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The Market Wards will kill this game.

Right now,the encomomy is nonexistant.

 

You can't find what you need,no messages in the retainers,everyone is selling junk at ridiculously high prices because they don't know the real value of the item.

 

After spending 5 hours trying to find a weapon in Limsa Lominsa,Gridania and Ulda for my Thaumaturge,i just gave up and started grinding again.

 

Im rank 14 right now,i hope you can get to 50 with the same lvl 1 weapon,because that will be more easy than finding something you need with this crappy broken dumb system.

Comments

  • JimmacJimmac Member UncommonPosts: 1,660

    You're only complaining about the market. This is a good sign that maybe the game has been getting better since earlier today when people were complaining about a ton of stuff. 

  • TerewynTerewyn Member Posts: 45

    Keep in mind the game has just come out...  There is a lot of learning to be done in every aspect, which includes the economy.  You need to give players time to adapt.

  • PresbytierPresbytier Member UncommonPosts: 424

    Originally posted by Terewyn

    Keep in mind the game has just come out...  There is a lot of learning to be done in every aspect, which includes the economy.  You need to give players time to adapt.

    Exactly! It will probably take a good month to two months before the in-game economy stabilizes enough to be useful(and this is the norm for just about any MMO).

    "Never pay more than 20 bucks for a computer game."-Guybrush Threepwood
    "I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me."-Hunter S. Thompson

  • DaxPierceDaxPierce Member Posts: 172

    Forgive me, but how exactly can a market "Stabilize" If you have to guess how much something is worth? How do you stabilize a market when you have to run around to 100 different vendors to hopefully, maybe, crosses fingers find something you need? Sure, set up a forum! What a brilliant idea. Wait, thats a lot of work..hmm seems like they should add a (((insert name here other then Auction house))).

  • PresbytierPresbytier Member UncommonPosts: 424

    Originally posted by DaxPierce

    Forgive me, but how exactly can a market "Stabilize" If you have to guess how much something is worth? How do you stabilize a market when you have to run around to 100 different vendors to hopefully, maybe, crosses fingers find something you need? Sure, set up a forum! What a brilliant idea. Wait, thats a lot of work..hmm seems like they should add a (((insert name here other then Auction house))).

    Over time people will realize the worth of any given item, and that items worth will determine what it sells for; thus stabilizing the market and  making it consistent. I mean people act like this is the first game with a market like this. It has been done before and it has worked every time.

    "Never pay more than 20 bucks for a computer game."-Guybrush Threepwood
    "I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me."-Hunter S. Thompson

  • FlynniganFlynnigan Member Posts: 54

    lol the game was released when?, so soon after beta and people are  "expecting" a player driven economy to be already stable after launch?

    Shake your head a little at least. It's too soon to have an proper stable game economy.

    A game is just that... a game, not an emotional crutch.

  • VooDoo_PapaVooDoo_Papa Member UncommonPosts: 897

    I think to myself, what if this same crowd of people experienced Eve when it first came out.

    you wanna talk about no direction and a market that was out of wack.. lol.

    image
  • BeansnBreadBeansnBread Member EpicPosts: 7,254

    Originally posted by VooDoo_Papa

    I think to myself, what if this same crowd of people experienced Eve when it first came out.

    you wanna talk about no direction and a market that was out of wack.. lol.

    Then a whole load of people will leave and in three years the game will have a nice population.

  • IzzinIzzin Member UncommonPosts: 37

    Remember, the game is only LIVE for CE purchasers and their buddy keys.

     

    The real relase is not out for about a week.

     

    Give it 2-3 weeks to see how the market will start to form up.

  • PresbytierPresbytier Member UncommonPosts: 424

    Originally posted by VooDoo_Papa

    I think to myself, what if this same crowd of people experienced Eve when it first came out.

    you wanna talk about no direction and a market that was out of wack.. lol.

    Our perception of reality is our biggest obstacle, because when we go to the store we see that price of items tend to be within close proximity to other stores. Unfortunately very few people realize that this was not how it started; we have a tendency to project our own views of reality onto everything without taking into consideration the variables.

    "Never pay more than 20 bucks for a computer game."-Guybrush Threepwood
    "I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me."-Hunter S. Thompson

  • geldonyetichgeldonyetich Member Posts: 1,340

    Even I, who am generally in support of this game, agree that the means to convey goods between players is really, really kludgy.   If I wanted to exagerate, I could call this fatal to the player economy, but it's really more like the economy still works, just really efficienty.   I'm fond of using the analogy of a wagon with square wheels: sure, it'll move if you pull it hard enough, but it's not optimal by any measure.

    I didn't want to buy this game knowing this, but I went ahead solely because the developers recognize this is an issue and are working on a soluton.  I hope for everyone's sake we'll see this solution sooner rather than later... but, you know what?  It's Final Fantasy, the game will survive even if it takes them 6 months, it's just drive away most anyone who doesn't have the patience for it.

  • PresbytierPresbytier Member UncommonPosts: 424

    Originally posted by geldonyetich

    Even I, who am generally in support of this game, agree that the means to convey goods between players is really, really kludgy.   If I wanted to exagerate, I could call this fatal to the player economy, but it's really more like the economy still works, just really efficienty.   I'm fond of using the analogy of a wagon with square wheels: sure, it'll move if you pull it hard enough, but it's not optimal by any measure.

    I didn't want to buy this game knowing this, but I went ahead solely because the developers recognize this is an issue and are working on a soluton.  I hope for everyone's sake we'll see this solution sooner rather than later... but, you know what?  It's Final Fantasy, the game will survive even if it takes them 6 months, it's just drive away most anyone who doesn't have the patience for it.

    Honestly I think time is the best solution. You have to give a brand new economy time to develop itself; to much outside interference can cripple the economy. If anything they just need to make the Bazaar bigger and not separate them so much.

    "Never pay more than 20 bucks for a computer game."-Guybrush Threepwood
    "I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me."-Hunter S. Thompson

  • BeansnBreadBeansnBread Member EpicPosts: 7,254

    Oh great. An even bigger bazaar solution.

  • karmathkarmath Member UncommonPosts: 904

    It's only going to get worse, people will start creating text macro's to promote their stores. Once one starts everyone will follow hence all chats will be spammed with store ads along with the usual deluge of release gold spam. It's going to be hectic. 

    A simple chat bubble over the retainers head, ala Aion would of solved the problem which shouldnt of been a problem in the first place. Taking it further a linked IN GAME forum ala acution house style were you could search but actually have to goto the retainer as you would now is a good design. Cant see that happening though.

  • PresbytierPresbytier Member UncommonPosts: 424

    Originally posted by karmath

    It's only going to get worse, people will start creating text macro's to promote their stores. Once one starts everyone will follow hence all chats will be spammed with store ads along with the usual deluge of release gold spam. It's going to be hectic. 

    A simple chat bubble over the retainers head, ala Aion would of solved the problem which shouldnt of been a problem in the first place. Taking it further a linked IN GAME forum ala acution house style were you could search but actually have to goto the retainer as you would now is a good design. Cant see that happening though.

    I do agree that chat will become inundated with gold spammers, but since there is no global chat it won't be as bad as WoW.

    "Never pay more than 20 bucks for a computer game."-Guybrush Threepwood
    "I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me."-Hunter S. Thompson

  • dankiddankid Member Posts: 50

    The economy is the least of problems the game has going for it.  As long as there are people playing and not too many Gil farmers the economy will stabalize itself.  The biggest problem with the economy is that the Japanese do not understand so much about inflation.  Level one guild leaves were rewarding up to something like 10k gil.  And a level 8 bow was something like 12k gil.

     

    This can only mean that after the market develops and is flooded with more an more Gil, that to buy anything you are going to need MILLIONS of GIL.  Its going to be quite rediculous and could cause some problems with people's computers (similar to Y2K).  I dont think I have enough RAM for that many zeros. 

  • BeansnBreadBeansnBread Member EpicPosts: 7,254

    Originally posted by Presbytier

    Originally posted by karmath

    It's only going to get worse, people will start creating text macro's to promote their stores. Once one starts everyone will follow hence all chats will be spammed with store ads along with the usual deluge of release gold spam. It's going to be hectic. 

    A simple chat bubble over the retainers head, ala Aion would of solved the problem which shouldnt of been a problem in the first place. Taking it further a linked IN GAME forum ala acution house style were you could search but actually have to goto the retainer as you would now is a good design. Cant see that happening though.

    I do agree that chat will become inundated with gold spammers, but since there is no global chat it won't be as bad as WoW.

    There is no global chat in WoW. There is trade chat that links the, I don't know, 6 main cities together.

     

    Are you saying that the cities don't share a trade chat in FFXIV?

  • geldonyetichgeldonyetich Member Posts: 1,340

    They don't want an auction house because they want people to be seen in person, thereby broadening the whole craftsman experience.  EverQuest 2 already has a solution - have an auction house, but give people a financial incentive to see the retainer in person - but they're probably not looking to flat out cop EverQuest 2 either. 

    If it were me, what I would do is this:


    • Keep the retainer wards in identical functionality.

    • Add a whole new marketplace that is basically NPCs which are selling things off the retainers sorted by the type of item - e.g. one counter would have armor, another counter weapons, all nicely lined up, an entry can be found where you expect it of each and every item available in the game.

    • The NPC's prices would be perpetualy populated with, say, 5 different prices from the daemon that populates them so when one players buys it out it's instantly move on to the next price.  Of course, once an item is bought, it's no longer available on that retainer, and this is why it's necessary to repopulate - no item duping.

    • The best 5-15% of the prices does not get listed on these NPCs, granting the players who want to comb through the retainers some opportunity to benefit from doing so, and simultaniously preventing players from doing nasty undercutting of the market.

    • The items cannot exceed the price of what they can be found for on NPCs in the game - it will be lited on these marketplaces at NPC price once it reaches that.  This will prevent scamming people unaware of what the price is on NPCs that sell it.  (Of course, items which are not available on any NPC are exempt to this.)

    That would work, we could find exactly what we want and are a pretty good price, while still rewarding the players who really want to comb through the marketplaces.

  • PresbytierPresbytier Member UncommonPosts: 424

    Originally posted by colddog04

    Originally posted by Presbytier


    Originally posted by karmath

    It's only going to get worse, people will start creating text macro's to promote their stores. Once one starts everyone will follow hence all chats will be spammed with store ads along with the usual deluge of release gold spam. It's going to be hectic. 

    A simple chat bubble over the retainers head, ala Aion would of solved the problem which shouldnt of been a problem in the first place. Taking it further a linked IN GAME forum ala acution house style were you could search but actually have to goto the retainer as you would now is a good design. Cant see that happening though.

    I do agree that chat will become inundated with gold spammers, but since there is no global chat it won't be as bad as WoW.

    There is no global chat in WoW. There is trade chat that links the, I don't know, 6 main cities together.

     

    Are you saying that the cities don't share a trade chat in FFXIV?

    I have not noticed a shared trade chat yet, but it is to early to tell since most people are not buying or selling yet.

    "Never pay more than 20 bucks for a computer game."-Guybrush Threepwood
    "I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me."-Hunter S. Thompson

  • mudd4evermudd4ever Member Posts: 158

    While I'm enjoying FFXIV, I agree it could really use an AH type of feature.  As it is now, you almost have to be lucky to find what you're looking for if you go to the market wards.  That's not a good system, imo.

     

    edit: I like the idea of retainers though (especially when they can be male elezen .. rawr).  If they could be made searchable, I think that would really help a lot of people out.  Even if S-E made retainers searchable to show what they were selling, but kept the price hidden to help prevent undercutting, I could live with that too.  What I find most unattractive about the current system is you have *no clue* who is selling what without manually browsing so many retainers, and maybe still not even find what you want.

    pie.

  • bcnewfie29bcnewfie29 Member Posts: 8

    Noone is expecting the market to be stable, at least not any1 with a clue. We all know we can over or under pay for anything at this point.

    I have to agree with op. The problem is not being able to find anything at all. Lack of AH is a good thing for me, 1 of the reasons I bought the game. I was under the impression it was more like an NCSOFT private store idea, where at least you can advertise your items, like saying you have weapons, mats, armor, etc.

    Even trying to sell at an NPC was excruciating. It took me about 10 minutes to sell 4 items.

    I have no problem with almost all the complaints that most people have, but at this point, the best I can hope for is that people ignore the market wards completely and start yelling WTS and WTB.

    It's too bad. I like a complicated crafting system, but no way to find anything makes it an impossible system

  • TribeofOneTribeofOne Member UncommonPosts: 1,006

    the ffxiv markets remind me alot of the EQ1 bazaar  BUT the eq1 bazaar had a search ui window.

    ffxiv need the same thing. just to be able to search through all the retainers for what you want and maybe a waypoint minimpa arrow to where they are standing. no buying through the ui just search   /sigh

     

    exapmle of eq1 bazaar search window

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