Friend of mine says it works fine and looks great with a 7900gtx, not sure on the rest of his specs tho. But since it's a graphic information post the fact that it looks good on a 7900gtx and work fine says a lot imho.
People have different standards and expectations. I know many who consider 15 fps to be perfectly playable and others don't mind if the graphics are stripped of every lighting effect, shadows or any any higher-end bells and whistles as long as they can play it.
That doesn't mean that it "runs fine", it's just that peoples perceptions are different for many reasons. Some may have never played something on a really good computer or their Computer may have good components but is so badly maintenanced (full of adware, viruses, overflowing registry etc.), that everything slows to a crawl regardless.
With a 7900 GTX there's no way in hell you get playable fps as long as you don't bump down the game to lowest settings.
Well, may be not for an 7900GTX but on my wife's laptop with an 9800 Mobile I can play with no Ambient Occlusion, Standard Shadow, no AA, everything else on just fine (no, not at 15 FPS, my playable FPS should be around 20 - 24 FPS).
The point is not that every MMO uses a limited amount of assets and no one in their right mind would build a landscape entirely with individualy created objects in an MMO. That's common knowledge, no need to get all technical here.
The point is the lazyness of SE who didn't even attempt to hide the fact, that they reuse limited assets and tilesets like everyone else of their competitors (with more or less good results). That's the difference. Walking a straight line and seeing the exact same arrangement of assets and objects within a few hundred metres within an ALREADY pretty barren landscape without landmarks to speak of, is just amateurish. There's no denying it.
i never noticed it
well, good for you. Thing is: as soon as you see it, it pops up everywhere and you can't "unsee" it again.
But since it's a graphic information post the fact that it looks good on a 7900gtx and work fine says a lot imho.
Depends what resolution. If you want to go back to 2001 and play at 1024x768 I'm sure it plays pretty decent... maybe. I have no idea how the game runs across the spectrum of PC's I'm just saying you don't know the resolution of what he was playing with and it usually makes a difference.
Dude, I have a computer with E6600 CPU (yep, that's E - duo core), 4GB RAM, GTX275 on a Windows 7 64bit and I ran FFXIV at 1680x1050, no AA, highest shadow, everything on except Ambient Occlusion and it runs at a perfectly playable ~ 20 FPS. With the quality of graphic I got using that computer, I would say FFXIV is running extremely well.
I have another example, this is what Tyilin wrote in another post:
Graphics and Performance:
The game runs fine at 720p and 1080p on my machine (5850, 12GB DDR3, i7 950) on full specs. Never been below 30FPS. On my GF’s machine (4870, 2GB DDR3, Intel Quad 2.9) I can run it at 720p full settings without going below 30FPS. I have no idea why you’re struggling.
Granted, some people might have problems, you never know there was also always a small percentage of players that had trouble running AoC, but seems to me that FFXIV can be run pretty good on higher resolutions.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Friend of mine says it works fine and looks great with a 7900gtx, not sure on the rest of his specs tho. But since it's a graphic information post the fact that it looks good on a 7900gtx and work fine says a lot imho.
People have different standards and expectations. I know many who consider 15 fps to be perfectly playable and others don't mind if the graphics are stripped of every lighting effect, shadows or any any higher-end bells and whistles as long as they can play it.
That doesn't mean that it "runs fine", it's just that peoples perceptions are different for many reasons. Some may have never played something on a really good computer or their Computer may have good components but is so badly maintenanced (full of adware, viruses, overflowing registry etc.), that everything slows to a crawl regardless.
With a 7900 GTX there's no way in hell you get playable fps as long as you don't bump down the game to lowest settings.
...what is it like 30 fps is really all you need for games unless it's high tweaker games like FPS (First Person Shooters). Honestly using fraps i noticed when i played wow that it stayed at like 35 fps or something like that in most areas and the game ran fine. Granted that was a long time ago and i could be mistaken but neh.
The point that everyone has different expectations though is 100% valid. But if a persons specs only meet the min requirements and they want to run everything perfectly on max...they might need to sit back and think about it for a moment before they decide to go through with the max settings and then complain later. But again all in expectations i guess and i've seen people expect more from less many times so neh.
Well, may be not for an 7900GTX but on my wife's laptop with an 9800 Mobile I can play with no Ambient Occlusion, Standard Shadow, no AA, everything else on just fine (no, not at 15 FPS, my playable FPS should be around 20 - 24 FPS).
see, that's what i meant. For me it's like this: If an MMO can't maintain at least 30 fps 90% of the time (for whatever reason), my enjoyment diminishes significantly, i can't help it. I keep my Computer up to date very frequently because of this, because i know most new MMOs are quite demanding. But if a game like FF XIV (which looks no way near as good as it should considering how demanding it is) can't keep those 30 fps on a 3 GHz Quadcore, High-End GeForce with Windows 7 (64-Bit) running with 4 GB RAM, than there's something wrong with the engine.
The eye can only register around 30 FPS. Movies are shot at around 29.97 FPS or so. The more you know. Yay, randomness.
To be more on topic my FPS hovers around 30 with a mid-end computer. Scored 1500 on the benchmark and experienced chop but in the actual game almost nothing. Whee.
Objectivity is delivered with a lack of personality made for the mainstream but never used for the mainstream.
you dont give up I dont care about that cause the game still looks good with out being So high end noone cant run it
You must be reading different posts than I am. The posts I read all over the net says the performance of FF14 is outrageously horrible on PC of reasonable spec. I could quote 3 or 4 from MMORPG.com but I don't feel like it. You can use the search if you are interested.
I run it full screen well below their minimum requirement specs.
9400 GT graphics card.
2.3 Dual Core Processor
I got a 600 on the benchmark yet the game runs just fine?
So my advice to you... stop manufacturing information.
The point is not that every MMO uses a limited amount of assets and no one in their right mind would build a landscape entirely with individualy created objects in an MMO. That's common knowledge, no need to get all technical here.
The point is the lazyness of SE who didn't even attempt to hide the fact, that they reuse limited assets and tilesets like everyone else of their competitors (with more or less good results). That's the difference. Walking a straight line and seeing the exact same arrangement of assets and objects within a few hundred metres within an ALREADY pretty barren landscape without landmarks to speak of, is just amateurish. There's no denying it.
i never noticed it
well, good for you. Thing is: as soon as you see it, it pops up everywhere and you can't "unsee" it again.
Well, pretty much every house in a subdivision nowaday looks the same. The modern world around you is pretty much a copy and paste from one to the next. As long as it looks good, nobody care apparently. Do you see anyone complain that my corner of the street look exactly like the other coner of the street over there? Dude, as long as it's clean, everyone cut their grasses, nobody care.
You are just blowing it out of proportion. It's like people are looking for thing to complain about because they are kind of running out of thing to complain about shortly.
No hardware mouse - SE yeah we fix that.
GUI too slow - SE yeah, we fix that too,
guildleve take too long to refresh - SE, yep, got that one too,
No contents - SE, we have story line quests, class quests, guildleves, faction leves, dungeons, NMs, buildable ship, cannon and many more comming,
Oh shit, now what do we complain next? Let's go back to the copy and paste terrain shall we??
While I certainly agree there's some corrections I could make to my own commentary after re-reading what I wrote, I'm curious what your opinion is of what's wrong.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
The point is not that every MMO uses a limited amount of assets and no one in their right mind would build a landscape entirely with individualy created objects in an MMO. That's common knowledge, no need to get all technical here.
The point is the lazyness of SE who didn't even attempt to hide the fact, that they reuse limited assets and tilesets like everyone else of their competitors (with more or less good results). That's the difference. Walking a straight line and seeing the exact same arrangement of assets and objects within a few hundred metres within an ALREADY pretty barren landscape without landmarks to speak of, is just amateurish. There's no denying it.
i never noticed it
well, good for you. Thing is: as soon as you see it, it pops up everywhere and you can't "unsee" it again.
Sad, but true. Ignorance really is bliss.
I'm glad that some people are able to eat up SE's attempt at damage control, but I just can't do it. Being a 'design choice' does not make it a good one. You can sugar coat just about any bad decision, and I don't think they did a particularly good job with this one. While you can get slightly more performance out of tiling, using heigh maps is generally a lot more efficient and can give a much more unique looking landscape.
What saddens me about this explanation is the lack of scope in the developer's mindset. He keeps talking about 'my single screen' 'my single screen', when most people don't play MMOs for what is on their single screen at one given time. They play them to enjoy an environment. Environments are about more than what you see on your one screen, that's arcaic thinking. I'm glad if I can't see the same geometry on my one screen, but that doesn't make it okay to see it 15 steps later on my very next screen.
I'm glad they didn't just do this arbitrarily, and seem to have some kind of plan for using such an approach, but they need to rethink it. Though I doubt it will happen, just adding a few more 'tiles' for each map and switching them up a little would go a long way.
Well, may be not for an 7900GTX but on my wife's laptop with an 9800 Mobile I can play with no Ambient Occlusion, Standard Shadow, no AA, everything else on just fine (no, not at 15 FPS, my playable FPS should be around 20 - 24 FPS).
see, that's what i meant. For me it's like this: If an MMO can't maintain at least 30 fps 90% of the time (for whatever reason), my enjoyment diminishes significantly, i can't help it. I keep my Computer up to date very frequently because of this, because i know most new MMOs are quite demanding. But if a game like FF XIV (which looks no way near as good as it should considering how demanding it is) can't keep those 30 fps on a 3 GHz Quadcore, High-End GeForce with Windows 7 (64-Bit) running with 4 GB RAM, than there's something wrong with the engine.
mm to get off topic real quick here, i'd advise to get another 2gb of ram. Especially if it's DDR2 and not DDR3. I've noticed a significant increase in everything just from the 2gb (overall had 6gb when i got ffxiv so no idea if it would make a diff). Also which quadcore are you using. The early editions of AMD are slack imho and intel rocks the house haha. (before any haters start hating I have an AMD, just not impressed by it)
Anyways remember that lag has a say in fps (pretty sure at least haha) also and with stress testing going on to get a good grasp on the settings you can run the game at optimal on are going to be hard to determine til a couple weeks after release i'm guessing.
No need to repeat what has already been written. ; )
You can add this picture to your copy and paste arsenal. GOD is a lazy f*** isn't he?
*There was a pic here but i removed it for the hell of it* -WT5050
Rofl pro, would of never even bothered to look at a pic of the real world to show an example of just how repetitive it is. I was thinking along the lines of the guy who was talking about his street corner and what not, along with houses. anyways +2 points of awesomeness for you.
The point is not that every MMO uses a limited amount of assets and no one in their right mind would build a landscape entirely with individualy created objects in an MMO. That's common knowledge, no need to get all technical here.
The point is the lazyness of SE who didn't even attempt to hide the fact, that they reuse limited assets and tilesets like everyone else of their competitors (with more or less good results). That's the difference. Walking a straight line and seeing the exact same arrangement of assets and objects within a few hundred metres within an ALREADY pretty barren landscape without landmarks to speak of, is just amateurish. There's no denying it.
i never noticed it
well, good for you. Thing is: as soon as you see it, it pops up everywhere and you can't "unsee" it again.
Sad, but true. Ignorance really is bliss.
I'm glad that some people are able to eat up SE's attempt at damage control, but I just can't do it. Being a 'design choice' does not make it a good one. You can sugar coat just about any bad decision, and I don't think they did a particularly good job with this one. While you can get slightly more performance out of tiling, using heigh maps is generally a lot more efficient and can give a much more unique looking landscape.
What saddens me about this explanation is the lack of scope in the developer's mindset. He keeps talking about 'my single screen' 'my single screen', when most people don't play MMOs for what is on their single screen at one given time. They play them to enjoy an environment. Environments are about more than what you see on your one screen, that's arcaic thinking. I'm glad if I can't see the same geometry on my one screen, but that doesn't make it okay to see it 15 steps later on my very next screen.
I'm glad they didn't just do this arbitrarily, and seem to have some kind of plan for using such an approach, but they need to rethink it. Though I doubt it will happen, just adding a few more 'tiles' for each map and switching them up a little would go a long way.
You don't know what you are talking about. The terrain are all normap mapped. Do you even realize how demand it will be if they use heigh map method for their map? Certainly not for the PS3 with only 256MB system memory and 256MB video memory.
Sorry but all this talk about being lazy, but the way SE decided to so it actually seems alot more complex.
Heres a Q for you trolls, They wanted to push the visual limits, and its been explained it could not be done with heighmapping due to hardware limitations. How would YOU have done it. Im sure you are all genious enough by the way you are talking.
Core i5 13600KF, BeQuiet Pure Loop FX 360, 32gb DDR5-6000 XPG, WD SN850 NVMe ,PNY 3090 XLR8, Asus Prime Z790-A, Lian-Li O11 PCMR case (limited ed 1045/2000), 32" LG Ultragear 4k Monitor, Logitech G560 LightSync Sound, Razer Deathadder V2 and Razer Blackwidow V3 Keyboard
No need to repeat what has already been written. ; )
You can add this picture to your copy and paste arsenal. GOD is a lazy f*** isn't he?
LOL.
Guess this is the only real complain left atm so that person is just to full of himself for enlighting us about it.Is it really that gamebreaker , i mean we get it , it sucks but , is it really that important ?The maps are 4 times bigger than any map i have seen on previous mmo´s, so is repetitive, i understand this far, they copied pasted ( the reasons as of why expressed on this post) but is it really a necesity for you have everythin done perfect for you to actually enjoy the game. Idk man just think about it for a second.
I will keep my complain about pvp to myself for the time being. comon be next week already !
Sorry but all this talk about being lazy, but the way SE decided to so it actually seems alot more complex.
Heres a Q for you trolls, They wanted to push the visual limits, and its been explained it could not be done with heighmapping due to hardware limitations. How would YOU have done it. Im sure you are all genious enough by the way you are talking.
Honestly, a lot of the visuals can be stressed client side (and I beleive they already are), so that shouldn't be too large of a factor on server stress, unless they are trying to process much of that on their servers (which would be a retarded thing to do). A tiling system is fine, but you're going to have a MUCH larger client because of it. The issue with tiling comes from balancing the size of the additional content, with how often each piece gets used. It is VERY easy to make a repetative looking landscape with tiling, and VERY hard not to. If this is indeed the method SE wants to approach then they should try and limit the number of tiles in a map to maybe 2-3.
The human brain loves to see connections between things, which is one of the reasons tiling is such a problem. And as has been said before; "once you see those connections, you cannot unsee them".
Sorry but all this talk about being lazy, but the way SE decided to so it actually seems alot more complex.
Heres a Q for you trolls, They wanted to push the visual limits, and its been explained it could not be done with heighmapping due to hardware limitations. How would YOU have done it. Im sure you are all genious enough by the way you are talking.
Well not really a troll but....I'd do it in a very simple manner.
I'd go to the store buy some D20 dice and then find a dungeon master to tell him I'm going to roll to create a game that pushes mmo graphics to a whole new level and it's going to work with heightmapping. After he confirms and tells me to roll, I'm going to rock the house with my dice shaking skills and come out with a 20 and instantly have the game appear right in front of me so i can start making mass quantities and selling it asap.
No need to repeat what has already been written. ; )
You can add this picture to your copy and paste arsenal. GOD is a lazy f*** isn't he?
I wanted to do this but was too lazy. That. Is. Awesome. Well done.
Basically, in a game you'll have a lot of pre-rendered assets to use because manually creating unique assets for every hill and dale is neigh impossible.
The eye can only register around 30 FPS. Movies are shot at around 29.97 FPS or so. The more you know. Yay, randomness.
A common misconception, please read up a bit before you get all arrogant, otherwise it get's ridiculous fast.
FPS have nothing to do with optical perception in RL. Sure you can't "see", meaning distinguish, every frame but you very well can see when they are missing. That's whats called a "Framerate Drop" and that's exactly why framerates matter. At 30 fps your impression of the moving image in a computer game is "smooth", at 60 fps you'll notice a significant boost in overall responsiveness on top of it and a certain "snappiness" of camermovement. Everything above that it negligable. Ask a First-Person Shooter Player or Racing Gamer if they "can't see" more than 30 fps. You'll probably be surprised.
BTW: 35mm-Movies are shot with 24 frames. Yeah, the more you know... .
Comments
Well, may be not for an 7900GTX but on my wife's laptop with an 9800 Mobile I can play with no Ambient Occlusion, Standard Shadow, no AA, everything else on just fine (no, not at 15 FPS, my playable FPS should be around 20 - 24 FPS).
well, good for you. Thing is: as soon as you see it, it pops up everywhere and you can't "unsee" it again.
I have another example, this is what Tyilin wrote in another post:
Graphics and Performance:
The game runs fine at 720p and 1080p on my machine (5850, 12GB DDR3, i7 950) on full specs. Never been below 30FPS. On my GF’s machine (4870, 2GB DDR3, Intel Quad 2.9) I can run it at 720p full settings without going below 30FPS. I have no idea why you’re struggling.
Granted, some people might have problems, you never know there was also always a small percentage of players that had trouble running AoC, but seems to me that FFXIV can be run pretty good on higher resolutions.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
...what is it like 30 fps is really all you need for games unless it's high tweaker games like FPS (First Person Shooters). Honestly using fraps i noticed when i played wow that it stayed at like 35 fps or something like that in most areas and the game ran fine. Granted that was a long time ago and i could be mistaken but neh.
The point that everyone has different expectations though is 100% valid. But if a persons specs only meet the min requirements and they want to run everything perfectly on max...they might need to sit back and think about it for a moment before they decide to go through with the max settings and then complain later. But again all in expectations i guess and i've seen people expect more from less many times so neh.
see, that's what i meant. For me it's like this: If an MMO can't maintain at least 30 fps 90% of the time (for whatever reason), my enjoyment diminishes significantly, i can't help it. I keep my Computer up to date very frequently because of this, because i know most new MMOs are quite demanding. But if a game like FF XIV (which looks no way near as good as it should considering how demanding it is) can't keep those 30 fps on a 3 GHz Quadcore, High-End GeForce with Windows 7 (64-Bit) running with 4 GB RAM, than there's something wrong with the engine.
The eye can only register around 30 FPS. Movies are shot at around 29.97 FPS or so. The more you know. Yay, randomness.
To be more on topic my FPS hovers around 30 with a mid-end computer. Scored 1500 on the benchmark and experienced chop but in the actual game almost nothing. Whee.
Objectivity is delivered with a lack of personality made for the mainstream but never used for the mainstream.
I run it full screen well below their minimum requirement specs.
9400 GT graphics card.
2.3 Dual Core Processor
I got a 600 on the benchmark yet the game runs just fine?
So my advice to you... stop manufacturing information.
Well, pretty much every house in a subdivision nowaday looks the same. The modern world around you is pretty much a copy and paste from one to the next. As long as it looks good, nobody care apparently. Do you see anyone complain that my corner of the street look exactly like the other coner of the street over there? Dude, as long as it's clean, everyone cut their grasses, nobody care.
You are just blowing it out of proportion. It's like people are looking for thing to complain about because they are kind of running out of thing to complain about shortly.
No hardware mouse - SE yeah we fix that.
GUI too slow - SE yeah, we fix that too,
guildleve take too long to refresh - SE, yep, got that one too,
No contents - SE, we have story line quests, class quests, guildleves, faction leves, dungeons, NMs, buildable ship, cannon and many more comming,
Oh shit, now what do we complain next? Let's go back to the copy and paste terrain shall we??
/facepalm
While I certainly agree there's some corrections I could make to my own commentary after re-reading what I wrote, I'm curious what your opinion is of what's wrong.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
Thanks to the OP for posting the article.
It's a timely reminder that if you can ignore the B/S on this site there are still interesting and informative posts to be read,
Cheers.
Sad, but true. Ignorance really is bliss.
I'm glad that some people are able to eat up SE's attempt at damage control, but I just can't do it. Being a 'design choice' does not make it a good one. You can sugar coat just about any bad decision, and I don't think they did a particularly good job with this one. While you can get slightly more performance out of tiling, using heigh maps is generally a lot more efficient and can give a much more unique looking landscape.
What saddens me about this explanation is the lack of scope in the developer's mindset. He keeps talking about 'my single screen' 'my single screen', when most people don't play MMOs for what is on their single screen at one given time. They play them to enjoy an environment. Environments are about more than what you see on your one screen, that's arcaic thinking. I'm glad if I can't see the same geometry on my one screen, but that doesn't make it okay to see it 15 steps later on my very next screen.
I'm glad they didn't just do this arbitrarily, and seem to have some kind of plan for using such an approach, but they need to rethink it. Though I doubt it will happen, just adding a few more 'tiles' for each map and switching them up a little would go a long way.
mm to get off topic real quick here, i'd advise to get another 2gb of ram. Especially if it's DDR2 and not DDR3. I've noticed a significant increase in everything just from the 2gb (overall had 6gb when i got ffxiv so no idea if it would make a diff). Also which quadcore are you using. The early editions of AMD are slack imho and intel rocks the house haha. (before any haters start hating I have an AMD, just not impressed by it)
Anyways remember that lag has a say in fps (pretty sure at least haha) also and with stress testing going on to get a good grasp on the settings you can run the game at optimal on are going to be hard to determine til a couple weeks after release i'm guessing.
You can add this picture to your copy and paste arsenal. GOD is a lazy f*** isn't he?
WHY CANT MOTHER NATURE BE MORE INVENTIVE WITH HOW SHE DESIGNS THE REAL WORLD? GOD WHAT A LAZY JERK!
Care to enlighten us, or was the comment just for your own ego
?
Core i5 13600KF, BeQuiet Pure Loop FX 360, 32gb DDR5-6000 XPG, WD SN850 NVMe ,PNY 3090 XLR8, Asus Prime Z790-A, Lian-Li O11 PCMR case (limited ed 1045/2000), 32" LG Ultragear 4k Monitor, Logitech G560 LightSync Sound, Razer Deathadder V2 and Razer Blackwidow V3 Keyboard
Seeing who the comment came from... is there any doubt?
Rofl pro, would of never even bothered to look at a pic of the real world to show an example of just how repetitive it is. I was thinking along the lines of the guy who was talking about his street corner and what not, along with houses. anyways +2 points of awesomeness for you.
You don't know what you are talking about. The terrain are all normap mapped. Do you even realize how demand it will be if they use heigh map method for their map? Certainly not for the PS3 with only 256MB system memory and 256MB video memory.
Sorry but all this talk about being lazy, but the way SE decided to so it actually seems alot more complex.
Heres a Q for you trolls, They wanted to push the visual limits, and its been explained it could not be done with heighmapping due to hardware limitations. How would YOU have done it. Im sure you are all genious enough by the way you are talking.
Core i5 13600KF, BeQuiet Pure Loop FX 360, 32gb DDR5-6000 XPG, WD SN850 NVMe ,PNY 3090 XLR8, Asus Prime Z790-A, Lian-Li O11 PCMR case (limited ed 1045/2000), 32" LG Ultragear 4k Monitor, Logitech G560 LightSync Sound, Razer Deathadder V2 and Razer Blackwidow V3 Keyboard
Clever.
I guess as long as it's SE, you don't care what you're money's buying. As long as you can play as a female cat person.
LOL.
Guess this is the only real complain left atm so that person is just to full of himself for enlighting us about it.Is it really that gamebreaker , i mean we get it , it sucks but , is it really that important ?The maps are 4 times bigger than any map i have seen on previous mmo´s, so is repetitive, i understand this far, they copied pasted ( the reasons as of why expressed on this post) but is it really a necesity for you have everythin done perfect for you to actually enjoy the game. Idk man just think about it for a second.
I will keep my complain about pvp to myself for the time being. comon be next week already !
Honestly, a lot of the visuals can be stressed client side (and I beleive they already are), so that shouldn't be too large of a factor on server stress, unless they are trying to process much of that on their servers (which would be a retarded thing to do). A tiling system is fine, but you're going to have a MUCH larger client because of it. The issue with tiling comes from balancing the size of the additional content, with how often each piece gets used. It is VERY easy to make a repetative looking landscape with tiling, and VERY hard not to. If this is indeed the method SE wants to approach then they should try and limit the number of tiles in a map to maybe 2-3.
The human brain loves to see connections between things, which is one of the reasons tiling is such a problem. And as has been said before; "once you see those connections, you cannot unsee them".
Well not really a troll but....I'd do it in a very simple manner.
I'd go to the store buy some D20 dice and then find a dungeon master to tell him I'm going to roll to create a game that pushes mmo graphics to a whole new level and it's going to work with heightmapping. After he confirms and tells me to roll, I'm going to rock the house with my dice shaking skills and come out with a 20 and instantly have the game appear right in front of me so i can start making mass quantities and selling it asap.
That good sir is how I would have done it.
I wanted to do this but was too lazy. That. Is. Awesome. Well done.
Basically, in a game you'll have a lot of pre-rendered assets to use because manually creating unique assets for every hill and dale is neigh impossible.
However, nature has a lot of reoccuring patterns too, so it is somewhat forgivable.
A common misconception, please read up a bit before you get all arrogant, otherwise it get's ridiculous fast.
FPS have nothing to do with optical perception in RL. Sure you can't "see", meaning distinguish, every frame but you very well can see when they are missing. That's whats called a "Framerate Drop" and that's exactly why framerates matter. At 30 fps your impression of the moving image in a computer game is "smooth", at 60 fps you'll notice a significant boost in overall responsiveness on top of it and a certain "snappiness" of camermovement. Everything above that it negligable. Ask a First-Person Shooter Player or Racing Gamer if they "can't see" more than 30 fps. You'll probably be surprised.
BTW: 35mm-Movies are shot with 24 frames. Yeah, the more you know... .