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Hey guys, I've been really bored of the current lineup of themepark games and after quiting WoW less then a month ago I have already retried, AION, WAR, GW, ROM, and a couple of others and just discovered I really need an extended break from that style of game. Out of them all I had the most fun probably on WAR and GW (I like Aion but I'm just not in the mood for the typical WoW style quest) but I'm planning on trying something really different.
I've always loved sandbox style games and PvP so I'm thinking of giving either Darkfall or Mortal online a go. For anyone who has played both or knows a lot about both, I was wondering if you could help me choose, by telling me which one you feel is better/ more populated. Also, if you have any other suggestions on good games that our really different (Though I think I've been through them all) feel free to let me know.
Oh, and if anyone wants to join me on one of these games or possibly a different one I'd love to have someone to play with ^^
Thanks.
Comments
Darkfall by a mile.
Mortal Online could be good some day, but its got a long long way to go. It's so buggy it hardly works. It has some nice ideas though ( personally love the lack of an in game map, seriously) and it has a better crafting system.
But Darkfall is more populated, more stable, and is actually growing. It has a huge expansion due in a few months too. It has the benefit of a year head start on Mortal Online. It also handle's massive battles and naval combat, something Mortal Online doesn't do. Oh, and it has a free trial too.
Darkfall's biggest problem right now is the gap between new players and veterans, but this can be remedied by joining a clan to show you the ropes/protect you. There's also hints that in an upcoming patch it will be easier to catch up to veterans.
I think Mortal Online has a slightly bigger roleplaying scene though.
Well if you're looking for a different, and well populated sandbox with loads of sand so to speak, you don't get much better than eve. But if your looking for the fantasy type, my thing between darkfall and mortal online is this. Mortal online has better systems in game.
That is to say, for me(dont go crazy darkfall fans), mortal online's world is just alot more immersive and impressive than darkfall....When it's working. When it works, mortal online feels pretty amazing, even just doing menial things like hunting wisnets for mats feels epic when your rolling down the plain, with the games awesome graphics, and a storm rolls in...it's just a very cool thing. Crafting is much more in depth, but the economy suffers similarly to darkfalls. In all, mortal online felt more like a mmo world, where you had all these different things you could explore.
However, mortal online is being run by some arguebly inept developers, who will fix things with a patch, and break a bunch more. The team is smaller, and less experienced than darkfall's. So, it's hard for me to suggest mortal onlione over darkfall when darkfall is actually reliable and functionable at all times. But to me, it felt like less of a mmo world and more like a persistent quake arena with insanely long character development.
So long story short, darkfall is in a better place right now,but mortal online could be epic one day if the devs get a handle on crap. However, im telling you right now, darkfall is a pvp game. You can play it as a pve game or whatever but your going to be missing out on basically 90% of the game. But crafting is very shallow, gathering is very shallow, and the game basically revovles around skilling up to pvp.
Edit: Inb4fore its a sandbox you, don't have to play that way. Well hate to break it to you, but darkfall doesn't have much sand, you could easily make this arguement for a game like eve that has huge amount of playstyles, but not darkfall.
Darkfall, by a mile.
While Darkfall might not have as many features as Mortal, at least they work and dont lag like crap. Darkfall is one of those games that you love or hate. It's pretty steep on the learning curve and the grind to be competiitve with the people who have been playing since release. But the sea towers, player housing and sieges all work and run really well if you have a decent machine.
I'd also recommend DF over MO at this point in time. MO is making some strides lately from what I've read, which is great, but it's still not there yet. It's still buggy and has a lot of missing features. DF is more established, more polished, but has its own share of issues.
Hopefully both games get their acts together and deliver amazing experiences in the near future. We need more games like them in my opinion.
Current: None
Played: WoW, CoX, SWG, LotRO, EVE, AoC, VG, CO, Ryzom, DF, WAR
Tried: Lineage2, Dofus, EQ2, CoS, FE, UO, Wurm, Wakfu
Future: The Repopulation, ArcheAge, Black Desert, EQN
Agree, it's really frustrating that these two game are pretty much on their own right now, and have such amazing potential.
I believe that MO just released a patch that inadvertently loosed a blackhole on a zone that destroyed the entire area, and also every player that was in it. At least it gives the dev team something to focus on in the immediate future!
Darkfall, by miles.
I'd list my reasons but others have already described them, so there isn't much need to repeat what has already been said.
Okay i'm not saying don't play Darkfall, but here are some things that i wish i'd known before buying last year.
Main point: it's advertised as a sandbox with freedom. Don't go into it expecting to fufill some role in the game world or specialize in something. You'll be forced to grind all skills to compete.
1. The combat is really clunky for archery/magic. Like outdate 90's fps game. Tons of bunny hopping.
2. Everyone is everything. There is no specialization.
3. Veterans that are everything will roll your face. They do x3 to x4 damage than you will.
4. Adding on points 2 and 3, Because everyone is everything, and you have to be everything to be competitive. This is what creates the huge grind.( forumfall will deny this to no end).
5. Because of said grind people sit in their cities and macro afk skills 24/7.
6. There isn't much point in crafting because the things you make won't sell. Crafting is a huge money sink.
It is a very unique game and it has some good ideas. It's just underdeveloped and doesn't have much sand in the sandbox.
DF2010 is supposed to change some of this but it will be quite some time before it's released.
It has it's flaws but the combat system and the fact it's skill based are not amongst them.
To the OP, I'd personally recommend DF of the two, although my experience with MO is limited to say the least.
"Come and have a look at what you could have won."
http://forums.darkfallonline.com/showthread.php?t=254786
The lack of specialization is one of the biggest complaints about the game.
And i don't see how anyone can deny that the annimations and combat motions, aiming and ui are clunky. They're trying to overhaul it in the next expansion.
And, yes they are changing the UI in DF2010 but I think the magic and archery mechanics won't be changed and I feel they are fine.
Right now DF. I couldn't figure anything out in MO and I still hear they are having many issues.
However if you can get past what I couldn't you may like. The grind is a lot less from what I hear.(kind of to the point where it's stupid) If you want your character to be a master miner pretty much all your stats go into that so you can never have a gather and a crafter in character(at master levels that is). So basically you'll most likely need multiple characters to do more than one thing very well. And, the grind to get one character up is about one month(just going off what I've read here)?
DF everything is on one character to so yes you can master it all and because of this it can feel like a grind. Just play how you want to play don't be in a rush to beat the best. The most fun you'll have is when your in a group and although you may not be a one man army you'll contribute and enjoy the fight.
I would recommend just trying it. They do have a 14 day free trial and I would recommend looking at accelerated character developement videos on youtube(or there is a sticky in the DF forum here at mmorpg).
I played MO during beta, subsequently never regarded the fee's worth while hence forth you can tell that I never continued post release but that was solely due to the amateurism of the staff. Great concept, 1 of the best crafting systems ever and fun ... at times.
I wouldn't recommend it, only because there is no trial.
Why limit yourself to these two? Darkfall is horrible and so is MO, I'm not sure how someone can warrant paying a subscription for either game. Darkfall is a mediocre java game at best. Mortal Online just don't, it will never be fixed.
Trial run Darkfall if you can't keep yourself from trying it you will see what I mean. Give Fallen Earth a trial shot also it's at least better than either of those two.