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DC Universe Online: Thoughts on Character Create

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Comments

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197

    Originally posted by Elikal

    It looks all nice, but the lack of detailled body customzation is a major letdown for me. Why must an adult male be all the same muscular guy? Is there no in between in comics? I did not have to be as vast as CoX or CO, but having those to as references in mind - as surely many potential gamers will - it looks like a letdown and an odd decision. Even if limited, this looks a bit too rigid.

    Heheh, WB Elikal.  I thought you created a different account, but glad to see you could get your old one back....

     

    I think there is a body size restriction for a few reasons.

     

    1) The game is more hack and slash instead of tab target and click buttons all day.  I think there are certain restrictions in line with that.  Even though the slim option is shorter and smaller,  and more "robin-like"  it isn't knee cap sized, and paper thing,  so you can see them easily and attack them as well.

     

    2) I think another reason they're doing this is to manage animations better.  With sizing the way CoX did it,  you would ALWAYS have clipping problems with certain costume selections when your body was either too big or too small.  I think to reduce that and stylize at the same time, I really don't see that as that big of a problem.

     

    3) I think overall they are going for a real simplistic design selection process.  Something that can be done quickly and easily utilizing a controller and a mouse.  I think nitpicking lots of different body part sizes and things of that nature could get pretty intensive,  and although some players love doing it,  scrolling through tons of menus on a controller would get really disheartening.

     

    Thats how I see it at least.

     



  • ElikalElikal Member UncommonPosts: 7,912

    Originally posted by maskedweasel

    Originally posted by Elikal

    It looks all nice, but the lack of detailled body customzation is a major letdown for me. Why must an adult male be all the same muscular guy? Is there no in between in comics? I did not have to be as vast as CoX or CO, but having those to as references in mind - as surely many potential gamers will - it looks like a letdown and an odd decision. Even if limited, this looks a bit too rigid.

    Heheh, WB Elikal.  I thought you created a different account, but glad to see you could get your old one back....

     

    I think there is a body size restriction for a few reasons.

     

    1) The game is more hack and slash instead of tab target and click buttons all day.  I think there are certain restrictions in line with that.  Even though the slim option is shorter and smaller,  and more "robin-like"  it isn't knee cap sized, and paper thing,  so you can see them easily and attack them as well.

     

    2) I think another reason they're doing this is to manage animations better.  With sizing the way CoX did it,  you would ALWAYS have clipping problems with certain costume selections when your body was either too big or too small.  I think to reduce that and stylize at the same time, I really don't see that as that big of a problem.

     

    3) I think overall they are going for a real simplistic design selection process.  Something that can be done quickly and easily utilizing a controller and a mouse.  I think nitpicking lots of different body part sizes and things of that nature could get pretty intensive,  and although some players love doing it,  scrolling through tons of menus on a controller would get really disheartening.

     

    Thats how I see it at least.

     

    Thx. :)

    Yeah no biggie, just a bit "meh", when I am so used to it from Superhero MMOs. An odd choice. I would at least have loved some basic sliders. Musle size or such. I don't need nose or ear size. But once you had some luxurity of 100 sliders, it feels odd to lose that in the next "big thing". I know I spent so much time in CoX and CO because I loved the 1000s of combinations and playing around with the character design was at least for me most of the fun of it! I guess in my time in CO I created about 80 or 100 chars, and prolly about 500 different costumes. I just loved that part, and I used to be anal about stuff like the exact nose bend or eye size and whatnot. XD

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • HitechLolifeHitechLolife Member Posts: 210

    Originally posted by Trinitarian



    Originally posted by jinxxed0



    From these comments, I can tell this game is going to bring in a lot of comic book nerds that know nothing about videogames.


     

    You're looking at it the wrong way: there's nothing wrong with easy PvP targets. ;-)


     

    Because the learning curve on MMOs is so steep. Give them a week and they'll be fighting videogame nerds on equal terms.

    Then there's people like me who's pastimes include reading comics and melting your face.

    Currently Playing: The Game

  • TrinitarianTrinitarian Member Posts: 169

    Originally posted by HitechLolife



    Originally posted by Trinitarian



    Originally posted by jinxxed0



    From these comments, I can tell this game is going to bring in a lot of comic book nerds that know nothing about videogames.


     

    You're looking at it the wrong way: there's nothing wrong with easy PvP targets. ;-)


     

    Because the learning curve on MMOs is so steep. Give them a week and they'll be fighting videogame nerds on equal terms.

    Then there's people like me who's pastimes include reading comics and melting your face.


     

    Hail to you, king of the nerds. ;-)

  • HitechLolifeHitechLolife Member Posts: 210

    Originally posted by Trinitarian



    Originally posted by HitechLolife



    Originally posted by Trinitarian



    Originally posted by jinxxed0



    From these comments, I can tell this game is going to bring in a lot of comic book nerds that know nothing about videogames.


     

    You're looking at it the wrong way: there's nothing wrong with easy PvP targets. ;-)


     

    Because the learning curve on MMOs is so steep. Give them a week and they'll be fighting videogame nerds on equal terms.

    Then there's people like me who's pastimes include reading comics and melting your face.


     

    Hail to you, king of the nerds. ;-)


     

    It's good to be king!

    Currently Playing: The Game

  • ropeniceropenice Member UncommonPosts: 588

    Originally posted by adam_nox

    Originally posted by Shamorau

    No Green Lantern. BOOOOOOO!!! well not yet anyway.

     

    I must admit having read the article that they are actually taking a step back with the superhero genre. one of the brilliant things that both CO and CoX offer is huge amounts of changes and variations. to me only three travel powers and a few power sets doesnt sound all that exciting, One of the few things that CO got right was the ability to make your characters body look however your want. which imo is good, but it would seem that it wont be possible in DCUO. however, i wait patiently as always for more info.

    where are you getting that from?  It appears you can customize your look just as extensively as in CO and CoH, and one thing CO proved was that the ability to mix and match powersets is a horrible idea.  

     

    I imagine the lack of more travel powers (coh only has 4 and CO 5 anyways), is likely a development constraint.  It wouldn't surprise me if they add more of those later.

     

    People don't seem to grasp how power selection is going to work in this game, which is too bad, because it's actually quite brilliant.

    I hope the power selection is brilliant, because I want tto play this game. They do have some interesting ideas, but I don't know where you get that mixing powers are a bad idea. You can create the exact kind of character you want, and even if some mixtures are not as good as others, you can still be successful in PvE. I'd rather have the freedom to make the character I want, but if the content and gameplay is high quality than it won't matter much.

  • godzilr1godzilr1 Member UncommonPosts: 550

    the character creator is no where as robust as CO is you cna tell jsut by the videos, and powers are fairly locked down, you choose a power school and your locked into it like a theme and it works like wow talents used to.  work your way down the ladder.  the no GL's was confirmed in a 10ton or massively interview, mainly becauwse meta/gadget/magic power sets could not acount for the fact that a "RING" finds you.

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