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  • geldonyetichgeldonyetich Member Posts: 1,340

    The reviewer picks up on all the pros and cons quite nicely here. 


    • It has Final Fantasy awesome, but requires you're in the mood for something different from yet-another-WoW-clone and can stomach a console-friendly interface. 

    • The lack of an auction house or some other means to better distribute items throughout the player economy is something that needs to be resolved soon. 

    • Actually, he is missing a mention of the GUI lag... but I can forgive that on the grounds that I figure the reviewer has faith that Square-Enix will have it nailed down pretty quickly.  (We actually have seen some good improvements over beta, the only place I really notice the GUI lag now is when loading up my crafting interface, selling things, and changing my equipment (fortunately the /equip command line gets around this later one)).

    • However, at the end of the day, it's still a game you can really look forward to having a great time in.

    Ladies and gentlemen, our first truly objective review.  Regettable name, though, "roboawesome" - is their demographic elementary school kids?

  • WolfenprideWolfenpride Member, Newbie CommonPosts: 3,988

    Good read

  • dreamscaperdreamscaper Member UncommonPosts: 1,592

    I'm curious if the UI lag is a side effect of a North American playerbase connecting to servers located n Japan.

    <3

  • geldonyetichgeldonyetich Member Posts: 1,340

    Originally posted by dreamscaper

    I'm curious if the UI lag is a side effect of a North American playerbase connecting to servers located n Japan.

    Part of it is certainly a matter of server/client interaction, such as when you first pull open your Attributes/Gear screen, open up your retainer's inventory, or attempt to manually assign your abilities via the GUI.

    Another part of it is definately clientside, such as when you're in crafting mode and are scrolling down your inventory to find the components, or when you're at an NPC trying to sell items and are scrolling down through your inventory.

    But, of course, while the GUI design is deliberate, the GUI lag is not, and they've already mentioned they're looking into reducing this.

  • SovrathSovrath Member LegendaryPosts: 33,004

    Originally posted by geldonyetich

    • The lack of an auction house or some other means to better distribute items throughout the player economy is something that needs to be resolved soon. 

    why?

    It's not an issue for me to set up a shop or hawk my wares. It's not an issue if it is working as intended. Not every game requires an Auction House.

    Heck, if I ever made a game there would absolutely be no auction house.

    As far as I'm concerned Lineage 2 got it right.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • geldonyetichgeldonyetich Member Posts: 1,340

    Originally posted by Sovrath

    Originally posted by geldonyetich

    • The lack of an auction house or some other means to better distribute items throughout the player economy is something that needs to be resolved soon. 

    why?

    It's not an isuse for me to set up a shop or hawk my wares. It's not an issue if it is working as intended. Not every game requires an Auction House.

    Heck, if I ever made a game there would absolutely be no auction house.

    As far as I'm concerned Lineage 2 got it right.

    Simply put: because the player economy is too pivotal to the game to make it difficult to find the gear you need.

    Basically, outside of rank 1, it's extremely rare to find an NPC that sells a given piece of gear.  You're basically high and dry and unable to progress unless you can find that gear you need

    That there's no way to find where somebody is selling it suddenly becomes a real problem.

  • SovrathSovrath Member LegendaryPosts: 33,004

    Originally posted by geldonyetich

    Originally posted by Sovrath


    Originally posted by geldonyetich

    • The lack of an auction house or some other means to better distribute items throughout the player economy is something that needs to be resolved soon. 

    why?

    It's not an isuse for me to set up a shop or hawk my wares. It's not an issue if it is working as intended. Not every game requires an Auction House.

    Heck, if I ever made a game there would absolutely be no auction house.

    As far as I'm concerned Lineage 2 got it right.

    Simply put: because the player economy is too pivotal to the game to make it difficult to find the gear you need.

    Basically, outside of rank 1, it's extremely rare to find an NPC that sells a given piece of gear.  You're basically high and dry and unable to progress unless you can find that gear you need

    That there's no way to find where somebody is selling it suddenly becomes a real problem.

    That's ridiculous. Sorry don't mean to be insulting but I've played a game where players interacted and searched for what they wanted through player stores.

    It works great. It puts the power into the hands of the seller and allows for one to set up shops in pivotal areas.

    How about going to a trade channel and advertising for the piece you need. then bartering and then actually purchasing.

    As far as finding, that's easy too. Just make the shop signs searchable. of course, one has to make a decision. Buy at this shop now or search other shops for the hope of a good deal. Or to risk losing what was a good deal.

    It makes the cities alive and actually places of trade as oppoosed to people crowding around an npc so they can peruse a list.

    sorry, thumbs down to auction houses. Again, Lineage 2 had it right. bartering, selling negotiating, searching for great deals, becoming a trusted trader or crafter so that you build up a customer base. that's trade. That's a REAL economy.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • UnDfindUnDfind Member UncommonPosts: 29

    Originally posted by dreamscaper

    I'm curious if the UI lag is a side effect of a North American playerbase connecting to servers located n Japan.

    I live in Japan, and I've had the same lag. It has gotten a lot better since CB, but it's still there. As a previous poster stated, using /commands gets around this.

  • geldonyetichgeldonyetich Member Posts: 1,340

    Originally posted by Sovrath

    That's ridiculous. Sorry don't mean to be insulting but I've played a game where players interacted and searched for what they wanted through player stores.

    The developers themselves have acknowledged the problem and are working on a solution, but they are hesistant to do an auction house, they'll probably come up with something else.

    Market Wards

    We do not want the extent of a Disciple of the Hand/Land’s stay in Eorzea to be about simply putting the items he creates/gathers up for auction, which is why we have envisioned a bazaar-driven economy in which players can be creative in the methods they use to sell their wares. To better achieve this, we are currently working on ways to increase a players’ ease of using the markets by adding additional features, as well as tweaking existing ones.

    So, I really dont' see why I should bother arguing with you.  It's a done deal.

    If you pay attention, you'll note I didn't say it had to be an auction house.

  • SovrathSovrath Member LegendaryPosts: 33,004

    Originally posted by geldonyetich

    Originally posted by Sovrath



    That's ridiculous. Sorry don't mean to be insulting but I've played a game where players interacted and searched for what they wanted through player stores.

    The developers themselves have acknowledged the problem and are working on a solution, but they are hesistant to do an auction house, they'll probably come up with something else.

    Market Wards

    We do not want the extent of a Disciple of the Hand/Land’s stay in Eorzea to be about simply putting the items he creates/gathers up for auction, which is why we have envisioned a bazaar-driven economy in which players can be creative in the methods they use to sell their wares. To better achieve this, we are currently working on ways to increase a players’ ease of using the markets by adding additional features, as well as tweaking existing ones.

    So, I really dont' see why I should bother arguing with you.  It's a done deal.

    If you pay attention, you'll note I didn't say it had to be an auction house.

    Yes, I know they want to move to an auction house (edit: I've seen several forums where players have indicated they are moving to an AH but apparanlty this is incorrect information) and "yes" I did pay attention to what you said but I didn't buy it. "some other means" is not necessary. As you indicate they are going to tweak so hopefuly that doesn't circumvent their system.

    private shops work fine. I haven't seen the final fantasy version in person but as I said, all they have to do is allow one to search the shop signs and you get your store fronts.

    I've read the article and I think they are making a mistake with adding an AH (if they do so) as all they have to do is tweak their system to allow actual trade.

    allowing players to make face to face deals is a huge part of creating a world and an economy. having trusted buyers and sellers and even "hiring"" players to get things for you for discounts and some coin is a huge part of making a city an actual place of trade.

     

    edit: I'll add this. have you ever wanted an item but the price was too high? but you were positioned to get a large quantity of mats from a particular place so you made a deal face to face while perusing their store to get your item at a discount if you supplied that person with a certain amount of those mats? And thereafter they would make you items that buff your abilities and would give them to you had a huge discount if you supplied a certain amount of mats along with it?

    That is what privates stores and face to face selling can actually achieve. And more. Much more. Cornering a market, supplying in hard to get at areas and making huge profits because of your efforts. Setting up buy shops in areas where people get a lot of one type of mat but you can then use those mats to create goods and sell them.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • geldonyetichgeldonyetich Member Posts: 1,340

    Originally posted by Sovrath

    Originally posted by geldonyetich


    Originally posted by Sovrath



    That's ridiculous. Sorry don't mean to be insulting but I've played a game where players interacted and searched for what they wanted through player stores.

    The developers themselves have acknowledged the problem and are working on a solution, but they are hesistant to do an auction house, they'll probably come up with something else.

    Market Wards

    We do
    not want the extent of a Disciple of the Hand/Land’s stay in Eorzea to be about simply putting the items he creates/gathers up for auction, which is why we have envisioned a bazaar-driven economy in which players can be creative in the methods they use to sell their wares. To better achieve this, we are currently working on ways to increase a players’ ease of using the markets by adding additional features, as well as tweaking existing ones.

    So, I really dont' see why I should bother arguing with you.  It's a done deal.

    If you pay attention, you'll note I didn't say it had to be an auction house.

    Yes, I know they want to move to an auction house

    Try that again, paying attention to the underlined areas.  I'm out of time right now, getting barked at by people AFK that I gotta go, but I'll get back to you after dinner.

  • SovrathSovrath Member LegendaryPosts: 33,004

    Originally posted by geldonyetich

    Originally posted by Sovrath


    Originally posted by geldonyetich


    Originally posted by Sovrath



    That's ridiculous. Sorry don't mean to be insulting but I've played a game where players interacted and searched for what they wanted through player stores.

    The developers themselves have acknowledged the problem and are working on a solution, but they are hesistant to do an auction house, they'll probably come up with something else.

    Market Wards

    We do
    not want the extent of a Disciple of the Hand/Land’s stay in Eorzea to be about simply putting the items he creates/gathers up for auction, which is why we have envisioned a bazaar-driven economy in which players can be creative in the methods they use to sell their wares. To better achieve this, we are currently working on ways to increase a players’ ease of using the markets by adding additional features, as well as tweaking existing ones.

    So, I really dont' see why I should bother arguing with you.  It's a done deal.

    If you pay attention, you'll note I didn't say it had to be an auction house.

    Yes, I know they want to move to an auction house

    Try that again, paying attention to the underlined areas.  I'm out of time right now, getting barked at by people AFK that I gotta go, but I'll get back to you after dinner.

    yes I see that. But I had read other bits along my forum reading where players were saying that they were considering an AH. So, if indeed that will not come to pass then the players will only benefit. I suppose I should know better and just wait to hear it from the horse's mouth as opposed to players on various forums.

    This was one of several posts where a player indicated they were to add an AH.

    http://www.gamespot.com/ps3/rpg/finalfantasy14/show_msgs.php?topic_id=m-1-56281790&pid=960572

    yet another

    http://ffxiv.zam.com/forum.html?game=268&mid=1283537464261196317&howmany=50

     

    I just assumed they caved. image

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • ArcaSpiffArcaSpiff Member UncommonPosts: 99

    thanks for reading :)

     

    my only real concern with the no AH thing, is the Wards are full of bazaars and not all of them load. Most people are going to go into the first or second, as they are lazy :P

     

    I am all for community communicating and using a trade channel for trading (how novel)

  • SovrathSovrath Member LegendaryPosts: 33,004

    Originally posted by ArcaSpiff

    thanks for reading :)

     

    my only real concern with the no AH thing, is the Wards are full of bazaars and not all of them load. Most people are going to go into the first or second, as they are lazy :P

     

    I am all for community communicating and using a trade channel for trading (how novel)

    Well, you are right, that's a huge problem.

    And it ruins any efficacy of  player run stores.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • k11keeperk11keeper Member UncommonPosts: 1,048

    Well all these ideas your throwing out sound fantastic in theory. Going around searching for that great deal, bartering with craftsman and trading mats to get a discount, hiring people to find said discount. Here is the issue though so far how the system is setup you walk into a ward, you spend forever searching each and every individual bazzar and can rarely find what you're looking for. Oh and the bazzars are just simply there too, no people behind them to barter with they are summoned there so you can go adventure or do something IRL. So with the current system it can be frustrating, I am still waiting to see what exactly they do to fix this though so I am optomistic to a point.

    Another thing is, some items are so insanely priced I want to cry. While the stuff others sell is being pettled for nothing because people don't realize what they have. With an AH this doesn't happen. I can look for what I'm seeking and find it almost immediately, buyers don't get screwed because if sellers try to screw you they don't sell anything. Also it gives us a better idea of what our stuff is worth. So if I acquire an item and I didn't realize that it was actually worth something I won't sell it for 100 gil when it's easily worth 1k or more. So you can say it's great and exciting and I can see where you're coming from but the fact of the matter is that it's a very old form of buying and selling things in an MMO that I and many others don't have time or patience for  anymore.

    I mean honestly I would much rather be spending my time crafting, gathering, and fighting things (or even doing nothing)  then spending my entire night after I get off work looking for some silly piece of equipment or ingredient when I could have found it and been on my way in a few minutes. SE said they are trying to make this game cater to people that don't have hours upon hours of time to play well guess what? An AH is a very easy way to eliminate people wasting time doing such arbitrary things as bartering or searching for an iron ignot at that perfect price. So I ask this instead of being like ffxi and being known for having to wait hours for parties is ffxiv is going to be known for us spending hours upon hours searching for items?

    Oh and if anyone says "well then don't play" I say to you "then don't post" this is real concern I otherwise love many things about the game and want it too succeed.

  • SovrathSovrath Member LegendaryPosts: 33,004

    Originally posted by k11keeper

    Well all these ideas your throwing out sound fantastic in theory. Going around searching for that great deal, bartering with craftsman and trading mats to get a discount, hiring people to find said discount. Here is the issue though so far how the system is setup you walk into a ward, you spend forever searching each and every individual bazzar and can rarely find what you're looking for. Oh and the bazzars are just simply there too, no people behind them to barter with they are summoned there so you can go adventure or do something IRL. So with the current system it's frustrating it can be frustrating, I am still waiting to see what exactly they do to fix this though so I am optomistic to a point.

    Another thing is some items are so insanely priced I want to cry. While the stuff others sell is being pettled for nothing because people don't realize what they have. With an AH this doesn't happen. I can look for what I'm seeking and find it almost immediately, buyers don't get screwed because if sellers try to screw you they don't sell anything. Also it gives us a better idea of what our stuff is worth. So if I acquire an item and I didn't realize that it was actually worth something I won't sell it for 100 gil when it's easily worth 1k or more. So you can say it's great and exciting and I can see where you're coming from but the fact of the matter is that it's a very old form of buying and selling things in an MMO that I and many others don't have time or patience for  anymore.

    I mean honestly I would much rather be spending my time crafting, gathering, and fighting things (or even doing nothing)  then spending my entire night after I get off work looking for some silly piece of equipment or ingredient when I could have found it and been on my way in a few minutes. SE said they are trying to make this game cater to people that don't have hours upon hours of time to play well guess what? An AH is a very easy way to eliminate people wasting time doing such arbitrary things as barterting. So instead of being like ffxi and being known for having to wait hours for parties is ffxiv is going to be known for us spending hours upon hours searching for items?

    Oh and if anyone says "well then don't play" I say to you "then don't post" this is real concern I otherwise love many things about the game and want it too succeed.

    I appreciate that.

    However, that is what player stores do, they put the power in the hands of the seller.

    If they can tweak it so that one can search store signs then that would alleviate that problem. Not prices mind you, just store signs. Items overpriced? Well I put "good" in quotes because one should be able to barter them down. If you cannot contact the seller on the spot then that is a problem. I made most of my money in Lineage 2 by buying out popular items and pricing them higher than normal. It was the only way I could do it and keep my sanity. Well, there was a time when some players wanted me to join them in hiking our prices to an extreme price but I refused. There is a difference between raising prices and gouging.

    Yet, I do believe plaeyrs should be allowed to gouge. this way they get a reputation and those who are good to their customers get a good reputation.

    I understand that some players don't like player stores but a robust economy must incorporate more than just looking on a list and picking the cheapest item.

    Again, i have to say that Lineage 2 did it right. As much as that game has issues, their core game play ideas really worked well.

    I suppose it's in the hands of the developers and what type of game they want to make. As the other gentleman correctly insisted, they want to keep their current system. I say good and as long as they can tweak it so that it becomes organic and easy to use within the game world then that is a game that I want to try.

    but you know what? I get it. If you are not interested in the economy or buying and selling or becoming a crafter and a trusted one at that or interested in essentially running your own business from within a game, I can surely understand that type of frustration.

    I like the whole bartering and back and forth but at the same time, if I have to spend an entire game play session making money then I can see how that would get tiring after a while.

    Still, I don't like the AH system. Quite frankly, I prefer Aion's system over all. you do have an AH but it is limited and you can set up shops wherever you want in order to capitalize on location. all they would have to do is add buy shops like Lineage 2 and it would be perfect.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • SovrathSovrath Member LegendaryPosts: 33,004

    Originally posted by parrotpholk

    Player shops do not improve social activity or anything else.  Mostly they are afk sitting on top of each other lagging out a specific area.  L2 is a good example as most were alts just afk while selling.  Aion another example of a failed system.  It is a poor system because on the whole, people want to easily find what they are looking for and go on their way.  I do not want to feel like I am in Tijuana bartering for a cheaper price. Its not about instant gratification its about not making it a afk bot lagfest which is what it would turn into.

    I disagre with your statement regarding L2. Then again I played from about Launch to about 4 years in. I have very distinct memories of players buying, selling, bartering and bargaining. There was a very robust economy.

    Heck, I did it myself.

    I recall bargaining a price for avadon boots only to have the crafter blow them during creation. At that time you could blow B grade.

    Giran was alive and thriving. LOL, actually so was Gludio and Dion at one time.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • geldonyetichgeldonyetich Member Posts: 1,340

    Originally posted by Sovrath

    Originally posted by ArcaSpiff

    thanks for reading :)

    my only real concern with the no AH thing, is the Wards are full of bazaars and not all of them load. Most people are going to go into the first or second, as they are lazy :P

    I am all for community communicating and using a trade channel for trading (how novel)

    Well, you are right, that's a huge problem.

    And it ruins any efficacy of  player run stores.

    Looks like it worked out in my absense.

    Yes, this is the thing right here.  You've got your retainer with 10 slots (I think) and thats' your shop.  You park them any ol' place you want to do buinsess, and this will turn into a room with maybe about 100 different retainers in it.

    Enter tha potential player that wants to do the buying, and a problem arrises: each retainer gives no indication of what htey sell, and takes about 30-60 seconds to open and browse through thanks to GUI/serverside lag, so doing a detailed browse of every retainer in the marketplace may take you about an hour.

    And at the end of that hour, it's entirely probable you will have not found one lead on the item(s) you want.  That's not a "minor inconvience, you're just being a whiner and need ot adapt" situation, it's a "I have to do this every time I want to buy something? RAGE QUIT" thing.

    And so that Square-Enix has acknowledged the problem and say they're going to do something about it is a saving grace and nothing less.  I've got my preorder, I'm not planning on canceling, but I am going into it with an understand that the player economy will trundle forward like a wagon on square wheels until the issue is solved: it'll work if its users push it hard enough, but it's not at all comfortable.

    Just to tie this to the thread topic, I"ll mention, Roboawesome's review, while genreally positive, does note this as an issue.

  • SovrathSovrath Member LegendaryPosts: 33,004

    Originally posted by geldonyetich

    Originally posted by Sovrath


    Originally posted by ArcaSpiff

    thanks for reading :)

    my only real concern with the no AH thing, is the Wards are full of bazaars and not all of them load. Most people are going to go into the first or second, as they are lazy :P

    I am all for community communicating and using a trade channel for trading (how novel)

    Well, you are right, that's a huge problem.

    And it ruins any efficacy of  player run stores.

    Looks like it worked out in my absense.

    Yes, this is the thing right here.  You've got your retainer with 10 slots (I think) and thats' your shop.  You park them any ol' place you want to do buinsess, and this will turn into a room with maybe about 100 different retainers in it.

    Enter tha potential player that wants to do the buying, and a problem arrises: each retainer gives no indication of what htey sell, and takes about 30-60 seconds to open and browse through thanks to GUI/serverside lag, so doing a detailed browse of every retainer in the marketplace may take you about an hour.

    And at the end of that hour, it's entirely probable you will have not found one lead on the item(s) you want.  That's not a "minor inconvience, you're just being a whiner and need ot adapt" situation, it's a "I have to do this every time I want to buy something? RAGE QUIT" thing.

    And so that Square-Enix has acknowledged the problem and say they're going to do something about it is a saving grace and nothing less.  I've got my preorder, I'm not planning on canceling, but I am planning the player economy to trundle forward like a wagon on square wheels until the issue is solved.

    I think I'll still buy it to try it. I'm liking the things I hear. well, I'm not liking the idea of ui lag and the world seems (from the map) not to be as open as I'd like. But I think I can live with that.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • PhillipVIIIPhillipVIII Member Posts: 62

    The lack of adventure gear will be problematic, like Horizons. 

  • k11keeperk11keeper Member UncommonPosts: 1,048

    I played Lineage 2 myself for a long time during and after open beta and I have to say your account of how the market system in that game is not how I remember it. I remember it more like the person above said. The alts sitting in crowded areas lagging out on top of eachother. I will also say this though I rarely talked to or dealt with anyone outside of my clan in that game either unless I was hunting them (best pvp game ever).

    Assuming that I don't want to craft because I don't want to be an eqyptian style barterer is a wrong assumption though. I love crafting, and more specifically I love the crafting system in ffxiv more then any game I've played so far actually. I just don't feel that I need to spend hours upon hours looking for mats for my craft or other items. If Aion has a little of both well that's sounds good to me ffxi actually had a bit of both too idk if you ever went outside of uppper jeuno. I guess when it comes down to it though  my main concern is I just don't like not being able to buy and sell things quickly and efficiently . Also this current system adds no immersion or social aspect that I can see so I guess I fail to see the advantages except when it comes to people that are trying to screw others over. Which I can't stand but that's a whole other topic.

  • DeserttFoxxDeserttFoxx Member UncommonPosts: 2,402

    I think that video had the best explination of the fatigue system to date.

    Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy

    Life... is the shit that happens while you wait for moments that never come - Lester Freeman

    Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson

  • Miles-ProwerMiles-Prower Member Posts: 1,106

    I liked the review. It was very englightening. I really like how he took an approach to the game that was unbiased. I also like how he clearly explains things by providing screenshots and comparisons.

    Very easy to understand. Very precise and to the point.

    Well Done.

     

    ~Miles "Tails" Prower out! Catch me if you can!

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  • valkyriepcvalkyriepc Member Posts: 48

    Originally posted by Sovrath

    Originally posted by geldonyetich


    Originally posted by Sovrath


    Originally posted by geldonyetich

    • The lack of an auction house or some other means to better distribute items throughout the player economy is something that needs to be resolved soon. 

    why?

    It's not an isuse for me to set up a shop or hawk my wares. It's not an issue if it is working as intended. Not every game requires an Auction House.

    Heck, if I ever made a game there would absolutely be no auction house.

    As far as I'm concerned Lineage 2 got it right.

    Simply put: because the player economy is too pivotal to the game to make it difficult to find the gear you need.

    Basically, outside of rank 1, it's extremely rare to find an NPC that sells a given piece of gear.  You're basically high and dry and unable to progress unless you can find that gear you need

    That there's no way to find where somebody is selling it suddenly becomes a real problem.

    That's ridiculous. Sorry don't mean to be insulting but I've played a game where players interacted and searched for what they wanted through player stores.

    It works great. It puts the power into the hands of the seller and allows for one to set up shops in pivotal areas.

    How about going to a trade channel and advertising for the piece you need. then bartering and then actually purchasing.

    As far as finding, that's easy too. Just make the shop signs searchable. of course, one has to make a decision. Buy at this shop now or search other shops for the hope of a good deal. Or to risk losing what was a good deal.

    It makes the cities alive and actually places of trade as oppoosed to people crowding around an npc so they can peruse a list.

    sorry, thumbs down to auction houses. Again, Lineage 2 had it right. bartering, selling negotiating, searching for great deals, becoming a trusted trader or crafter so that you build up a customer base. that's trade. That's a REAL economy.

    But FFXIV doesn't have it right. There is no bartering, or negotiating. You can't even advertise who the crafter is unless you name your retainer after your character. Your retainer is a lifeless bot that just sits there. You don't know who that retainer is linked to, and you cannot barter with it. You cannot negotiate the prices or an equal trade in value. None of that. Right now, it is just an auction house without a browse option. 

    Now i do believe FFXIV will get it right soon. But as of now, its just a bad system. And 2 nights in a row i have fallen asleep at the computer while going through the bazaar shops lol. I literally just pass out from boredom while browsing through hundreds of shops. And thats just on the first floor.

  • valkyriepcvalkyriepc Member Posts: 48

    Originally posted by geldonyetich

    Originally posted by Sovrath


    Originally posted by ArcaSpiff

    thanks for reading :)

    my only real concern with the no AH thing, is the Wards are full of bazaars and not all of them load. Most people are going to go into the first or second, as they are lazy :P

    I am all for community communicating and using a trade channel for trading (how novel)

    Well, you are right, that's a huge problem.

    And it ruins any efficacy of  player run stores.

    Looks like it worked out in my absense.

    Yes, this is the thing right here.  You've got your retainer with 10 slots (I think) and thats' your shop.  You park them any ol' place you want to do buinsess, and this will turn into a room with maybe about 100 different retainers in it.

    Enter tha potential player that wants to do the buying, and a problem arrises: each retainer gives no indication of what htey sell, and takes about 30-60 seconds to open and browse through thanks to GUI/serverside lag, so doing a detailed browse of every retainer in the marketplace may take you about an hour.

    And at the end of that hour, it's entirely probable you will have not found one lead on the item(s) you want.  That's not a "minor inconvience, you're just being a whiner and need ot adapt" situation, it's a "I have to do this every time I want to buy something? RAGE QUIT" thing.

    And so that Square-Enix has acknowledged the problem and say they're going to do something about it is a saving grace and nothing less.  I've got my preorder, I'm not planning on canceling, but I am going into it with an understand that the player economy will trundle forward like a wagon on square wheels until the issue is solved: it'll work if its users push it hard enough, but it's not at all comfortable.

    Just to tie this to the thread topic, I"ll mention, Roboawesome's review, while genreally positive, does note this as an issue.

    I havn't experienced this 30-60 seconds to open and browse the retainers shops. Its been pretty instant for me. Im on Kashuan, and it varies between 2 and 3 chocobo's. So maybe its just my server is less congested. Other than that i agree 100% with the post.

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