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I'm not really into space based gaming. That said, I'd like to hear some of your opinions on whether or not there is anything they could do to improve this aspect. While still sticking to their overall goal with it. Movie like, fast paced, action oriented space combat?
Discuss.:)
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
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Well in my own opinion... after seeing the video of the the Devs and the attitude they have, their point of view about space content to begin with with...
No, I doubt that there is anything that can be done to make space better in SW:TOR.
The problem with space in SW:TOR is essentially the attitude the Devs have about space content in general. Any space content created will reflect their point of view about it, which in their own words is that space is just about "mining asteroids".
I have abandoned all hopes that SW:TOR will ever see any quality space content. SW:TOR is being designed as a ground game pure and simple.
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Considering those videos this does seem like a sound assessment to me.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Making it a bit more like the Rogue Squadron games in that you have a certain amount of freedom to move inside of a limited scenario.
In other words 'arcade shooter' style.
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Th eonly thing missing is the multiplayer aspect of it. Would be fun to do space mission in a group.
Get a life you freaking Gamer.....no no, you don't understand, I'm a Gamer, I have many lives!!
instead of the railshooter , make a faster loadscreen with some lore tips.
You do know space missions won't be in between every time you travel from one planet to another right?
They're set apart from all that.
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They are not going to make it better.
Basically, what they want to do is a story-based game, which has little to do with MMO I'm afraid, at least in the MMO history.
Something nobody seems to understand is that BioWare clearly showed to the world they are totally unable to provide a decent character progression system.
Their past success were based on D&D system and since they have got rid of D&D rules, they only gave use pitiful character advancement system.
I have no doubt STO will be no exception, and about space fighting, this is far from being their concerns. Only story matters.
BioWare is a story-teller company (and they are great at that, no doubt), nothing more.
Beat me, but I liked the space combat of STO. *shrug*
As to the matter at hand... hard to say. I guess I have to experience it for myself to really know. But it surely eradicates the chance to have open space anytime later. Which surely is a missed opportunity. Like so many things.
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This typo made me chuckle.
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First and formost, you can't really ask to make it better, when nobody but Bioware has played the space part of the game so far.
Some of you people amaze me. I mean, how can you judge something sight unseen and no hands on expierence. Sure there is a small clip, but that really doesn't tell the whole story, just like all the small clips about the rest of the game are just that, a small part and not the whole picture.
How about wait until the game can actually be played until making decisions on what can be done better or what should be changed.
I also agree.
I think may people were hoping for a combination of Freelancer, X3 and JTL with maybe a touch of Eve. In other words, a very ambitious sim that combined combat, exploration crafting, mining and trading with an open environment in which tactical and strategic play were important and which was intergated with the ground game as well as some of the leading NPC characters of the IP. Or, to put it briefly, something impossible.
That is clearly induced by Bioware trademark. Bioware has NEVER invented anything about gameplay, they are just VERY GOOD story tellers, nothing more. If you think differently, please argue.
Considering the many complaints about this feature already, there must be something wrong with it. Which is why I made this thread, hoping to see opinions that would improve it for those who aren't happy with it.
It could be something as simple as 3d flight mechanics, rather than a one-way tunnel as it is right now. That's just an example I had thought of. There's no reason to get bent out of shape, due to a few opinions from those who aren't happy with said feature.
Personally I don't exactly have a problem with the rail-shooter, as I won't take part in it anyway. Obviously some do though, it's okay for them to voice their opinions like the rest of us.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
That's the game that hooked me on PC gaming >.<
(possibly competing with Dark Forces from 1996)
I'd be thrilled if it were more arcade style than Clone Wars Adventures style tbh.
I'm of the opinion that you either add space the right way or don't do it at all.
In my opinion, they aren't doing it right. They should have just held off on it and added a better, more open version of it later.
Why hold off when they can implement what they have so far NOW? The engine they're using CAN do much more IF the demand is there (demo). What they need/want it to do NOW is simply add to the stories and they've done it in a way they feel fits with the game.
What they do is basically what they want. - with such a budget.
They could do awesome job in theory, I agree, but it is BioWare, so It is story-focus only I'm afraid.
Edit: just to make the things clear, they can't do more because they have not the knowledge, for sure, but also they don't have a clue about character development. Yes, no clue....
How long have you been playing the game exactly? I heard there would be traditional "end game" content. Since you seem to know more, I can only guess that you've been playing it for some time?!
I have not played the game, as you should know (it was pretty clear without quotes), however I have played all their recent games.
Edit: sorry, it was not clear at all. The fact is that I played DAO recently and I realized CURRENT BioWare is not able to make a RPG in the present time.
Edit2: sure they can do very good story-based starter, but the fact is that they can"t do long-term approach. I could be wrong of course, but I would bet you anything you like, just ask.
Final edit: I would be really pleased if you understand that current BioWare has nothing to do with BG BioWare and is basically story-focused ONLY.
This totally remains to be seen. We don't know how good they are at long term progression because they have never had to attempt it for their single-player games. However, Bioware has hired many many people who have worked on other MMO projects. It is rather foolish to say that they don't know how to do it just because they have not done so thus far...
Sorry, but they proved they can't stand a RPG on their own, i.e.e without D&D rules. At least in my eyes. If you think DAO is good enough, fine.
But see, you don't KNOW this. You're purely speculating, yet stating it as fact. How many other Bioware MMOs have you ever played? That's right...none. Until any of us reach "end game", we won't know for sure. I've enjoyed the last few Bioware Single player games enough to trust that they'll get this right. It's their 1st MMO, but far from their 1st game.
Bioware, IMO, is top dog in the software business right now. There's NO other developer I'd be more excited about making an MMO...who do you think is better right now?
First off u realize bioware themselves have never done an mmo. Mythic has and still has 3 going. They have guys who have worked on mmos before. Im sorry i dont have an issue with the rail shooter. Its not like u just sit there shooting if u dont move up down and side to side u will hit stuff.
I have seen demos of pace combat and if u dont move your ship u will die. Also star wars universe is 90 pct ground based to begin with. More stuff happens on planets in the movies then in space. Books also. Space is mapped already its had its hyperspace routes maped for over a million years by tiem tor comes out.
there is nothing left to explore this isnt star trek. What bioware feels space is about in star wars is what happens in space in star wars.
No one just flies allover doing whatever they want. They dont. In star wars books and movies space is used to defend planets, to fight wars and because u ran into a blockade as a smuggler. Its never used for exploration or anything more then this.
I for one think the fact there will be space combat in game is a good thing. The fact so many qqers just wanan rip them for it go for it. Star wars tor was always gonna feature ground based combat above space combat. Looking at classes u had to know this.
Bioware makes awesome rpgs for consoles. The story to an mmo is a much needed step forward in my opinion in an mmo. I am gonna give biwoare a chance and actually play the game before i let a bunch of whiny people change my mind about this game.
Everythign ive seen and read about this game is all good. From reviews of the game demos to everything bioware has released just gets me excited to play this game.
When it comes to space, the least that can be done while still staying in theme and not going for an EVE Online universe, is PvP.
Free roaming and PvP are what would make it complete in my eyes, and you can even develop it next to the minigame that's in at launch: you can have the singleplayer space combat scenarios, and separate from that you can have the free roaming PvP scenarios.
And a lot of different scenarios, where when you go seek out a 'hotspot' - maybe a distress call that gamers can react to, or your superiors or masters asking you to check something out - you enter a random scenario with others of your faction, where one time it's your duty to escort a convoy and protect it from attacks from Empire raiders and Empire players for 10-20 minutes or so, and another time it's your duty to destroy a command facility on an asteroid by means of diving into and flying through a ravine until you reach the facility to blow it up.
The randomness and the variety in missions would make it a fun experience, whether it would only be PvE or PvP.
Oh, and boarding, when you can also destroy enemey capital ships by boarding them and destroy them from the inside, next to space combat, that'd be great too.
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The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Make it X-Wing vs Tie Fighter, and it'll be great. Very easy.