We have all read about the nonsense involved in closing Perpetuum Onlines Hype rating here at mmorpg.com. So as it is closed i suggest we use this thread to help new or prospective players consider other players personal rating.
My hype is very low for this game. It's going to take quite a few fantastic reviews followed by severe lack of negative reviews for me to get excited about it.
No originality. This is a direct clone of EVE but with Mechs. The UI is the same, the way you fit mechs is the same, the equipment you fit on your mechs is the same. Other than that it is pretty fun and they do put a slight twist on skill training, instead of picking a skill that trains till done, online or offline, you just aquire points, online or offline, and spend them (and credits) to buy skills.
Game seems to do well what they wanted. Things I don't like are very subjective so I don't rate down for them. I like faster combat. I like more a sandbox with enough themepark rides to learn, level, or make money. Graphics are fine, not amazing, but fine. Think there shound be more little things in the world to make it more 'alive.' Audio is quite good. UI is is better than some. I'm not much of a crafter but I think there could be more customization of crafted things, though I know balance would be a nightmare.
"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga
I think the hype level is about right. Perpetuum isn't more than an OK game. Like said before it copies a lot from EVE but it does simplifiy it a bit so I can see that as a plus for some people. But theres nothing about the game that really grabs me as being awesome.
- clunky controls - Your opinion controls imo are not even a bit clunky.
- no leaving the robot as human - Humans are very far on earth controling the mechs so its part of the lore, its not a minus its just the way it is, if you dont like it then say: it would be better to have humans inside the robots instead of controlling them from earth.
- lootbags can only be looted by the killer - anyone can loot the containers, its answered already in the post before this one.
It will release in a playable condition with content, massive difference from many of the recently released games.
Like the control you have over your mech.
Sandbox nature, sure more can be added but the toolset is there and built into the core, that's invaluable.
Resource collection, although need to see how this works long term, still not enough play time for absolute decission.
Cons
Crashes, while there are not too many the penalty when they happen can be painfull, especially early on, I foresee many early on in the release who havn't played beta getting very annoyed at this.
Location provided for resource missions.
Tutorial could do with a little fleshing out in areas of the facilities etc. Yes it's nice to have a challenge and work things out for yourself but long term this will turn many more casual gamers off for no reason other than telling people how to play the game.
Cash shop, now I have nothing against cash shops with service items things that are obviously not taking part within the world (although in this game character name changes seem a bit off also). Other items no matter how fulff they may be I just dissagree with out of principle. It's not so much what they will do in this game but it sets boundaries that I just don't want to see moved.
Overall
On a hype basis I'm mostly impressed with the game, I get very good performance but the occassional crash is letting it down. I find myself logging in and losing 4-5 hours before taking a break that can only be a good thing imo, the grind here is not hidden in the same fashion as other games but more by self impossed goals, this is to my tastes but many could see it as lack of content.
----- The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
- clunky controls - Your opinion controls imo are not even a bit clunky.
- no leaving the robot as human - Humans are very far on earth controling the mechs so its part of the lore, its not a minus its just the way it is, if you dont like it then say: it would be better to have humans inside the robots instead of controlling them from earth.
- lootbags can only be looted by the killer - anyone can loot the containers, its answered already in the post before this one.
You cant critisize his hype, it's obviously his opinion, that's what he's been asked to give.
----- The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
The more I hear about this game, the more I wonder why the heck they would grab Eve (especiall the Eve from 2004) and make that on the ground? Because that's just a bad idea and even if it seemed like a good idea why the heck would you blatantly and completely rip it off?.... and the humans are on Earth controlling the robots that are on another planet? That's the lore? WTF? To me thats stupidity, at least Eve had the decency to make pod technology and cloning but I guess the guys working on Perpy couldn't come up with any reason not to put humans on that planet except -- "hey...errr... they are not here..."
I'm sorry for dissing the game but damn it erks me that they wouldn't be more creative with the lore and the other parts of game that have been copied.
The more I hear about this game, the more I wonder why the heck they would grab Eve (especiall the Eve from 2004) and make that on the ground? Because that's just a bad idea and even if it seemed like a good idea why the heck would you blatantly and completely rip it off?.... and the humans are on Earth controlling the robots that are on another planet? That's the lore? WTF? To me thats stupidity, at least Eve had the decency to make pod technology and cloning but I guess the guys working on Perpy couldn't come up with any reason not to put humans on that planet except -- "hey...errr... they are not here..."
I'm sorry for dissing the game but damn it erks me that they wouldn't be more creative with the lore and the other parts of game that have been copied.
EVE- human inside the pod controlling the ship
Perpetuum - human on earth controlling a mech that is in another planet very far from earth, its impossible to go there phisicaly because of the distance, or maybe the planet is not habitable by humans so they have to control the robots.
Now explain me, why do you think eve devs are more creative?
The more I hear about this game, the more I wonder why the heck they would grab Eve (especiall the Eve from 2004) and make that on the ground? Because that's just a bad idea and even if it seemed like a good idea why the heck would you blatantly and completely rip it off?.... and the humans are on Earth controlling the robots that are on another planet? That's the lore? WTF? To me thats stupidity, at least Eve had the decency to make pod technology and cloning but I guess the guys working on Perpy couldn't come up with any reason not to put humans on that planet except -- "hey...errr... they are not here..."
I'm sorry for dissing the game but damn it erks me that they wouldn't be more creative with the lore and the other parts of game that have been copied.
EVE- human inside the pod controlling the ship
Perpetuum - human on earth controlling a mech that is in another planet very far from earth, its impossible to go there phisicaly because of the distance, or maybe the planet is not habitable by humans so they have to control the robots.
Now explain me, why do you think eve devs are more creative?
Istnt it the same creativity but different?
That part of Perpetuum's lore comes out a bit lazy when you look at the whole history of Eve and how pod technology came about, it might have been a reason to not have player crews or crews in general but it was a damn good reason. And no its not the same creativity, I could come up with what Perpetuum put as its reason in my sleep. I couldn't come up with pod technology as easily. Feasible as humans controlling robots from earth to battle each other may seem to you, to me it feels more like a cop out on their part.
Will it be good over time? Don't know. Sandbox games are defined by the people playing. For now they seem a decent and friendly bunch shooting you in your face in the most polite manner. As it should be.
The mechanics are easy. If you have played EvE that is. If not, the learning curve is probably about the same.
I would give it
8/10
for beeing the first sandbox since eve to get my attention.
The more I hear about this game, the more I wonder why the heck they would grab Eve (especiall the Eve from 2004) and make that on the ground? Because that's just a bad idea and even if it seemed like a good idea why the heck would you blatantly and completely rip it off?.... and the humans are on Earth controlling the robots that are on another planet? That's the lore? WTF? To me thats stupidity, at least Eve had the decency to make pod technology and cloning but I guess the guys working on Perpy couldn't come up with any reason not to put humans on that planet except -- "hey...errr... they are not here..."
I'm sorry for dissing the game but damn it erks me that they wouldn't be more creative with the lore and the other parts of game that have been copied.
EVE- human inside the pod controlling the ship
Perpetuum - human on earth controlling a mech that is in another planet very far from earth, its impossible to go there phisicaly because of the distance, or maybe the planet is not habitable by humans so they have to control the robots.
Now explain me, why do you think eve devs are more creative?
Istnt it the same creativity but different ways?
I don't know for sure, but perhaps Perpetuum does not have the same level of detail as EVE's cloning design, where players can jump from pod to pod, actually put different implants on a particular clone that improves learning speed, combat or industrial skills, follow strict rules of where they can be located, when you can jump and how they can be moved?
A hype rating thread isn't really for challenging people's personal opinion about why or why not they are interested in a game.
In my case, I'd put the hype at about 6, because truthfully I'm not really looking for EVE revisted, or EVE on the ground, though I might give it a serious look just because of this at some point to see if it really offers anything different.
And no, ground based robot combat doesn't really appeal to me, when I want to pound dirt I'll stick with Fallen Earth for right now.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The more I hear about this game, the more I wonder why the heck they would grab Eve (especiall the Eve from 2004) and make that on the ground? Because that's just a bad idea and even if it seemed like a good idea why the heck would you blatantly and completely rip it off?.... and the humans are on Earth controlling the robots that are on another planet? That's the lore? WTF? To me thats stupidity, at least Eve had the decency to make pod technology and cloning but I guess the guys working on Perpy couldn't come up with any reason not to put humans on that planet except -- "hey...errr... they are not here..."
I'm sorry for dissing the game but damn it erks me that they wouldn't be more creative with the lore and the other parts of game that have been copied.
EVE- human inside the pod controlling the ship
Perpetuum - human on earth controlling a mech that is in another planet very far from earth, its impossible to go there phisicaly because of the distance, or maybe the planet is not habitable by humans so they have to control the robots.
Now explain me, why do you think eve devs are more creative?
Istnt it the same creativity but different ways?
I don't know for sure, but perhaps Perpetuum does not have the same level of detail as EVE's cloning design, where players can jump from pod to pod, actually put different implants on a particular clone that improves learning speed, combat or industrial skills, follow strict rules of where they can be located, when you can jump and how they can be moved?
A hype rating thread isn't really for challenging people's personal opinion about why or why not they are interested in a game.
In my case, I'd put the hype at about 6, because truthfully I'm not really looking for EVE revisted, or EVE on the ground, though I might give it a serious look just because of this at some point to see if it really offers anything different.
And no, ground based robot combat doesn't really appeal to me, when I want to pound dirt I'll stick with Fallen Earth for right now.
Ok..but lets not compare the content of eve with perpetuum, eve is 7 years old content, perpetuum is in open beta.
Perpetuum has loads of ways to grow in every way, just like eve did.
Comments
My hype is very low for this game. It's going to take quite a few fantastic reviews followed by severe lack of negative reviews for me to get excited about it.
Hype level - 3/10
10/10 for me. Can't wait for release.
It's ok, needs some polish but that's what BETA is for.
6/10?
7/10
A good game thats fun if you like sandbox play and alomst no direction.
It could use a bump in the graphical department and better pve would be nice.
After playing EvE i refuse to mess with another game that just offers random missions with standing gain as its main pve hook.
Playing: Rift, LotRO
Waiting on: GW2, BP
3/10
No originality. This is a direct clone of EVE but with Mechs. The UI is the same, the way you fit mechs is the same, the equipment you fit on your mechs is the same. Other than that it is pretty fun and they do put a slight twist on skill training, instead of picking a skill that trains till done, online or offline, you just aquire points, online or offline, and spend them (and credits) to buy skills.
2/10 - Only because it hooked me enough to try it, but then I did and realized it plays just like EVE but worse.
8/10
Game seems to do well what they wanted. Things I don't like are very subjective so I don't rate down for them. I like faster combat. I like more a sandbox with enough themepark rides to learn, level, or make money. Graphics are fine, not amazing, but fine. Think there shound be more little things in the world to make it more 'alive.' Audio is quite good. UI is is better than some. I'm not much of a crafter but I think there could be more customization of crafted things, though I know balance would be a nightmare.
"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga
8/10
SexuaLobster's Grease Portal
I think the hype level is about right. Perpetuum isn't more than an OK game. Like said before it copies a lot from EVE but it does simplifiy it a bit so I can see that as a plus for some people. But theres nothing about the game that really grabs me as being awesome.
5/10
They need to do away with EVE mechanics, but they can't really, can they... so this game is going to remain a 5/10 ad vitam aeternam for me.
Can't wait for a good Mech game though...
0/10.
5/10 :
+ Setting of the gameworld
+ Robots
+ dynamic resource gathering
- slow paced
- clunky controls
- no leaving the robot as human
- lootbags can only be looted by the killer
They will be accessible for everyone after the loot rights wear off.
7/10
Pros
It will release in a playable condition with content, massive difference from many of the recently released games.
Like the control you have over your mech.
Sandbox nature, sure more can be added but the toolset is there and built into the core, that's invaluable.
Resource collection, although need to see how this works long term, still not enough play time for absolute decission.
Cons
Crashes, while there are not too many the penalty when they happen can be painfull, especially early on, I foresee many early on in the release who havn't played beta getting very annoyed at this.
Location provided for resource missions.
Tutorial could do with a little fleshing out in areas of the facilities etc. Yes it's nice to have a challenge and work things out for yourself but long term this will turn many more casual gamers off for no reason other than telling people how to play the game.
Cash shop, now I have nothing against cash shops with service items things that are obviously not taking part within the world (although in this game character name changes seem a bit off also). Other items no matter how fulff they may be I just dissagree with out of principle. It's not so much what they will do in this game but it sets boundaries that I just don't want to see moved.
Overall
On a hype basis I'm mostly impressed with the game, I get very good performance but the occassional crash is letting it down. I find myself logging in and losing 4-5 hours before taking a break that can only be a good thing imo, the grind here is not hidden in the same fashion as other games but more by self impossed goals, this is to my tastes but many could see it as lack of content.
-----
The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
You cant critisize his hype, it's obviously his opinion, that's what he's been asked to give.
-----
The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
Eve lacking this "shoot and run" combat style, wasd
8/10
0/10
The more I hear about this game, the more I wonder why the heck they would grab Eve (especiall the Eve from 2004) and make that on the ground? Because that's just a bad idea and even if it seemed like a good idea why the heck would you blatantly and completely rip it off?.... and the humans are on Earth controlling the robots that are on another planet? That's the lore? WTF? To me thats stupidity, at least Eve had the decency to make pod technology and cloning but I guess the guys working on Perpy couldn't come up with any reason not to put humans on that planet except -- "hey...errr... they are not here..."
I'm sorry for dissing the game but damn it erks me that they wouldn't be more creative with the lore and the other parts of game that have been copied.
This is not a game.
My thoughts exactly.
Like EVE, I felt remote from the action.
EVE- human inside the pod controlling the ship
Perpetuum - human on earth controlling a mech that is in another planet very far from earth, its impossible to go there phisicaly because of the distance, or maybe the planet is not habitable by humans so they have to control the robots.
Now explain me, why do you think eve devs are more creative?
Istnt it the same creativity but different ways?
That part of Perpetuum's lore comes out a bit lazy when you look at the whole history of Eve and how pod technology came about, it might have been a reason to not have player crews or crews in general but it was a damn good reason. And no its not the same creativity, I could come up with what Perpetuum put as its reason in my sleep. I couldn't come up with pod technology as easily. Feasible as humans controlling robots from earth to battle each other may seem to you, to me it feels more like a cop out on their part.
This is not a game.
Well, it hyped me enough to preorder it...
Will it be good over time? Don't know. Sandbox games are defined by the people playing. For now they seem a decent and friendly bunch shooting you in your face in the most polite manner. As it should be.
The mechanics are easy. If you have played EvE that is. If not, the learning curve is probably about the same.
I would give it
8/10
for beeing the first sandbox since eve to get my attention.
I don't know for sure, but perhaps Perpetuum does not have the same level of detail as EVE's cloning design, where players can jump from pod to pod, actually put different implants on a particular clone that improves learning speed, combat or industrial skills, follow strict rules of where they can be located, when you can jump and how they can be moved?
A hype rating thread isn't really for challenging people's personal opinion about why or why not they are interested in a game.
In my case, I'd put the hype at about 6, because truthfully I'm not really looking for EVE revisted, or EVE on the ground, though I might give it a serious look just because of this at some point to see if it really offers anything different.
And no, ground based robot combat doesn't really appeal to me, when I want to pound dirt I'll stick with Fallen Earth for right now.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Ok..but lets not compare the content of eve with perpetuum, eve is 7 years old content, perpetuum is in open beta.
Perpetuum has loads of ways to grow in every way, just like eve did.