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How many new mmorpg clients have you purchased In the last five years where you didn't subscribe aft

135

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  • sk8chalifsk8chalif Member UncommonPosts: 666

    Lord of The Right Online

    Age of Conan: Hyborian Adventures

    Warhammer Online: Age of Reckoning

    Archlord

    i think that it.. lol

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    ~The only opinion that matters is your own.Everything else is just advice,~

  • WindamereWindamere Member UncommonPosts: 75

    Clients purchased = 0

    Games played after trial and/or beta = 1

    Games I've actually spent money on = 1 (Wurm online)

    I totally refuse to pay for anything I haven't tried and tested first to see if i like it. And absolutely refuse to pay for games that don't meet certain criteria for me, i.e. (crafting and non-pvp servers)

    Not everyone on the internet wants to one-click I'm 20 levels and reading skill books to learn skills type (korean/chinese) style games that seem to be so popular these days.

     

    Crafting has to be real crafting, not go gather mats and push the button once and craft set amount of items. (crafting involves thought and planning even so far as crafting the tools to make other items) (Game makers who want decent crafting in their game should at the very least check out games like Wurm online, Star wars galaxies, A tale in the desert)

    Non-PVP, ok yeah PVP is great for those that want it. But there are still some that do not and games that don't provide for that market are losing a goodly amount of player base. Nothing wrong with PVP so don't go flaming me, it's just not for me, so I don't pay for any game that does not provide a Non-PVP server.

    Another point for those that choose to read this - IF more of us resist paying for junk then junk will finally go F2P!!!!!!!(Ex. Lord of the Rings online) (about time they went F2P!!!! WOOOHOOOO!!!!!)

     

    My two pence

     

    Windamere

  • TalgenTalgen Member UncommonPosts: 400

    too many to count... leason learned.

  • mbygonsmbygons Member Posts: 38

    Vanguard was the only one for me

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  • ElderRatElderRat Member CommonPosts: 899

    Originally posted by Windamere

    Clients purchased = 0

    Games played after trial and/or beta = 1

    Games I've actually spent money on = 1 (Wurm online)

    I totally refuse to pay for anything I haven't tried and tested first to see if i like it. And absolutely refuse to pay for games that don't meet certain criteria for me, i.e. (crafting and non-pvp servers)

    Not everyone on the internet wants to one-click I'm 20 levels and reading skill books to learn skills type (korean/chinese) style games that seem to be so popular these days.

     

    Crafting has to be real crafting, not go gather mats and push the button once and craft set amount of items. (crafting involves thought and planning even so far as crafting the tools to make other items) (Game makers who want decent crafting in their game should at the very least check out games like Wurm online, Star wars galaxies, A tale in the desert)

    Non-PVP, ok yeah PVP is great for those that want it. But there are still some that do not and games that don't provide for that market are losing a goodly amount of player base. Nothing wrong with PVP so don't go flaming me, it's just not for me, so I don't pay for any game that does not provide a Non-PVP server.

    Another point for those that choose to read this - IF more of us resist paying for junk then junk will finally go F2P!!!!!!!(Ex. Lord of the Rings online) (about time they went F2P!!!! WOOOHOOOO!!!!!)

     

    My two pence

     

    Windamere

     they didn't, not truly.  Just more pay to play than it was, with a kind of strange unlimited demo.

    Currently bored with MMO's.

  • jaxsundanejaxsundane Member Posts: 2,776

    Originally posted by Windamere

    Clients purchased = 0

    Games played after trial and/or beta = 1

    Games I've actually spent money on = 1 (Wurm online)

    I totally refuse to pay for anything I haven't tried and tested first to see if i like it. And absolutely refuse to pay for games that don't meet certain criteria for me, i.e. (crafting and non-pvp servers)

    Not everyone on the internet wants to one-click I'm 20 levels and reading skill books to learn skills type (korean/chinese) style games that seem to be so popular these days.

     

    Crafting has to be real crafting, not go gather mats and push the button once and craft set amount of items. (crafting involves thought and planning even so far as crafting the tools to make other items) (Game makers who want decent crafting in their game should at the very least check out games like Wurm online, Star wars galaxies, A tale in the desert)

    Non-PVP, ok yeah PVP is great for those that want it. But there are still some that do not and games that don't provide for that market are losing a goodly amount of player base. Nothing wrong with PVP so don't go flaming me, it's just not for me, so I don't pay for any game that does not provide a Non-PVP server.

    Another point for those that choose to read this - IF more of us resist paying for junk then junk will finally go F2P!!!!!!!(Ex. Lord of the Rings online) (about time they went F2P!!!! WOOOHOOOO!!!!!)

     

    My two pence

     

    Windamere

     I so often read comments about crafting being so horrible in games and very often (icluding this post) SWG is put up as a shining example of crafting and the only difference between the example of bad crafting you give and SWG is as you stated many games allow you to click a button and create the multiple number of items while if I remember right in SWG you pretty much made one thing at a time.  But guess what you were still going out gathering mats and pushing on a button to create it. 

    but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....

  • spookydomspookydom Member UncommonPosts: 1,782

    Warhammer Online - Boring

    Aion- Awful

    Age Of Conan - Age of Colon.

    SWG - Did come back to it later but lasted less than my subed month. Feels outdated and unloved.

    City Of Heroes - Great game, awsome customisation, just didn't grab me where it counts.

    Everquest 2 -  May have stuck with this if I had not played Wow and Lotro first. As it was I did not see another player character in what felt like weeks and the loading screens bugged the living crap out of me.

  • WindamereWindamere Member UncommonPosts: 75

    You're always going to gather mats and push a button to make an item ( no way around that untl they come out with games you control with your mind)

    The gathering of materials is one of the most important points to crafting - the higher quality material you gather the better the success rate of making higher quality items. SO often we see today - node crafting - going to a node and gather a few items at a time, instead of making the sprites global they added these so called nodes in as an afterthought. (ie. World of warcraft, Everquest, Lord of the rings online and so many others)

    Crafting each piece individually - omg duh thats a given, in RL you will never see a true crafter working on more than one piece at a time. why? well quality of course, a true crafter wants his item to be the very best he can make it before starting the next item. Again here's where most MMO's have failed, they have you creating crap over and over until you gain enough skill to actually create something worth using.

     

    anyway this isn't a thread about crafting it's about paying for MMO's - so I'll get back on subject by saying again lets all resist paying these companies until they actually program the software we want. We all know what we want to see and most of us have seen it in other games. Games we like certain parts of but not other parts. Speak out that you don't like those parts by not paying for trash programming.

     

     

    Windamere

  • just1opinionjust1opinion Member UncommonPosts: 4,641

    AION, Warhammer, Vanguard (VG only because...there was no one to play with :( ), uhm....oh god...I hate to admit it, but Alganon.  Don't hate....it wasn't my brightest decision, I know...I know.

    President of The Marvelously Meowhead Fan Club

  • AxehiltAxehilt Member RarePosts: 10,504

    Interestingly, when I list out the MMORPGs I went "free month only" and order them by pre-WOW vs. post-WOW, they come out about even:

    AC, AO, DAOC, Ragnarok, Shadowbane, EVE, Lineage 2

    vs.

    CO, EQ2, LOTRO, DDO, Vanguard, POTBS, Aion

    There might be another 1 or 2 on the post-WOW side of things.

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • hockeyplayrhockeyplayr Member UncommonPosts: 604

    Wow

        character somehow got glitched and could not respawn.  Lack of gm support pissed me off so much i cancelled right then and there

     

    STO

        I lasted about 3 days, staying away from craptic in the future.

     

    everquest 2

        bought the entire pack that included sentinals fate and simply was not impressed when i got to mid level range. 

     

    aion

        I quit after 3 weeks  simply because it was too time consuming however i just re subbed so it may not count.

  • Darkor_hXcDarkor_hXc Member UncommonPosts: 209

    Warhammer Online

    EPIC Fail!!

     

    Aion

    Grindfest FTL.

     

    Age of Conan

    zZz!

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  • AxehiltAxehilt Member RarePosts: 10,504

    Originally posted by ActionMMORPG

    Originally posted by Hokie

    As a matter of fact I think there has only been three MMO's that Ive sub'd longer than six months- EVE, WAR, WoW.

    What are your thoughts on WAR?  Many others ditched it.  What did you like about it enough to stay?

    There was a lot to like about the game, but sadly it was overwhelmed by shallow class/combat design (a cardinal sin of PVP-heavy games) and even shallower crowd control design.  Personally I quit after the first month then came back for a 3-5 month burst -- long enough to realize that they weren't interested in addressing the main problems.

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • KaocanKaocan Member UncommonPosts: 1,270

    Only one ever, Aion.

    (DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)

  • FearGXFearGX Member Posts: 317

    5

  • Miles-ProwerMiles-Prower Member Posts: 1,106

    5 years? Wow. I would have to literally pull out a box full of boxed copies of games that I have purchased...


    1. RF Online

    2. Guild Wars

    3. Everquest

    4. Everquest II

    5. Aion

    6. APB

    7. Warhammer Online

    8. FFXI

    9. Age of Conan.

    10. Champions Online (Bought that last month, actually)

    There's more... I just can't remember them from the top of my head. Suffice it to say, I give into hype very easily and end up getting burned in the end.

     

    ~Miles "Tails" Prower out! Catch me if you can!

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  • C0MAC0MA Member Posts: 522

    err I usually launch in games with a guild/friends i've known for years so.

    AoC - 9 months

    Warhammer - 30 days free

    Aion - 1 month

    FFXIV - 30 days free

    Darkfall - 2 months

    Mortal Online - Didn't even play the first 30 days free because the beta was so bad... just let that account die.

    WoW - trial

    LOTRO - 2 months

    Champions Online - 30 days free

    "Sometimes people say stuff they don''t mean, but more often then that they don''t say things they do mean"
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  • mmoguy43mmoguy43 Member UncommonPosts: 2,770

    5, and 4 of which I specifically got to play with friends.

  • Squal'ZellSqual'Zell Member Posts: 1,803

    purchased clients that i didn't remain for the whole 30 first days (more than 5 years though)

    EQ

    WoW

    LOTRO

    EQ2

    Free Trials that i did not finish (or are unlimited but uninstalled in less than a week)

    AoC

    WAR

    Darkfall

    Entropia Universe

    Pirates of the burning sea

    Saga of Ryzom

    Free Games that i have spent money (max was 20$)

    DDO (20$)

    Rappelz(20$)

    Gunz (10$)

    Games that i have stuck with for more than a year

    EvE online (dec 2008 and still going)

    SWG (beta till NGE)

    Guildwars (Beta and still going)

    Second life (aprox 2 years)

    Games coming out that i honestly believe have a future

    World of Darkness

     

    i mean im up to the point where i dont even bother anymore looking at the new MMOs that are comming out if they don't have anything original about them... the only one that i am semi informed about is SWTOR, but the whole "you are the hero"  story BS turns me off. so all these new games get high box sales and thats it... games die...APB for example 3 months..... seriously?

     

     

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  • vyper21oovyper21oo Member Posts: 48

    I've paid for a played  only the first  free month:  Champions Online, Final Fantasy Online, Fallen Earth, Linage 2, Star War Galaxies and WOW. Didn't pay anything for EQ2EX  but  only tried it for 2 days.

    Games I've played longer then the first 30  days

    City of Heroes

    Everquest 2

    Shadowbane

    Currently  trying Darkfall only my first week in.

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  • Sid_ViciousSid_Vicious Member RarePosts: 2,177

    I think that I have tried about 10 games since Darkfall was released but I keep going back to Darkfall . .. I cannot find anything else with a risk and a chance of an epic battle that keeps me engaged long-term. I still keep purchasing games on a 2nd monitor while harvesting in Darkfall when my friends are offline. Best side-games that I have found so far are Guildwars and Global Agenda but am getting very sick of both of those so I am sure that I will be purchasing more soon .. . before Darkfall I jumped from back and forth from every PVP game looking for my next home. Darkfall is great and all but at times when friends aren't on I am looking for instant gratification usually . .. especially since they have reduced the grind so much lately that soloPVP is so much harder and many noobs have caught up or passed me (thats what I get for playing side games I guess).

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  • HokieHokie Member UncommonPosts: 1,063

    Originally posted by ActionMMORPG

    Originally posted by Hokie

    As a matter of fact I think there has only been three MMO's that Ive sub'd longer than six months- EVE, WAR, WoW.

    What are your thoughts on WAR?  Many others ditched it.  What did you like about it enough to stay?

    I like the PvP (ORvR).

    Oddly enough it was the PvP that drove me away (temporarily). Well more like really badly balanced classes, and some incredibly dumb nerfs. Which have now more or less been addressed and or fixed.

     

    I think under Carrie the Devs have come to understand that WAR is a "PvP" game at its core, and thats where their focus should be.

    It is a good game, but it still has its problems. But instead of ignoring them, they are trying to fix them. Just a little bit slower than some people would like.

    "I understand that if I hear any more words come pouring out of your **** mouth, Ill have to eat every fucking chicken in this room."

  • KwanseiKwansei Member UncommonPosts: 334

    Slightly less that the amount of albums I used to like 10-15 years ago but bought after coming home from the pub on itunes...;

  • akuranaiakuranai Member Posts: 4

    Age of Conan was the only one that I stopped after the first month. I even bought a $1k+ desktop just to play that game as well...so disappointing. Other than that, World of Warcraft kept me interested for the last 5 years, played on and off. I remember during the first month of playing WoW, I played everyday for the month with only 4-5 hours sleep per day lol.

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  • HokieHokie Member UncommonPosts: 1,063

    Originally posted by Axehilt

    Originally posted by ActionMMORPG


    Originally posted by Hokie

    As a matter of fact I think there has only been three MMO's that Ive sub'd longer than six months- EVE, WAR, WoW.

    What are your thoughts on WAR?  Many others ditched it.  What did you like about it enough to stay?

    There was a lot to like about the game, but sadly it was overwhelmed by shallow class/combat design (a cardinal sin of PVP-heavy games) and even shallower crowd control design.  Personally I quit after the first month then came back for a 3-5 month burst -- long enough to realize that they weren't interested in addressing the main problems.

    Wow, I have to say I kind of flabbergasted on the whole "shallow class/combat design"

     portion of your post.

    I'd have to say that the class/combat system is one of their stongest points and weakest at the same time. (ohh Catch-22)

    They have 24 unique classes. No two are the same. Meaning you have so much diversity and different play styles, that it becomes almost impossible to balance fairly. Yet it rewards a smart and vigilant player, at the same time it punishes the lazy one. (meh, not quit a Catch-22). You have to learn your classes strengths and weakneses against 12 (36 technicaly) other enemy classes.

     

    Now the combat system I found just as in-depth, and even more so. Although it has (had) way to much crowd crontrol, way, way to f'n much crowd control.

    First game I ever played that had a "Morale System" (or anything close to it), that the longer you are in combat the better the morale that you can unleash.

    And the Renown Point System was a change from other MMO's Ive played. Loved how you could build your character as a pure offensive or pure defensive or a mix of the two.

    And thats not even getting into the Career Paths (think talent trees) that buffs a set of six base ability/spells/attacks, while unlocking new ones (and Morales) the further up the tree you go.

    Oh, and I shouldnt forget the Tacitcs Bar either that gave you four Career Tactic buffs, at rank 40, (and big ones too) that were customizable/changeable on the fly. And the two Renown Tactic slots, and the one Tomb Tactic slot.

    All this is a very, very simplified break down of the combat system. Truth is I didnt do it justice on just how many Career options and Abilities and Tactics and Morales there are to choose from.

     

    Yeah, so your idea of shallow is way different than mine. *shrug*

    In the end its all just opinions, everyone is entilted to their own.

    "I understand that if I hear any more words come pouring out of your **** mouth, Ill have to eat every fucking chicken in this room."

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