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  • KriosisKriosis Member Posts: 345

    Originally posted by Troneas

    Originally posted by Kriosis


    Originally posted by Troneas


    Originally posted by Drachasor


    Originally posted by Troneas

    i am not a bottle of rage.

     

    i take offense at that notion.

     

    i was merely comparing the two designs, see if people saw any similarities at all.

     

    you defended swtor as if it was the last coca-cola in the desert.

     

    here is another coronet pic.

    Err, I am not sure what the point of your pics are.  They...don't look like Star Wars really?  At best they look half-Star Warsy and half like something out of modern day Earth?  TOR's definitely look full-up Star Wars which is much better.

    the point is that, like it or not, coronet has existed (in a manner of interpretation) in a virtual world for 7.5 years.

    if you look at the sw wiki the only images you will get are from swg.

     

    so the point is to see if people found anything in common - or if bioware was rebuilding the city from scratch.  myself i didnt find anything in common so i posted them to gauge the people's reaction - 

    such as:

    they should have improved the legacy coronet.

    the new one is much better

    i saw "xxx" from the old one here: XXX

    that kind of stuff.

     

    but it seems some take it as a personal attack. 

     

    Coronet has more then a SWG picture, the first picture you see is this .

     

    it would seem they've added new ones.

    still that pic is from 2005. X-Wing Rogue Leader comics.

    swg coronet was alive 2 years before that. 

     

    but it makes little difference anyway. 

    authors, developers, directors will all interpret star wars their way. 

     

    as a sw fan i enjoy some kind of continuity, together with the improved technology today offers.

    i'm not good at spotting things in pics, but someone might have picked up a statue? a building? a street? which people from swg can relate to. 

    it seems its not the case here though. 

    My point being there are different visions of what coronet looks like. This is the reason I went on to say a "Fresh new Star Wars" and "different developers". 

    In my opinion, these comparison threads/posts are pointless. What is there to gather from it? Having something to relate to is fine, but what other point does it serve? Wouldn't it be a better idea to save judgement, play it, and judge based on your experience in this game and not your past experience in other Star Wars games?

  • Trident9259Trident9259 Member UncommonPosts: 860

    Originally posted by Drachasor

    Originally posted by Troneas

    it would seem they've added new ones.

    still that pic is from 2005. X-Wing Rogue Leader comics.

    swg coronet was alive 2 years before that. 

     

    but it makes little difference anyway. 

    authors, developers, directors will all interpret star wars their way. 

     

    as a sw fan i enjoy some kind of continuity, together with the improved technology today offers.

    i'm not good at spotting things in pics, but someone might have picked up a statue? a building? a street? which people from swg can relate to. 

    it seems its not the case here though. 

    Continuity is fine, but I say it isn't worth it if the past bit of continuity is honestly not that well known and they also suck (SWG cities are not really held up as great lore examples) -- no offense intended there.  There's nothing good at trying to hold onto the Coronet from SWG, imho, because it was just very poorly done.  Like many (myself included) have said...it looks more like a city from Earth than one from Star Wars.

    by whom?

     

    coronet was never described before swg. 

    and considering the age of the game, i find cities like Theed, Mos Eisley and Mos Espa very well done and close to what you see in the movies.

     all the rest were invented. coronet, the outposts, dearic, anchorhead, etc. etc. 

  • Trident9259Trident9259 Member UncommonPosts: 860

    Originally posted by Kriosis

    Originally posted by Troneas


    Originally posted by Kriosis


    Originally posted by Troneas


    Originally posted by Drachasor


    Originally posted by Troneas

    i am not a bottle of rage.

     

    i take offense at that notion.

     

    i was merely comparing the two designs, see if people saw any similarities at all.

     

    you defended swtor as if it was the last coca-cola in the desert.

     

    here is another coronet pic.

    Err, I am not sure what the point of your pics are.  They...don't look like Star Wars really?  At best they look half-Star Warsy and half like something out of modern day Earth?  TOR's definitely look full-up Star Wars which is much better.

    the point is that, like it or not, coronet has existed (in a manner of interpretation) in a virtual world for 7.5 years.

    if you look at the sw wiki the only images you will get are from swg.

     

    so the point is to see if people found anything in common - or if bioware was rebuilding the city from scratch.  myself i didnt find anything in common so i posted them to gauge the people's reaction - 

    such as:

    they should have improved the legacy coronet.

    the new one is much better

    i saw "xxx" from the old one here: XXX

    that kind of stuff.

     

    but it seems some take it as a personal attack. 

     

    Coronet has more then a SWG picture, the first picture you see is this .

     

    it would seem they've added new ones.

    still that pic is from 2005. X-Wing Rogue Leader comics.

    swg coronet was alive 2 years before that. 

     

    but it makes little difference anyway. 

    authors, developers, directors will all interpret star wars their way. 

     

    as a sw fan i enjoy some kind of continuity, together with the improved technology today offers.

    i'm not good at spotting things in pics, but someone might have picked up a statue? a building? a street? which people from swg can relate to. 

    it seems its not the case here though. 

    My point being there are different visions of what coronet looks like. This is the reason I went on to say a "Fresh new Star Wars" and "different developers". 

    In my opinion, these comparison threads/posts are pointless. What is there to gather from it? Having something to relate to is fine, but what other point does it serve? Wouldn't it be a better idea to save judgement, play it, and judge based on your experience in this game and not your past experience in other Star Wars games?

    the point is debate, ideas, comments etc.

    otherwise you and me might as well shut down this site, and refrain to comment on swtor until it releases. 

    its as pointless as discussing anything on a forum about a game which has not yet released. 

  • GinazGinaz Member RarePosts: 2,574

    Originally posted by sungodra

    Originally posted by Troneas

    aside from the plazas, it doesnt look much like coronet

     

    i wonder if they've made the street arches so distinct of coronet.

     

     

     

     

     No, sorry. Those pictures YOU just showed do not look much like coronet.  OMG man, if you think that looks like a good coronet I feel sorry. That is a half assed coronet right there, plain and dull.

    He's one of those people that are still pissed this game isn't going to be swg 2.  I played swg until the nge hit and while I enjoyed my time there, the cities were mostly lifeless props.

    Newsflash to those concerned: this game was never going to be swg 2 and Bioware doesn't "owe" it to swg fans to make it anything like swg.  It will succeed or fail on its own merits.  Different game.  Different devs.

    Is a man not entitled to the herp of his derp?

    Remember, I live in a world where juggalos and yugioh players are real things.

  • DrachasorDrachasor Member Posts: 2,678

    Originally posted by Troneas

    Originally posted by Drachasor


    Originally posted by Troneas

    it would seem they've added new ones.

    still that pic is from 2005. X-Wing Rogue Leader comics.

    swg coronet was alive 2 years before that. 

     

    but it makes little difference anyway. 

    authors, developers, directors will all interpret star wars their way. 

     

    as a sw fan i enjoy some kind of continuity, together with the improved technology today offers.

    i'm not good at spotting things in pics, but someone might have picked up a statue? a building? a street? which people from swg can relate to. 

    it seems its not the case here though. 

    Continuity is fine, but I say it isn't worth it if the past bit of continuity is honestly not that well known and they also suck (SWG cities are not really held up as great lore examples) -- no offense intended there.  There's nothing good at trying to hold onto the Coronet from SWG, imho, because it was just very poorly done.  Like many (myself included) have said...it looks more like a city from Earth than one from Star Wars.

    by whom?

     

    coronet was never described before swg. 

    and considering the age of the game, i find cities like Theed, Mos Eisley and Mos Espa very well done and close to what you see in the movies.

     all the rest were invented. coronet, the outposts, dearic, anchorhead, etc. etc. 

    I've met people who've played SWG.  There are many on here who have as well.  They talk about how great and awesome it was (and others about how terrible it was).  I've read articles on the game.  You are the first person who has said the cities were even remotely notable.  No offense, but if they were great, even for their time, then there'd have been a lot more people talking about them that I would have come across -- and I see this looking at those screenshots you provided and seeing just how poorly done Coronet was.  Well, also there are SWG players in this thread talking about how awful the cities were.

    I don't care if they invented some of those cities.  I don't care if they invented Coronet's look in those screenshots.  You can invent crap, and that Coronet from SWG looks like a pretty good example of that.

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197

    I think I'm somewhat skeptical on this one,  as the developers said there could be "dozens" of planets.. I just, can't believe that,  15 planets now,  4 of these planets are somewhat small,  but 11 planets at least 4 times larger than the starting planets.  Add content onto the planets they have now,  it just seems, unreal.  Dozens meaning, possibly 20 planets?  They can't all be as big as the developers say.... ...  not with the way they are developing these worlds.....

     

    I know how big the starter planets are,  .. multiply that by 4, and then by 11,  its unbelievable.



  • KriosisKriosis Member Posts: 345

    Originally posted by Troneas

    the point is debate, ideas, comments etc.

    otherwise you and me might as well shut down this site, and refrain to comment on swtor until it releases. 

    its as pointless as discussing anything on a forum about a game which has not yet released. 

    If you need to constantly compare a game to another to discuss it, I feel sorry for you.

  • KriosisKriosis Member Posts: 345

    Originally posted by maskedweasel

    I think I'm somewhat skeptical on this one,  as the developers said there could be "dozens" of planets.. I just, can't believe that,  15 planets now,  4 of these planets are somewhat small,  but 11 planets at least 4 times larger than the starting planets.  Add content onto the planets they have now,  it just seems, unreal.  Dozens meaning, possibly 20 planets?  They can't all be as big as the developers say.... ...  not with the way they are developing these worlds.....

     

    I know how big the starter planets are,  .. multiply that by 4, and then by 11,  its unbelievable.

    I hear you.

    Then again, this game has been in development for quite some time. Still crazy though.

  • DrachasorDrachasor Member Posts: 2,678

    Originally posted by Kriosis

    Originally posted by maskedweasel

    I think I'm somewhat skeptical on this one,  as the developers said there could be "dozens" of planets.. I just, can't believe that,  15 planets now,  4 of these planets are somewhat small,  but 11 planets at least 4 times larger than the starting planets.  Add content onto the planets they have now,  it just seems, unreal.  Dozens meaning, possibly 20 planets?  They can't all be as big as the developers say.... ...  not with the way they are developing these worlds.....

     

    I know how big the starter planets are,  .. multiply that by 4, and then by 11,  its unbelievable.

    I hear you.

    Then again, this game has been in development for quite some time. Still crazy though.

    When you get right down to it, a lot of the work can be done just with sufficient manpower.  Designing planets isn't the same thing as a game engine, where a lot of hands can start to get in the way and fuzz things up or make a lot of redundant code, etc, etc.  Beyond a tiny bit of oversight to make sure the art design is on the same page, you can pour as many people on the problem as you have available and maintain a high level of efficiency.

  • KriosisKriosis Member Posts: 345

    Originally posted by Drachasor

    Originally posted by Kriosis


    Originally posted by maskedweasel

    I think I'm somewhat skeptical on this one,  as the developers said there could be "dozens" of planets.. I just, can't believe that,  15 planets now,  4 of these planets are somewhat small,  but 11 planets at least 4 times larger than the starting planets.  Add content onto the planets they have now,  it just seems, unreal.  Dozens meaning, possibly 20 planets?  They can't all be as big as the developers say.... ...  not with the way they are developing these worlds.....

     

    I know how big the starter planets are,  .. multiply that by 4, and then by 11,  its unbelievable.

    I hear you.

    Then again, this game has been in development for quite some time. Still crazy though.

    When you get right down to it, a lot of the work can be done just with sufficient manpower.  Designing planets isn't the same thing as a game engine, where a lot of hands can start to get in the way and fuzz things up or make a lot of redundant code, etc, etc.  Beyond a tiny bit of oversight to make sure the art design is on the same page, you can pour as many people on the problem as you have available and maintain a high level of efficiency.

    But there is more to it then just designing planets, you have to add content to these planets, all of them. Granted, this is done by different teams, but even with that thought in mind, it's insane.

  • DrachasorDrachasor Member Posts: 2,678

    Originally posted by Kriosis

    Originally posted by Drachasor


    Originally posted by Kriosis


    Originally posted by maskedweasel

    I think I'm somewhat skeptical on this one,  as the developers said there could be "dozens" of planets.. I just, can't believe that,  15 planets now,  4 of these planets are somewhat small,  but 11 planets at least 4 times larger than the starting planets.  Add content onto the planets they have now,  it just seems, unreal.  Dozens meaning, possibly 20 planets?  They can't all be as big as the developers say.... ...  not with the way they are developing these worlds.....

     

    I know how big the starter planets are,  .. multiply that by 4, and then by 11,  its unbelievable.

    I hear you.

    Then again, this game has been in development for quite some time. Still crazy though.

    When you get right down to it, a lot of the work can be done just with sufficient manpower.  Designing planets isn't the same thing as a game engine, where a lot of hands can start to get in the way and fuzz things up or make a lot of redundant code, etc, etc.  Beyond a tiny bit of oversight to make sure the art design is on the same page, you can pour as many people on the problem as you have available and maintain a high level of efficiency.

    But there is more to it then just designing planets, you have to add content to these planets, all of them. Granted, this is done by different teams, but even with that thought in mind, it's insane.

    Not saying it isn't insane(ly awesome).  Just saying a lot of the base work can be done just by pouring more money (and hence more people) at the problem.  The game does have a HUUUGE budget.

  • Trident9259Trident9259 Member UncommonPosts: 860

    Originally posted by Kriosis

    Originally posted by Troneas



    the point is debate, ideas, comments etc.

    otherwise you and me might as well shut down this site, and refrain to comment on swtor until it releases. 

    its as pointless as discussing anything on a forum about a game which has not yet released. 

    If you need to constantly compare a game to another to discuss it, I feel sorry for you.

    they both have content and lore similarities. 

    its impossible not to compare.

  • Trident9259Trident9259 Member UncommonPosts: 860

    Originally posted by Drachasor

    Originally posted by Troneas


    Originally posted by Drachasor


    Originally posted by Troneas

    it would seem they've added new ones.

    still that pic is from 2005. X-Wing Rogue Leader comics.

    swg coronet was alive 2 years before that. 

     

    but it makes little difference anyway. 

    authors, developers, directors will all interpret star wars their way. 

     

    as a sw fan i enjoy some kind of continuity, together with the improved technology today offers.

    i'm not good at spotting things in pics, but someone might have picked up a statue? a building? a street? which people from swg can relate to. 

    it seems its not the case here though. 

    Continuity is fine, but I say it isn't worth it if the past bit of continuity is honestly not that well known and they also suck (SWG cities are not really held up as great lore examples) -- no offense intended there.  There's nothing good at trying to hold onto the Coronet from SWG, imho, because it was just very poorly done.  Like many (myself included) have said...it looks more like a city from Earth than one from Star Wars.

    by whom?

     

    coronet was never described before swg. 

    and considering the age of the game, i find cities like Theed, Mos Eisley and Mos Espa very well done and close to what you see in the movies.

     all the rest were invented. coronet, the outposts, dearic, anchorhead, etc. etc. 

    I've met people who've played SWG.  There are many on here who have as well.  They talk about how great and awesome it was (and others about how terrible it was).  I've read articles on the game.  You are the first person who has said the cities were even remotely notable.  No offense, but if they were great, even for their time, then there'd have been a lot more people talking about them that I would have come across -- and I see this looking at those screenshots you provided and seeing just how poorly done Coronet was.  Well, also there are SWG players in this thread talking about how awful the cities were.

    I don't care if they invented some of those cities.  I don't care if they invented Coronet's look in those screenshots.  You can invent crap, and that Coronet from SWG looks like a pretty good example of that.

    i see...

  • KriosisKriosis Member Posts: 345

    Originally posted by Troneas

    Originally posted by Kriosis


    Originally posted by Troneas



    the point is debate, ideas, comments etc.

    otherwise you and me might as well shut down this site, and refrain to comment on swtor until it releases. 

    its as pointless as discussing anything on a forum about a game which has not yet released. 

    If you need to constantly compare a game to another to discuss it, I feel sorry for you.

    they both have content and lore similarities. 

    its impossible not to compare.

    Ahh, ok.

    BRB, going to play TFU and compare it to other star wars games......

    Why are all the other jedi in Star Wars pathetic compared to Starkiller? Conclusion, TFU is the only good Star Wars game.

    You knew exactly what I meant. It's very possible to play a game and judge it for what it is without having to compare it to everything.

    TFU is a fast paced action game.

    KOTOR is a character progressive RPG.

    I liked them seperately for those reasons.

    You're sound like you're part of the I WANT I WANT I WANT crowd. So it's cool you didn't get it the first time. Continue to judge games that are nothing alike, sounds like you're missing out on a lot of great games.

  • Xondar123Xondar123 Member CommonPosts: 2,543

    Originally posted by Troneas

    aside from the plazas, it doesnt look much like coronet

     

    i wonder if they've made the street arches so distinct of coronet.

     

     

     

     

    I dunno, probably because Coronet in SWTOR is 3000 years in the past from when those SWG screenies were taken (I assume they're SWG screenies.)

  • KriosisKriosis Member Posts: 345

    Originally posted by Troneas

    i am not a bottle of rage.

    i take offense at that notion.

     

    I was told to pass this along to the Rage bottle, from VZ via raptr, who is currently banned.

     

    If you take offense at THAT you are totally a bottle of rage.

    love, Vagrant_Zero

     

  • artemisentr4artemisentr4 Member UncommonPosts: 1,431

    Originally posted by Troneas

    Originally posted by Drachasor

    Originally posted by Troneas

    Originally posted by Drachasor

    Originally posted by Troneas

    it would seem they've added new ones.

    still that pic is from 2005. X-Wing Rogue Leader comics.

    swg coronet was alive 2 years before that. 

     

    but it makes little difference anyway. 

    authors, developers, directors will all interpret star wars their way. 

     

    as a sw fan i enjoy some kind of continuity, together with the improved technology today offers.

    i'm not good at spotting things in pics, but someone might have picked up a statue? a building? a street? which people from swg can relate to. 

    it seems its not the case here though. 

    Continuity is fine, but I say it isn't worth it if the past bit of continuity is honestly not that well known and they also suck (SWG cities are not really held up as great lore examples) -- no offense intended there.  There's nothing good at trying to hold onto the Coronet from SWG, imho, because it was just very poorly done.  Like many (myself included) have said...it looks more like a city from Earth than one from Star Wars.

    by whom?

     

    coronet was never described before swg. 

    and considering the age of the game, i find cities like Theed, Mos Eisley and Mos Espa very well done and close to what you see in the movies.

     all the rest were invented. coronet, the outposts, dearic, anchorhead, etc. etc. 

    I've met people who've played SWG.  There are many on here who have as well.  They talk about how great and awesome it was (and others about how terrible it was).  I've read articles on the game.  You are the first person who has said the cities were even remotely notable.  No offense, but if they were great, even for their time, then there'd have been a lot more people talking about them that I would have come across -- and I see this looking at those screenshots you provided and seeing just how poorly done Coronet was.  Well, also there are SWG players in this thread talking about how awful the cities were.

    I don't care if they invented some of those cities.  I don't care if they invented Coronet's look in those screenshots.  You can invent crap, and that Coronet from SWG looks like a pretty good example of that.

    i see...

     Isn't SWG's coronet 3000+ years older than TOR's lore wise? A lot can change in 3000 years, so comparing the two doesn't make that much sense to me. But I guess it is all we have to go on. I like the set up of TOR myself. There should be a lot to discover for explorers. The dev's have done a very nice job from what we can see. But untill we are actually there, no one has a clue. It will look completely different with max res graphics settings. I guess we will all find out next spring ++++.

    “How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?”
    R.A.Salvatore

  • RakaraiRakarai Member UncommonPosts: 114

    Originally posted by artemisentr4

    Originally posted by Troneas


    Originally posted by Drachasor


    Originally posted by Troneas


    Originally posted by Drachasor


    Originally posted by Troneas

    it would seem they've added new ones.

    still that pic is from 2005. X-Wing Rogue Leader comics.

    swg coronet was alive 2 years before that. 

     

    but it makes little difference anyway. 

    authors, developers, directors will all interpret star wars their way. 

     

    as a sw fan i enjoy some kind of continuity, together with the improved technology today offers.

    i'm not good at spotting things in pics, but someone might have picked up a statue? a building? a street? which people from swg can relate to. 

    it seems its not the case here though. 

    Continuity is fine, but I say it isn't worth it if the past bit of continuity is honestly not that well known and they also suck (SWG cities are not really held up as great lore examples) -- no offense intended there.  There's nothing good at trying to hold onto the Coronet from SWG, imho, because it was just very poorly done.  Like many (myself included) have said...it looks more like a city from Earth than one from Star Wars.

    by whom?

     

    coronet was never described before swg. 

    and considering the age of the game, i find cities like Theed, Mos Eisley and Mos Espa very well done and close to what you see in the movies.

     all the rest were invented. coronet, the outposts, dearic, anchorhead, etc. etc. 

    I've met people who've played SWG.  There are many on here who have as well.  They talk about how great and awesome it was (and others about how terrible it was).  I've read articles on the game.  You are the first person who has said the cities were even remotely notable.  No offense, but if they were great, even for their time, then there'd have been a lot more people talking about them that I would have come across -- and I see this looking at those screenshots you provided and seeing just how poorly done Coronet was.  Well, also there are SWG players in this thread talking about how awful the cities were.

    I don't care if they invented some of those cities.  I don't care if they invented Coronet's look in those screenshots.  You can invent crap, and that Coronet from SWG looks like a pretty good example of that.

    i see...

     Isn't SWG's coronet 3000+ years older than TOR's lore wise? A lot can change in 3000 years, so comparing the two doesn't make that much sense to me. But I guess it is all we have to go on. I like the set up of TOR myself. There should be a lot to discover for explorers. The dev's have done a very nice job from what we can see. But untill we are actually there, no one has a clue. It will look completely different with max res graphics settings. I guess we will all find out next spring ++++.

    Thats exactly what I was thinking when I read this topic, cities change in 3000 years, streets, shops and everything else is subject to change in that amount of time. The fact that there have been so many wars between republic and empire in the span of 3000 years also helps the whole things change route, most of the lore for this time period still isn't really covered that well even with the EU so as far as it goes don't hold out hope that a certain sector of a city will still be there 3000 years ago.

    On that note of which I prefer? Swtor though the irony is that Swtor looks more futuristic then swg, when it should be the reverse given technological growth but thats just me.

  • agagaagaga Member Posts: 273

    Originally posted by sungodra

    Originally posted by Troneas

    aside from the plazas, it doesnt look much like coronet

     

    i wonder if they've made the street arches so distinct of coronet.

     

     

     

     

     No, sorry. Those pictures YOU just showed do not look much like coronet.  OMG man, if you think that looks like a good coronet I feel sorry. That is a half assed coronet right there, plain and dull.

    Looks like Coronet to me.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    I didn't really get the purpose of these 'Coronet' pics posted. Was there one?

     

    @OP: thanks for the headsup, planet looks interesting to me image

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • IsaneIsane Member UncommonPosts: 2,630

    Originally posted by Moretrinkets

    wait until you visit them to find out they are just small hubs... i dont think each planet will be 100% explorable. It's like STO but with more things to do lol

    Clueless, this will be nothing like STO oh waith they are both online so i guess you have a point. Your view and reality are totally different thing. Laughing at your own jokes is a little unnerving.

    ________________________________________________________
    Sorcery must persist, the future is the Citadel 

  • sungodrasungodra Member Posts: 1,376

    Originally posted by agaga

    Originally posted by sungodra

     

    Looks like Coronet to me.

     Ok,, Let's see how legitimate you are.  Which coronet do you prefer? Which coronet looks more like something you would see in the star wars universe?  Which one looks better?

     

    If you can seriously answer these questions please. I want to know your true opinion from an unbiased point of veiw.  Yea, that may be swg's version of coronet, but it doesn't look like much. 

    image


    "When it comes to GW2 any game is fair game"

  • sungodrasungodra Member Posts: 1,376

    Originally posted by Rakarai

    Originally posted by artemisentr4

    Originally posted by Troneas

    Originally posted by Drachasor

    Originally posted by Troneas

    Originally posted by Drachasor

    Originally posted by Troneas

    it would seem they've added new ones.

    still that pic is from 2005. X-Wing Rogue Leader comics.

    swg coronet was alive 2 years before that. 

     

    but it makes little difference anyway. 

    authors, developers, directors will all interpret star wars their way. 

     

    as a sw fan i enjoy some kind of continuity, together with the improved technology today offers.

    i'm not good at spotting things in pics, but someone might have picked up a statue? a building? a street? which people from swg can relate to. 

    it seems its not the case here though. 

    Continuity is fine, but I say it isn't worth it if the past bit of continuity is honestly not that well known and they also suck (SWG cities are not really held up as great lore examples) -- no offense intended there.  There's nothing good at trying to hold onto the Coronet from SWG, imho, because it was just very poorly done.  Like many (myself included) have said...it looks more like a city from Earth than one from Star Wars.

    by whom?

     

    coronet was never described before swg. 

    and considering the age of the game, i find cities like Theed, Mos Eisley and Mos Espa very well done and close to what you see in the movies.

     all the rest were invented. coronet, the outposts, dearic, anchorhead, etc. etc. 

    I've met people who've played SWG.  There are many on here who have as well.  They talk about how great and awesome it was (and others about how terrible it was).  I've read articles on the game.  You are the first person who has said the cities were even remotely notable.  No offense, but if they were great, even for their time, then there'd have been a lot more people talking about them that I would have come across -- and I see this looking at those screenshots you provided and seeing just how poorly done Coronet was.  Well, also there are SWG players in this thread talking about how awful the cities were.

    I don't care if they invented some of those cities.  I don't care if they invented Coronet's look in those screenshots.  You can invent crap, and that Coronet from SWG looks like a pretty good example of that.

    i see...

     Isn't SWG's coronet 3000+ years older than TOR's lore wise? A lot can change in 3000 years, so comparing the two doesn't make that much sense to me. But I guess it is all we have to go on. I like the set up of TOR myself. There should be a lot to discover for explorers. The dev's have done a very nice job from what we can see. But untill we are actually there, no one has a clue. It will look completely different with max res graphics settings. I guess we will all find out next spring ++++.

    Thats exactly what I was thinking when I read this topic, cities change in 3000 years, streets, shops and everything else is subject to change in that amount of time. The fact that there have been so many wars between republic and empire in the span of 3000 years also helps the whole things change route, most of the lore for this time period still isn't really covered that well even with the EU so as far as it goes don't hold out hope that a certain sector of a city will still be there 3000 years ago.

    On that note of which I prefer? Swtor though the irony is that Swtor looks more futuristic then swg, when it should be the reverse given technological growth but thats just me.

     yea, well it looks like an average everyday city(swg's coronet). I don't expect bioware to take short cuts and dumb down their coronet just because it might look more futurstic or different.  Bioware actually did that city some justice, where as before the SOE devs with no real imagination just through together a plain old city with nothing in it , lifeless and dull, and told you that was going to be coronet so enjoy it.

     

    TOR definately did a great job with coronet and making it look more like something you would see in the star wars universe. They should be applauded for that.

    image


    "When it comes to GW2 any game is fair game"

  • slprslpr Member Posts: 340

    Originally posted by Thomas2006

    Originally posted by Drachasor

    15 planets now.  Woot.

    Sounds impressive, but wait until you see how big each planet is.. I hope it doesn't let you down too much.  I wouldn't mind seeing 20+ for the sizes I have seen.

    But I believe the games going to turn out ok / good no matter what is done at this point..

    The planets you saw till now are the smallest of all and are compared to westfall in WoW in therms of size, these are the starting planets for every class, pretty much like a starting zone in WoW but you still have buildings with several levels. The planets will all be different in size and depth. Some will be a huge planet were you walk, walk and walk and doesn't seem to end. Some will use verticality and will be more small horizontaly.

    For example, tatooine in swtor will be huge in therms of horizontality. But coruscant will have less horizontal terrain but more verticality! It will have several levels, upper city level, commerce level, seweers level, etc.

    Sorry for my bad english, i have difficulty with some words! :p

    image

  • Trident9259Trident9259 Member UncommonPosts: 860

    Originally posted by Kriosis

    Originally posted by Troneas

    i am not a bottle of rage.

    i take offense at that notion.

     

    I was told to pass this along to the Rage bottle, from VZ via raptr, who is currently banned.

     

    If you take offense at THAT you are totally a bottle of rage.

    love, Vagrant_Zero

     

    i don't know who vagrant_zero is...

     

    but you people are totally amateur. makes me long for the trolls of old.

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