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TERA's PvE, does it match Aions? (Boss fights)

thorppesthorppes Member Posts: 452

Most people who've played Aion with a guild will surely have met several of Aion's epic world bosses and instanced bosses. Varied, interesting, cleverly designed and not always bearing loot (sad face) can TERA match these standards?

http://www.youtube.com/watch?v=uBn9ED8Mj7Q&feature=related

http://www.youtube.com/watch?v=1Dzggdm5hk4

http://www.youtube.com/watch?v=pLdjJzfxym8&feature=&p=1E52099E5AFAB9F6&index=0&playnext=1

http://www.youtube.com/watch?v=blVqOZNOhDA&feature=related

Example of a world boss fight in Aion.

After watching a few of TERAs

http://www.youtube.com/watch?v=DEtVd7eM0NE

http://www.youtube.com/watch?v=NKEhgMUhJS4&feature=related

http://www.youtube.com/watch?v=dWF_xlD5WSI&feature=related

Those fights clearly need some work before they could compare to Aion's world boss standards but they seem ok.

Post PvE boss fight opinions / comparasons?

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Comments

  • kanakanakanakanakanakana Member Posts: 6

    Those are some pretty old videos. http://www.youtube.com/watch?v=Kw-hhPETk24#t=5m <--- recent vid demo.

    Oh, and remember that in the demos of boss fights those toons are usually geared to the teeth and a few levels above the mob.

    And as for aion, almost all the bosses can be killed with a 5 or 6 man group. ( excluding the ones in the abyss because of PvP)

  • fixlingfixling Member Posts: 3

    Originally posted by thorppes

    Most people who've played Aion with a guild will surely have met several of Aion's epic world bosses and instanced bosses. Varied, interesting, cleverly designed and not always bearing loot (sad face) can TERA match these standards?

    http://www.youtube.com/watch?v=uBn9ED8Mj7Q&feature=related

    Example of a world boss fight in Aion.

    After watching a few of TERAs

    http://www.youtube.com/watch?v=DEtVd7eM0NE

    http://www.youtube.com/watch?v=NKEhgMUhJS4&feature=related

    http://www.youtube.com/watch?v=dWF_xlD5WSI&feature=related

    Those fights clearly need some work before they could compare to Aion's world boss standards but they seem ok.

    Post PvE boss fight opinions / comparasons?

     I disagree. Been following Tera for the past 1½ year, and yes there will allways be some of the same features in upcoming mmo as them before them. I doubt it will be poiseble to make it 100% different from all of them out there. how ever. the reason why I disagree is b/c of many things. First of all. Tera aint Aion, Second, the way Tera made/making the game, is for people to move around and dont stand still while fighting, and with the combat system, it is different from Aion. Dont compare them.

  • revy66revy66 Member Posts: 464

    Originally posted by thorppes

    Most people who've played Aion with a guild will surely have met several of Aion's epic world bosses and instanced bosses. Varied, interesting, cleverly designed and not always bearing loot (sad face) can TERA match these standards?

    http://www.youtube.com/watch?v=uBn9ED8Mj7Q&feature=related

    Example of a world boss fight in Aion.

    After watching a few of TERAs

    http://www.youtube.com/watch?v=DEtVd7eM0NE

    http://www.youtube.com/watch?v=NKEhgMUhJS4&feature=related

    http://www.youtube.com/watch?v=dWF_xlD5WSI&feature=related

    Those fights clearly need some work before they could compare to Aion's world boss standards but they seem ok.

    Post PvE boss fight opinions / comparasons?

    Uggh..I actually don't have a doubt the PvE will be better than Aion's...In a word I'd say Aion's pve is boring

  • RynneRynne Member UncommonPosts: 497

    Originally posted by pedrostrik

    IS THIS SOME KIND OF NEW TROLL or joke ?

    AIONS' bosses sucks hard as aion itself dont bring a fail game to the tables please..

    A troll more likely..Aion's PvE sucks ass

    image

  • thorppesthorppes Member Posts: 452

    Originally posted by kanakanakana

    Those are some pretty old videos. http://www.youtube.com/watch?v=Kw-hhPETk24#t=5m <--- recent vid demo.

    Oh, and remember that in the demos of boss fights those toons are usually geared to the teeth and a few levels above the mob.

    And as for aion, almost all the bosses can be killed with a 5 or 6 man group. ( excluding the ones in the abyss because of PvP)

    Yes I was impressed by that boss fight, it looked good. However you can just see the healing standing around spamming spells, ranged people standing still spamming moves, there wasn't much except the ads midway to keep them occupied and on their feet.

    To me a good boss fight is complex and keeps all party members on toes doing multiple things.

  • thorppesthorppes Member Posts: 452

    Originally posted by revy66

    Originally posted by thorppes

    Most people who've played Aion with a guild will surely have met several of Aion's epic world bosses and instanced bosses. Varied, interesting, cleverly designed and not always bearing loot (sad face) can TERA match these standards?

    http://www.youtube.com/watch?v=uBn9ED8Mj7Q&feature=related

    Example of a world boss fight in Aion.

    After watching a few of TERAs

    http://www.youtube.com/watch?v=DEtVd7eM0NE

    http://www.youtube.com/watch?v=NKEhgMUhJS4&feature=related

    http://www.youtube.com/watch?v=dWF_xlD5WSI&feature=related

    Those fights clearly need some work before they could compare to Aion's world boss standards but they seem ok.

    Post PvE boss fight opinions / comparasons?

    Uggh..I actually don't have a doubt the PvE will be better than Aion's...In a word I'd say Aion's pve is boring

    I have seen no PvE in TERA that has been better than Aion's PvE so far, Aion's world boss fights have an edge over the ones we've been shown so far.

  • thorppesthorppes Member Posts: 452

    Originally posted by fixling

    Originally posted by thorppes

    Most people who've played Aion with a guild will surely have met several of Aion's epic world bosses and instanced bosses. Varied, interesting, cleverly designed and not always bearing loot (sad face) can TERA match these standards?

    http://www.youtube.com/watch?v=uBn9ED8Mj7Q&feature=related

    Example of a world boss fight in Aion.

    After watching a few of TERAs

    http://www.youtube.com/watch?v=DEtVd7eM0NE

    http://www.youtube.com/watch?v=NKEhgMUhJS4&feature=related

    http://www.youtube.com/watch?v=dWF_xlD5WSI&feature=related

    Those fights clearly need some work before they could compare to Aion's world boss standards but they seem ok.

    Post PvE boss fight opinions / comparasons?

    -Snip- the way Tera made/making the game, is for people to move around and dont stand still while fighting, and with the combat system, it is different from Aion. Dont compare them.

    Snipped your off-topic discussion. If TERA is making these fights for people to be moving around in why do I main see the ranged classes not particulary having to move or do anything other than spam healing/dps? Indeed meele characters run through the boss, twist him around, pull them here and there but that still neglects half the classes which currently have simple roles in boss fights.

  • stayontargetstayontarget Member RarePosts: 6,519

    OMG aion's pve looks just like wow's and EQ2's     :/

     

    Op first you try to compare tera to Archeage in another thread, now you are trying to compare tera to aion....are you serious.  The mechanics alone will make the experance totally different.  The only thing that can be remotely compared is the art direction, quest distribution, gathering mats.

    Group party mob video that is 8 months old: http://www.youtube.com/watch?v=5AEAltEGkqg&p=92F0BBB7714EA2DA&index=22

     

    Try a little harder next time.

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • revy66revy66 Member Posts: 464

    Originally posted by stayontarget

    OMG aion's pve looks just like wow's and EQ2's     :/

     

    Op first you try to compare tera to Archeage in another thread, now you are trying to compare tera to aion....are you serious.  The mechanics alone will make the experance totally different.  The only thing that can be remotely compared is the art direction, quest distribution, gathering mats.

    Group party mob video that is 8 months old: http://www.youtube.com/watch?v=5AEAltEGkqg&p=92F0BBB7714EA2DA&index=22

     

    Try a little harder next time.

    Nah, it looks worse. Single handedly: Aion has the worst PvE I've ever seen in a game.

    OP, I think it's best to just let it go..

  • thorppesthorppes Member Posts: 452

    Originally posted by stayontarget

    OMG aion's pve looks just like wow's and EQ2's     :/

     

     

    Group party mob video that is 8 months old: http://www.youtube.com/watch?v=5AEAltEGkqg&p=92F0BBB7714EA2DA&index=22

     

    Try a little harder next time.

    We're on about the design of boss fights here which yes both games feature open world boss fights and instanced boss fights.

    The video you linked whilst yes it's very pretty still highlights the key problem I keep seeing over and over again in TERA's boss fights; ranged characters and healers have to do nothing but stand there spamming 1,2,3 for 90%+ of the fight. The only reason she had to move in this boss fight was because the tank ran away at one stage and she kept spamming. Wow amazing for meele, and then consistant and tedious for ranged isn't ok.

  • RynneRynne Member UncommonPosts: 497

    Originally posted by thorppes

    Originally posted by stayontarget

    OMG aion's pve looks just like wow's and EQ2's     :/

     

     

    Group party mob video that is 8 months old: http://www.youtube.com/watch?v=5AEAltEGkqg&p=92F0BBB7714EA2DA&index=22

     

    Try a little harder next time.

    We're on about the design of boss fights here which yes both games feature open world boss fights and instanced boss fights.

    The video you linked whilst yes it's very pretty still highlights the key problem I keep seeing over and over again in TERA's boss fights; ranged characters and healers have to do nothing but stand there spamming 1,2,3 for 90%+ of the fight. The only reason she had to move in this boss fight was because the tank ran away at one stage and she kept spamming. Wow amazing for meele, and then consistant and tedious for ranged isn't ok.

    Here, http://www.terafans.com/topic/2597-tera-online-pve-bosses-phases-and-scripted-events/ it even has a comparison to Aion regarding PvE. TERA's pve is all about action and moving around, not "tank and spank" as in Aion. I don't have a problem with "tank and spank" but Aion is the worst case of it. A mob that can be taken by 3 players isn't a boss. You have to MOVE in bosses in TERA.

    image

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by fixling

     I disagree. Been following Tera for the past 1½ year, and yes there will allways be some of the same features in upcoming mmo as them before them. I doubt it will be poiseble to make it 100% different from all of them out there. how ever. the reason why I disagree is b/c of many things. First of all. Tera aint Aion, Second, the way Tera made/making the game, is for people to move around and dont stand still while fighting, and with the combat system, it is different from Aion. Dont compare them.

    Agreed, they seems at least to be pretty different.

    And I notice the same thing as you, it seems like the thing that makes a MMO next gen is the fact that you move while you fight in all the upcoming games (Like GW2, TERA, TOR and so on). It is actually a pretty important thing that makes combat more interesting, even though I think GW2s combat without tanks and dedicated healers will add another dimension to this.

    MMO combat have been more or less the same since Meridian 59 and EQ, it is time to add more to it, and moving combat is a good start. Aions combat were still the same old junk.

  • kanakanakanakanakanakana Member Posts: 6

    I keep seeing over and over again in TERA's boss fights; ranged characters and healers have to do nothing but stand there spamming 1,2,3 for 90%+ of the fight.

     

    Replace the words TERA with AION.

    Rangers= Swift shot chain, stunning shot chain, mau form. 3 buttons at most.

    Clerics = Blessed shield, 2 aoe heals, flash of recovery, maybe a dispell here and there. Pretty much 100% of all fights.

    ...and all while 20-23m away.   I also believe that some chanters can solo some world bosses with just recovery spell.

  • thorppesthorppes Member Posts: 452

    Originally posted by kanakanakana

    I keep seeing over and over again in TERA's boss fights; ranged characters and healers have to do nothing but stand there spamming 1,2,3 for 90%+ of the fight.

     

    Replace the words TERA with AION.

    Rangers= Swift shot chain, stunning shot chain, mau form. 3 buttons at most.

    Clerics = Blessed shield, 2 aoe heals, flash of recovery, maybe a dispell here and there. Pretty much 100% of all fights.

    ...and all while 20-23m away.   I also believe that some chanters can solo some world bosses with just recovery spell.

    I'm not wrong, in all the boss videos for TERA i've seen so far no movement or very little is required by the ranged classes. In most they don't even get touched during the fight.

    In WoW bosses would drop aggro and start on random ranged people. They should have abilities which would keep players adjusting their position and avoiding the ability.  (Don't get me started on Molten Core / BWL when they first opened. They were true boss fights)

    E.g. Kharazan fighting the archmage boss, people would have to avoid moving blizards, bolts, manage to escape when he pulled you in.

    AQ, the sand scorpion boss would constantly spawn sand bubbles that would deal huge damage and silence casters.

    In Aion; King Concierd can charge into the group and use his AoE heal forcing casters to  move out so he doesn't regen too much.

     

    I have yet to see TERA have the same levels of complexity or even more complex bosses that require the entire team to be 100% dedicated to the fight and constantly alert of 'x' or 'y' dangers. Designing bosses where classes can merely spam a few keys for the fight shouldn't be an exceptable standard.

  • CeldainCeldain Member UncommonPosts: 119

    Originally posted by kanakanakana

    I keep seeing over and over again in TERA's boss fights; ranged characters and healers have to do nothing but stand there spamming 1,2,3 for 90%+ of the fight.

     

    Replace the words TERA with AION.

    Rangers= Swift shot chain, stunning shot chain, mau form. 3 buttons at most.

    Clerics = Blessed shield, 2 aoe heals, flash of recovery, maybe a dispell here and there. Pretty much 100% of all fights.

    ...and all while 20-23m away.   I also believe that some chanters can solo some world bosses with just recovery spell.

    you must have done some low lvl bosses then

    boss spawns... aoe skills that do tons of dmg and cc... random aggro change... random target skills... random adds from environment... invincibility modes that you need to do certains things to get him out of

    and to top it off, most of the best bosses are in pvp zones

  • OtakunOtakun Member UncommonPosts: 874

    Why is TERA being compaired to a sit and click game? They are not alike as far as combat goes.

  • JetrpgJetrpg Member UncommonPosts: 2,347

    Originally posted by Otakun

    Why is TERA being compaired to a sit and click game? They are not alike as far as combat goes.

    Becuase haters got to hate.

    Oddly enough on many boss encounters healers don't move too much. But the tanks do, meanign healers got to aim those heals.

    "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  • kanakanakanakanakanakana Member Posts: 6

    Originally posted by Celdain

    Originally posted by kanakanakana


    I keep seeing over and over again in TERA's boss fights; ranged characters and healers have to do nothing but stand there spamming 1,2,3 for 90%+ of the fight.

     

    Replace the words TERA with AION.

    Rangers= Swift shot chain, stunning shot chain, mau form. 3 buttons at most.

    Clerics = Blessed shield, 2 aoe heals, flash of recovery, maybe a dispell here and there. Pretty much 100% of all fights.

    ...and all while 20-23m away.   I also believe that some chanters can solo some world bosses with just recovery spell.

    you must have done some low lvl bosses then

    boss spawns... aoe skills that do tons of dmg and cc... random aggro change... random target skills... random adds from environment... invincibility modes that you need to do certains things to get him out of

    and to top it off, most of the best bosses are in pvp zones

    Yeah i guess the level 40 world bosses are low level (those I mention were the ones soloed by chanters). The only instance bosses that are uniquely challenging maybe would be the Divine Fort Instance(( maybe due to the cooridination of an additional group)) and Beshmidir Temple. Other than that all the boss fights usually diminishes to tanking them in the "Awesome spot," the spot that avoids all those Random Aoes and so forth. Even Menotios in the abyss is dragged underneath a building and then punished.  Random adds, we anhilate completely with out a sweat.

    It may have been fun when people first encounted the bosses but It's just not that fun anymore since people figure out and establish the norm of some boss encounters. The 2,1 update made things drastically easier too. You can pug people and clear out Stormwing like nothing.

  • Lathander81Lathander81 Member Posts: 611

    Originally posted by thorppes

    Originally posted by kanakanakana


    I keep seeing over and over again in TERA's boss fights; ranged characters and healers have to do nothing but stand there spamming 1,2,3 for 90%+ of the fight.

     

    Replace the words TERA with AION.

    Rangers= Swift shot chain, stunning shot chain, mau form. 3 buttons at most.

    Clerics = Blessed shield, 2 aoe heals, flash of recovery, maybe a dispell here and there. Pretty much 100% of all fights.

    ...and all while 20-23m away.   I also believe that some chanters can solo some world bosses with just recovery spell.

    I'm not wrong, in all the boss videos for TERA i've seen so far no movement or very little is required by the ranged classes. In most they don't even get touched during the fight.

    In WoW bosses would drop aggro and start on random ranged people. They should have abilities which would keep players adjusting their position and avoiding the ability.  (Don't get me started on Molten Core / BWL when they first opened. They were true boss fights)

    E.g. Kharazan fighting the archmage boss, people would have to avoid moving blizards, bolts, manage to escape when he pulled you in.

    AQ, the sand scorpion boss would constantly spawn sand bubbles that would deal huge damage and silence casters.

    In Aion; King Concierd can charge into the group and use his AoE heal forcing casters to  move out so he doesn't regen too much.

     

    I have yet to see TERA have the same levels of complexity or even more complex bosses that require the entire team to be 100% dedicated to the fight and constantly alert of 'x' or 'y' dangers. Designing bosses where classes can merely spam a few keys for the fight shouldn't be an exceptable standard.

    Ok number 1 you have no seen every boss encounter in Tera because its not out yet. Also you must have not done much research because you missed this http://www.terafans.com/topic/5738-translation-teras-demo-will-feature-a-super-large-raid-boss/ .  Clearly shown is here is the complex combat environment were if you don't move you die. You can't compare Tera to other games when is not even out.

  • thorppesthorppes Member Posts: 452

    Originally posted by Lathander81

    Originally posted by thorppes


    Originally posted by kanakanakana


    I keep seeing over and over again in TERA's boss fights; ranged characters and healers have to do nothing but stand there spamming 1,2,3 for 90%+ of the fight.

     

    Replace the words TERA with AION.

    Rangers= Swift shot chain, stunning shot chain, mau form. 3 buttons at most.

    Clerics = Blessed shield, 2 aoe heals, flash of recovery, maybe a dispell here and there. Pretty much 100% of all fights.

    ...and all while 20-23m away.   I also believe that some chanters can solo some world bosses with just recovery spell.

    I'm not wrong, in all the boss videos for TERA i've seen so far no movement or very little is required by the ranged classes. In most they don't even get touched during the fight.

    In WoW bosses would drop aggro and start on random ranged people. They should have abilities which would keep players adjusting their position and avoiding the ability.  (Don't get me started on Molten Core / BWL when they first opened. They were true boss fights)

    E.g. Kharazan fighting the archmage boss, people would have to avoid moving blizards, bolts, manage to escape when he pulled you in.

    AQ, the sand scorpion boss would constantly spawn sand bubbles that would deal huge damage and silence casters.

    In Aion; King Concierd can charge into the group and use his AoE heal forcing casters to  move out so he doesn't regen too much.

     

    I have yet to see TERA have the same levels of complexity or even more complex bosses that require the entire team to be 100% dedicated to the fight and constantly alert of 'x' or 'y' dangers. Designing bosses where classes can merely spam a few keys for the fight shouldn't be an exceptable standard.

    Ok number 1 you have no seen every boss encounter in Tera because its not out yet. Also you must have not done much research because you missed this http://www.terafans.com/topic/5738-translation-teras-demo-will-feature-a-super-large-raid-boss/ .  Clearly shown is here is the complex combat environment were if you don't move you die. You can't compare Tera to other games when is not even out.

    I've see 3-4 and I didn';t miss that video there. We've been over that one in this thread.

    As for other people, not a hater here I'm genuinely interested in playing but I won't pay for the same old features if they're going to be lackluster compared to the current market. Been through too many games and have been bitten in the ass for jumping on the ' OH MY GAWD NEW SHINY' train.

  • stayontargetstayontarget Member RarePosts: 6,519

    Almost everyone here has either played or tried Aion, including me.  We know the difference between the two.

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • Lathander81Lathander81 Member Posts: 611

    Originally posted by thorppes

    Originally posted by Lathander81


    Originally posted by thorppes


    Originally posted by kanakanakana


    I keep seeing over and over again in TERA's boss fights; ranged characters and healers have to do nothing but stand there spamming 1,2,3 for 90%+ of the fight.

     

    Replace the words TERA with AION.

    Rangers= Swift shot chain, stunning shot chain, mau form. 3 buttons at most.

    Clerics = Blessed shield, 2 aoe heals, flash of recovery, maybe a dispell here and there. Pretty much 100% of all fights.

    ...and all while 20-23m away.   I also believe that some chanters can solo some world bosses with just recovery spell.

    I'm not wrong, in all the boss videos for TERA i've seen so far no movement or very little is required by the ranged classes. In most they don't even get touched during the fight.

    In WoW bosses would drop aggro and start on random ranged people. They should have abilities which would keep players adjusting their position and avoiding the ability.  (Don't get me started on Molten Core / BWL when they first opened. They were true boss fights)

    E.g. Kharazan fighting the archmage boss, people would have to avoid moving blizards, bolts, manage to escape when he pulled you in.

    AQ, the sand scorpion boss would constantly spawn sand bubbles that would deal huge damage and silence casters.

    In Aion; King Concierd can charge into the group and use his AoE heal forcing casters to  move out so he doesn't regen too much.

     

    I have yet to see TERA have the same levels of complexity or even more complex bosses that require the entire team to be 100% dedicated to the fight and constantly alert of 'x' or 'y' dangers. Designing bosses where classes can merely spam a few keys for the fight shouldn't be an exceptable standard.

    Ok number 1 you have no seen every boss encounter in Tera because its not out yet. Also you must have not done much research because you missed this http://www.terafans.com/topic/5738-translation-teras-demo-will-feature-a-super-large-raid-boss/ .  Clearly shown is here is the complex combat environment were if you don't move you die. You can't compare Tera to other games when is not even out.

    I've see 3-4 and I didn';t miss that video there. We've been over that one in this thread.

    As for other people, not a hater here I'm genuinely interested in playing but I won't pay for the same old features if they're going to be lackluster compared to the current market. Been through too many games and have been bitten in the ass for jumping on the ' OH MY GAWD NEW SHINY' train.

    Well to answer the thread question, I think the fact that you have to aim (melee & heals) it will add a new variable. Position will mean alot and since the bosses in TERA react to your tactics i'll say that it will more than match Aions' boss fights. But thats my opionion based on the few boss fights I've seen in TERA. Don't get me wrong I like Aion but the targeting game play limits what a boss fight can be like. Time will tell I'm sure.

  • NicooNicoo Member UncommonPosts: 236

    Aions PvE, good? What? Made me laugh.

     

    Teras PvE is gonna be epic. Even just low level bosses out in the world is harder than the endgame in Aion lmao.

    image

  • Hellfyre420Hellfyre420 Member Posts: 861

    I was in the #1 legion on fregion and we ALWAYS farmed the world bosses on Elyos side.. Abyss bosses were easy, Cptn Lahbri was done with just 2 of our players.. Got the bow from him several times.. Hardest world boss in AION would be the boss in idratu only because the invisible bridges you had to crawl LOL.. Will admit tho, i had lots of fun times killing AIONs world bosses and would LOVE to see another MMO expand on it a little bit more.. Forsaken World is a good example of expanding on world bosses as they offer bosses that need 50+ players to take out!


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  • dannydeucedannydeuce Member Posts: 310

    I honestly don't understand your logic with this one.  Aion has one of the worst boss encounters in my personal history of gaming.  TERA has not been released and is anything but a sit and click type game.  I mean even aiming or hovering a mouse over a boss is more exciting than Aions.  95% of the bosses in Aion is just sit and spam random numbers. 

    Saying that Aion bosses require strategy other than positioning is absurd. 

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