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fyi - Patch set for Tomorrow Morning - October 6th

ChinaCatChinaCat Member UncommonPosts: 670

"Tasos wrote - Today 5:25am PST

A couple of bugs surfaced during final preparations getting the expansion together. We're happy to have caught them, but unfortunately it's going to take a few hours. We want to avoid launching too late in the evening when it's harder for us to monitor the situation so we just made the decision to launch the expansion early tomorrow during scheduled maintenance.



We're sorry for this last minute communication but this was a final check discovery for us. Thank you for your patience."

 

In the absence of patch notes we don't know the exact details but expecting:

1)  Mob revamps including loot tables (which may help newbies out a lot)

2)  Total revamp of dungeons (30+ now) with new ones added; including dungeon quests and new factions.

3)  Graphic upgrade

4)  Treasure Maps/Hunting

Below is some of the many updates leading up to this patch, so tomorrow should be a fun day.

 

There were some final upgrades to dungeon elements and dungeon quest mechanics have been tweaked. Newbie introductory dungeons have been added to capital cities. AI is getting final tests in relations to dungeons, there’s a lot of testing in this area since the dungeon updates are very significant. The world-builders have revisited some of the new dungeons to fix some issues and are helping to test the new terrain while they do prep work and planning for future additions to the world and working with tools programmers on world-builder tool improvements. Vendor inventories are now more complete and vendors have been added to dungeons.



Treasure map functionality was tested and finalized and their significant rewards were balanced. There had been a lot of balancing during this time and numerous fixes in item/object attributes.



Much work has been done on the monsters for this expansion and beyond, new ones have been made, old ones remade, or improved. Attach-points have been reviewed, work on new and existing animations done, brush-ups, fixes, and final tweaks before the expansion. There have been upgrades to low level monster loot and other loot/drop balancing.



Preparations, tools and planning for more major graphical updates to Darkfall are also underway and I saw some very impressive tests today. Our work-flow has also been optimized to keep future generations of Darkfall in mind.



As we mentioned last week, a lot of new lore is being continuously produced and it explains a lot of what has happened and what’s happening and hints to future events so we recommend that you keep an eye on it now more than ever.



Some database optimizations having to do with clans were performed and several minor bugs have been fixed including a lag inducing bug some players were exploiting. Everyone seems to be fixing bugs around here additionally to their regular activities, and many of the old persistent bugs are squashed or set up to be squashed.



As far as communication goes you should start seeing improvements across the board, with an effort of making it more interactive and diverse. Finally, the events team is working on several events for after the new expansion, some of these events will be dynamic and not announced, others will be proper planned events and will be officially announced. I have to say that some of the events coming in the near future look pretty epic.

 

-CC

"Lately it occurs to me,
what a long, strange trip it's been". -Hunter

Comments

  • ViscVisc Member Posts: 89

    BAD ASS!

  • ChinaCatChinaCat Member UncommonPosts: 670

    Originally posted by Visc

    BAD ASS!

    Indeed and within 12-hours away I suspect.

    -CC

    "Lately it occurs to me,
    what a long, strange trip it's been". -Hunter

  • xBludxxBludx Member Posts: 376

    Looks like I'm going to get sucked back in to a re-sub on this patch.

    I think I'll wait till the server is stable. That may take  a day or so.

  • RaganaRagana Member Posts: 458

    Originally posted by xBludx

    Looks like I'm going to get sucked back in to a re-sub on this patch.

    I think I'll wait till the server is stable. That may take  a day or so.

     

    Same. Our clan is coming back in-case you are interested. Take a look at my sig.

    Veni, Vidi, Vici

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