It looks like you're new here. If you want to get involved, click one of these buttons!
Combat is pretty basic trinity combat, I see.
Rifts... randomly appearing Public Quest with a chance of PvP? Going to grind them like dead-space complexes in Eve...
A checklist in my head goes: basic, basic, basic... Is this anticipated because it specifically is more of what people are used to or am I missing something? I mean, the class system looks something they've tried to make interesting but for a D&D-vet like myself picking which class to advance at level up is pretty... well... basic.
Aion was pretty basic with only the flying part as a gimmick. I'm glad I dodged that bullet. More of the same is not what I want to play. Is there anything I should know that is worth mentioning? Looks like Trion is playing safe.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
Comments
This is my main worry with Rift, too. What seems to be coming from the devs and what I hope they can achieve, is all the above on STEROIDS. I hope that's how it works!
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
Rift has a unique class system. not really 32 classes, but in terms of WoW, there would be 4 classes
and each class has 8 Talent trees each with unique mechanics similar to WoW's 4.0 talent tree design.
This allow players to mix and match for gameplay whatever they like.
also the game has Faction vs Faction pvp, which was made popular design by Blizzard's 2 faction system in WoW.
The game has a Persistent world. Warhammer Online on the other hand does not have a seamless persistent world, in which RIFT does.
Also I believe Rift has Major PvE elements. Not sure on this.
But I do know they will have Dynamic Events in a persistent seamless world. Guild Wars 2 has scripted events similar to Warhammer's public quest, but with better graphics and animations. but it still loops like Warhammer's design. Rift's dynamic events on the other hand can change. they can be set off whenever a developer says so. they altar the world. Remember the world is Seamless as well. Guild Wars 2's DE doesnt do this.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
They do things like everyone else but better, eh? Well, good luck with that.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
If you don't like good games and prefer innovation at any price, you should stick to indy games.
Currently playing: EverQuest
Waiting for Pantheon: Rise of the Fallen
Sooooo you started this thread to troll?
Just because you don't care if there are loading screens every 10 metres doesn't mean others don't, its a feature that wins a lot of browny points for a lot of people, you may not be one of them, but I sure as hell don;t know anyone that prefers loading screans to a seamless world, the fact that they have built the technology from the ground up to create dynamic events within a seamless world, without having to patch the game is what's exciting. The future possibilities do make me drool a bit.
Trinity system is old, and thank **** there are finally games trying to innovate and bring a broader selection of gameplay to the mmo market, but that doesn't mean trinity is bad, its a foolproof system, that can be fun and engaging.
There are a lot of features that we still haven't gotten a full perspective of, so you just proclaim everything is 'basic'.
The dev team is extremely experienced, with deep pockets, and they recognise the need to innovate, without reinventing the wheel.
By far the most promising thing for me personally is that they aren't going to overreach and overhype like so many dev teams have, and end up failing expectation. It reminds me a lot of the way Blizzard approached WoW during development.
No one mentioned the fact that, rifts if left unchecked can turn into footholds that spawn in new tougher mobs which act as lieutenants. These then go on to form an invasion which will eventually trash quest hubs if players don't intervene and wrest them back.
Or the fact that all 6 planes are enemies and will fight each other depending on threat level, players can use this to their advantage, i.e help one plane defeat another then take on the survivor.
Sure there are a lot of basics, the above however I have yet to see in any other recent mmo. This system I believe, was meant to be in the original concept for warhammer online, can't remember the company that was making it but they went bust and Mythic bought the IP and with the help of EA, created the current failure.
If the game's not for you, it's not for you.
However, if all that is all you go by, you will have a hard time finding a MMO, because there isn't really a game that invents all mechanics new. Heck, even GW2 will have some "basic" functions in it. And we don't even know if GW2 will really break the trinity, since 4 classes are yet to be announced.
I, personally, love the class system. being able to mix classes within your calling and making your own unique character is enough to get me interested, since I'm a big fan of RP. You might be right that Rift is not really about innovation, it's more about giving us a polished fantasy game that mixes a lot of choice with traditional gameplay.
So I say wait for reviews about the game, then decide if it's for you. But judging by your first post, you already decided it's not for you.
Oh I like good games alright. You can play Diablo clones only so many times until you wish they'd do something original. It's lunacy to expect something totally different, but is it too much to expect them to come up with something more original?
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
Class system and Rifts could be very fun. I like the ambition of the devs and "devil may care" design philosophy!
(I think it was Climax, originally. Mythic themselves were making DAOC2 and indeed taking WAR along a certain different direction before things got all messy internally between projects and the "plan" kept on changing etc and finally they Mythic-Bioware release the Skaven who should be a 3rd faction...)
Speaking of which, is there any reason why Rift has gone for 2 factions. I love the 6 Rifts idea, I'm sure more factions would add to the chaos in a good way?!
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
Yeah it has a lot of the basics, but from what people that are playing at events have said, they have improved a lot of the mechanics that made things no so fun, and make them more exciting/fast paced in their scenario type things.
The rifts are like 6 different type, and the mobs are not the same each time, even for the same type of rift, a guy reported he did 3 earth ones, and each time it was different types of mobs, sometimes more ranged, more melee, different objectives.
The rifts, if not dealt with can invade your land, towns and cities and kill every npc there, the different rifts will also fight each other, which can be used as more strategy on a pvp server. The rift system is random/dynamic, and they hinted that after launch they were going to add more types of events into the rift system, and that it would scale to automated gm type events easily.
The class system has a lot of options, and their will be pvp souls, and non combat type souls to do odd things, probably mostly vanity type things, for social aspects.
They will release with atleast 3 raid areas, open rvr/pvp, scenarios, dungeons, scaleable content, smarter contribution systems for scenario/pvp/rvr content.
Crafting with custimization of gear at launch.
No housing at launch, no word on it being 100% later, but pretty sure they have commited to guild halls and the such.
People that have tested and reviewed said that the game was as polished as most games at launch, a couple months ago...well before beta...So it seems they are doing the polish right so far.
They have a lot of people that have worked on the bigger games, so its more so polish, and taking what works, the original aspect is the soul class system, which seems to be more expanded that current offerings from other games, and the rift system is dynamic and will be expanded upon.
If nothing sounds good to ya, then I would say don't waste your time anymore worrying about the game and move on....Its not a sandbox, and its content/gameplay looks to be on par/better with anything else out there themepark wise...So I imagine you may have to wait 2-3 more years. I think a AI type game world, would be cool, but its a long way off, as I have not heard of anyone doing one that completely runs itself and can create unique content on the fly (that is not a quest logic tree).
Yeah, I think it would be cool, if they added a playable rift faction, and it would fit the story line, you could even have the other planes band together and have a main class from all the 6 rifts, with their own soul system. The only problem is you would be introducing this much later and it would most likely tear guilds up and cause chaos a little bit...I think it would be worth it though, if they did it right.
I must admit, there have been a hell of a lot of folks clamouring for a DAOC 2 type game with at least three player factions.
It's very surprising no-one other than mythic has ever ventured into that territory, there is definitely a niche/vaccum available for an mmorpg to fill.
Maybe if we keep begging, Trion will buckle and eventually implement it :P
It's a possibility since producer Adam Gershowitz who previously worked in DaoC and WAR is now in Trion.
Thanks Xthos for your insight. It seems my initial findings hold true, that the most notable original ideas were the character development and the rifts. Judging by the response and defensive tone of some people here, I sense I struck a nerve of somekind. To me, this thread was a success. I got what I wanted from it. I made it to confirm or correct my suspicions and it did so. It indeed has little new to offer, so the success relies on how they succeed in implementing the old ideas.
However, from what Xthos wrote about the Rifts it may give the game some flavor. It all depends on how good it is and how big it is. Everything else is just... less original. If this game manages to capture a distinct flavor of its own, I may try it, but I tend to favor games that try harder to be original since I expect new things from a new game.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
I don't think the OP will ever find what they are looking for, video game evolution is similar to the evolution of life, all niches get occupied eventually and when one dies out another moves in to fill the vacuum.
(Think I'm developing alzheimer's - I'm sure I posted something similar elsewhere recently ^^).
This was the one tidbit from back in the day that had my attention before I knew a damn thing about the game.
"But the most intriguing aspect of this game is its emphasis on keeping server-side in-game content broken up by function, not by in-game locations like in many other games. Having server space allocated by in-game location is what tends to cause horrible lag when a bunch of players all try to gather in the same place. Instead, because location information is kept separate, not only will lag not be an issue, but also the studio can change in-game locations on the fly."
Taken from: http://www.gamespot.com/pc/rpg/heroesoftelara/news.html?sid=6211479&mode=previews
You must not play very many MMORPG games.
I can not remember winning or losing a single debate on the internet.
that's 2 new ideas right there. did you want every single aspect of the game to be some fresh idea that hasn't been done? i could say that every up comming game is basic if i pick out the basic ideas it has.
Yep, they are going for basics-of-basics-of-basic.
That's part of how they managed to get 3 dinosaur media companies to inject $100M into the company.
They aren't going to put in anything with risk involved, so don't expect flying elephants...
That said, the game will have its fair share of twists and it can be very entertaining still.
I wouldn't compare a Rift to a dead space complex, more to an Alien Attack in AO.
If you're asking whether Rift is pretending to have anything super-revolutionary that'll change the face of the industry, the answer is no. It's basically a better version of EQ2, with an interesting class system and the added fun of a lot of dynamic content.
So yeah, if you're looking for a game that changes conventions or is re-writing the MMO mold, uhm...there a really aren't any coming up that i know of. GW2 plans to have no quests and to get rid of the trinity system, at least that what they say. If it's true, maybe that's enough of a change to interest you. TERA is doing manual targeting and more action-based combat. Again, if that's something that appeals to you, check it out.
I'm looking forward to Rift specifically because they're not trying to re-invent the wheel. I've realized that what I want in my ideal game simply isn't going to happen anytime soon, so while I'm waiting for perfection, I'll just settle for something that gives me good group pve and raiding and thereby replaces my EQ2 sub which is now over 6 years old.
I think our best odd for a real "breakthrough" are with TSW (2012 maybe?) or WoD (2013?). Until then, it's basically a choice of conventional games with better graphics and minor upgrades. Personally, I'm just happy to see a couple of games embracing dynamic content again. I expected games to go in this direction years ago, but instead they got derailed by the EQ2/WoW model.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO