kinda like those game, I'm someone that liked Aion and some others time consuming but fun to play game) and I was not so thrilled after seing some instance footage where the cleric just stand there and aim his mate to heal him while this one just bash mobs and sometime dodge a big attack coming.
I'm actually waiting to see the others classes unique "feature", the ranger manage pets, the warrior have stances and adrenaline "burst", the elementalist have 4 elementals attunements and the necro can activate a death shroud state where he leaves his body and activate a spectral form. There is still 4 classes to be annonced and the customization level seems not bad. Let's say you are an elementalist and have a 2h staff and a dagger/focus quick sets you'll be able to choose your panel of skills for a situation and be able to switch to another if you need to. Your staff water/air attunements skill contains a lots of control(stun, knockdown, snares, roots) and some support(healing rain) while your dagger/focus will have a lot of AoE damaging spell overtime(multiple ways to get a wall of fire, Aoe freezing zone, geyser).
At the end of the day what someone is looking for in a game is to have fun and that can be done in a lot a ways in a lot of differents games but I really think GW2 is going the right way in trying some new things in term of gameplay for MMO and hope it'll result in a lot of people having a lot of fun.
And the 2010 "Most one sided post award" goes to hellixir.
I love how you listed like one or two things for the three other up coming games in like one sentence.
I would argue that more complex raid encounters would be possible in this game given that the combat is more dynamic, everyone can dodge everything. This means two things.
1) Healing doesn't need to be as spam intensive because people have the ability to avoid all damage, all the time. The only person who is going to be somewhat stationary is the Lancer class and you wont need to spam stackable HoTs, high single target heals and instant heals on your tank for the next 10 minutes because he isn't just sitting there absorbing damage. He can block it, he can avoid it, he's not reliant on you putting out 20k healing per 4 seconds. Hell, the other tank class in the game is designed to NOT get hit. There is actually an evasion tank designed from the ground up into the game.
2) Bosses are allowed a lot more unique skill sets and a lot more dangerous abilities because of this same reason. Because people can dodge, because people can block, because people can body block other people, the devs don't have to worry as much about managing the bosses DPS so as to outstrip your heals. When you can't avoid anything a parties survival is entirely dependent on whether or not the healer can heal more than the enemies can damage, and encounters have to be balanced around this. When you can avoid everything, they could very well make difficult raid encounters where bosses have extremely high damaging skills that you aren't meant to heal through because they are avoidable by everyone, or they could implement situations where an ability would more or less kill everyone except the Lancer using Shield Block, meaning that people would have to hide behind the Lancer to not die.
Other games rely heavly on RNG rolls, In tera I will be able to by-pass that roll of the dice if I'm good enough.
Dodging abilities is a critical part of many current MMOs raid and group content. Unhealable amounts of enemy damage or fight ending abilities that must be avoided are also part of many current MMOs raid and group content. This is not a new feature.
Forever looking for employment. Life is rather dull without it.
If Tera doesn't have any artificial inconsistences, as in GW2 mobs altering their difficulty depending on how many players are around, then it will be my #1 choice.
Dodging abilities is a critical part of many current MMOs raid and group content. Unhealable amounts of enemy damage or fight ending abilities that must be avoided are also part of many current MMOs raid and group content. This is not a new feature.
Really, mind if you share a few of those titles that have active dodging & blocking.
I can think of DAOC & DF...not sure about the many.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Dodging abilities is a critical part of many current MMOs raid and group content. Unhealable amounts of enemy damage or fight ending abilities that must be avoided are also part of many current MMOs raid and group content. This is not a new feature.
Really, mind if you share a few of those titles that have active dodging & blocking.
I can think of DAOC & DF...not sure about the many.
GW2 is proposing a somewhat similar style of active combat to TERA. It will feature soft-targeting rather than a pure target reticle, yes, but it's also possible to dodge and block projectiles as in TERA, and it's possible to "whiff" spells if you are out of range, etc. Certainly if manual targeting is a priority for you, TERA has the edge, but the two games are not terribly dissimilar when it comes to combat style and requirements.
EPIC combat gameplay of a Mage, Priest and a Duel Sword Warrior
This is where you lost my interest. Honestly, how many is enough for this style/setting in an MMO?!
^^ This
Played GW2, TERA, Rift and SWTOR at PAX last weekend. TERA did have the most entertaining combat, but suffers from being a high-fantasy game. Probably the worst thing about it is the setting/theme just because MMO's are oversaturated with fantasy games. Hell, even if TERA was more steampunk, it'd be cooler, but right now, it's an interesting combat system set in the fantasy realm of Generica.
And the GW2 "dynamic events" looks more like "Cycling public quests" where each PQ node has 4-5 events that will fire off in a linear order, so if you stick around one place long enough, you'll do the same event again. Yes, it will let players impact what the next quest offered from the node is, but it's not some highly-complex, deep form of world/story/regional change. At some point, it all went back to how it started.
This argument by people like you, make me sick!!! You QQ simply because the game is Fantasy Genre. WTF?
Dynamic Events = Public Quests, which fail unless you have people around. Probably the main reason to play GW2 when it first comes out cause the longer it goes the crappier those events will get when you have to solo all of them.
Dynamic Events = Public Quests, which fail unless you have people around. Probably the main reason to play GW2 when it first comes out cause the longer it goes the crappier those events will get when you have to solo all of them.
I think you associate Dynamic event with public quests too much, the only usuals quests in GW2 are those where you talk to X then Y NPC, everything else are implemented as dynamic event you get in a zone and you have to kill 5 bandits, 12 field worms or whatever.
The dynamic events are not just like the shatterer fight or the drake broodmother one, the majority of the dynamic will be done solo or with some people also wandering near you. Some event, generally one event that close the zone lore or are at the top of the dynamic events chain of that zone will recquire a lot of people.
It can be associated to any MMO with lots of solo quests and then some party /raids quests that involve some boss in the area but that you won't be hindered by the fact that you don't have a solid party or that people have nothing to gain to come and help kill it.
Let's say the shatterer spawn every 8 hours. You're in the zone bashing mobs, doing some DE solo a little before the dragon spawn you'll may want to do some DE link to the shatterer event to get those bunker, mortar while waiting for the main dish and when he comes, as a boss event that reward anyone who takes part in it, there will surely be most of levels 45-55 that will want some reward(chest, insignia that work as rune set, etc) or just to get some arrows, bolts thrown on the face of a boss.
If it's implemented the right way this could really work, you are not penalized because you don't have a solid party (you know how hard it is to sometime get a tank/healer to help for a quest that recquires a full party) but in fact you are rewarded if you help, not saying people will get out of their way from some higher zones or something but if the servers are correctly sized and the boss event with a reasonnable timer and reward those will attract enough people to be succesful and the other DE are just doable solo and should scale the more people are involved in. Again it's if it is implemented right...
Dodging abilities is a critical part of many current MMOs raid and group content. Unhealable amounts of enemy damage or fight ending abilities that must be avoided are also part of many current MMOs raid and group content. This is not a new feature.
Really, mind if you share a few of those titles that have active dodging & blocking.
I can think of DAOC & DF...not sure about the many.
Since the game is not out yet your contention that if you are skilled enough you can dodge anything is rather absurd to say the least. Personally I don't think developers would be that stupid to design combat that way. The problem is the bots, the software being written for them is becoming highly sophisticated and the process you describe about would be highly vulnerable to exploitation by such software if it was coded that way. Basically the bots would never take damage.
So your contention that something so open to exploitation would be included in a new game coming out is highly suspect.
I suggest we wait until we can actually play the game before making such absurd contentions.
Personally I think the GW2 design is far superior to what Tera is offering, but of course that is just speculation based on what information we have seen to date. My fear about Tera is that we have never seen a Korean game that is not based on major grind. That market expects games to have it and the designs always include it. The main reason they don't penetrate the market in the west that well. We will just have to wait and see if Tera will have it. Granted there are some in the west that like that type of game, but you have to admit you are in a minority to do so.
Dynamic Events = Public Quests, which fail unless you have people around. Probably the main reason to play GW2 when it first comes out cause the longer it goes the crappier those events will get when you have to solo all of them.
You are aware that dynamic events scale to the amount of people participating right? So if you are the only one around than you can still complete that event.
Part of the problem here is the amount of ignorance that people have in games. This place would be much better if people actually researched a bit before spouting off uninformed nonsense.
The whole thing that blows it for me in Tera is the always and forever Asian style "Look at my weapon that's 10X the size of me" nonsense. I can't stand it and it just kills the game for me no matter how beautiful it may be. While I don't require total realism in a fantasy video game, some things are just required on my end like weapons appropriate to size.
Once the game is over, the king and the pawn go back in the same box. ~ Italian proverb
Comments
Story;ine with Cut-scenes and choice is already in 2 MMo's that i have seen and experienced,Aion and AoC.I had zero interest in GW2 until i watched a full hour of uncut gameplay of GW2.someone on GT linked to a german site that has it it was called wartower.I have seen the dynamic event system with my own eyes now and another video on that same site using that first video aterial with comments of the devs explaining more detail of what you see in that footage and i gotta say GW2 is doing it right ,new and fresh.
But its not becasue it has story or choice Its the new battle system and thedynamic events (even the dynamic events have dynamic events in them that can occur) and the serverVSserverVSserver PvP that is really going to set it apart from any other MMO.
You are in la la land. Ever heard of Aion, Tera is just a newer version. Boy will you in for a wake up when you find out. GW2 is so much better from looking at the current info it is not even funny.
TERA has one of the most awful art styles I have ever seen. Some of the monster designs just make me feel like I want to puke. Sorry I don't know what Asians are smoking, but it won't sell here.
^ This here is the exact reason not to bother promoting TERA here. Too many ignorant people who think Korean = Aion. Comparing Aion to TERA is exactly like saying GW2 is a new version of Warhammer. I am sure that will fly over most people who are bias but it's the truth.
GW2 just uses way too much neon lighting for my taste, makes it look like a cheap f2p game....game play looks kinda fun but I'm really not sure I like the mouse pointer.
GW2 needs more work done on it I guess. I'll wait and see how it looks in a few more months.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Well you are entitled to your opinion, but nothing I have seen of Tera indicates anything otherwise. Have you seen the ridiculous tank, the lancer? I think I could get a 10 year old to come up with a better design for a tank.
Everyone wants something new and unfortunately Tera looks like it will not provide that desired end.
How is it ridiculous? Cause it doesn't fit YOUR idea of a tank? You say that TERA brings nothing new. How many tanks you know in an MMO use Lances? How many open world MMO have full action non target combat in 3rd perspective? How many MMOs have a system that involves players gaining power through influence that makes decisions on how the world mobs work and how the gold is flown through the city?
If you don't like it, fine, but stop spreading ignorant statements like TERA = Aion cause there not the same.
That's pretty much why I'll try Tera. To test out this politics system.
But to be honest, I can already see myself getting tired of "accepting" quests. The entire quest box with rewards look so unoriginal. I just wish Tera had took their gameplay changes a bit further. The political system is what will make or break or this game. Combat will bring players in at first, but in every game, combat is the most reapeated mechanic, so that could get stale too. Also, a tank with a lancer is still a tank. GW1 had tank-types with sowrds, axes, hammers, scythes, daggers, staffs... pretty much every weapon. A lance is not a mechanic, just an animation change.
But I won't call it Aion-clone, just because this already looks much better than that. I can see it right now though, the game will play out a bit like ArchLord. The political system will drive the game, and if something goes wrong for too long, the game will crash down on the players.
I am looking forward to both games but Tera is my #1.
Two things that bother me about this game, one the guys who are "localizing" it are the same that where supposed to be localizing Aion and look how that turned out.
Also why do the guys in terra look like there on steroids?
It's called fantasy. Fantasy doesn't always have to be an elf, a dwarf and an orc. Also, maybe it's just their race that looks like that which is not neccesarily close to a human, unless you asked them personally?
And the 2010 "Most one sided post award" goes to hellixir.
I love how you listed like one or two things for the three other up coming games in like one sentence.
I also heard GW2 cures cancer.....
I don't care about innovation I care about fun.
That video was great! Sold me.
Dodging abilities is a critical part of many current MMOs raid and group content. Unhealable amounts of enemy damage or fight ending abilities that must be avoided are also part of many current MMOs raid and group content. This is not a new feature.
Forever looking for employment. Life is rather dull without it.
If Tera doesn't have any artificial inconsistences, as in GW2 mobs altering their difficulty depending on how many players are around, then it will be my #1 choice.
An honest review of SW:TOR 6/10 (Danny Wojcicki)
Really, mind if you share a few of those titles that have active dodging & blocking.
I can think of DAOC & DF...not sure about the many.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
GW2 is proposing a somewhat similar style of active combat to TERA. It will feature soft-targeting rather than a pure target reticle, yes, but it's also possible to dodge and block projectiles as in TERA, and it's possible to "whiff" spells if you are out of range, etc. Certainly if manual targeting is a priority for you, TERA has the edge, but the two games are not terribly dissimilar when it comes to combat style and requirements.
Also, DDO has active dodging and blocking.
This argument by people like you, make me sick!!! You QQ simply because the game is Fantasy Genre. WTF?
Philosophy of MMO Game Design
Dynamic Events = Public Quests, which fail unless you have people around. Probably the main reason to play GW2 when it first comes out cause the longer it goes the crappier those events will get when you have to solo all of them.
I think you associate Dynamic event with public quests too much, the only usuals quests in GW2 are those where you talk to X then Y NPC, everything else are implemented as dynamic event you get in a zone and you have to kill 5 bandits, 12 field worms or whatever.
The dynamic events are not just like the shatterer fight or the drake broodmother one, the majority of the dynamic will be done solo or with some people also wandering near you. Some event, generally one event that close the zone lore or are at the top of the dynamic events chain of that zone will recquire a lot of people.
It can be associated to any MMO with lots of solo quests and then some party /raids quests that involve some boss in the area but that you won't be hindered by the fact that you don't have a solid party or that people have nothing to gain to come and help kill it.
Let's say the shatterer spawn every 8 hours. You're in the zone bashing mobs, doing some DE solo a little before the dragon spawn you'll may want to do some DE link to the shatterer event to get those bunker, mortar while waiting for the main dish and when he comes, as a boss event that reward anyone who takes part in it, there will surely be most of levels 45-55 that will want some reward(chest, insignia that work as rune set, etc) or just to get some arrows, bolts thrown on the face of a boss.
If it's implemented the right way this could really work, you are not penalized because you don't have a solid party (you know how hard it is to sometime get a tank/healer to help for a quest that recquires a full party) but in fact you are rewarded if you help, not saying people will get out of their way from some higher zones or something but if the servers are correctly sized and the boss event with a reasonnable timer and reward those will attract enough people to be succesful and the other DE are just doable solo and should scale the more people are involved in. Again it's if it is implemented right...
^This^
Right at this moment, my vote is with RIFT. Like any game, I will only know if that game is good once its actually released.
Looks like there is a lot of competition this year.
Since the game is not out yet your contention that if you are skilled enough you can dodge anything is rather absurd to say the least. Personally I don't think developers would be that stupid to design combat that way. The problem is the bots, the software being written for them is becoming highly sophisticated and the process you describe about would be highly vulnerable to exploitation by such software if it was coded that way. Basically the bots would never take damage.
So your contention that something so open to exploitation would be included in a new game coming out is highly suspect.
I suggest we wait until we can actually play the game before making such absurd contentions.
Personally I think the GW2 design is far superior to what Tera is offering, but of course that is just speculation based on what information we have seen to date. My fear about Tera is that we have never seen a Korean game that is not based on major grind. That market expects games to have it and the designs always include it. The main reason they don't penetrate the market in the west that well. We will just have to wait and see if Tera will have it. Granted there are some in the west that like that type of game, but you have to admit you are in a minority to do so.
You are aware that dynamic events scale to the amount of people participating right? So if you are the only one around than you can still complete that event.
Part of the problem here is the amount of ignorance that people have in games. This place would be much better if people actually researched a bit before spouting off uninformed nonsense.
Anybody have any more Tera videos of the Tanking class
Philosophy of MMO Game Design
The whole thing that blows it for me in Tera is the always and forever Asian style "Look at my weapon that's 10X the size of me" nonsense. I can't stand it and it just kills the game for me no matter how beautiful it may be. While I don't require total realism in a fantasy video game, some things are just required on my end like weapons appropriate to size.
Once the game is over, the king and the pawn go back in the same box. ~ Italian proverb