Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Lord of the Rings Online: November Update & 2011

124»

Comments

  • insanexinsanex Member Posts: 145

    Originally posted by trancejeremy

    Originally posted by gordiflu

    The game just went F2P and plenty of ppl are checking it out. Give them some time to get to level cap. It's true that plenty of new players are coming in, but it's also true that lots of vets had already left the game before the F2P thing.

    Just? 2 1/2 months ago (in NA).

    While it's certainly doing better than it was, it's pretty much like it was a year after launch (during the free trial phase).

    You get a lot of people up to the 20s or so, then they sort of sputter out. Where I am now (I re-rolled when it went F2P) in the 40s, it's pretty thin.

    The core issue with the game is a lack of content. They have not addressed it, nor do they seem to have any idea to address it.

    They seem to realize it exists, they added the lame "Tasks" feature. But like past methods, their idea of making content is simply to make people grind against mobs over and over again. They tried it with Deeds, Reputation, LIs. Now they think making people grind is going to work with Tasks?

    For crying out loud Turbine, make new quests and raids (and more skirmishes. Those are sort of fun, until you do the same ones over 100 times, because there haven't been any new ones in a year or more). Lots of quests. Fun raids. It's not that hard to do, it just takes some effort. Effort Turbine seems unwilling to invest into the game.

    I had though perhaps they just didn't have the resources. I mean, Turbine was mostly a failure as a company, with AC1 being old, AC2 flopping, D&DO flopping, and LOTRO fizzling out after a strong start. But now they are owned by WB, resources shouldn't be a problem. But maybe that made it worse? They don't seem to be investing the F2P money back into the game, I guess WB and the Paizs are pocketing it, isntead of using it to hire people to actually make content.

    Logic fail. Tell me, how does AC1 "being old" qualify Turbine to fall into the "failing company" category. Asheron's Call was huge back in the day, and the fact it is still going tells me that there must be some sort of demand for it. Have you played AC1? AC2? I'd like to know. Perhaps you should erase this post and try again. This time use some truth rather than fiction. Or at least if you choose fiction, don't try to pass it off as truth to those of us who know better. 

    insanex

    image
  • SlyLoKSlyLoK Member RarePosts: 2,698

    Originally posted by insanex

    Originally posted by trancejeremy


    Originally posted by gordiflu

    The game just went F2P and plenty of ppl are checking it out. Give them some time to get to level cap. It's true that plenty of new players are coming in, but it's also true that lots of vets had already left the game before the F2P thing.

    Just? 2 1/2 months ago (in NA).

    While it's certainly doing better than it was, it's pretty much like it was a year after launch (during the free trial phase).

    You get a lot of people up to the 20s or so, then they sort of sputter out. Where I am now (I re-rolled when it went F2P) in the 40s, it's pretty thin.

    The core issue with the game is a lack of content. They have not addressed it, nor do they seem to have any idea to address it.

    They seem to realize it exists, they added the lame "Tasks" feature. But like past methods, their idea of making content is simply to make people grind against mobs over and over again. They tried it with Deeds, Reputation, LIs. Now they think making people grind is going to work with Tasks?

    For crying out loud Turbine, make new quests and raids (and more skirmishes. Those are sort of fun, until you do the same ones over 100 times, because there haven't been any new ones in a year or more). Lots of quests. Fun raids. It's not that hard to do, it just takes some effort. Effort Turbine seems unwilling to invest into the game.

    I had though perhaps they just didn't have the resources. I mean, Turbine was mostly a failure as a company, with AC1 being old, AC2 flopping, D&DO flopping, and LOTRO fizzling out after a strong start. But now they are owned by WB, resources shouldn't be a problem. But maybe that made it worse? They don't seem to be investing the F2P money back into the game, I guess WB and the Paizs are pocketing it, isntead of using it to hire people to actually make content.

    Logic fail. Tell me, how does AC1 "being old" qualify Turbine to fall into the "failing company" category. Asheron's Call was huge back in the day, and the fact it is still going tells me that there must be some sort of demand for it. Have you played AC1? AC2? I'd like to know. Perhaps you should erase this post and try again. This time use some truth rather than fiction. Or at least if you choose fiction, don't try to pass it off as truth to those of us who know better. 

    insanex

    Maybe because there arent many people playing AC1 anymore? Not much income from that game to support a large company. Even though AC1 was a success way back when it was still behind UO , EQ and DAoC as far as playerbase.

    AC2 was a failure due to many reasons.. The big one being that it was an unfinished game.. Couldnt even walk into buildings for crying outloud because all doors were shut. Chat system was broken too. The game left a bad taste in peoples mouths because Turbine release an expansion and then shut down the game soon after.

    DDO was a clear failure before going f2p and even now it doesnt make much money. I find it amusing Turbine throws around percentages when talking about DDO because the game had such a small player base they couldnt have been making hardly anything from the game. I saw them throw around something like 500% (5x) increase or whatever but that really isnt that much when the game was such a huge failure in the first place.

    After the age of AC1 causing a decline in players and the failures of AC2 and DDO Turbine was in a good bit a trouble.

    TranceJs logic was perfectly valid and correct. They are also correct in that Turbine has been taking the cheap way ( VERY cheap way ) out regarding additional content for awhile now and it doesnt seem to be stopping. Even Mirkwood was a poor excuse of an expansion.

    I will also agree that the mid level game and up is not much different than it was prior to going F2P. That tells me that while many people are trying the game not many are sticking with it. I am still not seeing many people in Moria and beyond or in the Lone Lands .. North Downs seems about the same as before.

  • Bakkoda24Bakkoda24 Member UncommonPosts: 257

    This does not follow the flow of the conversation but I'm going to say that LotRO is one of the few games I've played recently where I haven't been able to connect to a realm/world/server because it's full. Last time this happened was Silk Road Online....

  • Rockgod99Rockgod99 Member Posts: 4,640

    You were unable to connect because you tried to play on one of the ultra high populated servers.

    Servers like Brandywind and Landroval are packed in every freaking area.

    They need to lock these servers and make a couple more.

    Even my server Firefoot which used to be very low pop is really packed in the 1-35 areas.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • Xondar123Xondar123 Member CommonPosts: 2,543

    Originally posted by Falcomith

    Originally posted by SBFord

    Items made with crafting packs can't be transferred to other characters, sold in the AH or anything else. That's at least something. I'm just waiting for the day when crafted armor becomes better than rep armor.


     

     But my point is that it gives players that have money to burn up get those ingredients without effort. Therefore having gear allot faster then say those who cant afford the store. Giving an unfair advantage and making it so that Kinship (guild) members that pay leave there friends who dont pay, in the dust. Not only that, it takes away the sense of accomplishment. To many developers are dumbing there games down.

    They already sell XP potions in the store, so your point is moot. They already sell items that give players who buy them an advantage.

  • zaylinzaylin Member UncommonPosts: 794

    Originally posted by Xondar123

    Originally posted by Falcomith


    Originally posted by SBFord

    Items made with crafting packs can't be transferred to other characters, sold in the AH or anything else. That's at least something. I'm just waiting for the day when crafted armor becomes better than rep armor.


     

     But my point is that it gives players that have money to burn up get those ingredients without effort. Therefore having gear allot faster then say those who cant afford the store. Giving an unfair advantage and making it so that Kinship (guild) members that pay leave there friends who dont pay, in the dust. Not only that, it takes away the sense of accomplishment. To many developers are dumbing there games down.

    They already sell XP potions in the store, so your point is moot. They already sell items that give players who buy them an advantage.

    And again since it is mainly a PvE game that type of advantage does not really effect a players (yours,mine) experience..imo.

Sign In or Register to comment.