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SonikFlashSonikFlash Member UncommonPosts: 561

Name one game please where the miracle patch fairy actually worked on launch day.

 

IE Stop saying "beta" to explain a games core problems 10 days before launch.


Comments

  • skeaserskeaser Member RarePosts: 4,222

    Originally posted by SonikFlash

    Name one game please where the miracle patch fairy actually worked on launch day.

     

    IE Stop saying "beta" to explain a games core problems 10 days before launch.

    I just tried this logic in another thread; it failed. Good luck, you can borrow my flame-retardant suit, if you'd like.

    Sig so that badges don't eat my posts.


  • KyleranKyleran Member LegendaryPosts: 44,098

    I don't know how much of a miracle it was, but I do recall AOC significantly improved its overall performance with a pre-launch patch that made it much better than when it was in open beta a few weeks prior.

    Unfortunately, it wasn't enough as the game past level 20 was too unfinished to keep people interested.  If only it could have been held back another 6 mo-1 year the whole story might have been a bit different.

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • Miles-ProwerMiles-Prower Member Posts: 1,106

    Shadow? Get back to being Brooding and Emo! And get a job.. Stop mooching off Rouge.. *mutters*

     

    ~Miles "Tails" Prower out! Catch me if you can!

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  • sephiroth112sephiroth112 Member UncommonPosts: 55

    in this forum many people are retard or what?

    is beta, SE never put complete games in beta, i'm sure that retail version could be great game, ffxi had the best content pve in mmorpg, se couyld repeat it

    but people that love wow, or wow clones have mind close and always attack without fundament

  • heartlessheartless Member UncommonPosts: 4,993

    Originally posted by Kyleran

    I don't know how much of a miracle it was, but I do recall AOC significantly improved its overall performance with a pre-launch patch that made it much better than when it was in open beta a few weeks prior.

    Unfortunately, it wasn't enough as the game past level 20 was too unfinished to keep people interested.  If only it could have been held back another 6 mo-1 year the whole story might have been a bit different.

    I remember that. The "miracle patch" did increase performance to a lot of folks. Unfortunately, it made it worse for those of us who ran the game without any serious issues prior.

    image

  • Miles-ProwerMiles-Prower Member Posts: 1,106

    Miracle patch? Is that because it's a Miracle if it does what it says it does? =P

     

    ~Miles "Tails" Prower out! Catch me if you can!

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    Come Join us at www.globalequestria.com - Meet other fans of My Little Pony: Friendship is Magic!
  • KaocanKaocan Member UncommonPosts: 1,270

    My hope is that one day that fairy will sparkle dust on everyone and they will all wake up and see that they are blaming internet lag issues on game servers incorrectly. But thats ok, this may not ever happen either. Here is a hint, 500 people have lag issues, 500 people do not, all of them connecting to the exact same server = not server trouble. If it was server trouble, then all 1000 would be experiencing it.

    (DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)

  • geldonyetichgeldonyetich Member Posts: 1,340

    I wouldn't say I've encountered a miracle fairy patch on launch day, but I have played a few betas in which there was a dramatic improvement in the week before launch patch.  I've been in a lot of betas so it's hard to remember which for sure... I'm pretty Champions Online was one of those games.  Others... but perhaps Warhammer Online and Fallen Earth.

    I'm pretty sure FFXIV's performance today is better than it was last week.  However, it's still got a little while to go until it's comfortable.  Unequipping something so you can repair it is a long and arduous process, although you can mitigate the pain a bit if you know your /equip macros.  The same could be said for swapping out your abilities and /eability macros.

  • SonikFlashSonikFlash Member UncommonPosts: 561
    Originally posted by sephiroth112

    in this forum many people are retard or what?
    is beta, SE never put complete games in beta, i'm sure that retail version could be great game, ffxi had the best content pve in mmorpg, se couyld repeat it
    but people that love wow, or wow clones have mind close and always attack without fundament

     

    first, insulting others defames your character, not ours.

    Second, content =/= core functionality.

    We are not speaking of content or the touted 90% of what's missing.
    We are speaking of glaring flaws in the games actual playability and how it may favor this games initial reception to push back release.


  • PostwarPenPostwarPen Member Posts: 13

    Originally posted by SonikFlash

    Originally posted by sephiroth112

    in this forum many people are retard or what?

    is beta, SE never put complete games in beta, i'm sure that retail version could be great game, ffxi had the best content pve in mmorpg, se couyld repeat it

    but people that love wow, or wow clones have mind close and always attack without fundament

     

    first, insulting others defames your character, not ours. Second, content =/= core functionality. We are not speaking of content or the touted 90% of what's missing. We are speaking of glaring flaws in the games actual playability and how it may favor this games initial reception to push back release.

    Even if he tried his hardest, it would be near impossible to defame your pessimistic character.

     

    And to be slightly relevent instead of completely off-topic:

     

    I can't, but I don't see a problem here.

    At the heart of it all, you are a gamer. Love the games. Love each other. Respect the industry. And most of all, stop complaining.

  • SonikFlashSonikFlash Member UncommonPosts: 561
    Originally posted by PostwarPen


    Originally posted by SonikFlash


    Originally posted by sephiroth112

    in this forum many people are retard or what?
    is beta, SE never put complete games in beta, i'm sure that retail version could be great game, ffxi had the best content pve in mmorpg, se couyld repeat it
    but people that love wow, or wow clones have mind close and always attack without fundament

     

    first, insulting others defames your character, not ours. Second, content =/= core functionality. We are not speaking of content or the touted 90% of what's missing. We are speaking of glaring flaws in the games actual playability and how it may favor this games initial reception to push back release.

    Even if he tried his hardest, it would be near impossible to defame your pessimistic character.

     

    And to be slightly relevent instead of completely off-topic:

     

    I can't, but I don't see a problem here.

     

    ouch, the fact of the matter is that I really do want this game to succeed I love final fantasy, hindering it's success though by releasing to early would be catastrophic to the games community of which it is based so heavily.
    Consider it tough love


  • PostwarPenPostwarPen Member Posts: 13

    Originally posted by SonikFlash

    Originally posted by PostwarPen

    Originally posted by SonikFlash


    Originally posted by sephiroth112

    in this forum many people are retard or what?

    is beta, SE never put complete games in beta, i'm sure that retail version could be great game, ffxi had the best content pve in mmorpg, se couyld repeat it

    but people that love wow, or wow clones have mind close and always attack without fundament

     

    first, insulting others defames your character, not ours. Second, content =/= core functionality. We are not speaking of content or the touted 90% of what's missing. We are speaking of glaring flaws in the games actual playability and how it may favor this games initial reception to push back release.

    Even if he tried his hardest, it would be near impossible to defame your pessimistic character.

     

    And to be slightly relevent instead of completely off-topic:

     

    I can't, but I don't see a problem here.

     

    ouch, the fact of the matter is that I really do want this game to succeed I love final fantasy, hindering it's success though by releasing to early would be catastrophic to the games community of which it is based so heavily. Consider it tough love

    I don't understand how you are qualified to judge whether or not the game is being released too early or not.

     

    Maybe I will send you a message a few weeks after launch and we can discuss how it went with the information we can gather.

    At the heart of it all, you are a gamer. Love the games. Love each other. Respect the industry. And most of all, stop complaining.

  • Dionysus187Dionysus187 Member Posts: 302

    I just don't see these glaring flaws people talk about, other complaints are subjective so only real base you have is 'most of the 20 people i talked to really really don't like xfeature'. Runs great on what I would call medium or slightly lower than medium settings. No server problems or connection problems. I don't mind the keyboard controls and I like that I can use a gamepad. I prefer they don't force feed quests and tutorials from the minute you log in. Seems like a classic 'RTFM' game to me. I don't mind the leveling restrictions since I don't play a video game as much or more than a paying job, plus I plan on multiclassing so my character won't be gimp.

    So what core problems are you referring to that are technical in nature? Because shit like how the UI works, leveling, class system, market system, are all design decisions and therefore aren't even viewed as needing to be 'fixed' If your looking for a miracle patch to fix shit you personally have a problem with but work as designed, you don't have a game problem you have an ego problem.

    image

  • SelpharesSelphares Member Posts: 430

    Well actually Everquest 2 ended up quite different from the actual beta for example.

  • terroniterroni Member Posts: 935

    In response to a previous post, if 50% of the people connecting to your server have issues, it sure as hell is your issue. If it's 5,10 even 20%, it might be something else.

    Miracle patch needs to and could fix:

    1. Network lag. It's there, may not be omnipresent, but it is significant. (can only partially be fixed due to location of servers)

    2. Item check. I suspect there is some code to prevent duping that causes very long pauses in things such as unequipping items, transferring items, crafting items, etc.

    3. Hardware mouse. SE fix, not 3rd party.

    4. Content. Not that it's broken, but it will be introduced.

    Miracle patch wont fix:

    1. Performance. The engine is wonky. It's a core thing. If you have poor performance, it'll probably stay that way. If you have good performance..yay you.

    2. UI Design. Love it or hate it, it's here to stay.

    Drop the next-gen marketing and people will argue if the game itself has merit.

  • IkkeiIkkei Member Posts: 169

    Originally posted by terroni

    In response to a previous post, if 50% of the people connecting to your server have issues, it sure as hell is your issue. If it's 5,10 even 20%, it might be something else.

    Miracle patch needs to and could fix:

    1. Network lag. It's there, may not be omnipresent, but it is significant. (can only partially be fixed due to location of servers)

    2. Item check. I suspect there is some code to prevent duping that causes very long pauses in things such as unequipping items, transferring items, crafting items, etc.

    3. Hardware mouse. SE fix, not 3rd party.

    4. Content. Not that it's broken, but it will be introduced.

    Miracle patch wont fix:

    1. Performance. The engine is wonky. It's a core thing. If you have poor performance, it'll probably staty that way. If you have good performance..yay you.

    2. UI Design. Love it or hate it, it's here to stay.

    There we agree.

  • Professor78Professor78 Member UncommonPosts: 611

    Originally posted by SonikFlash

    Name one game please where the miracle patch fairy actually worked on launch day.

     

    IE Stop saying "beta" to explain a games core problems 10 days before launch.

    Miracle patch to patch what? Thats your opinion to try and make the game what "YOU" want, not everyone.

    Its fine the way it is, Many will happily buy it in this state.

    Core i5 13600KF,  BeQuiet Pure Loop FX 360, 32gb DDR5-6000 XPG, WD SN850 NVMe ,PNY 3090 XLR8, Asus Prime Z790-A, Lian-Li O11 PCMR case (limited ed 1045/2000), 32" LG Ultragear 4k Monitor, Logitech G560 LightSync Sound, Razer Deathadder V2 and Razer Blackwidow V3 Keyboard


  • KaocanKaocan Member UncommonPosts: 1,270

    Originally posted by terroni

    In response to a previous post, if 50% of the people connecting to your server have issues, it sure as hell is your issue. If it's 5,10 even 20%, it might be something else.

    Miracle patch needs to and could fix:

    1. Network lag. It's there, may not be omnipresent, but it is significant. (can only partially be fixed due to location of servers)

    2. Item check. I suspect there is some code to prevent duping that causes very long pauses in things such as unequipping items, transferring items, crafting items, etc.

    3. Hardware mouse. SE fix, not 3rd party.

    4. Content. Not that it's broken, but it will be introduced.

    Miracle patch wont fix:

    1. Performance. The engine is wonky. It's a core thing. If you have poor performance, it'll probably stay that way. If you have good performance..yay you.

    2. UI Design. Love it or hate it, it's here to stay.

     Ok, obviously your included in the group of people out there who believe incorrectly based of a lack of actual knowledge. Let me explain in simple terms. You know how your computer is connected through your ISP to the internet?? Yeah well thier game servers are connected exactly the same way. And you know how much control you have over that connection?? Yeah, you guessed it, they have about just as little as you. Now I dont' care if your computer is sent straight from heaven itself, or if thier game code and servers are absolutely perfect (which most game companies have this far in advance), if your connection (pipe) to the internet is over capacity your going to be causing what appears to be server lag. The problem is, most people dont understand this and think it has to be on the game server side always, which is almost always isn't.

    As for what % having lag issues means its server or infastructure lag, well thats something only SE would know for sure, but I will tell you that it is a true statement that if 50% of everyone who is playing has ZERO lag issues then it is most likely infastructure lag. Here is a good analogy of what I'm talking about. You drive to work at 6am every morning, 10 mile trip and because of traffic, detours, accidents, and weather, it averages 2 hours for your trip. Work is always a game of catchup every day because your always late and your boss is always on yur ass. Your coworker (me) works mid shift, drives to the same place of work from the same apartment building as you, but at 8pm. My 10 mile drive takes me 15 minutes, even with bad weather and traffic (compared to normal at this time). When I get to work I'm always early, my boss is never on my ass, and even though I actually accomplish 2 times the amount of work as you each day, I'm never playing catchup. So we live in the same place, work at the same place, the only difference is the infastructure between the two.

    This is where the problem is with most issues of poor performance/lag in the early stages of a games launch. The game company can test thier software all they want, make it run instantaneously locally on every server. They can make sure the client is runngin great on thier remote test site, and works great accross thier internal network (everytime they test it). They can even put in an order for what they think will be enough capacity to thier ISP and have it all installed and tested prior to the BETA stress tests. But you know what happens?? Thier servers work great, all thier software on thier end indicated there is no lag/performance issues on them at all, but they find out they didn't quite get that pipe capacity right. Thier beta testers are pushing capacity to the limit, and thier dropping packets. Eventually those packets will get resent and make it through the bottleneck, but on your end, it comes out as lag/latency. The worse the over-capacity issue, the worse the latency. And even after they realize this is the issue, all they can do is put in another order with thier ISP, and whenever it gets done it gets done, they have very little control over it at this point.

    There have even been game companies that had to change thier ISP entirely during BETA and/or directly after launch to fix glaring issues on the connection pipes coming from thier ISP. Most times when they get one of these problem fixed it looks like the 09/07 patch day did, where it effects a TON of people, but not everyone. The ones that didnt' have bad issues before only noticed a small benefit, but those that had major lag issues noticed a huge benefit. The bad part is that most people, believe EVERY issue of lag/latency is caused by the game servers, that slow response on the UI, the slow response on your combat, even that nice slow pop of people around you when you walk into a crowded area, most times that infastructure latency issues. Now you dont have to believe me on this, I've only been an Electrical Engineer for the past 18 years, a Telecommunications Engineer for the past 12, and working on the Internet backbone (infastructure) for the past 5, I could be wrong though. I can tell you this though, over the past 5 years, just about every time an issue has arisen on the backbone that effects routing or capacity, I have been able to come to this very site and watch the flood of posts about some game in that geographical area having 'server issues'.

    So just keep all that in mind when you say things like "1. Performance. The engine is wonky. It's a core thing. If you have poor performance, it'll probably stay that way. If you have good performance..yay you." Don't go out of your way to blame the game company for everything, it may not always be thier fault.

    (DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)

  • DancerDancer Member Posts: 102

    Can't get any plainer than that. Good Job.

  • xaldraxiusxaldraxius Member Posts: 1,249

    Originally posted by SonikFlash

    Originally posted by sephiroth112

    in this forum many people are retard or what?

    is beta, SE never put complete games in beta, i'm sure that retail version could be great game, ffxi had the best content pve in mmorpg, se couyld repeat it

    but people that love wow, or wow clones have mind close and always attack without fundament

     

    first, insulting others defames your character, not ours. Second, content =/= core functionality. We are not speaking of content or the touted 90% of what's missing. We are speaking of glaring flaws in the games actual playability and how it may favor this games initial reception to push back release.

     The game plays fine for me, but I don't have the ADHD.

    I hate the tendency towards arcade game style gameplay in MMOs recently. FFXIV is a breath of fresh air to me.

  • AnimatorKidAnimatorKid Member Posts: 208

    Originally posted by SonikFlash

    Name one game please where the miracle patch fairy actually worked on launch day.

     

    IE Stop saying "beta" to explain a games core problems 10 days before launch.

    Actually its less then that because they will be shutting down Beta. I really feel bad about the CE pre orders, that week is going to be nothing but shut downs and extended maintence and terrible patching...

  • UldahUldah Member Posts: 162

    Originally posted by Kaocan

    Originally posted by terroni

    In response to a previous post, if 50% of the people connecting to your server have issues, it sure as hell is your issue. If it's 5,10 even 20%, it might be something else.

    Miracle patch needs to and could fix:

    1. Network lag. It's there, may not be omnipresent, but it is significant. (can only partially be fixed due to location of servers)

    2. Item check. I suspect there is some code to prevent duping that causes very long pauses in things such as unequipping items, transferring items, crafting items, etc.

    3. Hardware mouse. SE fix, not 3rd party.

    4. Content. Not that it's broken, but it will be introduced.

    Miracle patch wont fix:

    1. Performance. The engine is wonky. It's a core thing. If you have poor performance, it'll probably stay that way. If you have good performance..yay you.

    2. UI Design. Love it or hate it, it's here to stay.

     Ok, obviously your included in the group of people out there who believe incorrectly based of a lack of actual knowledge. Let me explain in simple terms. You know how your computer is connected through your ISP to the internet?? Yeah well thier game servers are connected exactly the same way. And you know how much control you have over that connection?? Yeah, you guessed it, they have about just as little as you. Now I dont' care if your computer is sent straight from heaven itself, or if thier game code and servers are absolutely perfect (which most game companies have this far in advance), if your connection (pipe) to the internet is over capacity your going to be causing what appears to be server lag. The problem is, most people dont understand this and think it has to be on the game server side always, which is almost always isn't.

    As for what % having lag issues means its server or infastructure lag, well thats something only SE would know for sure, but I will tell you that it is a true statement that if 50% of everyone who is playing has ZERO lag issues then it is most likely infastructure lag. Here is a good analogy of what I'm talking about. You drive to work at 6am every morning, 10 mile trip and because of traffic, detours, accidents, and weather, it averages 2 hours for your trip. Work is always a game of catchup every day because your always late and your boss is always on yur ass. Your coworker (me) works mid shift, drives to the same place of work from the same apartment building as you, but at 8pm. My 10 mile drive takes me 15 minutes, even with bad weather and traffic (compared to normal at this time). When I get to work I'm always early, my boss is never on my ass, and even though I actually accomplish 2 times the amount of work as you each day, I'm never playing catchup. So we live in the same place, work at the same place, the only difference is the infastructure between the two.

    This is where the problem is with most issues of poor performance/lag in the early stages of a games launch. The game company can test thier software all they want, make it run instantaneously locally on every server. They can make sure the client is runngin great on thier remote test site, and works great accross thier internal network (everytime they test it). They can even put in an order for what they think will be enough capacity to thier ISP and have it all installed and tested prior to the BETA stress tests. But you know what happens?? Thier servers work great, all thier software on thier end indicated there is no lag/performance issues on them at all, but they find out they didn't quite get that pipe capacity right. Thier beta testers are pushing capacity to the limit, and thier dropping packets. Eventually those packets will get resent and make it through the bottleneck, but on your end, it comes out as lag/latency. The worse the over-capacity issue, the worse the latency. And even after they realize this is the issue, all they can do is put in another order with thier ISP, and whenever it gets done it gets done, they have very little control over it at this point.

    There have even been game companies that had to change thier ISP entirely during BETA and/or directly after launch to fix glaring issues on the connection pipes coming from thier ISP. Most times when they get one of these problem fixed it looks like the 09/07 patch day did, where it effects a TON of people, but not everyone. The ones that didnt' have bad issues before only noticed a small benefit, but those that had major lag issues noticed a huge benefit. The bad part is that most people, believe EVERY issue of lag/latency is caused by the game servers, that slow response on the UI, the slow response on your combat, even that nice slow pop of people around you when you walk into a crowded area, most times that infastructure latency issues. Now you dont have to believe me on this, I've only been an Electrical Engineer for the past 18 years, a Telecommunications Engineer for the past 12, and working on the Internet backbone (infastructure) for the past 5, I could be wrong though. I can tell you this though, over the past 5 years, just about every time an issue has arisen on the backbone that effects routing or capacity, I have been able to come to this very site and watch the flood of posts about some game in that geographical area having 'server issues'.

    So just keep all that in mind when you say things like "1. Performance. The engine is wonky. It's a core thing. If you have poor performance, it'll probably stay that way. If you have good performance..yay you." Don't go out of your way to blame the game company for everything, it may not always be thier fault.

    Well said.

    1 thin i do disagre is that the UI is all in fact done in server side, thats ATM the big problem with the ui.Apart from useless windows and such.

    Performance on other thins apart from the how responsive the ui is will not get fixed with better servers - ISP or whatever tought , thats a problem of your PC components , compatibility and how long they had to make sure it worked on every single system tought.

    I could be wrong but im pretty certain all UI actions are done on server side at this point.I think i read a thread on this on beta forums, shame you cant acces it anymore on OB.

  • xpiherxpiher Member UncommonPosts: 3,310

    Originally posted by SonikFlash

    Name one game please where the miracle patch fairy actually worked on launch day.

     

    IE Stop saying "beta" to explain a games core problems 10 days before launch.

     

    One of the "core" problems people complain about is the lack of leves and content. FFXIV's OB doesn't have more than 10% of the games content in game right now because SE only needs to test the systems for said content. Therefore, that problem isn't going to be a problem on launch day. 

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