Also, every game has LIMITED content. Sure, you can have the monster's name be auto-generated to create a bit more uniqueness, but more or less, it's the same. Even if it were possible to make a game with unlimited content, it would not be anywhere near financially viable.
You kind of skimmed over the most important point there, "even if it were possible to make a game with unlimited content" but it's not. It never would be. Anything generated by a machine, or a group of humans working within a machine's rulesets and frameworks - hell, even for a completely creative individual - it's impossible to not fall into patterns and be repetative. It simply can't be done.
The issue shouldn't be about trying to reach some standard of unlimited content. It's only individuals with a poor understanding of the systems, people and policies involved that spew rhetoric complaints like the OP. The real issue is about crafting repetition in the most ideal form. In a form that appeals to a specific audience, offers specific and achievable goals, and does so within a time frame of appeal before losing its luster to said audience. Something that sounds simple enough on paper but is difficult enough to do that it would throw even the most self-proclaimed genius on this forum for a 1,000 year loop of madness.
The morning sun has vanquished the horrible night.
It's only individuals with a poor understanding of the systems, people and policies involved that spew rhetoric complaints like the OP.
Again, if you read my previous replies, you can see that we are past that "rhetoric" complaint, and into what would make repetitive activities interesting, rather than eliminating them. More over there is a reason why this topic is an EXTRACT from another topic, saying that the problem is not so much repetition but the lack of strategic chalenge where instead you get a repetitive form of grinding.
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You kind of skimmed over the most important point there, "even if it were possible to make a game with unlimited content" but it's not. It never would be. Anything generated by a machine, or a group of humans working within a machine's rulesets and frameworks - hell, even for a completely creative individual - it's impossible to not fall into patterns and be repetative. It simply can't be done.
The issue shouldn't be about trying to reach some standard of unlimited content. It's only individuals with a poor understanding of the systems, people and policies involved that spew rhetoric complaints like the OP. The real issue is about crafting repetition in the most ideal form. In a form that appeals to a specific audience, offers specific and achievable goals, and does so within a time frame of appeal before losing its luster to said audience. Something that sounds simple enough on paper but is difficult enough to do that it would throw even the most self-proclaimed genius on this forum for a 1,000 year loop of madness.
The morning sun has vanquished the horrible night.
Again, if you read my previous replies, you can see that we are past that "rhetoric" complaint, and into what would make repetitive activities interesting, rather than eliminating them. More over there is a reason why this topic is an EXTRACT from another topic, saying that the problem is not so much repetition but the lack of strategic chalenge where instead you get a repetitive form of grinding.