- Create your own Transformer: pick a robot look, pick a vehicle, customise them;
- five classes: leader (offense/team buff), soldier (offense/tank), medic(defense/team buff), engineer (, and scout
- pick a side: Autobot or Decepticon (and change sides later if you want, i.e. "turncoat/betrayal" missions);
- fight alongside Optimus Prime, Megatron and other Transformer A-listers;
- level-up, upgrade weapons, upgrade armour, make your vehicle faster, stronger, etc.
You know? All that stuff. ;-)
How would you handle these important things though:
Junkticons - because they're cool, and the game will flop with no way to insert a Wierd Al song.
Unicron - Raid that face
Headmasters - folding-people-robot-suits go! would be a fun avatar mechanic though
Stan Bush - A Transformers MMO is going to need a truck load of bad-ass 80's power-rock ballads. He'll need time to write them all, say 30%+ of the overall soundtrack.
High Moon Studios - TF:WFC was a damned fun game. Not so much saying on the MMO front, but if you haven't played it, you'd like it.
Don't ask me; I'm just a producer... that stuff's for the devs/design team to work out. ;-)
Realistic graphics!!...no cartoon, mario bros, anime crap...
Guilds would form and goals would be protecting your lands,castles and resources from invaders(hardcore pvp)
-guilds could construct castles/guild leaders would be selected as their King/Queen..etc.......castles large enough to use for player housing, gatherings, dungeons,moats, bridges.........the whole bit.....actual round table style guild meetings.
-players could train as archers, swordsmen, knights..etc.....NO MAGIC!
-guild vs guild......Jousting, archery, etc....(friendly pvp or pvp light) for those that are semi interested in pvp but not hardcore.
-HUGE world with plenty of open exploring and areas to claim for you guild.......with buffer zones to collect resources and harvest materials.
-crafting similar to SWG with experimentation! Mix and match resources to find a good combo to create something original...... (harvesting, farming)etc(bowmakers, swordsmiths, armorsmiths,pottery,lumberjacks..etc.).....players construct everything!
-SANDBOXY STYLE
-Peace-time/War-time special events created by DEVS
Mechwarrior MMORPG would be nice also.......no gundam/anime armor core BS
A non WoW clone star wars MMO would be the ultimate...but that's not gonna happen
Hmm.. hard one. I think i would make a warhammer MMO. Not the bullcrap figurine-inspired cartoony MMO we got but reaching to the true core of this dark gloomy unforgiving world. I would base it out of the pen and paper warhammer classic.
It would be a sandbox. One would start of as a human peasent/ dwarf commoner/ elf villiger and work his way up (or down) from that. There would be diesese, mutations . There would be a dynamic yet not full scale conflict between chaos and order. Beats would roam the lands and greenskins would poke around the edges of the empire.
There would be constant paranoia. Diesese would spread amongst players, Players could be infected by chaos and become beasts themselves. There would be cults and the inquisition.. both player run with GM supervision by using NPCs (a system could be worked out).
It would be a niche game with a small community per server. Advanced classes would be earned by roleplaying. Gms would organise events etc. where the participants could earn "points" by their roleplayting. Player councilors would also have the right.
Fighting would not be the main focus of the game... atleast at the start. A player driven economy wo0uld keep people occupied on their way to more advanced classes.
Anyway.. just a random idea of my head...
I've been uplinked and downloaded, I've been inputted and outsourced. I know the upside of downsizing, I know the downside of upgrading.
I'm a high-tech low-life. A cutting-edge, state-of-the-art, bi-coastal multi-tasker, and I can give you a gigabyte in a nanosecond.
I'm new-wave, but I'm old-school; and my inner child is outward-bound.
I'm a hot-wired, heat-seeking, warm-hearted cool customer; voice-activated and bio-degradable.
Keep the Money, buy an Island.....and never play another MMORPG!!!!
OR!!....Loan the Money to "Turbine" and have them Make Asherons Call3....Just like Asherons Call 1, only with amazing Graphics and keeping the present story which is 1oX's better then any MMORPG on the market to date.
I would steal the money and do two chicks at the same time!
Why two when you can get more than that? hehehehe
On topic, since i love sci-fi, i would probably work on wing commander MMO or Freespace. Maybe Freelancer MMO or Star Wars (X-wing vs TIE Fighter-ish MMO, not the jedi crap we'll have now). So many choices...lol
I would steal the money and do two chicks at the same time!
Why two when you can get more than that? hehehehe
On topic, since i love sci-fi, i would probably work on wing commander MMO or Freespace. Maybe Freelancer MMO or Star Wars (X-wing vs TIE Fighter-ish MMO, not the jedi crap we'll have now). So many choices...lol
I'm a man of simple desires
If GM had kept up with technology like the computer industry has, we would all be driving $25 cars that got 1000 MPG - Bill Gates
First I'd buy the IP for Chronopia. Next I would hire Sanya Thomas? I think it was the PR lady from Camelot Herald. Next I would do some digging and grab some old school DAoC devs.
Next, I would scrap the base foundation of DAoC... sorry but the historical facts in quest text was just overlooked. (If you haven't played they spent hundreds of hours to get the mythilogical basis of each realm exactly right.)
Now I'd spend the majority of money on class balance, voice acting, and music / sound fx. I will also be sinking cash into the game engine, to make sure it can handle any upgrades the game needs. The graphics will be important up to a point, but the graphics will be made to resemble a free to play game at first.
Mostlty the lore of Chronopia mixed with Solid PVP framework, and the PR wizardy that Sanya brings to the table... I could develop and deliver a decent solid product that would survive through the next generations of supposed MMo's.
Setting: Something like "Arcanum - Of Steamwork and Magic Obscura", a world were both magic and steam-era technology exists, and both are anathema. Magic is based in bending the physical laws, science on strengthening them, thus each sabotages the other. There you have 2 factions competing. The world would be a bit a Tolkien-like but half of the world has changed to a steamwork era roughly like earth 1850.
I would not aim for a many million subscriber game, but rather build a game for a long dedication, something where people have things to do for years to come. Like:
- Entirely player-driven economy, as was the case in SWG but also UO. Stil people could also get items from drops if they don't want to craft.
- player cities in a vast world, the vastness of the SWG planets, but still only some parts are free for open player cities
- many cool story-lines and also class based personal stories with consequences in the fashion of SWTOR
- Open PVP regions, but PVP only when you want to
- soloable quests with good rewards for casual players, but also hard and dangerous dungeons and quest-lines for hardcore to satisfy both
- making sure the game has classes, races and visual design options for all sort of people, men and women gamers, adults and kids. Some people like some sort of races, so the spectrum would cover various things and also allow a lot of detailled body customization of the detail level of Vanguard.
- detailled customizable look, like in CO and CoX the look would be pre defined and not loot based, but you could add some loot later also
- big open world like in Vanguard
- Entertainers are hobby-branch
alternative world settings: Aventruia of the "The Dark Eye" or Traveller
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
1) something zombie-related, with good mechanisms. It would hook into whats popular (zombies) and if its done well enough it'll gain subscribers.
Or 2) A Pvp game where you balance competition and have some purpose. And where the thrills of stealth can take place over the whole game. The idea is one long purpose to notch up kills over a very long time- and start mass hunts versus the most prolific of killers. And you could group, or have guild wars- not composed of silly numbers though. It'll be like factions where each guild hunts each guild. And players could build hideaways- maybe a bit like minecraft.
With 50 million, I'd have completed Emergence 3 months ago, lol.
Our game has more original ideas (and good ones!) than most MMO's because we're an indie developing team with some great ideas.
Oh... and with 50 million, Emergence wouldn't be a 2.5D isometric game like Ultima Online. It would be a full 3D experience. Definitely. And I wouldn't have to busy my ass doing multiple jobs. In fact, my skills are built better for leadership and helping others see the goal better than built for countless hours of number crunching, 2D art design, rigging and animating, and programming. Ugh!!! Or maybe it's just easier for me to be a PR guy than to work hard...lol...
If being a developer means being quiet, mature, well-spoken, and disconnected from the community, then by all means do me a favor and believe I'm not one.
I'd hire Raph Koster and give him $49 million of it to create my ultimate fantasy of a UO/SWG type of game.
And what would that be like? =P
If being a developer means being quiet, mature, well-spoken, and disconnected from the community, then by all means do me a favor and believe I'm not one.
e.g. bare minimum buildings and each race had their own building reconstruction projects going on. Every single mission, tax paid, death toll, went into rebuilding the race's capital, towns, villages etc. Enemy races can attack these and destroy the buildings back to the last 'fixed' building point.
So MMO starts off after a global catastrophe, war, famine whatever. And the game play is about rebuilding your race. At each stage the building will show improvements. (complete building is obviously finished before launch)
Once a building is finished then vendors occupy it and players can use the service etc.
Missions would be a mix of PvE and also sending out players to destroy enemy cities.
Clans can dedicate themselves to one of the sides and pitch up a front line piece of land and try and develop their base there. etc etc etc...
An MMO based off the Wheel of Time saga, by Robert Jordan. Given the detail of that world and culture laid out by the late Robert Jordan, I think it would be a great way to break the mold of the traditional MMO and its holy trinity of classes (tank, healer, dps). It could also include a system like diplomacy, from Vanguard, due to the amount of politics and "game of houses" described in the books. I know a company picked up the rights to an MMO shortly after Jordans death but I am not sure what, if anything, has been done since. It really could make for an incredible game as long as developers like Turbine or Cryptic (My 2 shining examples of developers who failed, on an epic proportion, to deliver when they had an awesome IP to start from) stay far far away.
$50 Million would be a good start, but I would love to pump even more into a longer development cycle, to make sure the IP is given its due diligence.
I agree. WoT MMO, if done right, would be vastly superior to most other lore in the MMO genre.
I don't agree that Turbine failed on implementing a strong IP. LoTRO is awesome. I would like to hear your reasoning as to why you think they failed. Cryptic however is epic fail.
e.g. bare minimum buildings and each race had their own building reconstruction projects going on. Every single mission, tax paid, death toll, went into rebuilding the race's capital, towns, villages etc. Enemy races can attack these and destroy the buildings back to the last 'fixed' building point.
So MMO starts off after a global catastrophe, war, famine whatever. And the game play is about rebuilding your race. At each stage the building will show improvements. (complete building is obviously finished before launch)
Once a building is finished then vendors occupy it and players can use the service etc.
Missions would be a mix of PvE and also sending out players to destroy enemy cities.
Clans can dedicate themselves to one of the sides and pitch up a front line piece of land and try and develop their base there. etc etc etc...
You're describing Asherons Call 2. Fun, but people don't like having to work so much in their MMOs. AC2 sadly, has gone the way of the buffalo. Unfortunately, being one of those who did like it, the truly sandbox genre has fallen far from where it used to be.
id make a game of the adventures of merlin books. the lore and fantasy of the world was amazing. include a bunch of different races, and class systems specific to each race, but some also mixed. id also spent 1mill on security who would hunt and kill whoever proposed cash shops, and include free expansions to keep it going like eq1, but free.
id add alot of things to the game, xcept maybe flight.
I would do a Cyperpunk themed, shooter MMORPG (think of Fallen Earth, with "skills-develop-as-you-use-them" type of advancement system, ie. the more you shoot, the better you get at it and the better your chances of hitting from distance get (Neorcon fps system was spot-on)
Massive Megacities, desert wastes (Judge dreddish, Fifth Element) lots of gimmicks, gadgets, cybernetics, sex, drugs & rock 'n roll!!! Hacking (tron'ish cyberspace/Johnny Mnemonic)
For you Pen 'n Paper vets think of Cyperpunk 2020 meets Judge Dredd MMORPG with 1-3rd person shooters
Ofcourse with Territorial PVP conflict with meaningful goals to hold, claim & protect, etc etc. PVP semi-full loot: you could insure some of your possessions, but only limited, like 1 weapon and few armor pieces (or something else) so it doesn't necessary become a "run to bank each time you die - fest"
1 character per server with meaningful "classes" / jobs fex. Fixer - (smuggler, black market dealer, only job with access to black market items), Soldier - (access to military grade goods, grenades, heavy weapons etc.) Musician - (kind of SWG entertainer) etc. etc.
I guess that about sums up my ambitious dream of an MMO
Comments
Don't ask me; I'm just a producer... that stuff's for the devs/design team to work out. ;-)
Medieval MMORPG......
Realistic graphics!!...no cartoon, mario bros, anime crap...
Guilds would form and goals would be protecting your lands,castles and resources from invaders(hardcore pvp)
-guilds could construct castles/guild leaders would be selected as their King/Queen..etc.......castles large enough to use for player housing, gatherings, dungeons,moats, bridges.........the whole bit.....actual round table style guild meetings.
-players could train as archers, swordsmen, knights..etc.....NO MAGIC!
-guild vs guild......Jousting, archery, etc....(friendly pvp or pvp light) for those that are semi interested in pvp but not hardcore.
-HUGE world with plenty of open exploring and areas to claim for you guild.......with buffer zones to collect resources and harvest materials.
-crafting similar to SWG with experimentation! Mix and match resources to find a good combo to create something original...... (harvesting, farming)etc(bowmakers, swordsmiths, armorsmiths,pottery,lumberjacks..etc.).....players construct everything!
-SANDBOXY STYLE
-Peace-time/War-time special events created by DEVS
Mechwarrior MMORPG would be nice also.......no gundam/anime armor core BS
A non WoW clone star wars MMO would be the ultimate...but that's not gonna happen
Hmm.. hard one. I think i would make a warhammer MMO. Not the bullcrap figurine-inspired cartoony MMO we got but reaching to the true core of this dark gloomy unforgiving world. I would base it out of the pen and paper warhammer classic.
It would be a sandbox. One would start of as a human peasent/ dwarf commoner/ elf villiger and work his way up (or down) from that. There would be diesese, mutations . There would be a dynamic yet not full scale conflict between chaos and order. Beats would roam the lands and greenskins would poke around the edges of the empire.
There would be constant paranoia. Diesese would spread amongst players, Players could be infected by chaos and become beasts themselves. There would be cults and the inquisition.. both player run with GM supervision by using NPCs (a system could be worked out).
It would be a niche game with a small community per server. Advanced classes would be earned by roleplaying. Gms would organise events etc. where the participants could earn "points" by their roleplayting. Player councilors would also have the right.
Fighting would not be the main focus of the game... atleast at the start. A player driven economy wo0uld keep people occupied on their way to more advanced classes.
Anyway.. just a random idea of my head...
I've been uplinked and downloaded, I've been inputted and outsourced. I know the upside of downsizing, I know the downside of upgrading.
I'm a high-tech low-life. A cutting-edge, state-of-the-art, bi-coastal multi-tasker, and I can give you a gigabyte in a nanosecond.
I'm new-wave, but I'm old-school; and my inner child is outward-bound.
I'm a hot-wired, heat-seeking, warm-hearted cool customer; voice-activated and bio-degradable.
RIP George Carlin.
I would steal the money and do two chicks at the same time!
If GM had kept up with technology like the computer industry has, we would all be driving $25 cars that got 1000 MPG - Bill Gates
Keep the Money, buy an Island.....and never play another MMORPG!!!!
OR!!....Loan the Money to "Turbine" and have them Make Asherons Call3....Just like Asherons Call 1, only with amazing Graphics and keeping the present story which is 1oX's better then any MMORPG on the market to date.
Why two when you can get more than that? hehehehe
On topic, since i love sci-fi, i would probably work on wing commander MMO or Freespace. Maybe Freelancer MMO or Star Wars (X-wing vs TIE Fighter-ish MMO, not the jedi crap we'll have now). So many choices...lol
I'm a man of simple desires
If GM had kept up with technology like the computer industry has, we would all be driving $25 cars that got 1000 MPG - Bill Gates
I'd hire Raph Koster and give him $49 million of it to create my ultimate fantasy of a UO/SWG type of game.
First I'd buy the IP for Chronopia. Next I would hire Sanya Thomas? I think it was the PR lady from Camelot Herald. Next I would do some digging and grab some old school DAoC devs.
Next, I would scrap the base foundation of DAoC... sorry but the historical facts in quest text was just overlooked. (If you haven't played they spent hundreds of hours to get the mythilogical basis of each realm exactly right.)
Now I'd spend the majority of money on class balance, voice acting, and music / sound fx. I will also be sinking cash into the game engine, to make sure it can handle any upgrades the game needs. The graphics will be important up to a point, but the graphics will be made to resemble a free to play game at first.
Mostlty the lore of Chronopia mixed with Solid PVP framework, and the PR wizardy that Sanya brings to the table... I could develop and deliver a decent solid product that would survive through the next generations of supposed MMo's.
I would say no thanks. I'm way too lazy to create something like that myself. I'm happy just demanding what I want from others! :P
Setting: Something like "Arcanum - Of Steamwork and Magic Obscura", a world were both magic and steam-era technology exists, and both are anathema. Magic is based in bending the physical laws, science on strengthening them, thus each sabotages the other. There you have 2 factions competing. The world would be a bit a Tolkien-like but half of the world has changed to a steamwork era roughly like earth 1850.
I would not aim for a many million subscriber game, but rather build a game for a long dedication, something where people have things to do for years to come. Like:
- Entirely player-driven economy, as was the case in SWG but also UO. Stil people could also get items from drops if they don't want to craft.
- player cities in a vast world, the vastness of the SWG planets, but still only some parts are free for open player cities
- many cool story-lines and also class based personal stories with consequences in the fashion of SWTOR
- Open PVP regions, but PVP only when you want to
- soloable quests with good rewards for casual players, but also hard and dangerous dungeons and quest-lines for hardcore to satisfy both
- making sure the game has classes, races and visual design options for all sort of people, men and women gamers, adults and kids. Some people like some sort of races, so the spectrum would cover various things and also allow a lot of detailled body customization of the detail level of Vanguard.
- detailled customizable look, like in CO and CoX the look would be pre defined and not loot based, but you could add some loot later also
- big open world like in Vanguard
- Entertainers are hobby-branch
alternative world settings: Aventruia of the "The Dark Eye" or Traveller
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
1) something zombie-related, with good mechanisms. It would hook into whats popular (zombies) and if its done well enough it'll gain subscribers.
Or 2) A Pvp game where you balance competition and have some purpose. And where the thrills of stealth can take place over the whole game. The idea is one long purpose to notch up kills over a very long time- and start mass hunts versus the most prolific of killers. And you could group, or have guild wars- not composed of silly numbers though. It'll be like factions where each guild hunts each guild. And players could build hideaways- maybe a bit like minecraft.
With 50 million, I'd have completed Emergence 3 months ago, lol.
Our game has more original ideas (and good ones!) than most MMO's because we're an indie developing team with some great ideas.
Oh... and with 50 million, Emergence wouldn't be a 2.5D isometric game like Ultima Online. It would be a full 3D experience. Definitely. And I wouldn't have to busy my ass doing multiple jobs. In fact, my skills are built better for leadership and helping others see the goal better than built for countless hours of number crunching, 2D art design, rigging and animating, and programming. Ugh!!! Or maybe it's just easier for me to be a PR guy than to work hard...lol...
If being a developer means being quiet, mature, well-spoken, and disconnected from the community, then by all means do me a favor and believe I'm not one.
And what would that be like? =P
If being a developer means being quiet, mature, well-spoken, and disconnected from the community, then by all means do me a favor and believe I'm not one.
MMO that was built gradually by players.
e.g. bare minimum buildings and each race had their own building reconstruction projects going on. Every single mission, tax paid, death toll, went into rebuilding the race's capital, towns, villages etc. Enemy races can attack these and destroy the buildings back to the last 'fixed' building point.
So MMO starts off after a global catastrophe, war, famine whatever. And the game play is about rebuilding your race. At each stage the building will show improvements. (complete building is obviously finished before launch)
Once a building is finished then vendors occupy it and players can use the service etc.
Missions would be a mix of PvE and also sending out players to destroy enemy cities.
Clans can dedicate themselves to one of the sides and pitch up a front line piece of land and try and develop their base there. etc etc etc...
SW:ToR without the VO'ers, could probably afford to stick a few extra features in there like space exporation to boot!
-----
The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
I agree. WoT MMO, if done right, would be vastly superior to most other lore in the MMO genre.
I don't agree that Turbine failed on implementing a strong IP. LoTRO is awesome. I would like to hear your reasoning as to why you think they failed. Cryptic however is epic fail.
insanex
You're describing Asherons Call 2. Fun, but people don't like having to work so much in their MMOs. AC2 sadly, has gone the way of the buffalo. Unfortunately, being one of those who did like it, the truly sandbox genre has fallen far from where it used to be.
insanex
I would make a Mechwarrior/Battletech MMO. PvP heavy with a solid PvE campaing focused around the house you choose to align your self with.
Not much more atm but it is a start, and who does not like 25-100 ton walking tanks.
This have been a good conversation
i love te idea of Dune......or western if worked out enough....not just some shooting game.
id make a game of the adventures of merlin books. the lore and fantasy of the world was amazing. include a bunch of different races, and class systems specific to each race, but some also mixed. id also spent 1mill on security who would hunt and kill whoever proposed cash shops, and include free expansions to keep it going like eq1, but free.
id add alot of things to the game, xcept maybe flight.
a sandbox mmo in the prehistoric timelines
wich lets you play different human races at that time
Neanderthal, Cro magnon etc,
the game will let you hunt in groups.
build camps. and fight wars for territory
the game will have some light fantasy
for witch doctors, shamans. and will include certain gods
but is fareley realistic overall
weapons are made of wood. bone, leather. etc,
skill tree should be a bit like DF
gameplay is party focused
I would do a Cyperpunk themed, shooter MMORPG (think of Fallen Earth, with "skills-develop-as-you-use-them" type of advancement system, ie. the more you shoot, the better you get at it and the better your chances of hitting from distance get (Neorcon fps system was spot-on)
Massive Megacities, desert wastes (Judge dreddish, Fifth Element) lots of gimmicks, gadgets, cybernetics, sex, drugs & rock 'n roll!!! Hacking (tron'ish cyberspace/Johnny Mnemonic)
For you Pen 'n Paper vets think of Cyperpunk 2020 meets Judge Dredd MMORPG with 1-3rd person shooters
Ofcourse with Territorial PVP conflict with meaningful goals to hold, claim & protect, etc etc. PVP semi-full loot: you could insure some of your possessions, but only limited, like 1 weapon and few armor pieces (or something else) so it doesn't necessary become a "run to bank each time you die - fest"
1 character per server with meaningful "classes" / jobs fex. Fixer - (smuggler, black market dealer, only job with access to black market items), Soldier - (access to military grade goods, grenades, heavy weapons etc.) Musician - (kind of SWG entertainer) etc. etc.
I guess that about sums up my ambitious dream of an MMO
with 50 million i would spend 20 million in market research 20million in PR/marketing 10 million in making a game
get my money back on box sales then close the game after 3 months when i see im starting to bleed moneyz with the cost of the upkeep
I would make a Shadowrun or Cyberpunk based mmo, or a Battletech/Mechwarrior mmo.
Played: MCO - EQ/EQ2 - WoW - VG - WAR - AoC - LoTRO - DDO - GW/GW2 - Eve - Rift - FE - TSW - TSO - WS - ESO - AA - BD
Playing: Sims 3 & 4, Diablo3 and PoE
Waiting on: Lost Ark
Who's going to make a Cyberpunk MMO?