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A honest review (O.B.)

2

Comments

  • KillaraiKillarai Member UncommonPosts: 36

    Double Post due to work and http errors-

    Sorry if you weren't arguing this, but these do need to be clearly put out there as most don't properly use their common deductive reasoning.

  • terroniterroni Member Posts: 935

    Originally posted by Divion




    Melee Vs Caster - There is a dramatic disadvantage for a caster right off the back, as the leveling system is very similar to the system of Dungeon Siege (You level what you use), it doesn't (as of now), award class xp for casting spells, which means, if you are a caster, you won't be casting spells that often when grinding, as you'll tend to be swinging a staff, or zapping with a wand to increase class-specific (rank) exp. This leaves Disc. of war characters with a huge advantage, as they will level both their P. Level, and C. Level by using their main weapon.


     

    - Divion

    Whatever weapon is equipped nets XP towards that skillset. Equipping a Thaumaturge wand and just spamming the free attack will level your Thaumaturgy.

    ---

    As far as performance goes..meh. I have Depth of Field and Ambient Occlusion off in FFXIVConfig. When I'm in towns or around people I turn off the in game options (Shadows, Dust, Physics, Extended...) It seems to play fine like that. Albeit, it's sort of a pain turning it on and off all the time. I'd guess there might be optimizations down the road?

    ---

    I'd agree with your conclusion.

    Drop the next-gen marketing and people will argue if the game itself has merit.

  • FourplayFourplay Member UncommonPosts: 216
    There are a few reasons why the game doesn't remember skills between class changes.

    1.Balance- How many mmorpg let you change classes with the tap of a button? Suppose a few years down the road you master almost every class.
    What do you think could kill you if you could switch between every role? I mean switch from superior tank to superior healer, to superior dd, to superior nuker, to superior everything with no restraints.

    Would you need a party to progress?

    2.Meaning- FFXIV Is built around choosing paths of growth. And with those powers you form builds to perform a role in parties. It is not designed to have 3000 skills on hand, to do everything rolewise. That being said, if different situations call for different build.

    Do you think SE should have a system in place that remembers 30 different builds for each class? If they did that for you. Do you think their memorized presets will have every neccessary skill on the bar you need?

    Could they make some preset skill memorized when class changing? Yes
    Will it have the perfect skill setup for your situation? I doubt it.

    Do any other mmo let you class change on the fly?
    If so do those games have every possible skill on hand, instantly upon change?
    I understand it is kind of tedious te setup macro builds.
    But don't compare a game with no on the fly class changes to FFXIV, and it's possible 25 plus classes. It,s alot easier for those one character/one class games to have pre queued skills.
  • AruviaAruvia Member UncommonPosts: 86

    Originally posted by Uldah

    Originally posted by Aruvia

    My experience and conclusions are about the same. I would say however, that I have a mediocre system at best and the initial settings were about 5fps and completely unplayable, after finding and using the separate settings app I was able to get it to about 15-20fps most of the time so almost playable. so the settings do have some effect.

     I for the most part am an rp'r more than an action game sort of person, however I like some structure to the RP therefore not so much a sandbox sort of player. this however did not seem like either of those I had a difficult time finding quests outside of the guildleves. but the layout and instancing feels like it should be more story/quest driven.

    From an immersion point of view I had some issues with the decision of how they used instancing,  not only are there artificial barriers they are not blended into the scenery at all there are simply invisible walls that when past through, first warns you that you are leaving the instanced space then teleports you back to the center of the instance, now I did not play far enough to see if this caries throughout the game but it really did bother me more than I expected it would. I really thought the instancing in GW was a little to extreme for my taste but at least  boundaries were a part of the world and zoning was through gates, doors etc.  even old school zones like in EQ seemed to fit better.

    I think that people that are fans of the IP will most likely enjoy it and people that like the style of game play will enjoy it and I am certain that there are many who will have no issue with how the instancing was used. but for me personally, the whole experience did not sit well with me.  

    And people with higher end machines will not have the technical issues I had I am sure and there will be client optimizations over time. but I do think this will be a huge hindrance in the number of subs they get, there is a large number of people in the mmorpg community that do not have high end rigs, or even mid range rigs for that matter..

    You dont need an high end rig to play it, just a new rig. old dated pcs seems to have the most problems.

    I bought recently a 300 dollar pc on your regular store and added a 100€ nvidia 240, game runs great on low settings, ok on normal settings.On the other hand i have a 3.5k alienware, and it runs better, but not 3K better, if you know what i mean.

    I can post  what the system is but im to tired right now.Tomorow if you like.(typing on my laptop while i smoke outside.

     Thats great that it is not necessarily a high end PC, it does require some sort of a monitary investment for many players, this cant help the numbers, it sounds like for me it would just be a newer video card. but thats something I am not willing to upgrade at this point.

    nothing else I mentioned is in anyway a bug/beta sort of thing and even the system requirements are not a beta thing either, these are all design decisions that I do not enjoy.

    the system requirements are a design decision.

    the use of instancing is a design decision.

    quests, story, grinding are for the most part design decisions.

     

    Will some of this change prior to launch or shortly there after, possibly some of it, but definately not all of it.

     

     

  • DivionDivion Member UncommonPosts: 411

    Originally posted by Fourplay

    There are a few reasons why the game doesn't remember skills between class changes. 1.Balance- How many mmorpg let you change classes with the tap of a button? Suppose a few years down the road you master almost every class. What do you think could kill you if you could switch between every role? I mean switch from superior tank to superior healer, to superior dd, to superior nuker, to superior everything with no restraints. Would you need a party to progress? 2.Meaning- FFXIV Is built around choosing paths of growth. And with those powers you form builds to perform a role in parties. It is not designed to have 3000 skills on hand, to do everything rolewise. That being said, if different situations call for different build. Do you think SE should have a system in place that remembers 30 different builds for each class? If they did that for you. Do you think their memorized presets will have every neccessary skill on the bar you need? Could they make some preset skill memorized when class changing? Yes Will it have the perfect skill setup for your situation? I doubt it. Do any other mmo let you class change on the fly? If so do those games have every possible skill on hand, instantly upon change? I understand it is kind of tedious te setup macro builds. But don't compare a game with no on the fly class changes to FFXIV, and it's possible 25 plus classes. It,s alot easier for those one character/one class games to have pre queued skills.

    Actually quite a few games have multi-class systems, that either require you to "tap a button" or make a quick visit to an NPC.

     

    There is nothing revolutionary about multi-classing, it's a very OLD system used in MMOARPGs, and still some-what old in MMORPGS, by all accounts dual-spec in WoW is pretty consistant with multi-class systems, going from a tank to healer, with in-game support to instant swap out gear, hotbars, or 3rd party support via add-ons.

    Some other MMORPGS with multi-class include 

    Runes of Magic

    Vanguard (Archtype classes, gear is auto-swapped)

    Lineage 2 

    GW (Non-MMO)

    Games with role-swapping *Same idea as class swaps

    Aion

    PWI

    WoW

     

    There is plenty more, but you get the idea, when you have a game focused in around a major facet of the progression system being that of class-swapping, but do not provide the support to swap the classes easily the system becomes more a frustration then a like-able feature.

    I just don't see how Square didn't think that through long before launch.

     

    If they wanted to avoid players from being a "Grand Seigemaster" (Ultimate class in Dungeon siege, level 150 in all paths of progress, magic, melee, scout) they could simply employ a cool-down or employ a no-class change during active mode, as clearly when your fighting something, you will be in active mode, this is not a good enough reason to fail on providing GUI support for a Multi-class system that the game is built around.

    image

  • FourplayFourplay Member UncommonPosts: 216
    So in WoW you can switch between every class with one button almost mid battle and all skills needed are already in place?

    By dual spec do you mean like you can only switch between 2 classes almost mid battle?

    Because if you can't switch between every class almost mid battle on the fly.
    Wow would be a bad comparison.

    My question was not if any other games allowed multi class changes .
    My question was can you class change to any class almost mid battle?
  • DivionDivion Member UncommonPosts: 411

    Originally posted by Fourplay

    So in WoW you can switch between every class with one button almost mid battle and all skills needed are already in place? By dual spec do you mean like you can only switch between 2 classes almost mid battle? Because if you can't switch between every class almost mid battle on the fly. Wow would be a bad comparison. My question was not if any other games allowed multi class changes . My question was can you class change to any class almost mid battle?

    What you were stating is that it would be imbalanced if there was no way to "check" a player from hot-swapping in the middle of a battle between every class in the game in-order to solo everything.

    I agree that you need checks, but you were using it as reasoning for why their is no GUI-Support for class swaps, and that was your rational behind it, it's a flawed thinking pattern as there are plenty of ways to check hot-swapping classes, like i said, a cool down on swaps, or swaps only being done outside battle, or even requiring them to seek out an NPC to swap, anything is better then no GUI Support. - It's a design flaw

    WoW dual-spec changes can be done during a raid, but you must be -out of combat- that is there way of making sure a paladin doesn't switch from tanking to healing instantly, there is also a cast-time on the swap.

    Aion requires people to talk to an NPC, and spend shards.

    Runes of magic requires the player to switch classes at their house.

    There is simply better ways to check hot-swapping.

    The end result is, people don't like the frustration of resetting up their hotbars after a class-swap, i think people would perfer a non-battle swap over no GUI support for swaps.

     

    And yes the games i've mentioned all auto change skills over per swap, but like i said they put it in check through other means.

    image

  • inalizinaliz Member UncommonPosts: 45

    You should probably play the beta to the extent get nto the game more before you writ e a review. Sounds like you played the beginings, the game wasn't what you thought it would be and got mad and quit it. Game is weird if your a pc mmo'er everything focused around controller and a lot of different things which is good. But I would like someone that actually played the entirety of beta and could describe something more then the first 5-6 levels to do a review. Just doesn't sound like you looked into the game much.

  • FourplayFourplay Member UncommonPosts: 216
    Wow dual spec Paladin to healer is still only a 2 classe change. Can you change to any class?
    Once you have your macros setup FFXIV class & skill change is almost instant .
    This weapon equal class change was created because ppl in FFXI didn't like the concept of going back to a house or npc to change.
    If an event required a job change, going back to your house to change could be a time sink.
    If the person swapping classes was fast it could take between five to ten minutes for them to return back to party. And thats only if it was somewhere fast travel was available.
    If the player was slow or disorganized it would take 30min and over.
    This weapon classe change is not perfectly executed.
    But once your macros are set down time is very little.
    I'd pick spending 5min to swap a few ablities over long travel back to a house any day.
    This system is an evolution, not perfect but nontheless an evolution.
  • DivionDivion Member UncommonPosts: 411

    Originally posted by inaliz

    You should probably play the beta to the extent get nto the game more before you writ e a review. Sounds like you played the beginings, the game wasn't what you thought it would be and got mad and quit it. Game is weird if your a pc mmo'er everything focused around controller and a lot of different things which is good. But I would like someone that actually played the entirety of beta and could describe something more then the first 5-6 levels to do a review. Just doesn't sound like you looked into the game much.

    You misunderstand my review, it is exactly what you said, a first impressions i only racked up maybe 10 hours of game play, sure i didn't go into depth, i didn't need to my frustrations over the above mentioned issues turned the game off for me, there is no point in invest large amounts of time into a beta, and no point in buying a game i tried, and wasn't happy with.

     

    So as said in my OP, this is to inform those who have not tried the beta, for whatever reason, simply to let them know what they can expect, from there it is up to them to choose weather or not to purchase the title.

    I know before i made an account i would come here for the last 5 + years looking for info on a title before i bought it, must of the reviews were either trolls or fanboism, so i'm just trying to bring -some- objective truths, and subjective opinions that i would have like to seen in the past here, and now, contribute to the information of my fellow MMO'ers, it's not my place to tell them what to do, just tell them -my- review.

    You have no right to tell me when i can write a review, as a review is a review of what the author experienced, that is all.

    image

  • ClanRSClanRS Member UncommonPosts: 64

    Originally posted by Fourplay

    Wow dual spec Paladin to healer is still only a 2 classe change. Can you change to any class? Once you have your macros setup FFXIV class & skill change is almost instant . This weapon equal class change was created because ppl in FFXI didn't like the concept of going back to a house or npc to change. If an event required a job change, going back to your house to change could be a time sink. If the person swapping classes was fast it could take between five to ten minutes for them to return back to party. And thats only if it was somewhere fast travel was available. If the player was slow or disorganized it would take 30min and over. This weapon classe change is not perfectly executed. But once your macros are set down time is very little. I'd pick spending 5min to swap a few ablities over long travel back to a house any day. This system is an evolution, not perfect but nontheless an evolution.

    Setting up those macro's are a hassle itself and not every player will be able to make them as efficient as they should be in the first place. Imo the macro's should not be needed for something this simple. Like an above poster already stated: there are way better ways to do this than the hassle it is now.

    Also your explanation about the walking home etc being a time-sink. Everything in FF14 is a time-sink because nothing is fast and easy. Yet the swapping should be? Made me lol :)

  • KaocanKaocan Member UncommonPosts: 1,270

    Originally posted by Divion

     

    Actually quite a few games have multi-class systems, that either require you to "tap a button" or make a quick visit to an NPC.

     

    There is nothing revolutionary about multi-classing, it's a very OLD system used in MMOARPGs, and still some-what old in MMORPGS, by all accounts dual-spec in WoW is pretty consistant with multi-class systems, going from a tank to healer, with in-game support to instant swap out gear, hotbars, or 3rd party support via add-ons.

    Some other MMORPGS with multi-class include 

    Runes of Magic

    Vanguard (Archtype classes, gear is auto-swapped)

    Lineage 2 

    GW (Non-MMO)

    Games with role-swapping *Same idea as class swaps

    Aion

    PWI

    WoW

     

    There is plenty more, but you get the idea, when you have a game focused in around a major facet of the progression system being that of class-swapping, but do not provide the support to swap the classes easily the system becomes more a frustration then a like-able feature.

    I just don't see how Square didn't think that through long before launch.

     

    If they wanted to avoid players from being a "Grand Seigemaster" (Ultimate class in Dungeon siege, level 150 in all paths of progress, magic, melee, scout) they could simply employ a cool-down or employ a no-class change during active mode, as clearly when your fighting something, you will be in active mode, this is not a good enough reason to fail on providing GUI support for a Multi-class system that the game is built around.

    Actually, FFXIV multi-class system is nothign like the examples you are posting here. Your primary class is what your main hand weapon is sure, but your not 100% restricted to only the abilities/skills of that primary class when yuo change to it. I can for all purposes be a pugalist by main hand weapon and have no skills on my bar from the pugalist class other than the #1 default. I can have one from every other class on that bar all with the main weapon being fist. No other game out there you have mentioned above functions liek that at all. All of those are class based systems where you can change class, but while you are in one of them, that is all you are at that time.

    Your initial opening post, and subsiquent replies appear that you did not actually play test this game much at all. It sure looks like you made generalized sweeping opinions based off of what you have heard, played long enough to support your already preconcieved notions of how you felt it would be, and then wrote about it. A poor game review, and poor journalism overall.

    (DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)

  • gatherisgatheris Member UncommonPosts: 1,016

    first, a comment on the actual writing style which i find humorous (can't contribute verbose amounts of time) - i have to assume you are heavily edited before seeing print since your style is quite verbose, at least in part

    hopefully that wasn't seen as a personal attack as i don't want to be slapped upside the head by the ridiculously overzealous moderation that occurs on this website

    this piece seems to have been written by the typical get to "endgame" as quickly as possible gamer - nothing is as important as getting that next level so experience is the goal and nothing else

    but you are correct - this game is not meant for you or your kind

    image

  • sephiroth112sephiroth112 Member UncommonPosts: 55

    the "multiclass" in WoW really sucks

    now WoW every thing gift armor and you can show your tier number 10000000000000000000000000000000 for everyone without fun

    in ffxi is the only mmorpg that i play and i have option for change class every time in mog house, ffxi have 22 class

    wow only have 8 class

    anyway WoW is for baby boys

  • DivionDivion Member UncommonPosts: 411

    Originally posted by gatheris

    first, a comment on the actual writing style which i find humorous (can't contribute verbose amounts of time) - i have to assume you are heavily edited before seeing print since your style is quite verbose, at least in part

    hopefully that wasn't seen as a personal attack as i don't want to be slapped upside the head by the ridiculously overzealous moderation that occurs on this website

    this piece seems to have been written by the typical get to "endgame" as quickly as possible gamer - nothing is as important as getting that next level so experience is the goal and nothing else

    but you are correct - this game is not meant for you or your kind

    1. Are you attempting to infer that i didn't use verbose properly? 

    2.  What the hell does " you are heavily edited before seeing print" mean? Are you asking if i edit my posts, or proof read them? 

    3. You can always spot someone who lacks the ability to articulate any worth while rebuttal of said debate by their attacks on the structure/spelling/grammar of those they target.

    4.  "this piece seems to have been written by the typical get to "endgame" as quickly as possible gamer - nothing is as important as getting that next level so experience is the goal and nothing else"

    - Since you are acting like a troll, i'll treat you like one, clearly you can't read, i was very open about how i approached what was said, i said who the game was targeted, and the purpose of this review, all of which makes your childish reply moot.

    5. "but you are correct - this game is not meant for you or your kind" The hell? What is wrong with you? Is that some sort of stab at being a gamer/reviewer who wishes to inform people? So my kind is what? The decent? Shame.

    6. I'm not sure if calling you a troll is the right label, but since you enjoy picking apart my use of vocab, i'll label you with something better, Pontificator.

    image

  • ironhelixironhelix Member Posts: 448

    For better or for worse, the Japanese don't care what you think of their game. They have had much success making games the way THEY want, and I commend them for sticking to their guns and doing something different. There are a dozen other games that you can feel like you accomplished something in under an hour's worth of play - how this makes the people who play those games feel like they actually accomplished anything is beyond me, but they are there if you are looking for that kind of gratification. This is not going to be that kind of game, and if you thought it was, then you have been living in a fucking cave.

  • reanorreanor Member UncommonPosts: 441

    Game feels extremely rushed... My impression after Open Beta - awful. I've uninstalled it and 'maybe', big maybe, will try it when its out on PS3 - the way its supposed to be in the first place since Crystal Tools Engine has never been used before to create games for PC. I think SE got over their head on this one. FFXIV needs a LOT of work, and at this point it has next to NONE content.

  • MisterSrMisterSr Member UncommonPosts: 928

    Originally posted by Divion

    Originally posted by gatheris

    first, a comment on the actual writing style which i find humorous (can't contribute verbose amounts of time) - i have to assume you are heavily edited before seeing print since your style is quite verbose, at least in part

    hopefully that wasn't seen as a personal attack as i don't want to be slapped upside the head by the ridiculously overzealous moderation that occurs on this website

    this piece seems to have been written by the typical get to "endgame" as quickly as possible gamer - nothing is as important as getting that next level so experience is the goal and nothing else

    but you are correct - this game is not meant for you or your kind

    1. Are you attempting to infer that i didn't use verbose properly? 

    2.  What the hell does " you are heavily edited before seeing print" mean? Are you asking if i edit my posts, or proof read them? 

    3. You can always spot someone who lacks the ability to articulate any worth while rebuttal of said debate by their attacks on the structure/spelling/grammar of those they target.

    4.  "this piece seems to have been written by the typical get to "endgame" as quickly as possible gamer - nothing is as important as getting that next level so experience is the goal and nothing else"

    - Since you are acting like a troll, i'll treat you like one, clearly you can't read, i was very open about how i approached what was said, i said who the game was targeted, and the purpose of this review, all of which makes your childish reply moot.

    5. "but you are correct - this game is not meant for you or your kind" The hell? What is wrong with you? Is that some sort of stab at being a gamer/reviewer who wishes to inform people? So my kind is what? The decent? Shame.

    6. I'm not sure if calling you a troll is the right label, but since you enjoy picking apart my use of vocab, i'll label you with something better, Pontificator.

    Just a defensive fanboy is all, you're fine. 

     


    Originally posted by reanor

    Game feels extremely rushed... My impression after Open Beta - awful. I've uninstalled it and 'maybe', big maybe, will try it when its out on PS3 - the way its supposed to be in the first place since Crystal Tools Engine has never been used before to create games for PC. I think SE got over their head on this one. FFXIV needs a LOT of work, and at this point it has next to NONE content.

    Half the content was reserved for release; 6GB is missing in the game and SE likes to load content up on the game once every month or so. They are big into content updates, and they don't treat their betas and such the same as other companies. Most of the game is hidden from us; they are mainly stress testings servers and UI.


  • geldonyetichgeldonyetich Member Posts: 1,340

    I appreciate honesty, and I find the assertions that this game isn't for everyone, that releasing a game intended for higher-end platforms hurts sales, and that this game defies industry standards to be reasonably fair. 

    However, I had to vote "Yes, but I disagree" on the grounds that there seems to be several factual issues throughout (such as there being a big advantage to being melee over a caster at the start - there's not if you know whet you're doing) and the review is a bit overly laden in opinion in certain matters (such as whether or not it's right to deviate from industry standards in an industry much-maligned for imitation and the boredom that brings).

    An attempt to be honest and even-handed is a good start.  However, a review that strives to complete eliminate forwarding matters of pure personal opinion and had performed adequate research to prevent perpetuating false assumptions would have been academically honest.  The few chinks in this review's armor undermined this.

  • DivionDivion Member UncommonPosts: 411

    Originally posted by geldonyetich

    I appreciate how honest and even-handed the review is, and I find the assertions that this game isn't for everyone, that releasing a game intended for higher-end platforms hurts sales, and that this game defies industry standards to be reasonably fair. 

    However, I had to vote "Yes, but I disagree" on the grounds that there seems to be several factual issues throughout (such as there being a big advantage to being melee over a caster at the start - there's not if you know whet you're doing) and the review is a bit overly laden in opinion in certain matters (such as whether or not it's right to deviate from industry standards in an industry much-maligned for imitation and the boredom that brings).

    An honest and even-handed review is a good start.  However, an honest and even-handed review that  had stroven to completely eliminate forwarding matters of pure personal opinion and had performed adequate research to prevent perpetuating false assumptions would have been better.

    I will conced to that fact, many of the readers have claimed that Casters do not have a disadvantage, i may be mistaken in that regards, as i simply noticed my Conj was leveling his class rank allot slower then my Marauder, and that the fault was lying in me using spells instead of using my wand, i understand that i didn't play the class far enough to see if things changed, as it was a bit misleading.

    Sure, there is plenty of opinion, but i disclaimed the amount of subjective use of my opinion.

    Of course there is much room for improvement, FFXIV was really a last minute try for me, i nearly passed it up, i wasn't really waiting for the game, but i was some-what shocked with the archaic mechanics, and retro-game play being employed.

    Lets face it, casual-mechanics are the way of the future, love it or hate it, it's the new industry standard, you can deviate as much as you would like, but when the game become the next Tabula Rasa, or APB - You won't have far to look.

    This type of game works for a very -small- demographic of MMO'ers, if thats fine with Square then it's good to go, it's not like Square is hurting for money, they are one of my most respected companies, i value their titles, and products.

    It's just i "Grew" up out of this game play long ago, sure industry standards breeds boredom, but so can deviation.

    Remember deviation become the standard, the thing is FFXIV isn't really deviating, they are regressing.

    In the end the franchise IP alone will keep the game afloat. 

    image

  • FortencFortenc Member Posts: 427

    I agree with most of what you say, Divion, but keep in mind that you may not have to grind monsters which is one of the main complaints you offer.  As they are holding out on the actual quests.. and if you look in the Journal there are a plethora of types of quests for sorting which makes me think that you'll have more than you can handle.. you may just be able to do storyline quests and side quests to the end.  The small amount of creatures in the wild makes me think this is so, also.

     

    I seriously hope so, anyway.  I'd like the game if there were more to do.  I really enjoyed the starting quest line.  Anyway, enjoy.

    Objectivity is delivered with a lack of personality made for the mainstream but never used for the mainstream.

  • KaocanKaocan Member UncommonPosts: 1,270

    Originally posted by Divion

     

    Lets face it, casual-mechanics are the way of the future, love it or hate it, it's the new industry standard, you can deviate as much as you would like, but when the game become the next Tabula Rasa, or APB - You won't have far to look.

    This type of game works for a very -small- demographic of MMO'ers, if thats fine with Square then it's good to go, it's not like Square is hurting for money, they are one of my most respected companies, i value their titles, and products.

    It's just i "Grew" up out of this game play long ago, sure industry standards breeds boredom, but so can deviation.

    Remember deviation become the standard, the thing is FFXIV isn't really deviating, they are regressing.

    In the end the franchise IP alone will keep the game afloat. 

     I can't say I agree with your interpretation of how the gaming community and game software industry are going in the future. Casual-mechanics, whatever those are, are not the way of the future, nor are they an industry standard. Seriously though, to be an industry standard they have to be a standard first do they not? So far the only standard we have in the MMORPG realm for software is they must have a combat system of some sort, they must have a map of some sort (probably with a mini-map as well), they have to have some sort of hotkey UI, and they have to have some form of character progression. Aside from that, what standards are you assuming are industry wide and the future? And what exactly denotes a 'casual-mechanic' from a 'non-casual-mechanic' anyway? Is a casual mechanic something that is easy as opposed to hard? And if thats the case who determines the point it is hard? The UI in FFXIV as it sits right now is super easy for me, and many others as they have stated on these forums and many others throughout the internet in the past several weeks. So does that make them easy AND casual-mechanics? Or do we consider them 'non-casual' because there are just as many people who fail to understand how to use them? Do we have a set of standards to use in the industry that will tell us the difference? The assumption by you and so many that your ideal setup is 'the one' that should be used because you believe it to be some sort of unwritten rule of rules is conceded at best, and incorrect to be more accurate.

    As for this type of game being for a '-small- demographic of MMO'ers' you know this how? Or is this just an belief you formulated because of your limited review of the product, and your belief that you understand the desires of the MMO player populace as a whole? Do you actually have an demographics data to support this commentary, or is it just conjecture based on your own opinion you formulated during your limited game testing session? Did you conduct any research polls to see how much of the MMO demographics were going to actually be interested in this game?

    Now I know this may sound quite critical on the questions, but I feel it has to be due to your position and stated intent of this thread. You start your post by clarifying that you are in fact a professional journalist, and a game reviewer, as well as the purpose of this thread is to provide 'a good review' for people who haven't yet tried this game. And further pointed out in your opening post that you neither liked this game, and that you would not in fact purchase this software. You even went so far as to indicate that had you not tried it you would have been 'angry' and may 'possibly boycott any other Square titles if you did purchase this game'. Which to me seems extremely dangerous for someone who claims to be providing an unbiased review in a professional manner. To claim something is so negative based solely off an incomplete assessment of the product, and suggest to the unknowning public that they should not buy this product or possibly any other from this company would appear to be in lines of slander unless you actually can produce the data to back up your assumptions.  You did state that this was an article based solely on your opinion yes, but that does not provide legal cover for whatever monetary loss your review may cause the company your posting your review of. And as a professional journalist you should know this. You state these claims as if they are fact, and then tell everyone they should believe you based on your professional position as if that alone should carry some credibility.

    "the purpose of this is soley to inform those who have not tried out the OB (Due to not wanting to install, or just waiting for launch)"

    "* I have played MMOs since 1997, i write reviews for (On games) for the Tampa Bay Examiner"

    "i would have been very angry, and possibly boycott any other Square titles if i purchased this game to find out what was under the hood."


     


    I personally found your opening post to be informative, albeit biased and lacking in credibility. There are several broad sweeping assumptions in it based off your short test in an open beta and without substansive reference to maintain the viewpoints you have put forth. It is an opinion piece at best, and should be taken with as little stress as any other. To call it a good review is inaccurate in my opinion. It may have been a good review from an amature, but a professional should have put more effort into it and included less heresay and more fact.

    (DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)

  • DragondieDragondie Member UncommonPosts: 43

    Originally posted by Uldah

    Originally posted by dragon1su2

    I have been playing mmorpg just as long as you and your right about this game it seem everybody on this site doesn't want to hear the truth about this game. I remember buying FFXI on first day it came out i got it around 1pm and wasn't playing it until 7pm installing updating took hours then hours to get on the same server with some guild mates to get the world pass so other guild members can join us. FFXI had it's good and bad but at launch it was playable and fun FFXIV for me was not fun off the back all the things you pointed out are 100% correct I know it's beta but this close to launch not a whole lots going to change. I was really hoping this game would be good enough to last me until next year but it was a big let down. What kills me is that anyone posting anything about the games obvious flaws are treated like noobs or wining wow players. People who will be playing this game more power to you i hope you have epic journeys in this game but this has to be the worse mmorpg i have played in along time anyway good review Divion.

    And this is what SE gets for having such bad PR or marketing team and the devs being a never listening idiots( while genious at making games).Shame , really.

    BTW just in case you didnt know , FFXI CB was worst than this.Much , worst. Yea is 2010  what were they thinking ? lol.Not being sarcastic btw.

    What are you talking about the whole reason of making a mmorpg is for people to play your game SE is making a game for a target audience and anyone in that audience like you will faithful follow this crappy game lol. I don't want them to cater to me i want them to make a good or decent mmorpg i have never seen this much negativity about a game that people are claiming is great. Divion has it right on the money FFXIV will be for people who love FFXI or any FF game any respectable gamer who knows challenging mmorpg's or content and played this crap knows it's a crappy mmorpg. Limiting a players play time and growth is the worse thing they have done so Uldah if you want to be loyal to SE go right ahead but i'm not giving them any credit for this crap they know better this is not there first mmorpg.

  • DragondieDragondie Member UncommonPosts: 43

    Originally posted by Raxeon

    Originally posted by dragon1su2

    I have been playing mmorpg just as long as you and your right about this game it seem everybody on this site doesn't want to hear the truth about this game. I remember buying FFXI on first day it came out i got it around 1pm and wasn't playing it until 7pm installing updating took hours then hours to get on the same server with some guild mates to get the world pass so other guild members can join us. FFXI had it's good and bad but at launch it was playable and fun FFXIV for me was not fun off the back all the things you pointed out are 100% correct I know it's beta but this close to launch not a whole lots going to change. I was really hoping this game would be good enough to last me until next year but it was a big let down. What kills me is that anyone posting anything about the games obvious flaws are treated like noobs or wining wow players. People who will be playing this game more power to you i hope you have epic journeys in this game but this has to be the worse mmorpg i have played in along time anyway good review Divion.

     you wasnt part of the orginal ffxi release it was worse off than ffxiv is. the Na release was much better than the jp release of ffxi. i dont htink its FAIr to throw ffxiv under the bus until after a few months of them tweaking on the game.

    Your right i didn't start in jap release and yes they had time to improve on the game FFXI before NA release that's acceptable any problems they had it was there first mmorpg so they had a lot to learn. FFXIV is there second mmorpg that they have been working on for 5 years that's along time why are they release the game with so many problems i know alot of mmorpg do this but it just hurts the game in the long run. Swtor Bioware are taking there time GREAT!!! Guild Wars 2 Arenanet taking there time great too they should release FFXIV when it's ready and polished. Thanks for the feedback your right in your own way i'm just little tougher on mmorpg makers cause they fail to learn from other games rushing games out is one of the biggest reason for a failed mmorpg. One of the new upcoming games i'm looking forward to is Rift Planes of Telara for alpha testing the game looks amazing.

  • DivionDivion Member UncommonPosts: 411

    Originally posted by Kaocan

    Originally posted by Divion


     

    Lets face it, casual-mechanics are the way of the future, love it or hate it, it's the new industry standard, you can deviate as much as you would like, but when the game become the next Tabula Rasa, or APB - You won't have far to look.

    This type of game works for a very -small- demographic of MMO'ers, if thats fine with Square then it's good to go, it's not like Square is hurting for money, they are one of my most respected companies, i value their titles, and products.

    It's just i "Grew" up out of this game play long ago, sure industry standards breeds boredom, but so can deviation.

    Remember deviation become the standard, the thing is FFXIV isn't really deviating, they are regressing.

    In the end the franchise IP alone will keep the game afloat. 

     I can't say I agree with your interpretation of how the gaming community and game software industry are going in the future. Casual-mechanics, whatever those are, are not the way of the future, nor are they an industry standard. Seriously though, to be an industry standard they have to be a standard first do they not? So far the only standard we have in the MMORPG realm for software is they must have a combat system of some sort, they must have a map of some sort (probably with a mini-map as well), they have to have some sort of hotkey UI, and they have to have some form of character progression. Aside from that, what standards are you assuming are industry wide and the future? And what exactly denotes a 'casual-mechanic' from a 'non-casual-mechanic' anyway? Is a casual mechanic something that is easy as opposed to hard? And if thats the case who determines the point it is hard? The UI in FFXIV as it sits right now is super easy for me, and many others as they have stated on these forums and many others throughout the internet in the past several weeks. So does that make them easy AND casual-mechanics? Or do we consider them 'non-casual' because there are just as many people who fail to understand how to use them? Do we have a set of standards to use in the industry that will tell us the difference? The assumption by you and so many that your ideal setup is 'the one' that should be used because you believe it to be some sort of unwritten rule of rules is conceded at best, and incorrect to be more accurate.

    As for this type of game being for a '-small- demographic of MMO'ers' you know this how? Or is this just an belief you formulated because of your limited review of the product, and your belief that you understand the desires of the MMO player populace as a whole? Do you actually have an demographics data to support this commentary, or is it just conjecture based on your own opinion you formulated during your limited game testing session? Did you conduct any research polls to see how much of the MMO demographics were going to actually be interested in this game?

    Now I know this may sound quite critical on the questions, but I feel it has to be due to your position and stated intent of this thread. You start your post by clarifying that you are in fact a professional journalist, and a game reviewer, as well as the purpose of this thread is to provide 'a good review' for people who haven't yet tried this game. And further pointed out in your opening post that you neither liked this game, and that you would not in fact purchase this software. You even went so far as to indicate that had you not tried it you would have been 'angry' and may 'possibly boycott any other Square titles if you did purchase this game'. Which to me seems extremely dangerous for someone who claims to be providing an unbiased review in a professional manner. To claim something is so negative based solely off an incomplete assessment of the product, and suggest to the unknowning public that they should not buy this product or possibly any other from this company would appear to be in lines of slander unless you actually can produce the data to back up your assumptions.  You did state that this was an article based solely on your opinion yes, but that does not provide legal cover for whatever monetary loss your review may cause the company your posting your review of. And as a professional journalist you should know this. You state these claims as if they are fact, and then tell everyone they should believe you based on your professional position as if that alone should carry some credibility.

    "the purpose of this is soley to inform those who have not tried out the OB (Due to not wanting to install, or just waiting for launch)"

    "* I have played MMOs since 1997, i write reviews for (On games) for the Tampa Bay Examiner"

    "i would have been very angry, and possibly boycott any other Square titles if i purchased this game to find out what was under the hood."


     


    I personally found your opening post to be informative, albeit biased and lacking in credibility. There are several broad sweeping assumptions in it based off your short test in an open beta and without substansive reference to maintain the viewpoints you have put forth. It is an opinion piece at best, and should be taken with as little stress as any other. To call it a good review is inaccurate in my opinion. It may have been a good review from an amature, but a professional should have put more effort into it and included less heresay and more fact.

     

     

    Lol you know what, i even typed out a long reply for you, then i realized your either a troll or a fanboy messing with me, and it almost worked, had to delete everything i typed.

     

    Your post is clearly delusional, did you even read the OP? 

     

    Ohey, i'm done with this post, too many kids getting on their parents PC's ,and sputtering psychotic rants inorder to get attention, moving on - said my peace on the game, do what you will.

     

     

    P.S. I'm in love with this block feature, more forums should have it :D

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