Right now it's still a bit unclear for me. If the first of the following: Tera, Rift, GW2, Tor launches at least 3-4 months before the second then I'll be playing it unless it's REALLY REALLY terrible. The possibilities are many for me after that. What I have in mind is playing GW2 and something else of the other 3 when eventually all of them launch.
Rift, GW2, and SWTOR? Never followed anything about Rift, but I have followed GW2 and SWTOR for any news about them.
Not planning on them; no blind purchases or blind loyalty. Not until I see reviews and actual player comments about the game. I got off the Hype-Wagon long ago and I'm not falling for that s**t anymore. All the big name MMORPGs of the past 5-6 years have taught me that.
People may tout the titles as the Second Coming or whatever in the MMORPG genre, but I'm a skeptic. I have low expectations for them despite the hype around them.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
I ll be playing RIFT as my main and GW2 as a backup, not interested in SWTOR, the more I see and read about it the more it looks like aimed to childrens
How many of you plan to play Rift, GW2, SWTOR equally or are looking forward to each just as much as the other. I know I am. I get excited reading about each game individually and each one has me drooling. Not one is better than the other to me, they all equally have my attention.
Who else feels this way?
Reason I ask, is I'm tired of the which game is better polls or which game will you play polls that don't give the option for people like myself who WILL play all 3 and possibly even at the same time (very easy to do where GW2 is concerned, of course).
I can see myself plunking $30 down each month to access SWTOR for my scifi fix, Rift for my old school new IP fantasy fix, and of course GW2 for any other fix, probably pvp mainly. Anyone else plan to do the same or something similar?
Not sure about Rift, depends on several things like post launch reviews. Will not play SWTOR since Galaxies ended all excitement for SW for me - don't even watch the movies anymore, if I want space I will play EVE. GW2 I am looking forward to.
None of them seem to offer something special or new that would make me want to play them.
If you really think that none of the games offer nothing new you are ignorant and should have not posted in this thread.
So people who don't share your opinion are not allowed to post wherever they like?
Seems pretty ignorant to me!
You're objectively wrong. Some basic research would reveal they all offer something new to the genre. Since you evidently haven't done that, it does appear you are ignorant of that fact.
None of them seem to offer something special or new that would make me want to play them.
If you really think that none of the games offer nothing new you are ignorant and should have not posted in this thread.
So people who don't share your opinion are not allowed to post wherever they like?
Seems pretty ignorant to me!
You're objectively wrong. Some basic research would reveal they all offer something new to the genre. Since you evidently haven't done that, it does appear you are ignorant of that fact.
...and you're demonstrably poor at reading comprehension.
Back to the orignal question, I doubt anyone is going to play them equally. But I will undoubtedly play all of them.
None of them seem to offer something special or new that would make me want to play them.
If you really think that none of the games offer nothing new you are ignorant and should have not posted in this thread.
So people who don't share your opinion are not allowed to post wherever they like?
Seems pretty ignorant to me!
You're objectively wrong. Some basic research would reveal they all offer something new to the genre. Since you evidently haven't done that, it does appear you are ignorant of that fact.
...and you're demonstrably poor at reading comprehension.
Back to the orignal question, I doubt anyone is going to play them equally. But I will undoubtedly play all of them.
That is at best an ambiguous sentence that can be read two ways, though I think it would typically mean that he doesn't think they offer anything new and hence wouldn't want to play them. I'll grant I didn't see the second meaning the first or second time I read it (seems like you didn't see the reading I did either, so I guess that makes us equally poor at reading comprehension).
Remember when MMOs were deep enough/massive enough that you couldn't possibly play 3 at once, and it was extremely difficult to get bored of even just ONE?
Remember when MMOs were built for long term growth and not massive 100M dollar projects that NEEDED 1m subscribers or it was considered a failure by the publisher?
I'll play SW:tOR and GW2 for sure. RIFT... still up in the air about. A lot of this will depend on how bad Cataclysm is, to a degree. Not hating on WoW, but these other games do deserve a try.
None of them seem to offer something special or new that would make me want to play them.
If you really think that none of the games offer nothing new you are ignorant and should have not posted in this thread.
So people who don't share your opinion are not allowed to post wherever they like?
Seems pretty ignorant to me!
You're objectively wrong. Some basic research would reveal they all offer something new to the genre. Since you evidently haven't done that, it does appear you are ignorant of that fact.
Really? Because Rift and SWTOR so far offer NOTHING that I can see. (don't you dare count voice overs, or a single player storyline as a "unique innovative feature". It's not new, nor is it even in line with what MMORPGs are supposed to be).
None of them seem to offer something special or new that would make me want to play them.
If you really think that none of the games offer nothing new you are ignorant and should have not posted in this thread.
So people who don't share your opinion are not allowed to post wherever they like?
Seems pretty ignorant to me!
You're objectively wrong. Some basic research would reveal they all offer something new to the genre. Since you evidently haven't done that, it does appear you are ignorant of that fact.
Really? Because Rift and SWTOR so far offer NOTHING that I can see. (don't you dare count voice overs, or a single player storyline as a "unique innovative feature". It's not new, nor is it even in line with what MMORPGs are supposed to be).
GW offers a few things, not many at all though.
Rift has their version of dynamic events which can interact with other dynamic events if they run into each other. That's new. Their class system seems pretty unique as well.
GW2 has a unique combat system, Dynamic Events that are only kind of like Public Quests but they link to each other which has never been done before, 100% loot and experience sharing when not grouped, one could easily consider it's single player story aspect as an advanced and complex version of player housing, personality for characters that affect how NPCs act towards you and is affected by how you behave, and Server vs. Server vs. Server PvP across multiple zones involving RTS-like elements to provide a deep experience. I'm probably missing some stuff.
TOR seems to have a new take on crafting (we'll have to see how good it is) and single AND multi-player story aspects that involving explicitly making choices that affect the outcome (this IS new to MMOs and it has built-in multi-player support so everyone is involved in decision-making).
None of them seem to offer something special or new that would make me want to play them.
If you really think that none of the games offer nothing new you are ignorant and should have not posted in this thread.
So people who don't share your opinion are not allowed to post wherever they like?
Seems pretty ignorant to me!
You're objectively wrong. Some basic research would reveal they all offer something new to the genre. Since you evidently haven't done that, it does appear you are ignorant of that fact.
Really? Because Rift and SWTOR so far offer NOTHING that I can see. (don't you dare count voice overs, or a single player storyline as a "unique innovative feature". It's not new, nor is it even in line with what MMORPGs are supposed to be).
GW offers a few things, not many at all though.
Rift has their version of dynamic events which can interact with other dynamic events if they run into each other. That's new. Their class system seems pretty unique as well. Dynamic events are not new, been around since 99. And a class system is still the class system, at least they're trying to spice it up a bit. But I remember an age where the ONLY difference between games wasn't "the classes are kinda different".
GW2 has a unique combat system No it doesn't. Nice animations does not a unique combat system make. , Dynamic Events that are only kind of like Public Quests but they link to each other which has never been done before hopefully this works, so far we have no idea if it will be half of what they say, but yup this is one of the small things I said they were doing differently. , 100% loot and experience sharing when not grouped that's such a minor thing it should almost not be mentioned at all, that's like saying "this game is unique because you get 200% more experience per kill than WoW, and it could prove to be a TERRIBLE feature, but I guess its fairly unique, one could easily consider it's single player story aspect as an advanced and complex version of player housing complex player housing has been around since 97, personality for characters that affect how NPCs act towards you and is affected by how you behave kinda new, neat , and Server vs. Server vs. Server PvP not new across multiple zones involving RTS-like elements to provide a deep experience not new at all, but a welcome throwback to GOOD PvP games . I'm probably missing some stuff.
TOR seems to have a new take on crafting (we'll have to see how good it is) and single AND multi-player story aspects that involving explicitly making choices that affect the outcome (this IS new to MMOs and it has built-in multi-player support so everyone is involved in decision-making) Which is just an extension of a singleplayer linear RPG, tacked onto an MMO. It really doesn't fit at all. EVERYONE is the chosen one! .
None of them seem to offer something special or new that would make me want to play them.
If you really think that none of the games offer nothing new you are ignorant and should have not posted in this thread.
So people who don't share your opinion are not allowed to post wherever they like?
Seems pretty ignorant to me!
You're objectively wrong. Some basic research would reveal they all offer something new to the genre. Since you evidently haven't done that, it does appear you are ignorant of that fact.
Really? Because Rift and SWTOR so far offer NOTHING that I can see. (don't you dare count voice overs, or a single player storyline as a "unique innovative feature". It's not new, nor is it even in line with what MMORPGs are supposed to be).
GW offers a few things, not many at all though.
Rift has their version of dynamic events which can interact with other dynamic events if they run into each other. That's new. Their class system seems pretty unique as well. Dynamic events are not new, been around since 99. And a class system is still the class system, at least they're trying to spice it up a bit. But I remember an age where the ONLY difference between games wasn't "the classes are kinda different".
GW2 has a unique combat system No it doesn't. Nice animations does not a unique combat system make. , Dynamic Events that are only kind of like Public Quests but they link to each other which has never been done before hopefully this works, so far we have no idea if it will be half of what they say, but yup this is one of the small things I said they were doing differently. , 100% loot and experience sharing when not grouped that's such a minor thing it should almost not be mentioned at all, that's like saying "this game is unique because you get 200% more experience per kill than WoW, and it could prove to be a TERRIBLE feature, but I guess its fairly unique, one could easily consider it's single player story aspect as an advanced and complex version of player housing complex player housing has been around since 97, personality for characters that affect how NPCs act towards you and is affected by how you behave kinda new, neat , and Server vs. Server vs. Server PvP not new across multiple zones involving RTS-like elements to provide a deep experience not new at all, but a welcome throwback to GOOD PvP games . I'm probably missing some stuff.
TOR seems to have a new take on crafting (we'll have to see how good it is) and single AND multi-player story aspects that involving explicitly making choices that affect the outcome (this IS new to MMOs and it has built-in multi-player support so everyone is involved in decision-making) Which is just an extension of a singleplayer linear RPG, tacked onto an MMO. It really doesn't fit at all. EVERYONE is the chosen one! .
You seem to think that if something is vaguely similar to something else, then it can't be new. That's not the case.
None of them seem to offer something special or new that would make me want to play them.
If you really think that none of the games offer nothing new you are ignorant and should have not posted in this thread.
So people who don't share your opinion are not allowed to post wherever they like?
Seems pretty ignorant to me!
You're objectively wrong. Some basic research would reveal they all offer something new to the genre. Since you evidently haven't done that, it does appear you are ignorant of that fact.
Really? Because Rift and SWTOR so far offer NOTHING that I can see. (don't you dare count voice overs, or a single player storyline as a "unique innovative feature". It's not new, nor is it even in line with what MMORPGs are supposed to be).
GW offers a few things, not many at all though.
Rift has their version of dynamic events which can interact with other dynamic events if they run into each other. That's new. Their class system seems pretty unique as well. Dynamic events are not new, been around since 99. And a class system is still the class system, at least they're trying to spice it up a bit. But I remember an age where the ONLY difference between games wasn't "the classes are kinda different".
GW2 has a unique combat system No it doesn't. Nice animations does not a unique combat system make. , Dynamic Events that are only kind of like Public Quests but they link to each other which has never been done before hopefully this works, so far we have no idea if it will be half of what they say, but yup this is one of the small things I said they were doing differently. , 100% loot and experience sharing when not grouped that's such a minor thing it should almost not be mentioned at all, that's like saying "this game is unique because you get 200% more experience per kill than WoW, and it could prove to be a TERRIBLE feature, but I guess its fairly unique, one could easily consider it's single player story aspect as an advanced and complex version of player housing complex player housing has been around since 97, personality for characters that affect how NPCs act towards you and is affected by how you behave kinda new, neat , and Server vs. Server vs. Server PvP not new across multiple zones involving RTS-like elements to provide a deep experience not new at all, but a welcome throwback to GOOD PvP games . I'm probably missing some stuff.
TOR seems to have a new take on crafting (we'll have to see how good it is) and single AND multi-player story aspects that involving explicitly making choices that affect the outcome (this IS new to MMOs and it has built-in multi-player support so everyone is involved in decision-making) Which is just an extension of a singleplayer linear RPG, tacked onto an MMO. It really doesn't fit at all. EVERYONE is the chosen one! .
You seem to think that if something is vaguely similar to something else, then it can't be new. That's not the case.
I agree with Drachasor on this one.
If you look hard enough, everything has been done in another form of gaming already. Choices that effect the entire world, and player worlds with time based events have been going on for many years in RPGs. NPCs looking at you differently based on your personality and alignment, sure, its been done before.
The thing is, we haven't had a recent game, much less an MMO that incorporates a lot of these ideas, and many of these features haven't been implemented in this fashion. I don't call it innovation, I call it progression. If people can't at least see that then I don't know what to tell you.
Can they not just be fun games to play that are well put together and polished?
Every game has a hook but other than that why do we need anything other than a well made experience?
Look at other genres.
When I turn on game like Oblivion why should i care if its similar to all the other free roam Fpv rpgs? Its a well made game right? its fun for those that like that type of game right?
Same goes for other games like Streetfighter, mass effect and god of war. Good, fun games with a couple hooks but all in all they stay close to genre defining mechanics.
Why is the MMORPG genre so special? Why do we have to scream innovation and uniquness all the time? Why can't we just accept a game for what it is and try to get the most out of it?
Can they not just be fun games to play that are well put together and polished?
Every game has a hook but other than that why do we need anything other than a well made experience?
Look at other genres.
When I turn on game like Oblivion why should i care if its similar to all the other free roam Fpv rpgs? Its a well made game right? its fun for those that like that type of game right?
Same goes for other games like Streetfighter, mass effect and god of war. Good, fun games with a couple hooks but all in all they stay close to genre defining mechanics.
Why is the MMORPG genre so special? Why do we have to scream innovation and uniquness all the time? Why can't we just accept a game for what it is and try to get the most out of it?
You are right AND wrong. Hows that for an answer?
Everyone wants to play a fun game, but there are major, major differences between single player games and MMOs. One of those things is Story. Thats what makes games like Halo and Gears of War so popular while games like CoD and BF exists and are able to still do well. Not much new between these games and their sequels except for maybe some new weapons and levels. Of course the major difference is the progression of the story. That with maybe some new polished features is what makes people play the next game, or two of the same genre at the same time. Borderlands and MW2 had the same, SAME exact button configuration, but the style, story, and multiplayer elements had both games have strong dedicated followings.
In MMOs up until this new set of upcoming MMOs we had different games, but with so much being the same with no real dedication to an underlying driving factor like a story, there isn't much of a reason to play other games.
It kind of detaches the entire genre from single player titles in that people think they need something NEW to switch games because the same old stuff isn't "fun" anymore. Theres no reason to pull them through what they've "done before". I don't think most people realize the change thats coming with games like SWTOR and GW2. On top of the new things that are being added, they seem to be gearing their games towards Quality, Accessibility, and they have a Driving Force that will appeal to many gamers and change the way people may perceive and play MMORPGs.
None of them seem to offer something special or new that would make me want to play them.
If you really think that none of the games offer nothing new you are ignorant and should have not posted in this thread.
So people who don't share your opinion are not allowed to post wherever they like?
Seems pretty ignorant to me!
You're objectively wrong. Some basic research would reveal they all offer something new to the genre. Since you evidently haven't done that, it does appear you are ignorant of that fact.
Really? Because Rift and SWTOR so far offer NOTHING that I can see. (don't you dare count voice overs, or a single player storyline as a "unique innovative feature". It's not new, nor is it even in line with what MMORPGs are supposed to be).
GW offers a few things, not many at all though.
Rift has their version of dynamic events which can interact with other dynamic events if they run into each other. That's new. Their class system seems pretty unique as well. Dynamic events are not new, been around since 99. And a class system is still the class system, at least they're trying to spice it up a bit. But I remember an age where the ONLY difference between games wasn't "the classes are kinda different".
GW2 has a unique combat system No it doesn't. Nice animations does not a unique combat system make. , Dynamic Events that are only kind of like Public Quests but they link to each other which has never been done before hopefully this works, so far we have no idea if it will be half of what they say, but yup this is one of the small things I said they were doing differently. , 100% loot and experience sharing when not grouped that's such a minor thing it should almost not be mentioned at all, that's like saying "this game is unique because you get 200% more experience per kill than WoW, and it could prove to be a TERRIBLE feature, but I guess its fairly unique, one could easily consider it's single player story aspect as an advanced and complex version of player housing complex player housing has been around since 97, personality for characters that affect how NPCs act towards you and is affected by how you behave kinda new, neat , and Server vs. Server vs. Server PvP not new across multiple zones involving RTS-like elements to provide a deep experience not new at all, but a welcome throwback to GOOD PvP games . I'm probably missing some stuff.
TOR seems to have a new take on crafting (we'll have to see how good it is) and single AND multi-player story aspects that involving explicitly making choices that affect the outcome (this IS new to MMOs and it has built-in multi-player support so everyone is involved in decision-making) Which is just an extension of a singleplayer linear RPG, tacked onto an MMO. It really doesn't fit at all. EVERYONE is the chosen one! .
You seem to think that if something is vaguely similar to something else, then it can't be new. That's not the case.
I agree with Drachasor on this one.
If you look hard enough, everything has been done in another form of gaming already. Choices that effect the entire world, and player worlds with time based events have been going on for many years in RPGs. Not just RPGs, but MMORPGs, since the dawn of MMORPGs. NPCs looking at you differently based on your personality and alignment, sure, its been done before Yes, but I can't think of an MMO that's done it, which is why I gave it kudos. .
The thing is, we haven't had a recent game, much less an MMO that incorporates a lot of these ideas you can blame WoW for that. I'm just a little upset that features that would be commonplace in the freaking 90s are "revolutionary" in 2011 , and many of these features haven't been implemented in this fashion. I don't call it innovation, I call it progression. If people can't at least see that then I don't know what to tell you.
It's not just about being "similar", these are features that are old as dirt have been fully explored numerous times already, people need to stop acting like it's a revolution.
I could never juggle 3 mmos simultaneously without wasting money or a hell of a lot of time...
But luckily I don't have to even consider that because I don't find them equally interesting either.
GW2 is looking great, and I'll definitely buy it.
SW:TOR has been oscillating between "meh" and "blech" for me...I may play it if a lot of my friends do.
RIFT doesn't interest me in the least. If I had to choose between buying RIFT or returning to WoW (which I really don't want to do), then I would return to WoW. IMO it looks inferior to the later in every aspect (except perhaps raw graphics, but I honestly don't care about that). All it has going for it is the RIFT system, which quite frankly comes off as a cheap gimmick to me (and don't even liken it to GW2's dynamic event system, which is completely different mechanically and in end result).
TERA I would give a shot in place of SW:TOR (if it was lame and I had no friends playing with me), perhaps for a short while - but if GW2 comes out with the quality most people expect then I'd be hard pressed to justify paying a sub for something else.
Can you explain which games back in 99 had dynamic content please?
Is dynamic the same as randomised? if so Diablo?
I wouldn't have thought so. Dynamic would mean if a) then b), else c)
I mean the practice is commonplace in single player games. But then we're not talking about single player games. We're talking about MMO's. Diablo wouldn't count regardless.
It's not just about being "similar", these are features that are old as dirt have been fully explored numerous times already, people need to stop acting like it's a revolution.
It's not a revolution, but it's a necassary step in a different direction from the typical WoW formula.
Comments
Right now it's still a bit unclear for me. If the first of the following: Tera, Rift, GW2, Tor launches at least 3-4 months before the second then I'll be playing it unless it's REALLY REALLY terrible. The possibilities are many for me after that. What I have in mind is playing GW2 and something else of the other 3 when eventually all of them launch.
Rift, GW2, and SWTOR? Never followed anything about Rift, but I have followed GW2 and SWTOR for any news about them.
Not planning on them; no blind purchases or blind loyalty. Not until I see reviews and actual player comments about the game. I got off the Hype-Wagon long ago and I'm not falling for that s**t anymore. All the big name MMORPGs of the past 5-6 years have taught me that.
People may tout the titles as the Second Coming or whatever in the MMORPG genre, but I'm a skeptic. I have low expectations for them despite the hype around them.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
I ll be playing RIFT as my main and GW2 as a backup, not interested in SWTOR, the more I see and read about it the more it looks like aimed to childrens
Not sure about Rift, depends on several things like post launch reviews. Will not play SWTOR since Galaxies ended all excitement for SW for me - don't even watch the movies anymore, if I want space I will play EVE. GW2 I am looking forward to.
Currently bored with MMO's.
You're objectively wrong. Some basic research would reveal they all offer something new to the genre. Since you evidently haven't done that, it does appear you are ignorant of that fact.
...and you're demonstrably poor at reading comprehension.
Back to the orignal question, I doubt anyone is going to play them equally. But I will undoubtedly play all of them.
That is at best an ambiguous sentence that can be read two ways, though I think it would typically mean that he doesn't think they offer anything new and hence wouldn't want to play them. I'll grant I didn't see the second meaning the first or second time I read it (seems like you didn't see the reading I did either, so I guess that makes us equally poor at reading comprehension).
Remember when MMOs were deep enough/massive enough that you couldn't possibly play 3 at once, and it was extremely difficult to get bored of even just ONE?
Remember when MMOs were built for long term growth and not massive 100M dollar projects that NEEDED 1m subscribers or it was considered a failure by the publisher?
I'll play SW:tOR and GW2 for sure. RIFT... still up in the air about. A lot of this will depend on how bad Cataclysm is, to a degree. Not hating on WoW, but these other games do deserve a try.
Really? Because Rift and SWTOR so far offer NOTHING that I can see. (don't you dare count voice overs, or a single player storyline as a "unique innovative feature". It's not new, nor is it even in line with what MMORPGs are supposed to be).
GW offers a few things, not many at all though.
Rift has their version of dynamic events which can interact with other dynamic events if they run into each other. That's new. Their class system seems pretty unique as well.
GW2 has a unique combat system, Dynamic Events that are only kind of like Public Quests but they link to each other which has never been done before, 100% loot and experience sharing when not grouped, one could easily consider it's single player story aspect as an advanced and complex version of player housing, personality for characters that affect how NPCs act towards you and is affected by how you behave, and Server vs. Server vs. Server PvP across multiple zones involving RTS-like elements to provide a deep experience. I'm probably missing some stuff.
TOR seems to have a new take on crafting (we'll have to see how good it is) and single AND multi-player story aspects that involving explicitly making choices that affect the outcome (this IS new to MMOs and it has built-in multi-player support so everyone is involved in decision-making).
You seem to think that if something is vaguely similar to something else, then it can't be new. That's not the case.
I agree with Drachasor on this one.
If you look hard enough, everything has been done in another form of gaming already. Choices that effect the entire world, and player worlds with time based events have been going on for many years in RPGs. NPCs looking at you differently based on your personality and alignment, sure, its been done before.
The thing is, we haven't had a recent game, much less an MMO that incorporates a lot of these ideas, and many of these features haven't been implemented in this fashion. I don't call it innovation, I call it progression. If people can't at least see that then I don't know what to tell you.
Why do they need to offer something new?
Can they not just be fun games to play that are well put together and polished?
Every game has a hook but other than that why do we need anything other than a well made experience?
Look at other genres.
When I turn on game like Oblivion why should i care if its similar to all the other free roam Fpv rpgs? Its a well made game right? its fun for those that like that type of game right?
Same goes for other games like Streetfighter, mass effect and god of war. Good, fun games with a couple hooks but all in all they stay close to genre defining mechanics.
Why is the MMORPG genre so special? Why do we have to scream innovation and uniquness all the time? Why can't we just accept a game for what it is and try to get the most out of it?
Playing: Rift, LotRO
Waiting on: GW2, BP
I plan to play GW2 and Tera and KUF2 equally =p
You are right AND wrong. Hows that for an answer?
Everyone wants to play a fun game, but there are major, major differences between single player games and MMOs. One of those things is Story. Thats what makes games like Halo and Gears of War so popular while games like CoD and BF exists and are able to still do well. Not much new between these games and their sequels except for maybe some new weapons and levels. Of course the major difference is the progression of the story. That with maybe some new polished features is what makes people play the next game, or two of the same genre at the same time. Borderlands and MW2 had the same, SAME exact button configuration, but the style, story, and multiplayer elements had both games have strong dedicated followings.
In MMOs up until this new set of upcoming MMOs we had different games, but with so much being the same with no real dedication to an underlying driving factor like a story, there isn't much of a reason to play other games.
It kind of detaches the entire genre from single player titles in that people think they need something NEW to switch games because the same old stuff isn't "fun" anymore. Theres no reason to pull them through what they've "done before". I don't think most people realize the change thats coming with games like SWTOR and GW2. On top of the new things that are being added, they seem to be gearing their games towards Quality, Accessibility, and they have a Driving Force that will appeal to many gamers and change the way people may perceive and play MMORPGs.
Yeah. I went there.
It's not just about being "similar", these are features that are old as dirt have been fully explored numerous times already, people need to stop acting like it's a revolution.
Every game genre keeps to the same basic formula that defined that genre.
What keeps people trying new games are the hooks.
If your going to complain about innovation in the mmo genre you might as well include the entire video game hobby into that.
Fuck man the most unique mmo in the genre, EVE online is nothing but a Space trader Sim. Nothing is "New & innovative".
Take games for what they are, Stop expecting so much.
Playing: Rift, LotRO
Waiting on: GW2, BP
I could never juggle 3 mmos simultaneously without wasting money or a hell of a lot of time...
But luckily I don't have to even consider that because I don't find them equally interesting either.
GW2 is looking great, and I'll definitely buy it.
SW:TOR has been oscillating between "meh" and "blech" for me...I may play it if a lot of my friends do.
RIFT doesn't interest me in the least. If I had to choose between buying RIFT or returning to WoW (which I really don't want to do), then I would return to WoW. IMO it looks inferior to the later in every aspect (except perhaps raw graphics, but I honestly don't care about that). All it has going for it is the RIFT system, which quite frankly comes off as a cheap gimmick to me (and don't even liken it to GW2's dynamic event system, which is completely different mechanically and in end result).
TERA I would give a shot in place of SW:TOR (if it was lame and I had no friends playing with me), perhaps for a short while - but if GW2 comes out with the quality most people expect then I'd be hard pressed to justify paying a sub for something else.
Can you explain which games back in 99 had dynamic content please?
Is dynamic the same as randomised? if so Diablo?
Playing: Rift, LotRO
Waiting on: GW2, BP
I wouldn't have thought so. Dynamic would mean if a) then b), else c)
I mean the practice is commonplace in single player games. But then we're not talking about single player games. We're talking about MMO's. Diablo wouldn't count regardless.
Only one I plan on pre-ordering is ToR. If the others have trials I'll check 'em out.
It's not a revolution, but it's a necassary step in a different direction from the typical WoW formula.
He who keeps his cool best wins.