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PRESS RELEASE 2010-10-15

username509username509 Member CommonPosts: 635

I can't believe this wasn't posted earlier.....

 

 


<a href="http://www.starvault.se/" rel="external" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; color: rgb(0, 51, 102); text-decoration: none; " target="_blank" title="G

Never trust a screenshot or a youtube video without a version stamp!

Comments

  • username509username509 Member CommonPosts: 635

    27000 players online at one time.  Isn't that about the record number of concurrent players Eve online has?

    Basically this game has the ability to have about as many concurrent players as Eve Online but in a much smaller Earth based fantasy world as opposed to wide open space.  While we will see the addition of new continents having 27k people in Nave alone would be awesome.

    Never trust a screenshot or a youtube video without a version stamp!

  • JimmacJimmac Member UncommonPosts: 1,660

    Originally posted by username509

    27000 players online at one time.  Isn't that about the record number of concurrent players Eve online has?

    Basically this game has the ability to have about as many concurrent players as Eve Online but in a much smaller Earth based fantasy world as opposed to wide open space.  While we will see the addition of new continents having 27k people in Nave alone would be awesome.

    I'm pretty sure Eve has had more than twice that online at once, but your point still stands. 

  • MacScarfeMacScarfe Member Posts: 100

    Originally posted by username509

    27000 players online at one time.  Isn't that about the record number of concurrent players Eve online has?

    Basically this game has the ability to have about as many concurrent players as Eve Online but in a much smaller Earth based fantasy world as opposed to wide open space.  While we will see the addition of new continents having 27k people in Nave alone would be awesome.

     No, Eve reached over 55k concurrent players recently

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,724

    Originally posted by Jimmac

    Originally posted by username509

    27000 players online at one time.  Isn't that about the record number of concurrent players Eve online has?

    Basically this game has the ability to have about as many concurrent players as Eve Online but in a much smaller Earth based fantasy world as opposed to wide open space.  While we will see the addition of new continents having 27k people in Nave alone would be awesome.

    I'm pretty sure Eve has had more than twice that online at once, but your point still stands. 

     The difference is that EvE has actually had that many players online.  Mortal has never had more than a few thousand.  How would Henrick even know that 27k is doable?   Has it been tested?  Or is this just something theoretical that he thinks might happen someday?

     

    As far as the PR newletter... I honestly think the big news is that they will NOT be having the promised marketing blitz that everyone was counting on.  Instead they will rely on viral marketers.. so expect more of that stuff to show up on forums around the net...

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • HanoverZHanoverZ Member Posts: 1,239

    Originally posted by Slapshot1188

    Originally posted by Jimmac


    Originally posted by username509

    27000 players online at one time.  Isn't that about the record number of concurrent players Eve online has?

    Basically this game has the ability to have about as many concurrent players as Eve Online but in a much smaller Earth based fantasy world as opposed to wide open space.  While we will see the addition of new continents having 27k people in Nave alone would be awesome.

    I'm pretty sure Eve has had more than twice that online at once, but your point still stands. 

     The difference is that EvE has actually had that many players online.  Mortal has never had more than a few thousand.  How would Henrick even know that 27k is doable?   Has it been tested?  Or is this just something theoretical that he thinks might happen someday?

     

    As far as the PR newletter... I honestly think the big news is that they will NOT be having the promised marketing blitz that everyone was counting on.  Instead they will rely on viral marketers.. so expect more of that stuff to show up on forums around the net...

    27000 does seem laughable considering the actual concurrent connections to date and player base.    Henrick could have easily thrown out any ridiculously high number, how could it be proven false? 

    I win!!! LOL@U

  • SlyLoKSlyLoK Member RarePosts: 2,698

    27000 is probably the number of units sold..

  • HanoverZHanoverZ Member Posts: 1,239

    Originally posted by SlyLoK

    27000 is probably the number of units sold..

     

    Nope,  its about half that.

    I win!!! LOL@U

  • cirsyndiccirsyndic Member UncommonPosts: 261

    The newsletter in itself is comparable to the "Mortal Online 2" hyping and provides a good perspective on the CEO's modus operanti. FYI, MO at release had around 1400 people online at "prime time", and even back then it was a running joke in the team when someone asked how many people there was online (answer: henrik's screaming in the bathroom again).

    I've heard this number thrown around so many times during Beta that I'm not even rising an eyebrow at the newsletter. From what I know and I'm sure someone will correct me if I'm wrong; no MMO company to date has ever had 20,000 clients online at the same time on the same server without severely deteriorating stability and game conditions. EVE can be considered an exception here because of their server cluster system, but EVE vets probably remember how gigantic battles played out - activate module, watch TV until it comes through. Every other notable MMO out there limits their server populations to minimize the impact of huge numbers.  During Closed Beta the engine was touted as being able to sustain 20,000 clients online. It has undergone 3 complete overhauls (or Epic Patches) since then.

    Mortals fundamental "problem" - small scale world design - turned out by pure luck (since I very much doubt it was planned, nothing really is planned and followed through) into one of its greatest advantages. Whoever was in Meduli, Morin Khur, or Fabernum on release was probably under the same impression I was at the time: "This game is going to be a hit, so many people online it must be tens of thousands this is going to be awesome!". Simply because those were the only towns you wanted to be in (not counting Cave Camp) to get the best possible start. The fact that you could travel across the Myrland island in 15 minutes tops on horseback was something most people didn't think about since CB vets were still subjective from the time before mounts when raiding other cities was a whole evening's worth of traveling on foot and fun times, and newcomers didn't know better yet.

    Greatest advantage MO has however, is that there is quite literally nothing else out there to play thats not 2+ years old and already stale. With no options, even MO's poor serving can be satisfying if you don't think too much while you're waiting for something better to play. Some are waiting for TOR, some are waiting for GW2, some are following some other indy game eating up the same rehash of fake promises Starvault and Aventurine have made before. How those games will turn out only time will tell.

    Henrik cannot be disproven on his statement that there can be 27,000 people online, simply because there won't ever be that many active subscriptions. It's a shot in the dark aimed more at impressing the board to get more breathing space - because "woot we support 7,000 more people! Thats 33% improvement in 6 months!" - and giving more hints of improvements to the splinter of the community that's left in-game. The big alliances have already left the game for the major part, now a days 20 people is a large force that's nearly unstoppable. In comparison; at release, I was conducting alliance operations with ~200 people not counting auxilliary forces from neutral guilds who were kept in reserve and/or as scouts.

    Henrik is an individual who works in numbers. That was very carefully explained to the GM team on multiple occasions by the Community Manager; he ignores the things that work, sometimes thinks about the things that are broken, and plays the fireman with the things that are about to "blow up". Lead GM wanted the team to go on strike, took the CM half an hour to explain that it would only get him fired and the only solution was to "fix up" some numbers and manipulate the CEO by saying stuff like "86% of support tickets involve lost pets, we dont have tools for pets, give us tools!". Unsuprisingly, it worked.

    I'm sure Henrik's not bad as far as CEO's go; but ultimately he's the CEO, the Project Manager, the Lead Designer, and the Lead Customer Relations guy. There's a reason companies out there have 4 people hired for the jobs he's trying to do.

    As you say the big news is indeed that there will be no marketing blitz and MO will rely on "word of mouth" and the GM / Mod volunteer teams to spread the gospel around the web. What this really indicates though, is that SV doesn't have the money anymore to even put one advertisement out. Advertising on gamespot doesn't come cheap, even though that was promised.

    Maybe this time daddy doesn't want to open the wallet. :)

  • thorppesthorppes Member Posts: 452

    Clearly being able to have 27000 concurrent users is based off the hardware/network solution they're using.

    Syndic stop spreading rubbish, I understand you got banned for one reason or another but spreading non-sense about the game won't change that.

  • ToferioToferio Member UncommonPosts: 1,411

    Originally posted by thorppes

    Clearly being able to have 27000 concurrent users is based off the hardware/network solution they're using.

    Syndic stop spreading rubbish, I understand you got banned for one reason or another but spreading non-sense about the game won't change that.

    Are you for real? As Syndic stated, no other game except for EvE is able to offer such support of concurrent players, yet MO, which had troubles with few hundred players in beta and have server crashes on a daily basis due to overload and unstability is able to hold 27k concurrent users? Get a grip..

    Also if you are to call bullshit on what Syndic said, you are welcome to argument your point or say where he is wrong. Just telling him to stop spreading rubbish is poor.

  • thorppesthorppes Member Posts: 452

    Originally posted by Toferio

    Originally posted by thorppes

    Clearly being able to have 27000 concurrent users is based off the hardware/network solution they're using.

    Syndic stop spreading rubbish, I understand you got banned for one reason or another but spreading non-sense about the game won't change that.

    Are you for real? As Syndic stated, no other game except for EvE is able to offer such support of concurrent players, yet MO, which had troubles with few hundred players in beta and have server crashes on a daily basis due to overload and unstability is able to hold 27k concurrent users? Get a grip..

    Also if you are to call bullshit on what Syndic said, you are welcome to argument your point or say where he is wrong. Just telling him to stop spreading rubbish is poor.

    In beta... did they have the equipment they have now and engine upgrades? No. Beta is irrelevent. Server crashes due to overload? You're pulling my leg, you could never know that so don't pretend you do. I think you need to get a grip, if they've purchased the hardware and network solution/whatever it is to support 27k concurrent users they have. SV is a public company they can not lie about this stuff.

     

    Syndic is the same person who tried telling us SV used his wife (a volunteer GM) for their finances such as loans ect. I don't need to point things out when he writes more non-sense because it's just as rediculous as the first set of non-sense he tried spinning on SV.

  • cirsyndiccirsyndic Member UncommonPosts: 261

    Originally posted by thorppes

    Originally posted by Toferio


    Originally posted by thorppes

    Clearly being able to have 27000 concurrent users is based off the hardware/network solution they're using.

    Syndic stop spreading rubbish, I understand you got banned for one reason or another but spreading non-sense about the game won't change that.

    Are you for real? As Syndic stated, no other game except for EvE is able to offer such support of concurrent players, yet MO, which had troubles with few hundred players in beta and have server crashes on a daily basis due to overload and unstability is able to hold 27k concurrent users? Get a grip..

    Also if you are to call bullshit on what Syndic said, you are welcome to argument your point or say where he is wrong. Just telling him to stop spreading rubbish is poor.

    In beta... did they have the equipment they have now and engine upgrades? No. Beta is irrelevent. Server crashes due to overload? You're pulling my leg, you could never know that so don't pretend you do. I think you need to get a grip, if they've purchased the hardware and network solution/whatever it is to support 27k concurrent users they have. SV is a public company they can not lie about this stuff.

     

    Syndic is the same person who tried telling us SV used his wife (a volunteer GM) for their finances such as loans ect. I don't need to point things out when he writes more non-sense because it's just as rediculous as the first set of non-sense he tried spinning on SV.

     

    When features are incomplete and/or postponed indefinitely then they are a "small indie company with limited resources" and when we're discussing their capability to support 27,000 players online they have the budget and access to purchase the sort of server and/or network solutions that no other AAA company out there has access to? Can't have it both ways, if they can't afford a public test server (which is the only reason why they don't have one) then they can't afford a brand-new live server.

    I'm really not going to waste much time on responding to your discrediting stuff, but in your capacity of "viral advertising volunteer" you should at least FIRST inform yourself and know that there are no "volunteer GM's", all GM's are paid especially since there's only two of them, Pompeii (Lead GM) and Discord (paid for rebooting server during US time). The others are just volunteers whose purpose is to be unstuck-bots; and SECOND remember that the material you refer to was stolen from a private forum and was never meant for public view.

    Third, if I'm talking nonsense where are your arguments? Consult with your boss, and inquire if he wants the Russian mail posted here; then pursue the argument. By all means, should be an interesting read.

  • KyleranKyleran Member LegendaryPosts: 44,095

    Originally posted by username509

    27000 players online at one time.  Isn't that about the record number of concurrent players Eve online has?

    Basically this game has the ability to have about as many concurrent players as Eve Online but in a much smaller Earth based fantasy world as opposed to wide open space.  While we will see the addition of new continents having 27k people in Nave alone would be awesome.

     I call shenanigan's, they don't have even half that many subs nor more than a few hundred folks on line at a time.

    "True friends stab you in the front." | Oscar Wilde 

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,724

    Originally posted by cirsyndic

     

    When features are incomplete and/or postponed indefinitely then they are a "small indie company with limited resources" and when we're discussing their capability to support 27,000 players online they have the budget and access to purchase the sort of server and/or network solutions that no other AAA company out there has access to? Can't have it both ways, if they can't afford a public test server (which is the only reason why they don't have one) then they can't afford a brand-new live server.

    I'm really not going to waste much time on responding to your discrediting stuff, but in your capacity of "viral advertising volunteer" you should at least FIRST inform yourself and know that there are no "volunteer GM's", all GM's are paid especially since there's only two of them, Pompeii (Lead GM) and Discord (paid for rebooting server during US time). The others are just volunteers whose purpose is to be unstuck-bots; and SECOND remember that the material you refer to was stolen from a private forum and was never meant for public view.

    Third, if I'm talking nonsense where are your arguments? Consult with your boss, and inquire if he wants the Russian mail posted here; then pursue the argument. By all means, should be an interesting read.

     Wow...   now THAT is what I call a coherant and on target response.  I'm still intrigued by your 3rd point.. I really wish you would share!   Maybe WikiLeaks would want to know!

     

    I think they key point related to the OP is your first one. 

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • ToferioToferio Member UncommonPosts: 1,411

    Originally posted by thorppes

    Originally posted by Toferio


    Originally posted by thorppes

    Clearly being able to have 27000 concurrent users is based off the hardware/network solution they're using.

    Syndic stop spreading rubbish, I understand you got banned for one reason or another but spreading non-sense about the game won't change that.

    Are you for real? As Syndic stated, no other game except for EvE is able to offer such support of concurrent players, yet MO, which had troubles with few hundred players in beta and have server crashes on a daily basis due to overload and unstability is able to hold 27k concurrent users? Get a grip..

    Also if you are to call bullshit on what Syndic said, you are welcome to argument your point or say where he is wrong. Just telling him to stop spreading rubbish is poor.

    In beta... did they have the equipment they have now and engine upgrades? No. Beta is irrelevent. Server crashes due to overload? You're pulling my leg, you could never know that so don't pretend you do. I think you need to get a grip, if they've purchased the hardware and network solution/whatever it is to support 27k concurrent users they have. SV is a public company they can not lie about this stuff.

    Syndic is the same person who tried telling us SV used his wife (a volunteer GM) for their finances such as loans ect. I don't need to point things out when he writes more non-sense because it's just as rediculous as the first set of non-sense he tried spinning on SV.

    I think you honestly need a reality check and stop believing everything a company says. Server crashed in a minute after epic patch went live due to overload. What else reasons are there, if it been tested for a month before? As I stated before, no hardware would help SV pull off what no other game done before, considering the current server stability, take off your pink glasses.

    Just en example, they though Epic patch would go smooth too, and look what happened. Patcher system could not even handle the size, so much for Starvaults calculations, eh? They can theory craft all they want, but that doesn't mean crap until they prove it in action. Remember how many times they said they fixed desync? Took em good amount of tries..

    And yes, you do need to point out where he is wrong, since atm you are the one talking rubbish with no support or arguments to it.

    P.S. Server just crashed again while I was writing this :3

  • thorppesthorppes Member Posts: 452

    Originally posted by Toferio

    Originally posted by thorppes


    Originally posted by Toferio


    Originally posted by thorppes

    Clearly being able to have 27000 concurrent users is based off the hardware/network solution they're using.

    Syndic stop spreading rubbish, I understand you got banned for one reason or another but spreading non-sense about the game won't change that.

    Are you for real? As Syndic stated, no other game except for EvE is able to offer such support of concurrent players, yet MO, which had troubles with few hundred players in beta and have server crashes on a daily basis due to overload and unstability is able to hold 27k concurrent users? Get a grip..

    Also if you are to call bullshit on what Syndic said, you are welcome to argument your point or say where he is wrong. Just telling him to stop spreading rubbish is poor.

    In beta... did they have the equipment they have now and engine upgrades? No. Beta is irrelevent. Server crashes due to overload? You're pulling my leg, you could never know that so don't pretend you do. I think you need to get a grip, if they've purchased the hardware and network solution/whatever it is to support 27k concurrent users they have. SV is a public company they can not lie about this stuff.

    Syndic is the same person who tried telling us SV used his wife (a volunteer GM) for their finances such as loans ect. I don't need to point things out when he writes more non-sense because it's just as rediculous as the first set of non-sense he tried spinning on SV.

    I think you honestly need a reality check and stop believing everything a company says. Server crashed in a minute after epic patch went live due to overload. What else reasons are there, if it been tested for a month before? As I stated before, no hardware would help SV pull off what no other game done before, considering the current server stability, take off your pink glasses.

    Just en example, they though Epic patch would go smooth too, and look what happened. Patcher system could not even handle the size, so much for Starvaults calculations, eh? They can theory craft all they want, but that doesn't mean crap until they prove it in action. Remember how many times they said they fixed desync? Took em good amount of tries..

    And yes, you do need to point out where he is wrong, since atm you are the one talking rubbish with no support or arguments to it.

    P.S. Server just crashed again while I was writing this :3

    Due to overload? Again you have no idea, it doesn't keep crashing to overload at all otherwise it would of been crashing like this BEFORE the epic patch. Clearly there's a bug in the system.

    SV has now brought a test server and they've brought more hardware/technical computer stuff allowing them to hold 27000 con current players if that many were to play. The desync was a problem Epic had to fix in the end and they did.

  • thorppesthorppes Member Posts: 452

    Originally posted by cirsyndic

    Originally posted by thorppes


    Originally posted by Toferio


    Originally posted by thorppes

    Clearly being able to have 27000 concurrent users is based off the hardware/network solution they're using.

    Syndic stop spreading rubbish, I understand you got banned for one reason or another but spreading non-sense about the game won't change that.

    Are you for real? As Syndic stated, no other game except for EvE is able to offer such support of concurrent players, yet MO, which had troubles with few hundred players in beta and have server crashes on a daily basis due to overload and unstability is able to hold 27k concurrent users? Get a grip..

    Also if you are to call bullshit on what Syndic said, you are welcome to argument your point or say where he is wrong. Just telling him to stop spreading rubbish is poor.

    In beta... did they have the equipment they have now and engine upgrades? No. Beta is irrelevent. Server crashes due to overload? You're pulling my leg, you could never know that so don't pretend you do. I think you need to get a grip, if they've purchased the hardware and network solution/whatever it is to support 27k concurrent users they have. SV is a public company they can not lie about this stuff.

     

    Syndic is the same person who tried telling us SV used his wife (a volunteer GM) for their finances such as loans ect. I don't need to point things out when he writes more non-sense because it's just as rediculous as the first set of non-sense he tried spinning on SV.

     

    When features are incomplete and/or postponed indefinitely then they are a "small indie company with limited resources" and when we're discussing their capability to support 27,000 players online they have the budget and access to purchase the sort of server and/or network solutions that no other AAA company out there has access to? Can't have it both ways, if they can't afford a public test server (which is the only reason why they don't have one) then they can't afford a brand-new live server.

    I'm really not going to waste much time on responding to your discrediting stuff, but in your capacity of "viral advertising volunteer" you should at least FIRST inform yourself and know that there are no "volunteer GM's", all GM's are paid especially since there's only two of them, Pompeii (Lead GM) and Discord (paid for rebooting server during US time). The others are just volunteers whose purpose is to be unstuck-bots; and SECOND remember that the material you refer to was stolen from a private forum and was never meant for public view.

    Third, if I'm talking nonsense where are your arguments? Consult with your boss, and inquire if he wants the Russian mail posted here; then pursue the argument. By all means, should be an interesting read.

    1.) They have a test server

    2.) Eve is capable of holding much more, it wouldn't supprise me that they've managed to get technology to hold this amount

    3.) Sorry she wasn't a GM but a Councellor which makes your claims that SV used her as a scape goat for their loans and finances even more rediculous

    4.) You also claimed they banned no one and didn't remove duped items but I know people who are banned, people cry about getting banned every now and then and items have been removed from the game

    I know you hate the game but making up stuff that blaytently can not be true is pretty low. SV are doing their best to deliver a sandbox MMO with FFA PvP and they're doing a damn good job especially after this epic patch.

  • cirsyndiccirsyndic Member UncommonPosts: 261

    Originally posted by thorppes

    1.) They have a test server

    2.) Eve is capable of holding much more, it wouldn't supprise me that they've managed to get technology to hold this amount

    3.) Sorry she wasn't a GM but a Councellor which makes your claims that SV used her as a scape goat for their loans and finances even more rediculous

    4.) You also claimed they banned no one and didn't remove duped items but I know people who are banned, people cry about getting banned every now and then and items have been removed from the game

    I know you hate the game but making up stuff that blaytently can not be true is pretty low. SV are doing their best to deliver a sandbox MMO with FFA PvP and they're doing a damn good job especially after this epic patch.

    Can you name 1 player not employed at SV or a volunteer at SV who played on this test server besides yourself? They didn't bring more hardware, they had Epic redo the network code for them which in THEORYCRAFT allows for 27,000 people concurrently online.

    I call shenanigans on that and point to my arguments:

    a) No AAA Company can support anything close to those numbers concurrently playing on the same server.

    - AAA Companies are not "small indy companies with limited resources" like Starvault, you'd imagine they'd have it already in the mainstream and not instance all their PvP and content to control the number of players in one area.

    b) No Public Test Server is available to the community.

    - That translates to Test Server = Office local server for the 20-30 guys at the office. How much QA work can they do when they're already doing all-nighters to get the patch out on time after a delay? An example, when I reported the keep door-exploit via the GM system it was "unable to reproduce", I had to drag Sebastian on the live server and teach him how to open the locked door from the outside.

    c)  Desync is not fixed.

    If you have an active game account or read the MOFO at certain time when the censors are not busy deleting every post that doesn't praise the patch, then you know that desync is not only not fixed, its BACK. So are some other Closed Beta bugs.

    As to your points:

    - Prove the existence of a test server. Patch quality doesn't seem to support its existence. How do you know it exists? Do you work for Starvault?

    - How do you know who was who in the GM team? Again, do you work for Starvault or were you a part of the GM team?

    - Again, how do you know items were removed when I know for a FACT of illegal Keep deeds that are to date, NOT removed from the game?

    - To clarify - I do not hate the game. Far from it, I am MO's biggest fanboy.

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,724

    Originally posted by cirsyndic

    As you say the big news is indeed that there will be no marketing blitz and MO will rely on "word of mouth" and the GM / Mod volunteer teams to spread the gospel around the web. 

    This part has already been proven true.   The Lead GM Pompeii is out on YouTube commenting (without stating he is an SV employee) on MO videos:

     




    7 hours ago



    MO is the most fun game on? the market atm. Very nice melee and graphics and still it got huge potential from here.

     


    The game looks great now! I would say it look almost better than all other MMOs now.


    posted 1 day ago by Pompelipom33

     


    Looks really nice! The graphics and animations have improved lots!


    posted 1 day ago by Pompelipom33


     


    This game is much better after this patch. Looks so much better, more fluid combat and movement. Much better trees and environments. It feels almost like MO2.


    posted 1 day ago by Pompelipom33


     


     


     


     Henrick did say in the PR Newsletter that they would be pushing viral marketing... guess he was right...


     

     

     



    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • Garvon3Garvon3 Member CommonPosts: 2,898

    Originally posted by username509

    27000 players online at one time.  Isn't that about the record number of concurrent players Eve online has?

    Basically this game has the ability to have about as many concurrent players as Eve Online but in a much smaller Earth based fantasy world as opposed to wide open space.  While we will see the addition of new continents having 27k people in Nave alone would be awesome.

    Eve has a LOT more players than that. Also, Darkfall servers can hold about 20k concurrent users, if not more.

     

    But good luck to MO finding that many people to touch that game...

  • thorppesthorppes Member Posts: 452

    Originally posted by Robokapp










    EVE Online breaks PCU record !



     



    The new record is 60,453 pilots online at 19:53 GMT on 6 Jun 2010.



    Source :



    http://www.eveonline.com/news.asp?a=single&nid=3934&tid=1


     


     


    edit: don't compare MO to EVE. that's a sure way to cause MO to sink like a rock. If comparing MMOs to wow is bad for them, comparing them to eve is suicide.









    No one here is claiming MO has nearly as many people online as EvE does, some people here are in disbelief that 27,000 would be possible on MO's hardware. Ofcourse again SV are a public company and can not legally lie to their shareholders.

  • AethaerynAethaeryn Member RarePosts: 3,150

    Why would the press release say 64 bit support when it is still not in yet?

    Wa min God! Se æx on min heafod is!

  • cirsyndiccirsyndic Member UncommonPosts: 261

    Originally posted by Slapshot1188

    This part has already been proven true.   The Lead GM Pompeii is out on YouTube commenting (without stating he is an SV employee) on MO videos:

     




    7 hours ago



    MO is the most fun game on? the market atm. Very nice melee and graphics and still it got huge potential from here.

     


    The game looks great now! I would say it look almost better than all other MMOs now.


    posted 1 day ago by Pompelipom33

     


    Looks really nice! The graphics and animations have improved lots!


    posted 1 day ago by Pompelipom33


     


    This game is much better after this patch. Looks so much better, more fluid combat and movement. Much better trees and environments. It feels almost like MO2.


    posted 1 day ago by Pompelipom33


     


     


     


     Henrick did say in the PR Newsletter that they would be pushing viral marketing... guess he was right...

     



     

    Guess poor Pompy is still trying to get that Project Manager position. Suprised he still didn't get it, from what I know he was pretty much the only candidate who was willing to work for the beans they can afford to pay. Finally being able to get the guy who had him removed from his old job position fired would be an added benefit for him I guess.

    Since I know you're reading it, good luck Pompy fingers crossed for ya.

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,724

    Originally posted by thorppes

    Originally posted by Robokapp










    EVE Online breaks PCU record !



     



    The new record is 60,453 pilots online at 19:53 GMT on 6 Jun 2010.



    Source :



    http://www.eveonline.com/news.asp?a=single&nid=3934&tid=1


     


     


    edit: don't compare MO to EVE. that's a sure way to cause MO to sink like a rock. If comparing MMOs to wow is bad for them, comparing them to eve is suicide.









    No one here is claiming MO has nearly as many people online as EvE does, some people here are in disbelief that 27,000 would be possible on MO's hardware. Ofcourse again SV are a public company and can not legally lie to their shareholders.

     Didn't the last PR letter to the shareholders say they were starting their big marketing/advertising push on high throughput sites like Gamespot in June (the same month the letter came out)?  Was there ever such an advertising push?  On Gamespot or anywhere else?  If you as the CEO say your company IS going to do something (not might...) and then don't do it... what do you call that?

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

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