there will be no economy, money (currency) will have no value, so If there will be some type of currency, there will be very hard inflantion pretty soon. Also quite large player base supports it. look at COH litteraly same (type) of a game and they added it later. Pretty self descriptive if you say.
Myself and my friends will not even try it for this absence of pretty important feature.
there will be no economy, money (currency) will have no value, so If there will be some type of currency, there will be very hard inflantion pretty soon. Also quite large player base supports it. look at COH litteraly same (type) of a game and they added it later. Pretty self descriptive if you say.
Myself and my friends will not even try it for this absence of pretty important feature.
Some simple facts
>CoH Release Date: April 28th,2004
>Issue 9: Breakthrough (introduces Crafting).Release Date: May 1st,2007
Crafting was not implimented in CoH for 3 years.CoH was/is very successfull. So to say that economy MUST rely on A crafting system for its currency or money/gold/credit flow, and to MAKE a game WORK is just a shot in the dark IMO. And honestly I did not like the crafting system in CoH much felt to forced/weird. Not the worst crafting,just was not my cup of tea...lol you want to see baaaad crafting system look at RoMs haha.
there will be no economy, money (currency) will have no value, so If there will be some type of currency, there will be very hard inflantion pretty soon. Also quite large player base supports it. look at COH litteraly same (type) of a game and they added it later. Pretty self descriptive if you say.
Myself and my friends will not even try it for this absence of pretty important feature.
Some simple facts
>CoH Release Date: April 28th,2004
>Issue 9: Breakthrough (introduces Crafting).Release Date: May 1st,2007
Crafting was not implimented in CoH for 3 years.CoH was/is very successfull. So to say that economy MUST rely on A crafting system for its currency or money/gold/credit flow, and to MAKE a game WORK is just a shot in the dark IMO. And honestly I did not like the crafting system in CoH much felt to forced/weird. Not the worst crafting,just was not my cup of tea...lol you want to see baaaad crafting system look at RoMs haha.
In all fairness, COH was very lacking in features on release. Trying to force a crafting system into a game that wasn't designed for crafting has a pretty good chance of producing something that isn't so great.
Comments
there will be no economy, money (currency) will have no value, so If there will be some type of currency, there will be very hard inflantion pretty soon. Also quite large player base supports it. look at COH litteraly same (type) of a game and they added it later. Pretty self descriptive if you say.
Myself and my friends will not even try it for this absence of pretty important feature.
Some simple facts
>CoH Release Date: April 28th,2004
>Issue 9: Breakthrough (introduces Crafting).Release Date: May 1st,2007
Crafting was not implimented in CoH for 3 years.CoH was/is very successfull. So to say that economy MUST rely on A crafting system for its currency or money/gold/credit flow, and to MAKE a game WORK is just a shot in the dark IMO. And honestly I did not like the crafting system in CoH much felt to forced/weird. Not the worst crafting,just was not my cup of tea...lol you want to see baaaad crafting system look at RoMs haha.
In all fairness, COH was very lacking in features on release. Trying to force a crafting system into a game that wasn't designed for crafting has a pretty good chance of producing something that isn't so great.