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Amnesia: The Dark Descent

firefly2003firefly2003 Member UncommonPosts: 2,527


Horror Done Right

If there is any justice in the world, the sizable contingent of gamers who incessantly bleat about the lack of new experiences in modern video games will purchase Amnesia: The Dark Descent right now. This indie project is an expertly crafted tale of horror and discovery that uses its interactive nature to enthrall players as deeply as any tale in any medium. Amnesia is barely a game in the traditional sense, leaving the nearly two decades of horror gaming tradition since Alone in the Dark by the wayside and forging its own twisted path.



Daniel's story is a tragedy from the beginning. Waking up in a decrepit Prussian castle with no memory of his past, he soon learns that his amnesia is self-inflicted. "I can't tell you why, but know this; I choose to forget," reads the note his former self left for him, dated August 1839, before intentionally blanking his own memory. His reasons for this drastic act remain vague, but the horrible reality of the castle gives reason enough to squeeze your eyes shut. A literal living nightmare relentlessly pursues Daniel through the castle as he struggles to piece together enough of his past to make sense of his former self's final directive: Find and kill Alexander of Brennenburg.



Going into further detail would spoil the mystery; Amnesia's setting is too intricate, and the pacing of reveals is too well crafted to disrespect. The backstory parallels Daniel's current quest. Amnesia follows the tradition of Lovecraft, Poe, and Shelley, weaving a tale deeply tied to the 19th century's spirit of discovery, power, and glory. The journal notes you unearth tell a story of hubris and curiosity inexorably pulling a fascinating cast of characters through their own descent into madness, which leads to the current predicament. The story drew me reluctantly onward, even when I wanted to walk away – not out of frustration or boredom, but because I was outright scared of what awaited me down the next dark hallway.





I'm not ashamed to admit my fear. Amnesia is terrifying. Slow footsteps and ragged breathing might be part of the ambient audio track – or they might mean that a nightmarish creature is behind the next door. A door flying open could be a clue to where you need to go next. It could also be a precursor to a horrible monster charging at you. I literally jumped out of my seat several times per hour. Developer Frictional Games has discovered a strange alchemy that mixes pacing, interactivity, and presentation into pure suspense.



The first-person gameplay itself is simple. The castle slowly opens up to you as you explore its many chambers, revealing the secrets that have kept it and its occupants shrouded in a cloak of occult mystery for centuries. Gathering your nerves to venture into the next darkened room is the hardest thing about Amnesia; action sequences are used sparingly to capitalize on built-up tension. The primary mechanic is your sanity level, which slowly drains as you spend time in the darkness. Standing in the light makes you an obvious target for any enemies, though, which makes the light-dark tension a constant. Cool fullscreen effects make everything more menacing as your sanity spirals downward, and Daniel's breath echoes in his ears as his mind loses its grip on reality. Advancing through the game is the only method to regain your wits, which creates a feedback loop that pulls you ever forward rather than encouraging the meticulous scavenging behavior that is a hallmark of so many games.





Inventory management is limited, as players only need concern themselves with a bare handful of resources as well as the occasional puzzle piece. Unlike Alan Wake (or nearly all horror titles, for that matter), the gameplay never takes away from the suspense or sense of immersion. This comes at the price of action, as you generally have no viable combat option in Amnesia. Then again, the ass-kicking protagonist is a concept foreign to the horror genre in every medium but games.



If Resident Evil is Aliens, Amnesia is Alien. Frictional Games has created something wholly unlike the traditional horror game. Amnesia shows us by example that gaming has entirely new realms to explore. The price of admission is only $20 through your digital retailer of choice. Do the right thing.

http://gameinformer.com/games/amnesia_the_dark_descent/b/pc/archive/2010/09/08/horror-done-right.aspx


Comments

  • The_GrumpThe_Grump Member Posts: 331

    I downloaded the demo on Steam and, unfortunately, have yet to try it. This game looks aboslutely incredible from the gameplay trailer that is available on Steam. When I do get to play it I'll say more but for now I'll say that I agree that people should give this game a shot, at least the demo via Steam.

    (1)TL:DR must be your way of saying that thinking hurts. Then again, this may explain why it looks like you responded to the post without using your brain.
    (2) It's not about community, is it? You just have nothing better to do.

  • DragohrDragohr Member Posts: 49

    I wholeheartedly agree and can also recommend the former games which share the same gameplay "Penumbra". A 3 game series of joyful horror. These games are masterpieces and proves that small companies (arent they just 5 or something) with the right ideas, can make awesome games.

    + lovecraft themes owns ! :)

  • firefly2003firefly2003 Member UncommonPosts: 2,527

    For a indie title it looks like it would be worth a try plus they gave the game in that review a 9.25 so might be worth the 20$ and see what the game is about at least.


  • eyeswideopeneyeswideopen Member Posts: 2,414

    I hate to admit it, but this game actually scared the shit out of me. I love it.

    -Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
    -And on the 8th day, man created God.-

  • delinendsdelinends Member Posts: 5

    If what you're saying is right, then I think this would be a great game for me. I have been searching for a game that could scare the hell out of me but none succeeded. I hope this would be it.

  • eyeswideopeneyeswideopen Member Posts: 2,414

    Originally posted by delinends

    If what you're saying is right, then I think this would be a great game for me. I have been searching for a game that could scare the hell out of me but none succeeded. I hope this would be it.

    Dude, I used to laugh at people who said Resident Evil and Silent Hill were scary while I played all of them with the lights off and the sound up.

    Even with the lights on, this game creeps me the hell out.

    -Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
    -And on the 8th day, man created God.-

  • charlespaynecharlespayne Member UncommonPosts: 381

    What helps with making it scary is the ability to having no combat what so ever,

    The sound you get when being chased is also really creepy and makes your heart pound like crazy.

  • BloodaxesBloodaxes Member EpicPosts: 4,662

    It's a good game but it has it's flaws too.

    - Your character gets mental too fast and if you light up everything you see (If you have enough tinders) you won't be able to hide when the monster appears so your dead.

    - It has 3 endings which are not a part of the whole story from beginning to final you just have to do something different in the last scene (lame imo)

    - The monster is more like a dream then a real monster and while what I'm going to say is good and bad it becomes very annoying. 

    This stupid monster will always appear (You will hear his grunting) in places were you have like 2-4 paths were to go and you MUST THINK FAST to hide in a good place hoping it's not were he is or else your dead. 

    I'll admit the first time I saw him (Specially his face) plus the change in music when he runs after you does make you say "fuck!".

    - Puzzles were ok but nothing special

    - The game has a great atmosphere and played in the dark and headphones on will help in immersion.

    - Unfortunately like all horrors it's very short (Well more short then some horrors).

    - After the first few times the monster will no longer be scary I sometimes even saved and went near him to see how it looked lol.

    Well all in all was a nice game but nothing out of the ordinary.


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