Quote taken from FFXIVCore:
Retrying guildleves: The best way to level is with guildleves, that is, even without the guardian's favor, you will earn way more exp and skill points per each kill. For this reason, we wanted to prevent abusive use of leves by killing all the monsters but failing right at the end and then retrying on the spot. However, if you visit the NPC that gave you the leve, you can retry it.
There will be hardware mouse support!
We believe that the item selection interface should be very responsive, and by release we will have introduced a MUCH improved version. After release we will continue improving this.
The FFXIV development team acknowledged that there's issues with the mouse and user interface and apologized about it. Hardware Mouse + UI improvements will be a major focus for them.
There will be package discount pricing on the subscription (Japan-3months, NA/EU 3/6 months)
Due to game balance consideration, the level cap on release will be 50
We will change it so you do not lose disabled abilities when changing class any more. [assume this means they won't leave the ability bar, they will probably just gray]
Physical stat distribution will affect both crafting and gathering classes as much as it does everyone else.
There aren't any "open world" NMs outside of guildleves.
New hairstyles will be added, as well as the ability to change hairstyle in game after you make your character.
Crafters will be able to cooperate in large-scale projects (boats, cannons, wedding cakes! YUM) so more fun for you and your company!
There will be guildleves where crafters and adventurers have to cooperate.
The guildleve issue will be fixed so they cooldown will be significantly decreased from 48 hours.
Anima regeneration will have to be raised since you'll have to travel more for more frequent guildleves.
The faction leves have you fight different beastman tribes and such.
Comments
Video of new hair + Ship building: http://www.youtube.com/watch?v=7FR3oXDIEj4&feature=player_embedded
UPDATE:
Guildleve availability/cooldown
Right now, there is a 2 day cooldown for guildleves. This is not enough for a single person, but the aim was that people would share guildleves to extend this time. This is why we have the leve-link and the bonus rewards for higher difficulty selection, to make it more rewarding and better exp/skill gains to play in a party. However, the time was just too long, and we heard many complaints of this nature, so we will shorten it. With that, we can see the problem with having to travel via teleport more frequently, so we are currently tweaking an anima regen increase.
Upcoming guildleve introduction
We will be adding not just normal guildleves, but a wide variety of types of guildleves. First, there will be higher level guildleves. Among those, many will have more variance in the rules/goals as well as being able to fight with more varied monsters in many more target areas. In particular, we heard many comments of "I want to fight more and more NMs!" so we want to respond to that quickly. Also, the faction leves that were in the Open Beta are designed to be a somewhat "different taste" from regular leves, with hidden starting conditions or npcs. The rewards for these are fairly good, so please try them out! Finally, we are going to be steadily adding more and more leves that encourage coordination between all the classes including gathering/crafting/magic/war. Please look forward to it!
Notorious Monsters
Soon, there will be NM's even in the world of FFXIV. These will look very different from most of the other normal monsters. We're planning to introduce NM's that are so huge they make a Malboro look small. The tranquil era is about to end! We're going to torment adventurers with these powered up, aesthetically varied NM's which we've prepared "episodes" for.
Damaging monster body parts:
There are monsters which have different body parts that can be damaged. Using a specific weapon skill while standing in a specified position can lead to cutting a monster's body part off. For example, you can cut Malboro's vines or a horn/tail if the enemy has one. In addition to changing the monster's appearance, those actions can have the following effects:
- Weakening the monster
- Preventing monsters from using specific skills
- Acquiring materials from cut/damaged body parts
Other: By combining a particular race's equipment etc with city-state it's unavoidable that a certain degree of being tied down will occur, so this time we are not thinking of doing that. [I'm a little unclear here but I think this means they want to avoid certain races being tied to certain city-states]
Scenario's are balanced, basically, completely soloable or depending on the situation doable with a small number of people. "For the most part, soloable"
City-states' Guilds: Not all guilds are in every city-state
By passing a certain condition, "class quests" will become available at guilds. Class quests are of course related directly to the class itself, but at the same time are a way to truly learn the details of each city-state. Please enjoy the story revealed in these quests, in addition to the quest rewards themselves.
When you complete a quest, you will receive Guild Tokens [marks?]. We are planning to add more and more things to exchange tokens for.
Balances to enmity in party battle: In beta, they made adjustments to enmity based on magic and abilities, but they have plans for more. These changes, however, will probably take a while to implement. They plan on adjusting the enmity according to contents, equipment, abilities, monsters, and so on. These changes will be made continuously after service begins based on how things are going.
Mana Regeneration: In FFXIV, management of your MP use is supposed to be an important part of strategy. They’d also like magic to have explosive power in fewer hits, and not just be used to spam enemies with light damage attacks. To promote this, they’d like to continue to balance the recovery methods used for MP, including the abilities and aetherite, as well as adding new methods later on.
Usefulness of Battle Regimen
Battle regimen serve a double purpose: to expand the strategy of party play, and to reduce the difficulty/rigidness in forming parties. They are not just for doing extra damage, there are lots of various effects. For example:
- Phys Resistance Debuff
Normal melee attack -> Normal melee attack (ex. slash -> punch [these are basic DoW abilities])
- Magic Resistance Debuff
Normal melee attack -> Normal magical attack (ex. slash -> spirit dart)
- Cast speed down + MP consumption up
Normal melee attack -> Magic (ex. slash -> Fire)
- TP gain reduction + TP consumption up
Normal melee attack -> Weapon skill (ex. Slash -> Red Lotus)
- Action aptitude up (Using a different class ability on the current class grants the same effect as when used on the other class)
Same class magic -> Magic
Same class Weapon skill -> Weapon skill (ex. Trunksplitter -> Brandish)
- Damage up
Various class WS -> WS -> Magic
Various class magic -> Magic -> WS (ex. Blizzard -> Scourge -> Puncture)
For example, if it's difficult to continue dealing physical damage, use Phys resistance debuff. If it's a casting monster, use cast time debuff + MP consumption increase etc.
Negotiations are another way of obtaining loot (other than battles). By choosing the right conversation subject with a NPC, player can engage in negotiations and receive items in exchange for items wanted by the NPC. If player does exceptionally well, it's possible to get some free stuff as an extra.
Ishgard: Ishgard's people have long been at war with man-eating dragons, and thus have not taken on Adventurers. In this city, there are already several quests appearing for the "Dragon Slayers" [faction?] who are at war with the dragons.
Guildleves in the Beta: We sincerely apologize to our open beta testers for the client errors that would occur more frequently during guildleves in the beta. In the release version, we are dealing with these diligently.
Retainer: Right now, when you buy something from a retainer, there is an unnecessarily long delay. On release, we plan to make this a lot more smooth. We would like to make improvements to make commerce even easier for everyone.
Relationship Crafting/Gathering & PC Status: PC's physical level & attributes will have an effect on crafting and gathering. There are hints in the game as to what does what, so please search for it.
Crafting
Physical: Closely related to the tool being used and will particularly affect quality
Attributes: related to "Godsend" [I think these are the extra result/HQ result] probability & "attribute stability" [?]
Gathering
Physical: Affects difficulty in obtaining items in the "gather" phase as well as the number of items obtained
[translator note].. this is a literal translation of "physical" and "attribute" I wasn't sure here if they're talking about skill level or what, but judging from the use of katakana for Physical, I must assume it means physical level, even though that sounds odd to have an effect here.
Market: We don't want crafters and gatherers to simply "put up" their items on the market and that's it. We want them to also act as salesmen and learn to play the market intelligently. For this purpose, we will begin with focus on the Bazaar market system. On that note, in order to be able to tell "What's for sale?" etc, we are planning to adjust policy and add functionality to improve the user friendliness.
Retrying guildleves: The best way to level is with guildleves, that is, even without the guardian's favor, you will earn way more exp and skill points per each kill. For this reason, we wanted to prevent abusive use of leves by killing all the monsters but failing right at the end and then retrying on the spot. However, if you visit the NPC that gave you the leve, you can retry it.
There will be hardware mouse support!
We believe that the item selection interface should be very responsive, and by release we will have introduced a MUCH improved version. After release we will continue improving this.
The FFXIV development team acknowledged that there's issues with the mouse and user interface and apologized about it. Hardware Mouse + UI improvements will be a major focus for them.
There will be package discount pricing on the subscription (Japan-3months, NA/EU 3/6 months)
Due to game balance consideration, the level cap on release will be 50
We will change it so you do not lose disabled abilities when changing class any more. [assume this means they won't leave the ability bar, they will probably just gray]
Physical stat distribution will affect both crafting and gathering classes as much as it does everyone else.
There aren't any "open world" NMs outside of guildleves.
New hairstyles will be added, as well as the ability to change hairstyle in game after you make your character.
Crafters will be able to cooperate in large-scale projects (boats, cannons, wedding cakes! YUM) so more fun for you and your company!
There will be guildleves where crafters and adventurers have to cooperate.
The guildleve issue will be fixed so they cooldown will be significantly decreased from 48 hours.
Anima regeneration will have to be raised since you'll have to travel more for more frequent guildleves.
The faction leves have you fight different beastman tribes and such.
We believe that the item selection interface should be very responsive, and by release we will have introduced a MUCH improved version. After release we will continue improving this
Huzzah
Sounds cool.
There aren't any "open world" NMs outside of guildleves.
Is NM named monster?
Thanks
Drop the next-gen marketing and people will argue if the game itself has merit.
Here's hoping they deliver. Although since I only preordered and not the CE, I guess I'll know before I get in. Thanks for the post.
Lottery winners beware...I'm coming for you!
Notorious Monster.. In FFXI they would usually have 24 ish hour spawns and spawn in 1-3 different places and drop valuable equipment items. Early on they could be sold and bought but later they were made rare/ex and thus untradable. Mostly the system was dominated and abused by RMT/Gil sellers who would time the kills and camp the mobs. Even after rare/ex people still sold the item by adding the person to the party when they killed it and letting them loot it.
oh so this is what they do in beta? fix things? weird...
Wow great things going to come.
I like that we will be able to change hairstyle ingame (Hopefully not with an item mall item)
Also shows that SE reads issues people have with the game at first they thought mouse wasn't much important and were going to leave it for after launch yet seeing people getting worried they started to do the hardware mouse.
Props to them!
Hopefully a good launch will happen
Actually, ZAM and other sites are saying that there will be NM'S outside guildleaves.
So which translation is correct? Time will tell
I have been trying to say from one CB phase to another they did sweeping changes without introducing many new bugs at all. One phase change they added entire classes to the game, completely altered the guild leve system and battle speed, and had a good number of UI changes.
From CB3 to OB they added 2 entire cities and tripled the game area. They added behest in one, and when they did this it was for the most part entirely bug free, and untested by us which means it was tested on an internal build by internal testers which SE has a swarm of for their console games. SE is a world class developer whether you agree with their design decisions or not we will get a polished AAA title that will constantly be expanded on.
Ah and these phases were usually 2-5 days not weeks on end.
Nice promises.
IMO they should do it more often, communicate 2-3 points every while. And not promise 30 points of love "all will be good" after many people cancelled their pre-orders.
People who cancel their pre-orders due to normal beta issues are not thinking logically, unless they never ahd any intention of buying the game in the first place and simply are trolling...gasp!
Guildleves in the Beta: We sincerely apologize to our open beta testers for the client errors that would occur more frequently during guildleves in the beta. In the release version, we are dealing with these diligently.
Retainer: Right now, when you buy something from a retainer, there is an unnecessarily long delay. On release, we plan to make this a lot more smooth. We would like to make improvements to make commerce even easier for everyone.
Relationship Crafting/Gathering & PC Status: PC's physical level & attributes will have an effect on crafting and gathering. There are hints in the game as to what does what, so please search for it.
Crafting
Physical: Closely related to the tool being used and will particularly affect quality
Attributes: related to "Godsend" [I think these are the extra result/HQ result] probability & "attribute stability" [?]
Gathering
Physical: Affects difficulty in obtaining items in the "gather" phase as well as the number of items obtained
[translator note].. this is a literal translation of "physical" and "attribute" I wasn't sure here if they're talking about skill level or what, but judging from the use of katakana for Physical, I must assume it means physical level, even though that sounds odd to have an effect here.
Market: We don't want crafters and gatherers to simply "put up" their items on the market and that's it. We want them to also act as salesmen and learn to play the market intelligently. For this purpose, we will begin with focus on the Bazaar market system. On that note, in order to be able to tell "What's for sale?" etc, we are planning to adjust policy and add functionality to improve the user friendliness.
Retrying guildleves: The best way to level is with guildleves, that is, even without the guardian's favor, you will earn way more exp and skill points per each kill. For this reason, we wanted to prevent abusive use of leves by killing all the monsters but failing right at the end and then retrying on the spot. However, if you visit the NPC that gave you the leve, you can retry it.
There will be hardware mouse support!
We believe that the item selection interface should be very responsive, and by release we will have introduced a MUCH improved version. After release we will continue improving this.
The FFXIV development team acknowledged that there's issues with the mouse and user interface and apologized about it. Hardware Mouse + UI improvements will be a major focus for them.
There will be package discount pricing on the subscription (Japan-3months, NA/EU 3/6 months)
Due to game balance consideration, the level cap on release will be 50
We will change it so you do not lose disabled abilities when changing class any more. [assume this means they won't leave the ability bar, they will probably just gray]
Physical stat distribution will affect both crafting and gathering classes as much as it does everyone else.
There aren't any "open world" NMs outside of guildleves.
New hairstyles will be added, as well as the ability to change hairstyle in game after you make your character.
Crafters will be able to cooperate in large-scale projects (boats, cannons, wedding cakes! YUM) so more fun for you and your company!
There will be guildleves where crafters and adventurers have to cooperate.
The guildleve issue will be fixed so they cooldown will be significantly decreased from 48 hours.
Anima regeneration will have to be raised since you'll have to travel more for more frequent guildleves.
The faction leves have you fight different beastman tribes and such.
And people who cancel their pre-orders due to a clearly poor overall design, UI from 10 years ago, etc, etc are thinking very logically and saving their money towards a MMO that is worth putting money into...
:-)
In their opinion.
Yeah. After all, beta doesn't say anything about the game, it's core mechanics,and enviroment. Or maybe they're not...fanboys...gasp!
I do get a chuckle from the title. You do realize that absolutely all companies who have a product being released are working 16 hour days, 7 days a week for the last few weeks prior to release. Part of the nature of being a game developer.
Awesome! I can play with keyboard+mouse at release then (I hate to play with gamepad)
And people who cancel their pre-orders due to a clearly poor overall design, UI from 10 years ago, etc, etc are thinking very logically and saving their money towards a MMO that is worth putting money into...
:-)
Sounds good. I wont pre order. I'll wait for feedback on the the hopefully new updates first.
Also on Battle Regimins and Ishgard which is the city where everyone will converge as they leave their home city similar to Jeuno in FFXI which is a huge amount of forward content:
Ishgard
Ishgard's people have long been at war with man-eating dragons, and thus have not taken on Adventurers. In this city, there are already several quests appearing for the "Dragon Slayers" [faction?] who are at war with the dragons.
Thanks to: okuRaku
Battle Regimen
Usefulness of Battle Regimen
Battle regimen serve a double purpose: to expand the strategy of party play, and to reduce the difficulty/rigidness in forming parties. They are not just for doing extra damage, there are lots of various effects. For example:
Phys Resistance Debuff
Normal melee attack -> Normal melee attack (ex. slash -> punch [these are basic DoW abilities])
Magic Resistance Debuff
Normal melee attack -> Normal magical attack (ex. slash -> spirit dart)
Cast speed down + MP consumption up
Normal melee attack -> Magic (ex. slash -> Fire)
TP gain reduction + TP consumption up
Normal melee attack -> Weapon skill (ex. Slash -> Red Lotus)
Action aptitude up (Using a different class ability on the current class grants the same effect as when used on the other class)
Same class magic -> Magic
Same class Weapon skill -> Weapon skill (ex. Trunksplitter -> Brandish)
Damage up
Various class WS -> WS -> Magic
Various class magic -> Magic -> WS (ex. Blizzard -> Scourge -> Puncture)
For example, if it's difficult to continue dealing physical damage, use Phys resistance debuff. If it's a casting monster, use cast time debuff + MP consumption increase etc.
Absolutely! If you enjoy a game clearly intended for a console being pushed onto your PC, more power to you!!
I (and apparently many others) am not interested in such a game. I personally play MMOs on my PC because I actually like to use the capabilities of my keyboard and mouse. I don't find the game to be particularly entertaining (played both alpha and beta, I did have the game on pre-order, so please don't try to tell me I didn't give it a chance)...and once I got by the pretty graphics, I find the game to be lacking overall. All my opinion. But my opinion is just as valid as anyone's opinion overall...and much more important in how I choose to spend my money... :-)
from what was just read it appears these improvements will be "at release" not during OB?
no way to actually check it out before OB ends is not a good thing
So? sorry but your post is confusing. We know all companies work hard but we are talking about SE in particular here in regards with all the changes people have been asking for. Its FF board so ofcourse we will talk about SE here, not how every other company does this. Which is aparently quite obvious.
For someone who is not interested in this game you surely have lots of words to write about game and the company.
90% of haters are begging for love. 10% just want a little attention -- Paulo Coelho
This is how it is has been for every phase. Apparently SE has an army of internal testers because in OB the 2 entire cities were added amonsgt other sweeping changes and none of them introduced new bugs really. They likely have 150+ internal testers like they do for all their console games working on their internal build. Even in CB we were mostly used as stress testers and general system feedback.
Hope springs eternal. Like the lore and overall concept. Unfortunately, I (personally) assumed that the next FF would be developed for the PC in lieu of being designed for a console. I didn't need (or want) it to be exactly similar to the other MMOs, but when overall content, UI, chat, etc are throwbacks to a decade ago, it just isn't worth my money. I was actually very disappointed as I had hoped it would be my next multi-year MMO to play. I will be looking to others at this point.