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Darkfall: Offline Skilling is coming

MelkrowMelkrow Member Posts: 278

http://forums.darkfallonline.com/showthread.php?p=4597737

"The unnamed feature mentioned in the last activity report has to do with offline skilling. A lot of thought has gone into making this feature meaningful, useful, and balanced. The purpose of offline skilling is curbing macroing, giving newer players a better chance to close the gap, and to cut down on some of the tedious repetitive tasks that exist in the game. We’re hoping to launch it as soon as our next patch in a couple of weeks so there’s been a lot of activity around this feature, developer cooperation, feedback from everyone concerned, statistical analysis and all kinds of number crunching. Of course, the most important feedback will come from you, our players, and we’re sure there’s a lot more to be learned from your experience using this feature. We’ll also try to share more information with the community and get some feedback before we launch it."



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Playing: Darkfall Unholy Wars
Played: Darkfall, EVE, AoC, Ryzom, Ragnarok Online, GW2, PS2, Secret World, WOW, City Of Heroes/Villains, Champion Online.

Comments

  • KienKien Member Posts: 520

    Smart move. I'm glad they are beginning to address the grind.

    I wonder if they will attempt to curb macroing after implementing offline skilling.

  • This is great news!

  • Southpaw.GamerSouthpaw.Gamer Member CommonPosts: 572

    I have mixed feelings about this, I always played Darkfall to kill those who were grinding on mobs for regs / gold...  if people don't need to work on skills by actually being out and vulnerable then the game loses a lot of what the game was meant to be.  Risk VS Reward.  All they have to do is lower the affectiveness of leveling up, they don't need to add shit like this which back when the game launched they were against because like I said above it would take the risk out of leveling.

    Full Sail University - Game Design


  • Originally posted by Bainwalker

    I have mixed feelings about this, I always played Darkfall to kill those who were grinding on mobs for regs / gold...  if people don't need to work on skills by actually being out and vulnerable then the game loses a lot of what the game was meant to be.  Risk VS Reward.  All they have to do is lower the affectiveness of leveling up, they don't need to add shit like this which back when the game launched they were against because like I said above it would take the risk out of leveling.

    You really think people won't have to grind after this? It would be ridiculous if staying offline would make it so you didn't have to do anything.

  • BeansnBreadBeansnBread Member EpicPosts: 7,254

    Originally posted by Belshazzaar

    Originally posted by Bainwalker

    I have mixed feelings about this, I always played Darkfall to kill those who were grinding on mobs for regs / gold...  if people don't need to work on skills by actually being out and vulnerable then the game loses a lot of what the game was meant to be.  Risk VS Reward.  All they have to do is lower the affectiveness of leveling up, they don't need to add shit like this which back when the game launched they were against because like I said above it would take the risk out of leveling.

    You really think people won't have to grind after this? It would be ridiculous if staying offline would make it so you didn't have to do anything.

    Maybe it'll be like EVE offline skilling. Maybe it'll greatly reduce the grind.

  • Southpaw.GamerSouthpaw.Gamer Member CommonPosts: 572

    Originally posted by Belshazzaar

    Originally posted by Bainwalker

    I have mixed feelings about this, I always played Darkfall to kill those who were grinding on mobs for regs / gold...  if people don't need to work on skills by actually being out and vulnerable then the game loses a lot of what the game was meant to be.  Risk VS Reward.  All they have to do is lower the affectiveness of leveling up, they don't need to add shit like this which back when the game launched they were against because like I said above it would take the risk out of leveling.

    You really think people won't have to grind after this? It would be ridiculous if staying offline would make it so you didn't have to do anything.

    To a degree yes it will, that is if they allow you to work on any skill while offline.  If they only let you work on self buffs and heals then no it will not impact world activity. 

     

    It all boils down to what they let you train and how fast, either way I promise you world activity will be affected.

    Full Sail University - Game Design

  • KostKost Member CommonPosts: 1,975

    Originally posted by Bainwalker

    I have mixed feelings about this, I always played Darkfall to kill those who were grinding on mobs for regs / gold...  if people don't need to work on skills by actually being out and vulnerable then the game loses a lot of what the game was meant to be.  Risk VS Reward.  All they have to do is lower the affectiveness of leveling up, they don't need to add shit like this which back when the game launched they were against because like I said above it would take the risk out of leveling.

    Did you even read the linked thread?

    Tasos quite clearly addresses that concern, and explains how they plan to handle it, specifically so it will not become an issue like you described.

    "A small clarification:

    We're not looking to upset the game's balance by adding a convenience feature and this is why I mentioned there's a lot of thought and balancing going into this. So on offline skilling, we'll start with a small amount of skills and gradually expand it, and obviously many skills won't be included."

    So no worries, you can still get your kicks hunting afk'ers and non-hostile grinders. I must admit though, I find it quite contradictory that you speak about risk vs reward after explaing how you make an effort to actively hunt down players who are the least risk to you.


  • Originally posted by colddog04

    Originally posted by Belshazzaar


    Originally posted by Bainwalker

    I have mixed feelings about this, I always played Darkfall to kill those who were grinding on mobs for regs / gold...  if people don't need to work on skills by actually being out and vulnerable then the game loses a lot of what the game was meant to be.  Risk VS Reward.  All they have to do is lower the affectiveness of leveling up, they don't need to add shit like this which back when the game launched they were against because like I said above it would take the risk out of leveling.

    You really think people won't have to grind after this? It would be ridiculous if staying offline would make it so you didn't have to do anything.

    Maybe it'll be like EVE offline skilling. Maybe it'll greatly reduce the grind.

    But we don't really know, so there is no point in speculating.

  • Southpaw.GamerSouthpaw.Gamer Member CommonPosts: 572

    Originally posted by Kost

    Originally posted by Bainwalker

    I have mixed feelings about this, I always played Darkfall to kill those who were grinding on mobs for regs / gold...  if people don't need to work on skills by actually being out and vulnerable then the game loses a lot of what the game was meant to be.  Risk VS Reward.  All they have to do is lower the affectiveness of leveling up, they don't need to add shit like this which back when the game launched they were against because like I said above it would take the risk out of leveling.

    Did you even read the linked thread?

    Tasos quite clearly addresses that concern, and explains how they plan to handle it, specifically so it will not become an issue like you described.

    "A small clarification:

    We're not looking to upset the game's balance by adding a convenience feature and this is why I mentioned there's a lot of thought and balancing going into this. So on offline skilling, we'll start with a small amount of skills and gradually expand it, and obviously many skills won't be included."

    So no worries, you can still get your kicks hunting afk'ers and non-hostile grinders. I must admit though, I find it quite contradictory that you speak about risk vs reward after explaing how you make an effort to actively hunt down players who are the least risk to you.

     

    Why are you belittling my tactics in making a profit in Darkfall?  Is it not smart to hit the enemy when they are weak?  Or should I politely PM each person I'm going to kill and warn them I'm coming? Then wait for them to be full HP before I attack?

     

    I never PVPed in Darkfall for my Epeen in 1v1 duels, I'm a vet that never did the grind and my tactics are the only thing that kepty my ass alive VS these people who did macro their characters. 

     

    I'm glad you enlightened me on the details, and I support the idea so long as it doesn't impact player activity... just next time don't sound so butt hurt over the fact I use to take advantage of a good situation, hell... that's the whole purpose of Darkfall in my eyes.

    Full Sail University - Game Design

  • mklinicmklinic Member RarePosts: 2,014

    Originally posted by colddog04

    Originally posted by Belshazzaar


    Originally posted by Bainwalker

    I have mixed feelings about this, I always played Darkfall to kill those who were grinding on mobs for regs / gold...  if people don't need to work on skills by actually being out and vulnerable then the game loses a lot of what the game was meant to be.  Risk VS Reward.  All they have to do is lower the affectiveness of leveling up, they don't need to add shit like this which back when the game launched they were against because like I said above it would take the risk out of leveling.

    You really think people won't have to grind after this? It would be ridiculous if staying offline would make it so you didn't have to do anything.

    Maybe it'll be like EVE offline skilling. Maybe it'll greatly reduce the grind.

    Of course, then instead of people complaining they can't catch up to the macro'ers, the complaint will be they can't catch the vets :P

    Kidding aside, a bit to early to make a call on this. I like EvEs real-time skill training, but I'm not sure how well it would fit in this game. The previous comments about having mixed feeling sorta summed up my view. This style of game is not one I would picture this approach for, but it all comes down to implementation which might turn out to be quite interesting. 

    I wonder how it would fit in with Lore...or if that even matters at all. I don't know if there is a big RP presence in this game, but could be an immersion breaker for that group.

    -mklinic

    "Do something right, no one remembers.
    Do something wrong, no one forgets"
    -from No One Remembers by In Strict Confidence


  • Originally posted by Bainwalker

    Originally posted by Kost


    Originally posted by Bainwalker

    I have mixed feelings about this, I always played Darkfall to kill those who were grinding on mobs for regs / gold...  if people don't need to work on skills by actually being out and vulnerable then the game loses a lot of what the game was meant to be.  Risk VS Reward.  All they have to do is lower the affectiveness of leveling up, they don't need to add shit like this which back when the game launched they were against because like I said above it would take the risk out of leveling.

    Did you even read the linked thread?

    Tasos quite clearly addresses that concern, and explains how they plan to handle it, specifically so it will not become an issue like you described.

    "A small clarification:

    We're not looking to upset the game's balance by adding a convenience feature and this is why I mentioned there's a lot of thought and balancing going into this. So on offline skilling, we'll start with a small amount of skills and gradually expand it, and obviously many skills won't be included."

    So no worries, you can still get your kicks hunting afk'ers and non-hostile grinders. I must admit though, I find it quite contradictory that you speak about risk vs reward after explaing how you make an effort to actively hunt down players who are the least risk to you.

     

    Why are you belittling my tactics in making a profit in Darkfall?  Is it not smart to hit the enemy when they are weak?  Or should I politely PM each person I'm going to kill and warn them I'm coming? Then wait for them to be full HP before I attack?

     

    I never PVPed in Darkfall for my Epeen in 1v1 duels, I'm a vet that never did the grind and my tactics are the only thing that kepty my ass alive VS these people who did macro their characters. 

     

    I'm glad you enlightened me on the details, and I support the idea so long as it doesn't impact player activity... just next time don't sound so butt hurt over the fact I use to take advantage of a good situation, hell... that's the whole purpose of Darkfall in my eyes.

     

    You worry that the change may take the spirit of the game away rom Risk VS Reward, yet your playstyle is all about taking NO RISK by pking afk lowbies and taking their stuff?

     

    And then you defend this as if it is "smart"?

     

    You aren't making any sense. You don't have any tactics. You are just a coward whining that you may not be able to be the complete asshat you currently are.

     

    Yeah, you're a great advertisement for what Darkfall is about... *rolls eyes*

     

    On topic... I think offline skilling sounds good - I enjoyed it during my short stint in EVE. It certainly adds to the progression feeling in a nice way.

  • xBludxxBludx Member Posts: 376

    Offline skilling is (potentially) great news for newer players trying to make it in this game without macroing. I've been playing for about six months and enjoying the game. I have just had to ignore the huge gap between my character and the occasional uber-toon that farms me.

    I would love it if I could actually hope to defend myself one day against such players, rather than just having to shrug it off as a kind of tax to be paid for playing DF. Whenever it happens that you get farmed without any chance of retribution, it just has that sting of having to roll over and take it.

    I think newer players just want to feel there is a hope to get to some sort of parity with the launch players down the line if they put enough effort and thought into building a toon.

  • seabeastseabeast Member Posts: 748

    Yea, his looks interesting, give them macroing vets some action now. Think I'll wait to see how it effects the population.

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775

    Every time this thread pops up on the recent activity box at first glance it always looks like it says... 

     

    Darkfall: Offline Skiing is coming

     

    ... The thought of a Dwarfs, Orc's and Mahirims skiing just cracks me up for some reason. 

  • NizurNizur Member CommonPosts: 1,417

    Very interesting! It makes sense to go with offline skilling, and I'm glad it'll be limited at first. Test the waters and see how it works before you dive in and potentially make things worse.

    Current: None
    Played: WoW, CoX, SWG, LotRO, EVE, AoC, VG, CO, Ryzom, DF, WAR
    Tried: Lineage2, Dofus, EQ2, CoS, FE, UO, Wurm, Wakfu
    Future: The Repopulation, ArcheAge, Black Desert, EQN

  • MelkrowMelkrow Member Posts: 278

    I'm surprised at the amount of postivie comments in here (good thing).  I'm also surprised that MMORPG rarely bothers to post Darkfall news.  They didn't even post about the expantion that just came out, tho they were eager to post about it being pushed back.  I'm starting to think that MMORPG has a bone to pick with AV.



    image


    Playing: Darkfall Unholy Wars
    Played: Darkfall, EVE, AoC, Ryzom, Ragnarok Online, GW2, PS2, Secret World, WOW, City Of Heroes/Villains, Champion Online.
  • worldspin85worldspin85 Member Posts: 187

    its good to see activiy on this forum! im noticing more activiy ingame also just talked to a player who resubbed :D

  • BadaboomBadaboom Member UncommonPosts: 2,380

    Originally posted by worldspin85

    its good to see activiy on this forum! im noticing more activiy ingame also just talked to a player who resubbed :D

    Yes it is nice to see that as the game matures, so are the attitudes.

  • jezvinjezvin Member UncommonPosts: 804

    too late for me sorry I'm done with this game.

    -------------------------------------------------
    Achiever 20.00%, Explorer 86.67%, Killer 60.00%, Socializer 33.33%

    EKSA
    -------------------------------------------------

  • youngkgyoungkg Member UncommonPosts: 357

    Posted by Drvanitus on 10/29/10 at 11:37:27 PM



    I'm surprised at the amount of postivie comments in here (good thing). I'm also surprised that MMORPG rarely bothers to post Darkfall news. They didn't even post about the expantion that just came out, tho they were eager to post about it being pushed back. I'm starting to think that MMORPG has a bone to pick with AV.

     

    Yeah... MMORPG.com and about 90% of the paying customers that keep AV afloat.

    I saw and see more than a few headlines about the xpac, in fact i see more headlines about the xpac details and the cryptic/vague details that tasos keeps preaching for df2010 than anything, in fact let me do you one better....i see less actual xpac delay headlines then there actually were...now i lost track after the 2nd one but i think there were about 3-4.

    Not to mention the fact that half those DF headlines deal with DF2010 which seems like will arrive in mid 2011....

    I dunno ...maybe there sick of AV's bullshit like the rest of us...

  • BadaboomBadaboom Member UncommonPosts: 2,380

    I stand to be corrected.

  • The user and all related content has been deleted.
  • cosycosy Member UncommonPosts: 3,228
    so this thing will be like some kind of university where you take your char at school or something ?

    BestSigEver :P
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