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Elite Skills

RateroRatero Member UncommonPosts: 440

Has anything been released on how Elite Skills will be obtained?  Will they be "captured" as they are "captured" in GW?


Comments

  • Loke666Loke666 Member EpicPosts: 21,441

    It seems like that, they have said that you can't buy them but obtains them in the game so something similar is most likely.

  • cloud8521cloud8521 Member Posts: 878

    they will not be captured, they are "bought"

     

    the new thing to get in that way is "traits"

  • RateroRatero Member UncommonPosts: 440

    So Elite Skills will be "bought" and something called "Traits" will be "captured", correct?


  • EricDanieEricDanie Member UncommonPosts: 2,238

    Originally posted by Rhonen

    Has anything been released on how Elite Skills will be obtained?  Will they be "captured" as they are "captured" in GW?

    Nope, no skill capturing. You will acquire elites either via Karma vendors or in-game drops. Not sure if they said skill trainers or gold vendors.

    Traits will be the interesting stuff in this game (comparing to GW1 elite skill capturing) - as they may require you to travel the world in order to fulfill objectives, like the following example: a trait that improves your damage with swords, it requires you to kill 5 master swordsmen scattered around the world.

  • RateroRatero Member UncommonPosts: 440

    Ah... thanks for filling me in on that.  I've been wondering about that for awhile now.


  • Loke666Loke666 Member EpicPosts: 21,441

    - LA : To remain on the topic of character progression, we already know a lot about the skills but you have not yet discussed how we will unlock them (elite and regular). Will it be in a somewhat similar way to GW (reward, purchase, capture), rather in the manner of a classic MMO (the talent tree) or did you create something new?



    Eric Flannum: Skills are purchased from a trainer or can be handed out as content rewards, much like they were in Guild Wars. We won’t see a return of the signet of capture system in Guild Wars 2, as not all monsters use player skills. We made this choice for many reasons. The primary reason was that it placed an undue burden on our creature spawning team to have to spawn creatures according to a skill progression chart instead of placing them where they would logically fit into the world. We also have a lot fewer skills in Guild Wars 2, many of which are very specific to certain profession mechanics. We didn’t want every monster to have to fit into a profession archetype. With our new creature system we have a lot more freedom to give each monster a unique and fun mechanic with abilities that really fit their character.

    Checked it up for you, no captures...

  • RateroRatero Member UncommonPosts: 440

    Thanks again Loki666, I guess I need to re-read the FAQ's again... I totally missed that.


  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by Rhonen

    Thanks again Loki666, I guess I need to re-read the FAQ's again... I totally missed that.

    NP, I missed it myself and realized it after the posts here. I just remembered that I read that the skill trainer wont sell them.

  • cloud8521cloud8521 Member Posts: 878

    Originally posted by Loke666

    Originally posted by Rhonen

    Thanks again Loki666, I guess I need to re-read the FAQ's again... I totally missed that.

    NP, I missed it myself and realized it after the posts here. I just remembered that I read that the skill trainer wont sell them.

    yeah hence my "bought" :P

     

    but i bet it will be from karma sales. would help promote doing events

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