How does "time played" differ from practice? Last I checked, practicing something makes you skillful. Like dancing, or shooting a gun, or designing an MMO. I've never seen a magical person who is better at something than someone who has a lot more practice. In this case, your character is also practicing. Increased stats (from gear) reflect this. Having a character not improve from activities like PvP would counteract the very basis of an RPG.
I think the problem with the current gear setups is the same problem with any other form of advancement. If you only have one, your game is going to be boring. In the WoW setup, just about all you do is acquire gear, and you replace it quickly. Having other concurrent methods will keep the game interesting.
Of course time played differs from practice in a game
You practice in order to improve your ingame skills(reflexes, game understanding, strategy creation etc)
Time played in a game improves your skill but also improves your statistics giving someone an unfair advantage vs someone new to the game
Imagine a really good player that is good in many games and understand the gameplay of the specific game quite fast since some people just learn and understand faster than other, then imagine a 13 year old that barely understand that games gameplay but has spended 1 year playing it and has 5x more health/damage/regeneration and simply cant lose vs a new better player.
What you sayis GEAR=SKILL... which is obviously wrong, gear was never earned through skill(i dont any kind of cpu fights skill since even the most stupid person can find a way to win after some losses), it was earned through time played & payed
Plus its wrong cause its like saying take 5 people at the same age, put them to play a game for 5 years and tell that at the end of the test all subjects have equal skill, each human has different learning and understanding speed plus there are many people who simply dont understand they play the games they dont understand
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Of course time played differs from practice in a game
You practice in order to improve your ingame skills(reflexes, game understanding, strategy creation etc)
Time played in a game improves your skill but also improves your statistics giving someone an unfair advantage vs someone new to the game
Imagine a really good player that is good in many games and understand the gameplay of the specific game quite fast since some people just learn and understand faster than other, then imagine a 13 year old that barely understand that games gameplay but has spended 1 year playing it and has 5x more health/damage/regeneration and simply cant lose vs a new better player.
What you sayis GEAR=SKILL... which is obviously wrong, gear was never earned through skill(i dont any kind of cpu fights skill since even the most stupid person can find a way to win after some losses), it was earned through time played & payed
Plus its wrong cause its like saying take 5 people at the same age, put them to play a game for 5 years and tell that at the end of the test all subjects have equal skill, each human has different learning and understanding speed plus there are many people who simply dont understand they play the games they dont understand