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NEW PATCH!!!!!

Slapshot1188Slapshot1188 Member LegendaryPosts: 17,724

All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Proudly wearing the Harbinger badge since Dec 23, 2017. 

Coined the phrase "Role-Playing a Development Team" January 2018

"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

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Comments

  • DiekfooDiekfoo Member Posts: 583

    Here is the whole thread. 

    http://www.mortalonline.com/forums/55622-patch-notes-version-1-31-01-09-a.html

     

    Looks like a good patch imo. After that they will focus on more feats and more PvE if everything works.

  • RohnRohn Member UncommonPosts: 3,730

    Nothing enormous, but some good things in there.  Looks like a pretty good patch.

    Should be interesting to see if the time on the fledgling flag will be enough.

    Hell hath no fury like an MMORPG player scorned.

  • gatherisgatheris Member UncommonPosts: 1,016

    Originally posted by Rohn

    Nothing enormous, but some good things in there.  Looks like a pretty good patch.

    Should be interesting to see if the time on the fledgling flag will be enough.

     Should be interesting to see what is broken by this "pretty good patch"

    hey, you know something "interesting" is gonna happen :)

    image

  • DiekfooDiekfoo Member Posts: 583

    Originally posted by gatheris

    Originally posted by Rohn

    Nothing enormous, but some good things in there.  Looks like a pretty good patch.

    Should be interesting to see if the time on the fledgling flag will be enough.

     Should be interesting to see what is broken by this "pretty good patch"

    hey, you know something "interesting" is gonna happen :)

    Actually the last patches have been very good, with much fewer broken things. 

  • gatherisgatheris Member UncommonPosts: 1,016

    like the missing mobs?

    just saying

    image

  • ToferioToferio Member UncommonPosts: 1,411

    I recall a discussion about "game shapping up" due to a patch not breaking anything.. lets see.

    http://www.mortalonline.com/forums/55661-announcement-all-slaggys.html Crafting seems broken

    Many seems to have a lot of extra skills points and GM threats to ban people if they use them. Not to even mention the exploitable noob flag..

  • HanoverZHanoverZ Member Posts: 1,239

    Originally posted by Diekfoo

    Originally posted by gatheris

     Should be interesting to see what is broken by this "pretty good patch"

    hey, you know something "interesting" is gonna happen :)

    Actually the last patches have been very good, with much fewer broken things. 

     

    Wow, thats impressive.  image    Its not the quanity of things they screw up, but how much they impact gameplay.   That its still acceptbale 5 months after release is laughable imo.  They shouldnt be breaking anything, theres already enough broken.

    I win!!! LOL@U

  • jimbo775jimbo775 Member Posts: 30

    This is what old Mortal followers are tired of.

    When you go thru more than an year of patches like this, that instead of bringing the game to a new level, break some random feature, you end up getting tired.

    This situation only proves my point when I say Starvault is not in control of Mortal, when I say Starvault doesn't have the technical expertise required to make Mortal succeed.

    Like I said in another topic, they are a pack of avid UO players trying to role-play developers.

    The only question that remains about this patch is, what else is broken?

    What is the newest, the latest broken feature in Mortal Online?

    Mortal Online is like a prostitute that tells you she loves you so she can get more money out of your horny pocket.

  • maharetmaharet Member Posts: 115

    Also extracting does not work at all.

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,724

    Originally posted by maharet

    Also extracting does not work at all.

     You mean like in this thread? http://www.mortalonline.com/forums/55661-announcement-all-slaggys.html

     

    I think I am actually starting to feel bad for Seb... 

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • maharetmaharet Member Posts: 115

    Since I can not extract I have gone out to hunt.  Most of the animals are gone again.

  • jimbo775jimbo775 Member Posts: 30

    This is so pathetic that it almost feels like they do it on purpose... over and over and over... like they are trying to sabotage their own piece of work until there is no one left playing.

    Mortal Online is like a prostitute that tells you she loves you so she can get more money out of your horny pocket.

  • HanoverZHanoverZ Member Posts: 1,239

    Originally posted by maharet

    Since I can not extract I have gone out to hunt.  Most of the animals are gone again.

    try looking up... image

    I win!!! LOL@U

  • gatherisgatheris Member UncommonPosts: 1,016

    Originally posted by HanoverZ

    Originally posted by maharet

    Since I can not extract I have gone out to hunt.  Most of the animals are gone again.

    try looking up... image

     haha

    nailed it!

    image

  • maharetmaharet Member Posts: 115

    LOL well the flying creatures are at least fixed.. They are just invis.

  • cirsyndiccirsyndic Member UncommonPosts: 261

    To sum up what SV has done with this patch:

    - All characters have random 100-500 skill points added. GM Discord (part you can ROFL at) announced in third-party unofficial community mIRC that players will "regret" using these skills.

    - Instead of reducing rate of fire of Shortbows, the rate of fire has been increased drastically (Welcome back to Closed Beta Machinegun Bows)

    - Extraction is broken once again (7th time since release for those of us who count)

    - Mobs have gone invisible, or flying or even invunerable (friend of mine who still play was roflmaoing how he leveled mounted archery shooting at an invincible non-reacting gaur)

    - Players randomly explode when crossing a Node line (I was in TS at the time chatting to people, guildy just went into a "WTF!!11oneone" nerdrage since he was red & took statloss)

    And here's the juicy part:

    The new fledgeling flag (supposed to last for 4) has so far been running for 9 hours and counting on a char who is atm macro-jumping. Whoope-dee-doo SV! :)))))))))))))))))

    Not to mention an exploit from Closed Beta has returned to the game, but I won't divulge the details since the peeps who told me want to have some fun with it first. :)

  • jimbo775jimbo775 Member Posts: 30

    Damn, you're fast cirsyndic.

    Mortal Online is like a prostitute that tells you she loves you so she can get more money out of your horny pocket.

  • AjmagsAjmags Member UncommonPosts: 63

    Syndic if i log in Crypton could you throw me some gear and a steel sword so i can kill every one in game ? of course I wont kill any CIR or your alliance but I will kill everyone else :) So what ya say

     

    Crypton

  • Neoxx27Neoxx27 Member Posts: 63

    DONT DO IT, MAN!  ITS NOT WORTH IT!  NOOOOOOOOOOOO!!!!!!

     

    You can probably guessed I still havnt touched the game since the Epic (proper case is the key to that one) patch.  Still have a sub until mid january though ;(

  • RohnRohn Member UncommonPosts: 3,730

    SV has given an update on the fix for this patch, along with an explanation, which can be found here:

    http://www.mortalonline.com/forums/55729-small-update-2010-11-18-a.html#post1057326

    Hell hath no fury like an MMORPG player scorned.

  • HanoverZHanoverZ Member Posts: 1,239

    Originally posted by cirsyndic

    To sum up what SV has done with this patch:

    - All characters have random 100-500 skill points added. GM Discord (part you can ROFL at) announced in third-party unofficial community mIRC that players will "regret" using these skills.

    - Instead of reducing rate of fire of Shortbows, the rate of fire has been increased drastically (Welcome back to Closed Beta Machinegun Bows)

    - Extraction is broken once again (7th time since release for those of us who count)

    - Mobs have gone invisible, or flying or even invunerable (friend of mine who still play was roflmaoing how he leveled mounted archery shooting at an invincible non-reacting gaur)

    - Players randomly explode when crossing a Node line (I was in TS at the time chatting to people, guildy just went into a "WTF!!11oneone" nerdrage since he was red & took statloss)

    And here's the juicy part:

    The new fledgeling flag (supposed to last for 4) has so far been running for 9 hours and counting on a char who is atm macro-jumping. Whoope-dee-doo SV! :)))))))))))))))))

    Not to mention an exploit from Closed Beta has returned to the game, but I won't divulge the details since the peeps who told me want to have some fun with it first. :)

    Arent many of these 'old" issues

    I win!!! LOL@U

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,724

    Originally posted by Rohn

    SV has given an update on the fix for this patch, along with an explanation, which can be found here:

    http://www.mortalonline.com/forums/55729-small-update-2010-11-18-a.html#post1057326

     Wow.. fingerpointing at Epic again.  Who would ever have guessed?

     

    At least he posted though.. so that's certainly progress.  I was wondering where Maerlyn the CM has been since he hadn't posted any updates on the issue or been heard from in a week on the forums.

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • HanoverZHanoverZ Member Posts: 1,239

    Originally posted by Slapshot1188

    Originally posted by Rohn

    SV has given an update on the fix for this patch, along with an explanation, which can be found here:

    http://www.mortalonline.com/forums/55729-small-update-2010-11-18-a.html#post1057326

     Wow.. fingerpointing at Epic again.  Who would ever have guessed?

     

    At least he posted though.. so that's certainly progress.  I was wondering where Maerlyn the CM has been since he hadn't posted any updates on the issue or been heard from in a week on the forums.

    Seems to be more henrik lip service, there's always someone else to blame.  From Epic to Volcanoes... In the end it really doesnt matter, its still broken.

    I win!!! LOL@U

  • RohnRohn Member UncommonPosts: 3,730

    Originally posted by Slapshot1188

    Originally posted by Rohn

    SV has given an update on the fix for this patch, along with an explanation, which can be found here:

    http://www.mortalonline.com/forums/55729-small-update-2010-11-18-a.html#post1057326

     Wow.. fingerpointing at Epic again.  Who would ever have guessed?

     

    At least he posted though.. so that's certainly progress.  I was wondering where Maerlyn the CM has been since he hadn't posted any updates on the issue or been heard from in a week on the forums.

     

    Or, it could be that's the explanation for how the files were corrupted.

    In his responses later in the thread, blame seems to be accepted by SV:

    "A few comments though..



    - Was the extractor bug not present for everyone? if so, is the crafter population so low that all crafters combined could be considered a small minority?



    Actually this one was corrupt server side so all extractors was affected here, sadly. It is fixed and verifyed now (testing team) It was not corrupt on the test server with the exaclty same file setup. Making it tough for our testers to find out. They are actually doing a damn good job, they also get a bit frustrated to hear, "why not start a test server SV?" when we really do have dedicated testers that spend lots of time into testing it all. But not even you would have pervented those corrupt files on a public test server. A huge and sad misstake on our end yes, we will improve.



    - Do you consider large sections of the world to be utterly devoid of mobs of any variety to only effect a small minority. You may say that people could simply walk to an area where there were mobs but that would be overlooking restrictions due to required mob types (due to needing the loot) or political restrictions (spawns were largely missing in the southern regions, due to the whole north vs south guild wars many people were essentially prevented from PvE in the south)



    Since a large optimization on navmesh data some settings for some spawner got messed up, that was a misstake on our end and we really didnt notice all these areas untill it was to late. This is a simple fix we will deal with asap."

    http://www.mortalonline.com/forums/55729-small-update-2010-11-18-a.html#post1057352

    It's never as simplistic as some try to make it appear.



     

    Hell hath no fury like an MMORPG player scorned.

  • NeerDoWellNeerDoWell Member Posts: 184

    Wow a whole 4 hours to relearn the way most people think of MMOing.

    image
    “If GM had kept up with technology like the computer industry has, we would all be driving $25 cars that got 1000 MPG” - Bill Gates

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