I'm glad to hear about all of this. My issues with the game look like they will be fixed. Even if it isn't perfect at release I'll be preordering because I'm actually enjoying beta even in it's current state.
Lol. Well (anyway) for the record I wasn't classing our discussion as an argument. Just as it was, a discussion.
I was meaning arguement in the logical/rhetorical sense. No negative connotation intended. Calling it a discussion is a more accurate characterization.
Originally posted by VikingGamer Trolls said "this game blows." Fans said "chill out, it is only beta, not everything is there." Trolls said "but is is open beta. Open beta is a demo. Nothing will change before release." SE announces "We will be changing a bunch of things for release, here is the list." Fans say "You see?" Trolls say "But the game still blows. It is only one week to release they can't get it done in time. They should have fixed this stuff in closed beta. They didn't fixe everything I wanted. I still don't like the controller design. Squenix is a stupid name. I am still butthurt. Whaaaaaaaaaaaaaaa!" Fans say "Whoa, back it up Tex. You said nothing significant was going to change that the open beta was a demo of the release product and since the beta blows the release is dooooomed. All we said was don't judge it too harshly yet, there will be big changes to the released product. This is how SE operates. It is normal for them. Now SE has made an announcment to that effect. Why can you just relax for a week and we will all see how it shakes out? Trolls say "NEVER HAPPEN! ONE WEEK! OPEN BETA! IT BLOWS!" sticks fingers in ears "LALALALALALALALALALALALA!" Fans, /facepalm
This has been a pretty accurate assessment of these forums thus far for the most part and it was funny to read.
The problem with most of these trolls is, they don't realize SE isn't like some fly by night company or small indie developer. They have tons of resources to put into their game and they do. They never plan (or advertise) the game will be "totally finished" on release as due to its size, it never could have been. Trolls didn't know the history of FFXI and how that was built over time, not in one release day.
I don't blame the trolls. They've been lied to by their own favorite game companies for so long, they don't trust anyone else. I pity them because its got to suck being that critical year after year while waiting for "their game" and people always leave it in droves when it finally comes out. That's gotta hurt their pride pretty bad people don't recognize the 'awesomesauce' their game is.
Anyone not realizing the impact of these great ideas/fixes during BETA is just plain stubborn and if they haven't earned it by now, they certainly earned that Troll Card about now.
All this is much needed, but I still have fear that it won't be enough to keep the majority of the player base. Personally I find the game to have an extreme amount of entertainment value, based purely on the fact of the rich lore and beautiful art style of the game. Again though, the menu reliance kills interest for about 40% of the people I've talked to (this has no effect on me because I use a PS3 controller), so I am just praying they do something about that.
In addition to what was announced here today, we are also planning massively multiplayer battles.
There currently exist several class abilities which may have players scratching their heads as to how they are to be used. Many of these were designed with PVP in mind. While we cannot reveal much regarding PvP now, we have some exciting announcements planned for the near future."
HAH!
To be honest I'm not sure that is a wise move. They have a lot of work to do on making the game work smoothly on anything but high spec machines. Adding large scales battles is only going to make the situation worse.
Its a good thing they are planning it, but they have a hell of a lot tuning required to actually make it playable.
They'd be better off focusing on end game PvE in the immediate future.
I'd like to point out that SE is a BIG company. This means that they can divide up manpower resources to do multiple things at once. However, EVERY game does this. You are going to have programmers working on bug fixes, some working on content, others working on new systems. I wouldn't be surprised if there isn't one or two people actually beginning work on the first expansion. Just because they have something on the burner for the future does NOT mean that they are ignoring anything at the present.
Now, keep in mind that debugging is not always an easy thing to do.
There are Glitches that cause crashes. (A situation ends up calling for a variable that hasn't been declared yet; A formula ends up causing an unexpected divide by 0; the programmer forgot to end a declaration with a semicolon, etc.) Sometimes these are quick and easy to fix. Other times not.
Then there are Bugs that don't affect the program, but cause something unexpected to work. (A programmer creates a constructor that uses parameters, then inadvertently sends a parameter to the wrong variable.) This type of debugging is VERY difficult to find. Its like reading your own paper and trying to figure out wher you left out a word that you thought was in there. This can also include math errors and other problems.
Finally there are optimizations in the code that the programmer might need to go in and fix.
Consider the Pythagorean Theorm a^2 + b^2 = c^2. A formula that solves for c would calculate the square root of a^2 + b^2.
In java that can be written as c= Math.sqrt(Math.pow(a,2) + Math.pow(a,2)) or it can be written as c=Math.sqrt(a*a + b*b) both will give you the same answer, but the first one ends up using a bit more processing power than the other one. Optimizing the code means basically going in and re-writing entire blocks of code to make it run better, while still having the same desired outputs.
It makes sense to limit the amount of people tinkering with code like this at any one time. This is because you don't 2 different people tweaking the same thing in differen directions.
All this is much needed, but I still have fear that it won't be enough to keep the majority of the player base. Personally I find the game to have an extreme amount of entertainment value, based purely on the fact of the rich lore and beautiful art style of the game. Again though, the menu reliance kills interest for about 40% of the people I've talked to (this has no effect on me because I use a PS3 controller), so I am just praying they do something about that.
Not to sound elitist, but FFXI only had 500-700k subscribers at its peak. Only about 200k NA members are its peak. Do you really care how many people play, if there's enough to form a good community and get stuff done?
I know, as a FF fanboi, I want FFXIV to succeed. However, I do not want it to have a horrible community. Any game with a very very large subcriber base eventually decays into the worst parts of human nature. When your name no longer matters on a server, or it can be easily changed, then you can do and say anything without any consequence.
I just want a good player base that makes SE money but not large enough where it ruins the community.
Fans said "chill out, it is only beta, not everything is there."
Trolls said "but is is open beta. Open beta is a demo. Nothing will change before release."
SE announces "We will be changing a bunch of things for release, here is the list."
Fans say "You see?"
Trolls say "But the game still blows. It is only one week to release they can't get it done in time. They should have fixed this stuff in closed beta. They didn't fixe everything I wanted. I still don't like the controller design. Squenix is a stupid name. I am still butthurt. Whaaaaaaaaaaaaaaa!"
Fans say "Whoa, back it up Tex. You said nothing significant was going to change that the open beta was a demo of the release product and since the beta blows the release is dooooomed. All we said was don't judge it too harshly yet, there will be big changes to the released product. This is how SE operates. It is normal for them. Now SE has made an announcment to that effect. Why can you just relax for a week and we will all see how it shakes out?
Trolls say "NEVER HAPPEN! ONE WEEK! OPEN BETA! IT BLOWS!" sticks fingers in ears "LALALALALALALALALALALALA!"
Fans, /facepalm
While this is humorous to read and is accurate. The same could be done in the opposite.
Concerned Gamer: "this system seems restrictive."
Fan: "it is not restrictive, it is awsomesauce!"
Concerned Gamer: "While I can see some benefits it will still produce these negative affects."
Fan: " That's because you are a kid that has no skill and just wants to rush to end game and has no idea how to play a real mmorpg. go back to WoW"
In addition to what was announced here today, we are also planning massively multiplayer battles.
There currently exist several class abilities which may have players scratching their heads as to how they are to be used. Many of these were designed with PVP in mind. While we cannot reveal much regarding PvP now, we have some exciting announcements planned for the near future."
HAH!
This just ruined the game for me.Comon really , everythin else is great news, but for the love of god dont bring pvp in , this is my last hope for another pve game, everyone have tons of pvp games out there.I really hope they dont make it like you have to adquire items in pvp, i will definetly hate it if it happends.I already play halo for my pvp ego.
Funy thin im the only one who sees this as a bad news.Im disapointed, the resourses and time going to making pvp in what was supoused to be the pve game of the era , when there are so much left to be done.
This game looks more and more like wow and less and less like ffxi to me personally everyday.Ill play it regardless becouse i did enjoy wow, for a couple of months.
While this is humorous to read and is accurate. The same could be done in the opposite.
Concerned Gamer: "this system seems restrictive."
Fan: "it is not restrictive, it is awsomesauce!"
Concerned Gamer: "While I can see some benefits it will still produce these negative affects."
Fan: " That's because you are a kid that has no skill and just wants to rush to end game and has no idea how to play a real mmorpg. go back to WoW"
Concerned Gamer: /facepalm
You are absolutely correct. Fanbois are as annoying and wrong as hardcore trolls. Both are missing facts placed before than and arguing uncritically for their position. If you were to set fanbois directly against trolls it would be like two opposing Napoleonic musket regiments positioned just slightly too far apart, but both with an abundance of amunition. Lots of noise, very few hits.
You are absolutely correct. Fanbois are as annoying and wrong as hardcore trolls. Both are missing facts placed before than and arguing uncritically for their position. It is like two opposing Napoleonic musket regiments positioned just slightly too far apart, but both with an abundance of amunition. Lots of noise, very few hits.
In addition to what was announced here today, we are also planning massively multiplayer battles.
There currently exist several class abilities which may have players scratching their heads as to how they are to be used. Many of these were designed with PVP in mind. While we cannot reveal much regarding PvP now, we have some exciting announcements planned for the near future."
HAH!
This just ruined the game for me.Comon really , everythin else is great news, but for the love of god dont bring pvp in , this is my last hope for another pve game, everyone have tons of pvp games out there.I really hope they dont make it like you have to adquire items in pvp, i will definetly hate it if it happends.I already play halo for my pvp ego.
Funy thin im the only one who sees this as a bad news.Im disapointed, the resourses and time going to making pvp in what was supoused to be the pve game of the era , when there are so much left to be done.
This game looks more and more like wow and less and less like ffxi to me personally everyday.Ill play it regardless becouse i did enjoy wow, for a couple of months.
O well the rest are all excelent news,
I wouldn't get too torn up about PVP in the game yet. You need to see exactly how PVP ties into the overall game before you make any real judgements. FF11 had PVP in it, but it was relegated to "sports." It ended up having no effect on the rest of the game as a whole. All we know at the moment is that PVP in some form of "large Battles" is planned, but not exactly how, why, or what.
Originally posted by dreamscaper Originally posted by Terikan3 um, misleading thread title. they've acknowledged ui/mouse issues for a while. They can say they will focus on it all they like, but it looks like the game will suck no less on release day.
There are already 3rd party patches that enable the hardware mouse, and it works just fine when you do. Go troll somewhere else.
I bet you used a 3rd party patch to write out your post.
In addition to what was announced here today, we are also planning massively multiplayer battles.
There currently exist several class abilities which may have players scratching their heads as to how they are to be used. Many of these were designed with PVP in mind. While we cannot reveal much regarding PvP now, we have some exciting announcements planned for the near future."
HAH!
This just ruined the game for me.Comon really , everythin else is great news, but for the love of god dont bring pvp in , this is my last hope for another pve game, everyone have tons of pvp games out there.I really hope they dont make it like you have to adquire items in pvp, i will definetly hate it if it happends.I already play halo for my pvp ego.
Funy thin im the only one who sees this as a bad news.Im disapointed, the resourses and time going to making pvp in what was supoused to be the pve game of the era , when there are so much left to be done.
This game looks more and more like wow and less and less like ffxi to me personally everyday.Ill play it regardless becouse i did enjoy wow, for a couple of months.
O well the rest are all excelent news,
I wouldn't get too torn up about PVP in the game yet. You need to see exactly how PVP ties into the overall game before you make any real judgements. FF11 had PVP in it, but it was relegated to "sports." It ended up having no effect on the rest of the game as a whole. All we know at the moment is that PVP in some form of "large Battles" is planned, but not exactly how, why, or what.
I really hope your right, ballista/brener on ffxi was okay, but was introduced later on the game i think, and 90% of the population never really got into it.But the fact they claim some abilities ARE for PvP mostly , worries me to levels i never knew i could be about this game.
I dont think is gonna be a small thin like on ffxi if they have abilities just for pvp.I can see already items from pvp.I really really hope im dead wrong on this one.i dont whant them to go from never listening to feedback to trying to please everyone with everythin , it just doesnt work.
I mean i have nothin agaisnt pvp in general, but against games that try to focus on both. It could shine , it could be fun, idk . I guess all we can do is sit back and wait for 1 more week.
Originally posted by MisterSr All this is much needed, but I still have fear that it won't be enough to keep the majority of the player base. Personally I find the game to have an extreme amount of entertainment value, based purely on the fact of the rich lore and beautiful art style of the game. Again though, the menu reliance kills interest for about 40% of the people I've talked to (this has no effect on me because I use a PS3 controller), so I am just praying they do something about that.
Hehe Sr.. you'd think you were describing the Middle East peace process instead of a MMO.
Let me try to sway some of your "fears".
The 40% of the people you talked with isn't a scientific sample. It's just 40% of the people YOU talked to. Now that could have only been 50 since this debate started. That is not really representative of everyone, just to who you talked with. The number could be more or less that hate the system so without going on accuracy. I know 20 people on my street who LOVE Warhammer Online but.. well, we all know what that means.. nothing. (just closed down in Korea)
I know you didn't present it as a scientific fact, so I'm happy to show you that it wouldn't hold up as one so no fears.
Let's just say you find it not game breaking and so do I and a good many others, while others don't like it. That certainly doesn't speak for the approximately 1 million who will have pre-ordered and will be playing at launchtime.
If the average MMO retained 60% of the people who subbed initially, that's a rate all MMOs could live with.
So even IF by some quirk of fate only 40% on the people you talked to didn't like it and that WAS somehow representative, 60% still would.
The pvp comment is rather worrysome. I really hope they set it up like a side sport like another poster mentioned. If I want to pvp, I'll play Aion where the game is focused on it, thank you. I really don't like dealing with the inevitable balancing act that comes with pvp in my pve games.
Fans said "chill out, it is only beta, not everything is there."
Trolls said "but is is open beta. Open beta is a demo. Nothing will change before release."
SE announces "We will be changing a bunch of things for release, here is the list."
Fans say "You see?"
Trolls say "But the game still blows. It is only one week to release they can't get it done in time. They should have fixed this stuff in closed beta. They didn't fixe everything I wanted. I still don't like the controller design. Squenix is a stupid name. I am still butthurt. Whaaaaaaaaaaaaaaa!"
Fans say "Whoa, back it up Tex. You said nothing significant was going to change that the open beta was a demo of the release product and since the beta blows the release is dooooomed. All we said was don't judge it too harshly yet, there will be big changes to the released product. This is how SE operates. It is normal for them. Now SE has made an announcment to that effect. Why can you just relax for a week and we will all see how it shakes out?
Trolls say "NEVER HAPPEN! ONE WEEK! OPEN BETA! IT BLOWS!" sticks fingers in ears "LALALALALALALALALALALALA!"
Fans, /facepalm
This is a very accurate summary of the last two weeks of the forums for FFXIV on this website.
people who dont complain justify that companies rip off players with bad games like ffxiv. this post reminds me of what ncsoft said just before the launch of tabula rasa, long list of stuff that we will bring out "soon". theres no timeline or anything, its marketing fud. Age of conan did the same. took them 2 years to come up with 1/3 of what was promised just before launch when players noticed its half broken. the article is full of excuses "we wanted to ..." , "we plan to ...", "we are not yet done ...", "will be made ..." and then comes the block with "post release". post release is after half the production team is gone and you move to live.
and about the controller design, theres just no excuse for that. its a show stopper that will cost them loads of pc players. thats lazy development, the functions are in, just not accessable like it should be in a pc players perspective. UI design is no rocket science.
is wonder if its in all the fanboys interest that a game scares off players, lowers the ccu of their servers over time. later they complain that they will have to merge servers and eventually shut off because of low sales.
Agreed, plus its doesn't say NM's and varied leves will be in at launch. Its says soon and to be rolled out over time, which I have no doubt about. They are still run to a crystal and active, as that's the mechanic for triggering them, and they'll still be in isolation as if a single player (or multi player mode) game. The only open world content they seem to be eventually adding are the NMs, although I do believe I read they'd even be tied to leves (but could be wrong on that).
The emphasis on huge NM's I found amusing, as if size of a mob has anything to do with the quality of the encounter. It just looks cool. They would have been better to state "interesting and challenging encounters". So hope for the player's sake they aren't just tank and spank giant mobs. Anyway, there emphasis within the statement indicates the target audiance (i.e. console gamers).
Fundamentally only two things stood out, those being the hardware mouse and the decrease of the level cool down. Both those are a good step. The rest, was basically "so what!", as they don't really improve anything.
No, but it seems like you did. Just because you don't like something, doesn't mean its trolling.
I was on topic, unlike your post. If you have something constructive to add to the dicussion feel free. Otherwise please quit the trolling.
Lawls, I am here as I have an interest in the game, you have clearly expresed your views "very" clearly on nearly every thread there is. I would probably place myself in the Fanboi category tbh.
Agreed, plus its doesn't say NM's and varied leves will be in at launch. Its says soon and to be rolled out over time, which I have no doubt about. They are still run to a crystal and active, as that's the mechanic for triggering them, and they'll still be in isolation as if a single player (or multi player mode) game. The only open world content they seem to be eventually adding are the NMs, although I do believe I read they'd even be tied to leves (but could be wrong on that).
The emphasis on huge NM's I found amusing, as if size of a mob has anything to do with the quality of the encounter. It just looks cool. They would have been better to state "interesting and challenging encounters". So hope for the player's sake they aren't just tank and spank giant mobs. Anyway, there emphasis within the statement indicates the target audiance (i.e. console gamers).
Fundamentally only two things stood out, those being the hardware mouse and the decrease of the level cool down. Both those are a good step. The rest, was basically "so what!", as they don't really improve anything.
No, but it seems like you did. Just because you don't like something, doesn't mean its trolling.
I was on topic, unlike your post. If you have something constructive to add to the dicussion feel free. Otherwise please quit the trolling.
Lawls, I am here as I have an interest in the game, you have clearly expresed your views "very" clearly on nearly every thread there is. I would probably place myself in the Fanboi category tbh.
Comments
Official translation: http://jp.finalfantasyxiv.com/event/prelive/report_en.html
I'm glad to hear about all of this. My issues with the game look like they will be fixed. Even if it isn't perfect at release I'll be preordering because I'm actually enjoying beta even in it's current state.
I was meaning arguement in the logical/rhetorical sense. No negative connotation intended. Calling it a discussion is a more accurate characterization.
All die, so die well.
This has been a pretty accurate assessment of these forums thus far for the most part and it was funny to read.
The problem with most of these trolls is, they don't realize SE isn't like some fly by night company or small indie developer. They have tons of resources to put into their game and they do. They never plan (or advertise) the game will be "totally finished" on release as due to its size, it never could have been. Trolls didn't know the history of FFXI and how that was built over time, not in one release day.
I don't blame the trolls. They've been lied to by their own favorite game companies for so long, they don't trust anyone else. I pity them because its got to suck being that critical year after year while waiting for "their game" and people always leave it in droves when it finally comes out. That's gotta hurt their pride pretty bad people don't recognize the 'awesomesauce' their game is.
Anyone not realizing the impact of these great ideas/fixes during BETA is just plain stubborn and if they haven't earned it by now, they certainly earned that Troll Card about now.
"TO MICHAEL!"
All this is much needed, but I still have fear that it won't be enough to keep the majority of the player base. Personally I find the game to have an extreme amount of entertainment value, based purely on the fact of the rich lore and beautiful art style of the game. Again though, the menu reliance kills interest for about 40% of the people I've talked to (this has no effect on me because I use a PS3 controller), so I am just praying they do something about that.
I'd like to point out that SE is a BIG company. This means that they can divide up manpower resources to do multiple things at once. However, EVERY game does this. You are going to have programmers working on bug fixes, some working on content, others working on new systems. I wouldn't be surprised if there isn't one or two people actually beginning work on the first expansion. Just because they have something on the burner for the future does NOT mean that they are ignoring anything at the present.
Now, keep in mind that debugging is not always an easy thing to do.
There are Glitches that cause crashes. (A situation ends up calling for a variable that hasn't been declared yet; A formula ends up causing an unexpected divide by 0; the programmer forgot to end a declaration with a semicolon, etc.) Sometimes these are quick and easy to fix. Other times not.
Then there are Bugs that don't affect the program, but cause something unexpected to work. (A programmer creates a constructor that uses parameters, then inadvertently sends a parameter to the wrong variable.) This type of debugging is VERY difficult to find. Its like reading your own paper and trying to figure out wher you left out a word that you thought was in there. This can also include math errors and other problems.
Finally there are optimizations in the code that the programmer might need to go in and fix.
Consider the Pythagorean Theorm a^2 + b^2 = c^2. A formula that solves for c would calculate the square root of a^2 + b^2.
In java that can be written as c= Math.sqrt(Math.pow(a,2) + Math.pow(a,2)) or it can be written as c=Math.sqrt(a*a + b*b) both will give you the same answer, but the first one ends up using a bit more processing power than the other one. Optimizing the code means basically going in and re-writing entire blocks of code to make it run better, while still having the same desired outputs.
It makes sense to limit the amount of people tinkering with code like this at any one time. This is because you don't 2 different people tweaking the same thing in differen directions.
So long, and thanks for all the fish!
Not to sound elitist, but FFXI only had 500-700k subscribers at its peak. Only about 200k NA members are its peak. Do you really care how many people play, if there's enough to form a good community and get stuff done?
I know, as a FF fanboi, I want FFXIV to succeed. However, I do not want it to have a horrible community. Any game with a very very large subcriber base eventually decays into the worst parts of human nature. When your name no longer matters on a server, or it can be easily changed, then you can do and say anything without any consequence.
I just want a good player base that makes SE money but not large enough where it ruins the community.
While this is humorous to read and is accurate. The same could be done in the opposite.
Concerned Gamer: "this system seems restrictive."
Fan: "it is not restrictive, it is awsomesauce!"
Concerned Gamer: "While I can see some benefits it will still produce these negative affects."
Fan: " That's because you are a kid that has no skill and just wants to rush to end game and has no idea how to play a real mmorpg. go back to WoW"
Concerned Gamer: /facepalm
This just ruined the game for me.Comon really , everythin else is great news, but for the love of god dont bring pvp in , this is my last hope for another pve game, everyone have tons of pvp games out there.I really hope they dont make it like you have to adquire items in pvp, i will definetly hate it if it happends.I already play halo for my pvp ego.
Funy thin im the only one who sees this as a bad news.Im disapointed, the resourses and time going to making pvp in what was supoused to be the pve game of the era , when there are so much left to be done.
This game looks more and more like wow and less and less like ffxi to me personally everyday.Ill play it regardless becouse i did enjoy wow, for a couple of months.
O well the rest are all excelent news,
You are absolutely correct. Fanbois are as annoying and wrong as hardcore trolls. Both are missing facts placed before than and arguing uncritically for their position. If you were to set fanbois directly against trolls it would be like two opposing Napoleonic musket regiments positioned just slightly too far apart, but both with an abundance of amunition. Lots of noise, very few hits.
All die, so die well.
Well said, perfect analogy.
I wouldn't get too torn up about PVP in the game yet. You need to see exactly how PVP ties into the overall game before you make any real judgements. FF11 had PVP in it, but it was relegated to "sports." It ended up having no effect on the rest of the game as a whole. All we know at the moment is that PVP in some form of "large Battles" is planned, but not exactly how, why, or what.
So long, and thanks for all the fish!
There are already 3rd party patches that enable the hardware mouse, and it works just fine when you do. Go troll somewhere else.
I bet you used a 3rd party patch to write out your post.
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I really hope your right, ballista/brener on ffxi was okay, but was introduced later on the game i think, and 90% of the population never really got into it.But the fact they claim some abilities ARE for PvP mostly , worries me to levels i never knew i could be about this game.
I dont think is gonna be a small thin like on ffxi if they have abilities just for pvp.I can see already items from pvp.I really really hope im dead wrong on this one.i dont whant them to go from never listening to feedback to trying to please everyone with everythin , it just doesnt work.
I mean i have nothin agaisnt pvp in general, but against games that try to focus on both. It could shine , it could be fun, idk . I guess all we can do is sit back and wait for 1 more week.
Hehe Sr.. you'd think you were describing the Middle East peace process instead of a MMO.
Let me try to sway some of your "fears".
The 40% of the people you talked with isn't a scientific sample. It's just 40% of the people YOU talked to. Now that could have only been 50 since this debate started. That is not really representative of everyone, just to who you talked with. The number could be more or less that hate the system so without going on accuracy. I know 20 people on my street who LOVE Warhammer Online but.. well, we all know what that means.. nothing. (just closed down in Korea)
I know you didn't present it as a scientific fact, so I'm happy to show you that it wouldn't hold up as one so no fears.
Let's just say you find it not game breaking and so do I and a good many others, while others don't like it. That certainly doesn't speak for the approximately 1 million who will have pre-ordered and will be playing at launchtime.
If the average MMO retained 60% of the people who subbed initially, that's a rate all MMOs could live with.
So even IF by some quirk of fate only 40% on the people you talked to didn't like it and that WAS somehow representative, 60% still would.
That's a winning regarding retention.
"TO MICHAEL!"
The pvp comment is rather worrysome. I really hope they set it up like a side sport like another poster mentioned. If I want to pvp, I'll play Aion where the game is focused on it, thank you. I really don't like dealing with the inevitable balancing act that comes with pvp in my pve games.
Every company has internal testers.
people who dont complain justify that companies rip off players with bad games like ffxiv. this post reminds me of what ncsoft said just before the launch of tabula rasa, long list of stuff that we will bring out "soon". theres no timeline or anything, its marketing fud. Age of conan did the same. took them 2 years to come up with 1/3 of what was promised just before launch when players noticed its half broken. the article is full of excuses "we wanted to ..." , "we plan to ...", "we are not yet done ...", "will be made ..." and then comes the block with "post release". post release is after half the production team is gone and you move to live.
and about the controller design, theres just no excuse for that. its a show stopper that will cost them loads of pc players. thats lazy development, the functions are in, just not accessable like it should be in a pc players perspective. UI design is no rocket science.
is wonder if its in all the fanboys interest that a game scares off players, lowers the ccu of their servers over time. later they complain that they will have to merge servers and eventually shut off because of low sales.
I think your listing just gives people and idea of how much and how rich an mmo XIV will be...head start will be so good.
Lawls, I am here as I have an interest in the game, you have clearly expresed your views "very" clearly on nearly every thread there is. I would probably place myself in the Fanboi category tbh.
Wiki is probably as official as it gets lol >
In Internet slang, a troll is someone who posts inflammatory, extraneous, or off-topic messages in an online community, such as an online discussion forum, chat room, or blog, with the primary intent of provoking other users into a desired emotional response.
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What a coincidence! I looked that up earlier today. Love the definition!