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Guild Wars 2: A Game for the New Decade?

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  • UsulDaNeriakUsulDaNeriak Member Posts: 640

    thank you for this great 1 hour video. this gave much more info than the few ingame videos i saw. nothing really new about the dynamic system itself, just more precise. so it still depends, how they have implemented these 1500 events and how complex and mashed they are. but ist sounds promising.

    much more important for me was the vision and view these guys have of mmo-genre. they stated that quests as they are were the wrong way. and yes, we had a more collaborative and immerse world in the old games with less quests and the daily grind. so this type of quests we have might be one reason of the todays dilemma. they also said,  that all these (wow) clones had great ideas but they made the fundamental mistake to implement new things just as a secondary add-on feature.  they never had the balls to change the main system itself. and thats what GW2 is going to do with replacing traditional, player- or group-centric and therefor linear  quests mainy by dynamic open events. lets see how far they will go with that.

    if this vision is implemented correctly and succesful, so they can develop it even further, this could bring us back the real living and collaborative virtual worlds we had. just in a different manner with a new approach. so if this is not just another hype, it could blow blizzard out of the water. dont worry: it would just enforce blizzard to bring something better than GW2 to the mmo-market and finally mmos will go into a better direction than these damn wow-clones nowadays. but now i stop dreaming. i will start hyping if i saw it working. we will see ... 

    played: Everquest I (6 years), EVE (3 years)
    months: EQII, Vanguard, Siedler Online, SWTOR, Guild Wars 2
    weeks: WoW, Shaiya, Darkfall, Florensia, Entropia, Aion, Lotro, Fallen Earth, Uncharted Waters
    days: DDO, RoM, FFXIV, STO, Atlantica, PotBS, Maestia, WAR, AoC, Gods&Heroes, Cultures, RIFT, Forsaken World, Allodds

  • The user and all related content has been deleted.
  • baguettebaguette Member Posts: 33

    Originally posted by jinxxed0



    Omg are you serous dude? No, guild wars will not be the top MMO. I may be the Best, but it wont be the top.

     

    WoW is the top because it dumped millions of dollars into advertising. Its the only MMO to advertise on television in North America. Its one of the most generic MMOs ever. Look at Mafia Wars and Farmville. Browser games that came before them were much better. It has nothing to do with how good a game is. You have to be a complete idiot to think that better quality wins in this industry when you look at the games that come out on top and compare them to the games they dominate.

     

    WoW appeals to people that aren't gamers. Its dumbed down so that anyone can get into it, just like farmville or mafia wars. There are far more "regular" people out there than there are "gamers". Guild Wars appeals to "gamers" not regular people, or rather, "casual" people.

     

    How is this not common knowledge. Come on people.


     

    yep - you are right on the money. McWarcraft will always prevail because it is the "gateway game." That's fine by me though, more dipshits in cataclysm means less idiots for me to have to deal with in my drug of choice!

  • baguettebaguette Member Posts: 33

    Originally posted by SnarlingWolf



    Originally posted by Morcotulcon 

    And why are you wrong? Because they developed completely new ideas that you haven't seen before in MMORPGs. So all you're opinions about GW2 are failing badly because you haven't searched why all they are saying is actually good and possible. If I start explainning to you all the info of GW2, this will take me hours to do it, so just search before talk about it.

     

    AND for you and Ramonski7, that clearly haven't search for info too (all from WoW? what? Dynamic Event System? Dye System? different kind of rewards? Sidekick System? and I haven't even talked about half of it.... yeah right! image)

     Care to list all of these things that have never been done before?

     

    Dye system? Wow Asheron's Call has had that for a decade now and it also has a tailoring system on top of that. So you can dye your clothes/armor and you can also take the look of a piece of armor and put it into another one. So let's say you have a breastplate with good stats but looks like platemail and you want leather. You find a leather breastplate that looks the way you want and you tailor that onto your original plate breastplate. Now you have a leasther breastplate with the stats of the plate breastplate. This allows for a lot of customization and changes to your character's look.

     

    Dynamic events? Ohh ahh. Asheron's call has done that many times where depening on which part of an event/quest were completed caused different things to change on the world. Not only is it not original it is extremely easy to do. Vanguard had the diplomacy system which allowed for people to turn on and off different things in cities (mostly buffs in the first month which is when I quit so could be more now) and was dynamic based on which NPCs the players were being diplomatic with and players could go in and undo what others had done and turn something else on.

     

    Sidekick System? I will wait until I hear more from you about what it is but I will cover two options. One is that you have a creature/person AI that fights along with you. This has been done in many MMOs and they level and you give them gear. So I hope it isn't that if you're calling it something new. Another is that you team up with someone and you share XP to help keep each other close in level, also been done by several MMOs.

     

     

    I really want to hear all of these "new never been done" things because everytime I hear about such things in MMOs they're never new. They are generally only new to people who haven't tried very many MMOs or who started with WoW and that is all they have played. I keep hearing the same thing about SW:ToR and haven't heard anything actually new yet.


     

    1. branching individualized story lines that are cinematic and lore related. What happens in my story will be different from your story starting from my first choices i make in game. you actually get to see it at many many points throughout the game via cinematics that are scripted from your characters activities and then spooled out from your local system, so they can add and change stuff  very quickly - a pretty damn clever custom content generation system.  hasnt been done in any mmo before, only single player games (and not too many of those either).

    2. vanguard diplomacy just provides city buffs, it doesnt change lore for anyone, including you.

    3. old gear can be taken apart and put on to new gear to provide set bonuses (up to 6), meaning you dont outgrow old gear, you just get more powerful because you had it.

    4. personalities - the way you treat characters in games changes how npcs react to you. if you get answers by punching people in the head as a dialogue option, people cower in fear and give you milk money. if you charm them with your mangina cleavage, they help you hoping theyll get some - or get jealous and call you a homewrecking hussy and refuse to help. changes on the fly depending on how often you make similar moral choices to previous choices you have made

    5. environmental interactives and spontaneous skill swapping - pick up a rock, you get new skills to use with it. pick up a bee hive, ditto. skills that depend entirely upon what weapon you use, which you can swap in and out of on the fly, instead of being locked into it via an artificial skill system.

     

    6.  ...wait... why am i spoon feeding you stuff you could learn from the most casual possible browsing of the damn blog site? go read on it for yourself ya lazy git, or gtfo... http://www.arena.net/blog/

  • just1opinionjust1opinion Member UncommonPosts: 4,641

    Originally posted by Loke666

    Originally posted by Homitu

    I'll add the best explanation fo the Dynamic Events system I've seen:

    http://www.gdcvault.com/play/1013691/Designing-Guild-Wars-2-Dynamic

    It's a full 1 hour 13 minute presentation by 2 Arenanet developers explaining the system, broken down conveniently into 21 sub sections on the right hand side, which you can click to advance to that part of the video. 

    I missed that one before, thanks for the link, it was a lot of information and some of it were new to me at least. 

     

    Wow. Thanks for that link. Soooooo much information there and explanation of just exactly how the dynamic content is designed and will play. It goes into dungeons and personal story too at the end. It's just really full of info.

     

    Honestly...I'm more convinced than ever that this is going to be....downright revolutionary. I'm glad I don't have to "war within my mind" about loyalty to some other game and feel totally free to delve into this. I can hardly wait. :)  I love the diversity and choice that seems so well represented.

     

    I don't "believe in" such a thing as a "WoW Killer," and GW2, being B2P isn't really a financial threat to Blizzard either (as if anything COULD be anyway), but....I think it's going to be getting more ATTENTION than WoW for a while. Attention...is it's own kind of currency. And THIS game is going to attract some attention just by doing some of what they're doing.

     

    President of The Marvelously Meowhead Fan Club

  • cerebrixcerebrix Member UncommonPosts: 566

    guys relax.  flannum has never made a bad game in his life.

     

    best maps in warcraft II (check)

    best parts of starcraft 1 (check)

    best levels in diablo 1 (check)

    game director for sacrifice (shiny's last GOOD game, also check)

     

    this game is going to be fun, im super stoaked to play it when it finally comes out.  this guy works his ass off when he shows up in the morning and doesnt stop until its hours after it was time to go home.  one of the hardest working, head down, mouth shut, work like it means something developers in the industry.

     

    you guys need to just take a deep breath and relax.  eric's totally earned the our benefit of the doubt to wait and see what its like at launch (or public preview).

     

    dont worry about the parts of guild wars you didnt like, that was james phinney's game.  a dude that isnt with arenanet anymore.

    Games i'm playing right now...
    image

    "In short, I thought NGE was a very bad idea" - Raph Koster talking about NGE on his blog at raphkoster.com

  • wetterfreewetterfree Member UncommonPosts: 22

    WORD of warcraft???????????

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  • FoomerangFoomerang Member UncommonPosts: 5,628

    out of control.  this game is gonna get crushed under the weight of its own hype. enough already. 

  • ScotScot Member LegendaryPosts: 24,445

    “That is larger than some countries here on this planet, and even some states in the U.S.”


     


    Hey it is one thing to have more players than a country but to have more than a US state, now that’s amazing! :)


     


    The hype is already a weight around the neck of GW2, they are setting themselves up for a prat fall even if the game is quite decent.

  •  

    Re: dynamic events -> living world.

     

    The science of complexity is on Anet's side here. Yes, it is an illusion, but (perhaps) all complexity is an illusion.

     

    All you need is space (2 dimensions is sufficient), and within that "cells" which can be in one of several states. Add some simple rules that allow LOCAL interactions between cells and wallah!

     

    The dynamic event system satisfies all the MATHEMATICAL conditions to produce the same kind of complexity that are seen in cellular autonoma models (look them up on wikpedia if you like - they are fascinating).

     

    For this reason I think Anet may be delivering something special. We'll see. :)

  • pingopingo Member UncommonPosts: 608

    I don't like how this article sounds more like a fanboys propaganda than an honest look at the game.

     

     

    I am a massive Guild Wars fan, but why are you not mentioning the things that was bad about Guild Wars 1? Customization, loot, pvp skill curve, teamwork dependency, the war between henchmen/heroes and a real party?

     

    there are negative things regarding Guild Wars, like all other games. These articles is whats going to hurt the game because people are going to have unrealistic expectations. Maybe mmorpg.com's traffic goes better when games rise and fall, but its annoying for those of us who just want to play, and does not want to see other dissapointed people.

  • swing848swing848 Member UncommonPosts: 292



    Originally posted by Razzmatazzz
    @musicmann
    If a village is attacked by lets say centaurs and you fail to defend it the village will be partly destroyed and taken over by the attackers until you or someone else comes along and frees it from its invaders.
    So in certain situations some consequences have a more permanent result. The devs said that their events have a more persistent rather then a permanent effect.

    Something like this was in Dark Age of Camelot. I believe it was the village of Ludlow that was burned down a couple of years ago. Within a time window of a few months or so all players in the game [that were of the Albion realm] were given chances to kill off the evil that destroyed Ludlow. Later Ludlow was rebuilt and the people that went on the quests to regain control got something in return, for personal use.

    Someone in this thread said that WoW was the only game that advertised on television, however, if memory serves me correctly Dark Age of Camelot was advertised on TV as well. But, Mythic dropped the ball, which became a recurring habit.

    If Mythic kept current content, with may be a new map zone, revamped the graphics a little, improved the UI to everyone's liking, and provided females wearing nothing but G-strings and nipple covers [to keep pace with where some games at or are headed] the game would probably take off, if they would advertise...

    Intel Core i7 7700K, MB is Gigabyte Z270X-UD5
    SSD x2, 4TB WD Black HHD, 32GB RAM, MSI GTX 980 Ti Lightning LE video card

  • MumboJumboMumboJumbo Member UncommonPosts: 3,219

    Originally posted by swing848

     






    Originally posted by Razzmatazzz

    @musicmann

    If a village is attacked by lets say centaurs and you fail to defend it the village will be partly destroyed and taken over by the attackers until you or someone else comes along and frees it from its invaders.

    So in certain situations some consequences have a more permanent result. The devs said that their events have a more persistent rather then a permanent effect.




    Something like this was in Dark Age of Camelot. I believe it was the village of Ludlow that was burned down a couple of years ago. Within a time window of a few months or so all players in the game [that were of the Albion realm] were given chances to kill off the evil that destroyed Ludlow. Later Ludlow was rebuilt and the people that went on the quests to regain control got something in return, for personal use.

    Someone in this thread said that WoW was the only game that advertised on television, however, if memory serves me correctly Dark Age of Camelot was advertised on TV as well. But, Mythic dropped the ball, which became a recurring habit.

    If Mythic kept current content, with may be a new map zone, revamped the graphics a little, improved the UI to everyone's liking, and provided females wearing nothing but G-strings and nipple covers [to keep pace with where some games at or are headed] the game would probably take off, if they would advertise...

    Dynamic Events = Persistent Effect - Server-wide: Stay in a state (a part of the DE chain) until actioned on or escalated up/down. Personal Stories = Permanenent Effect - Instanced: A friend's death or saving a children's orphanage will be permanent choice. Dynamic Events evolve PQs from WAR amongst other innovations.

    DAOC: RvR 3 realms was highly regarded. GW2 will have World v World WvWvW: Will evolve this system, so don't expect DAOC2 but GW2 should be the heir to this system:


    Guild Wars 2 : World PvP to Make Use of RTS Elements

     

    Trivia: Ludlow is a small village on the South-Western coast of England (aka Albion) in the County of Dorset.

  • swing848swing848 Member UncommonPosts: 292

    Quote:  "Trivia: Ludlow is a small village on the South-Western coast of England (aka Albion) in the County of Dorset."

    Interesting.  I knew that names were English or from Old England, however, I did not know where most towns and villages were and are located.

    Nice piece of trivia, thank you.

    And, as you said, there will be no DAoC 2.  I do not expect much in the way of revamping what is there now.  I do not know what will happen after some of the newer MMOs are released.  If new games are good, the small population in DAoC may shrink further.

    On the best of nights Eastern Time there are not many more than 300 players actively bashing eachother's heads in New Frontiers.

    Intel Core i7 7700K, MB is Gigabyte Z270X-UD5
    SSD x2, 4TB WD Black HHD, 32GB RAM, MSI GTX 980 Ti Lightning LE video card

  • YunbeiYunbei Member Posts: 898

    "whereas some generations of players still remember those pencil and paper days." Hello? Since when in Pen and Paper for old people only? My D&D group ranges from 16 to 40 in age, and I know many people of all these ages playing D&D and The Dark Eye. It's VERY alive.

     

    As to the matter at hand, yes I know we are always hyped. But IMO this time it's a bit different. A) ANet does already have experience with MMOs, so they don't start from zero or don't have that negative track record like some. B) Those detailled designer articles shows much of their thinking and planning on a meta level we have not heard before. Most devs just say some blah blah how cool their games are, and here we see much of the thought process.

    One might be wrong and only time will tell, but I have a good feeling about this game indeed.

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  • YunbeiYunbei Member Posts: 898

    Originally posted by cyphers

    Originally posted by SnarlingWolf



     So just because some people have left WoW does not mean that millions others will do so as well just because a new game pops up. There have been plenty of big launches since WoW has existed and there will be plenty more and it will just keep on chugging along without paying very much attention to those other titles.

     

    It is just insane (this isn't directed at you) that people on this forum forget this EVERY SINGLE TIME A NEW GAME GETS ANNOUNCED. Everytime there are people who are like "Oh this time will be the time that WoW gets killed." No it won't. It wasn't last time, it won't be this time, and it won't be next time. To honestly believe otherwise is just naive and silly. Truthfully I am baffled when adults think this way as they should know better.

    Interesting, but you should know better too.

    You say, look at the past, but if you do so, then you notice that in history no trend lasts forever: large companies formerly thought untouchable lose their touch or fall into oblivion, getting taken over, whole gaming genres can rise or fall over the years, or to take your example: you mention that MMO games have failed the last few years. But that's only a trend of the last years. Before WoW there were other trends in MMO market, and those were broken too when WoW came.

    Meaning, no trend is forever, and neither is this trend that all new MMO's are doomed to fail or cannot be successful at gaining and holding 300k-500k subs and more. The fact that MMO"s have failed to do so until now isn't proof that it'll never happen. That's logic for you.

    Does this mean that WoW will be 'killed' or surpassed? Of course not, certainly not with its current lead. But the fact that 1 million+ people bought MMO's like AoC, or WAR, or Aion shows that there are enough people who want something new and not always the same MMORPG they've been playing for years.

    And if a MMORPG can be equally enjoyable to them for a longer period of time, then it can hold on to them for longer than only a few months.

     

     

    IMVHO the real secret to WOWs success is, it is playable and has something for all ages, genders and background. The hardcore raider as well as the 40 year old mom or some player, for male and female players asf. It is not so much tailored towards one sort of player alone. Just my 5cts. Can't say if GW2 offers that too.

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  • draussdrauss Member Posts: 93



    Originally posted by SnarlingWolf

     Care to list all of these things that have never been done before?
     
    Dye system? Wow Asheron's Call has had that for a decade now and it also has a tailoring system on top of that. So you can dye your clothes/armor and you can also take the look of a piece of armor and put it into another one. So let's say you have a breastplate with good stats but looks like platemail and you want leather. You find a leather breastplate that looks the way you want and you tailor that onto your original plate breastplate. Now you have a leasther breastplate with the stats of the plate breastplate. This allows for a lot of customization and changes to your character's look.
     

    Wow you don't know anything about GW2 do you. Keep on talking so we can see how much you couldn't even be bothered to look up the most basic of elements about GW2.

    Dyes and changing the look of an item is nothing new. Adding a 400 color palette and 3 dye channels to every armor piece IS new. You can also merge items with a transmutation stone which is a game store item (They have hinted that it may be an in game drop also).



    Originally posted by SnarlingWolf

    Dynamic events? Ohh ahh. Asheron's call has done that many times where depening on which part of an event/quest were completed caused different things to change on the world. Not only is it not original it is extremely easy to do. Vanguard had the diplomacy system which allowed for people to turn on and off different things in cities (mostly buffs in the first month which is when I quit so could be more now) and was dynamic based on which NPCs the players were being diplomatic with and players could go in and undo what others had done and turn something else on.
     


    Events are not new as they have been around since the very first MUD's. So its not an original idea at all. However these have always been a minor part of any game or GM controlled. GW2 has no traditional quest structure as per your normal MMO. The entire game runs on dynamic events with the exception of the personal story. No other game runs completely on events FACT.



    Originally posted by SnarlingWolf

    Sidekick System? I will wait until I hear more from you about what it is but I will cover two options. One is that you have a creature/person AI that fights along with you. This has been done in many MMOs and they level and you give them gear. So I hope it isn't that if you're calling it something new. Another is that you team up with someone and you share XP to help keep each other close in level, also been done by several MMOs.
     


    Sidekicking works by scaling a characters level for an area. For example if you are level 80 and you enter a say level 10 area you will be scaled down to level 15 for attribute points. You still retain all your gear, skills and traits so more powerful than anyone else but you won't be able to oneshot everything. It works in reverse too so a level 5 can go to a lvl 50 area but expect to get massacred because you don't have level 50 gear.

    There are no heroes and no henchmen npcs (Except for personal story missions)This is the basis of how it works. I am sure there is more info to come.



    Originally posted by SnarlingWolf

     
    I really want to hear all of these "new never been done" things because everytime I hear about such things in MMOs they're never new. They are generally only new to people who haven't tried very many MMOs or who started with WoW and that is all they have played. I keep hearing the same thing about SW:ToR and haven't heard anything actually new yet.


    In almost every case for every thing in games, movies or whatever the idea of a given thing has almost always been done before. What differs in GW2 and previous titles that say "Never been done before" is the IMPLEMENTATION of that idea. GW2 implements events as a complete mechanic for their game and this has "Never been done before".

    It is evident that you know pretty much zero about GW2. Your comments are your considered opinion but unfortunately they are inaccurate.

    Arenanet maintain a wiki as part of GW2 development. If its in the game its on the wiki.

    http://wiki.guildwars.com/wiki/Guild_Wars_2

    or just check out the GW2 website

    http://www.guildwars2.com/en/

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  • KadiaKadia Member Posts: 30

    I have a feeling this isn`t going to be as great as it may seem but would still be worth playing. It just seems like it will be too perfect, you know. 

  • KrynKryn Member UncommonPosts: 172

    Originally posted by Kadia

    I have a feeling this isn`t going to be as great as everyone makes it out to be but would still be worth playing.

     I will play it and hope it is fun.  That being said these same hype people are the ones that get their feelings hurt on release and come here to whine.  Its ok..I will have lots of cheese this time...free too.

     

    I only played the first Guild Wars for about a month.  I didnt really consider it a MMO.

  • MumboJumboMumboJumbo Member UncommonPosts: 3,219

    Originally posted by Kadia

    I have a feeling this isn`t going to be as great as it may seem but would still be worth playing. It just seems like it will be too perfect, you know. 

    Depends what someone is after: If you see the limits of this game as being another Themepark MMO, it will at worst be a good B2P distraction with high quality features and limited but fun gameplay before Game Over.

    However, there is large number of themepark players who will be happy with what appears to be a game with more features, more quality features and new features at a more competitive price than anything else. Eg WvWvW is a whole game within a game.

  • gilgamesh9gilgamesh9 Member Posts: 133

    It depends on if it's Ghostbuster 2 or Empire Strikes Back.  On paper, it seems GW2 is more ESB than not.

  • VintagesinVintagesin Member Posts: 5

    I think we all realize that SWTOR and GW2 are the big hitters next year. RIFT is going to also sneak in there. This is going to affect WoW. You have one great alternative with a [maybe] sub model {swtor}. Then you have another great alternative with a MT based model {gw2}. SWTOR is offering a more story heroic based game with that "wow"/traditional feeling while GW2 is offering a dynamic combat based game with that "gw"/"alternative" feeling.

     

    What I mean by alternative feeling is that the game is incorporating different elements to make combat and the game feel different. It won't be as traditional as RIFT, Tera, or SWTOR. But at the same time it's not using traditional keys as the main values. It's using guild wars as the bases.

     

    Where as SWTOR, Tera, and Rift are developing innovations for the traditional game. You have RIFT with the really cool Class system. Tera with the innovative combat desing [supposively]. And SWTOR with the introduction/reintroduction of the story pillar.

  • semantikronsemantikron Member Posts: 258

    GW2 has no competition on the horizon.  Nothing even remotely compares to the quality and dedication to pure fun this game is already showing.

     

    It would take an all-out dev effort by Blizz at creating a whole new WoW universe to prevent GW2's rise to supremacy in the coming years.

    Charr: Outta my way.
    Human: What's your problem?
    Charr: Your thin skin.

  • whilanwhilan Member UncommonPosts: 3,472

    Originally posted by Kadia

    I have a feeling this isn`t going to be as great as it may seem but would still be worth playing. It just seems like it will be too perfect, you know. 

     Agreed Kadia, I want nothing more then for this game to succeed cause we need fun games. However i'm getting the really bad vibe of the old saying "if something sounds too good to be true, it probably is" I hope it's a false feeling but they did state a cash shop is involved and i have yet to see one not mess with game play somehow.

    Again hope my feelings are false but they are there.

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

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  • MareWindsMareWinds Member Posts: 46

    Originally posted by SnarlingWolf

    A)  12 million other people have not left WoW. 

     B) .... people on this forum forget this EVERY SINGLE TIME A NEW GAME GETS ANNOUNCED. Everytime there are people who are like "Oh this time will be the time that WoW gets killed." No it won't. It wasn't last time, it won't be this time, and it won't be next time. 

    Pardon the way the quotes are working, but I felt compelled to address two points, here.

    A) If there's one thing I've noticed, it's that, since WoW's inception, the subscription numbers have always, always gone up. This is in spite of the fact that, about 2 years ago, a couple of million people did leave WoW for several of the games that came out at the time. They did not go back. In fact, around that time, it was worked out that less than 2 million people between the US and Western Europe were still in the game; the rest were in (generalizing) Asia. The problem with the "12 million" figure is that, although Blizzard claims these are all active accounts, they are not. They do count inactive accounts & "honorably" closed accounts. The only ones they don't count are banned accounts.

    B) And here, I'll do an abrupt about-face. I wholeheartedly agree with you, and I've said something similar -- as has everyone who's noticed this pattern -- the only thing that will pull WoW down from its pedestal is WoW. 

    /derail over. Sorry.

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