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I'm tired of playing WoW, even when I am not subscribed to WoW.

Let me preface by saying i think WoW is a very well done game.

 

My problem is not with WoW its with the rest of these so called developers out there that take WoW and just add a little twist here or there.

Hey lets take WOW and have a bit more focus on RVR

hey lets take WoW and add a more open class system

Hey lets take WOW and give it star wars skins

hey lets take WoW and set it in norrath

Hey lets take WoW and give them guns

Hey lets take WoW and but set it in a comic book

 

 

we get it WoW is a big moneymaker, they are the largest MMO out there but that doesn't mean their way is the ONLY way so you have to copy it directly.

 

I am done with this genre till some AAA company pulls their heads from their rear and realizes that if people wanted to play WoW they will just play WoW, we need some originality.

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Comments

  • Ramonski7Ramonski7 Member UncommonPosts: 2,662

    Please tell me...if you replaced WoW with themepark how would the outcome be any different? You either like mmos or don't

    image
    "Small minds talk about people, average minds talk about events, great minds talk about ideas."

  • TribeofOneTribeofOne Member UncommonPosts: 1,006

    thats all fine and good.

    Now, what do you want?  What do you want developers to do differently than WoW? Can you think of anything someone hasnt tried already?

  • orlacorlac Member Posts: 549

    Thread is fail sorry.

  • AsheramAsheram Member EpicPosts: 5,078

  • zombie3000zombie3000 Member Posts: 3

    Originally posted by Asheram

    LOL

    When the darkness surrounds me I wish for
    The light to brighten me but when the sun
    Comes I wish for the shadows to consume me

  • AlysenMinaseAlysenMinase Member Posts: 361

    EVE?

    Playing - EVE, Wurm

    Retired - Final Fantasy XI, Anarchy Online, Mabinogi

    Waiting - ArcheAge, Salem

  • skeaserskeaser Member RarePosts: 4,213

    Originally posted by Robokapp

    Originally posted by AlysenMinase

    EVE?

     not themepark.

    not fantasy.

     

    the topic is "stealthily" about what a fantasy themepark that isnt wow-alike looks like.

    It looks like FFXIV and we see how well that worked...

    Sig so that badges don't eat my posts.


  • AngelboundAngelbound Member, Newbie CommonPosts: 1,437

    That is like saying all single player games should be that same you have no idea how ignorant that sounds, I am not calling you ignorant but someone who is a gamer in many ways find this statement almost unbarable. The thing is if they keep making games like wow people will want something differant all those kids who started in wow 4 5 years ago are growing up want something new and fresh, just like the console and pc gaming industry games need to evolve and change to entertain just like movies and tv shows.

     

    You cannot keep reselling crap that is why many games fail, now sadly allot of mmorpgs do to much at once, and make the game unappealing in the end, if they would just focus on a good launch make it as unique as they can and make it more unique later that would work out quite well.

  • theartisttheartist Member Posts: 553

    Originally posted by Ramonski7

    You either like mmos or don't

    The wisdom in this statement is in its simplicity.

    Blizzard continues to update and intergrate the entire genre. I'm sure the developers are all thinking "Let's not do a WoW clone." but as they go through the genre, you kind of have to.

    DDO isn't so WoW-like.

    City of Heroes is pretty unique.

    WURM & EVE exists.

    These games exist outside of WoW's direction, go play them. Bounce around. It's just how the market is now a days.

  • nomssnomss Member UncommonPosts: 1,468

    You need to check out Guild Wars 2, SWTOR, DCUO.

    Tera and Rift just wana be sisters of WoW, so I wouldn't recomend them.

  • BenthonBenthon Member Posts: 2,069

    Originally posted by nomss

    You need to check out Guild Wars 2, SWTOR, DCUO.

    Tera and Rift just wana be sisters of WoW, so I wouldn't recomend them.

     I'd say SWTOR is the closest thing to WoW out of everything listed here. The developers multiple times have commented how the system is "similar to WoW" or "exactly like WoW". WoW in space, except Star Wars not Starcraft

    He who keeps his cool best wins.

  • LtldoggLtldogg Member UncommonPosts: 282

    Originally posted by Benthon

    Originally posted by nomss

    You need to check out Guild Wars 2, SWTOR, DCUO.

    Tera and Rift just wana be sisters of WoW, so I wouldn't recomend them.

     I'd say SWTOR is the closest thing to WoW out of everything listed here. The developers multiple times have commented how the system is "similar to WoW" or "exactly like WoW". WoW in space, except Star Wars not Starcraft

    Could you please link to these quotes?

  • skeaserskeaser Member RarePosts: 4,213

    Originally posted by Ltldogg

    Originally posted by Benthon


    Originally posted by nomss

    You need to check out Guild Wars 2, SWTOR, DCUO.

    Tera and Rift just wana be sisters of WoW, so I wouldn't recomend them.

     I'd say SWTOR is the closest thing to WoW out of everything listed here. The developers multiple times have commented how the system is "similar to WoW" or "exactly like WoW". WoW in space, except Star Wars not Starcraft

    Could you please link to these quotes?

    http://massively.joystiq.com/2010/06/15/massivelys-exclusive-swtor-interview-starships-pvp-and-craft/

    Quotes from Rich Vogel, the executive producer for Star Wars: The Old Republic

    Now with the PvP War Zones, they are going to be instanced as well?



    The PvP War Zones are very similar to what you see in WAR and WoW

    Will there be questing with small groups?



    You'll be adventuring. You'll be adventuring with a party, absolutely.



    Would it be required?



    No, it's not required, but like anything you get better rewards. But it's not required. You can play our games single-player, like you can with WoW. The issue is we like to encourage people to group, and we'll have a lot of mechanics in our game that will actually do that.

    Raids were mentioned today, which will be high-end content. I know you can't talk too much about raids. Will they be integral to the storyline of the game? Will players find themselves being lead to them? Or will they be more stand-alone, you-can-do-them-if-you-wish?



    You can do them if you wish. That's the way they're designed. In WoW you have your raids and they are scaled on basically what you're fighting, right? We will have areas like that in our game, scalable to different sized groups. Again, we are not forgetting the MMO. We are not Massively Multiplayer Single Player Game. That is not what we want. We have a lot of good mechanics to promote grouping, socializing, and we have crafting in our game, yes.

    What does crafting entail? Is there going to be a lot of crafting, or is it going to be very focused?



    The big thing about crafting is that it will support combat in our game and it is very important. We haven't talked much about crafting, but we will in the future. People will be pleased with what we are coming up with for crafting. I think very pleased actually. It will not be to the extent of some of the games out there, like [Star Wars] Galaxies. It will be very similar to what WoW has. But it has some really cool twists that WoW doesn't have that I think people will like.

    Sig so that badges don't eat my posts.


  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    Originally posted by Slipscreen

    Let me preface by saying i think WoW is a very well done game.

     

    My problem is not with WoW its with the rest of these so called developers out there that take WoW and just add a little twist here or there.

    Hey lets take WOW and have a bit more focus on RVR

    hey lets take WoW and add a more open class system

    Hey lets take WOW and give it star wars skins

    hey lets take WoW and set it in norrath

    Hey lets take WoW and give them guns

    Hey lets take WoW and but set it in a comic book

     

     

    we get it WoW is a big moneymaker, they are the largest MMO out there but that doesn't mean their way is the ONLY way so you have to copy it directly.

     

    I am done with this genre till some AAA company pulls their heads from their rear and realizes that if people wanted to play WoW they will just play WoW, we need some originality.

    we would have got your message even if you only had said, WoW is perfect and all other mmorpg are wow clones.....

    man, it is true that there are wow clones out there, many, but you are talking like if every single mmorpg out there is a wow clone with a twist.... keep in mind that wow was not the first mmorpg ever made. If there is gonna be a wow clone that is completely fine as long as it is well made and fun to play and of course F2P wich is the purpose of wow clones, to bring a close experience of wow to the players who cant afford to pay for wow plus the ones who rather microtransactions and non-sub game... but thats only with the wow clones, Most of the mmorpgs out there are NOT wow clones..... so your post only fit in a few mmorpgs that cloned wow where you can sense the epic fail of a game right away (thats only a few of them).

    PS: if u are waiting for a AAA game as u said, be patient until GW2 comes out.





  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    Originally posted by theartist

    Originally posted by Ramonski7

    You either like mmos or don't

    The wisdom in this statement is in its simplicity.

    Blizzard continues to update and intergrate the entire genre. I'm sure the developers are all thinking "Let's not do a WoW clone." but as they go through the genre, you kind of have to.

    DDO isn't so WoW-like.

    City of Heroes is pretty unique.

    WURM & EVE exists.

    These games exist outside of WoW's direction, go play them. Bounce around. It's just how the market is now a days.

    agree with this,  the problem is that people think an mmorpg is a wow clone because they do the same thing as wow such as, crafting, questing killing mobs, gathering items, pvp, factions pvp (some of them) variety of classes (where most of them are the same as wow) like mage, summoner, rogue, warrior, knight/paladin, ranger/hunter.... races that include elves.... all that stuff is typical in mmorpgs, so that does not mean is a wow clone... so far the wow clones out there took some of the graphics and mechanics, thats it. most of the stuff out there belongs more to the fantasy genre thatn to just plain WoW. WoW didnt bring the fantasy genre to the world, WoW was made based on an existing fantasy genre which people seems to forget that and think its the opposite





  • BlackWatchBlackWatch Member UncommonPosts: 972

    How much more can the MMORPG offer us?  If we're looking to push the envelope... where does that 'push' come from?  And really, where does it push us to?

    The FPS-MMO hybrid was supposedly 'next-gen'.  It's not.  It's just an MMORPG with a different combat system.  And...?

    FPS games that now track 'achievements' and stats, allow for unlocks of weapons and equipment, etc.,.. Also, not an MMORPG, imho, but that's the FPS genre bleeding over into 'MMORPG' territory. 

    Theme park vs sand-box?  Open world vs streamlined pathing? 

    Are we looking for a different 'genre' or IP? 

    How does the MMO move from the current space to somewhere new?  Somewhere beyond WoW?

    Some people think it's by blending in Facebook/Twitter/MySpace with MMORPG's.... those people should be punched in the jejunum.  Honestly... do I really want to be 'friends' and connected IRL with the arsehats from tradechat?  No... I really don't. 

    Personally, I think customizable content... personalized content... adaptable content is what we need.  But that's just me.  All of these games tell us 'we are the champion'... 'the chosen one'... the game promises to tell 'your story'.  Okay... then let US tell 'our story'.  That's what I want to see. 

    image

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by Benthon

     I'd say SWTOR is the closest thing to WoW out of everything listed here. The developers multiple times have commented how the system is "similar to WoW" or "exactly like WoW". WoW in space, except Star Wars not Starcraft

    While it's entirely obvious they have looked at WOW and followed a lot of Blizzards principals. Out of those games he listed I feel the one that will play the least like WOW is TOR. Systems are just that systems, PVP warzones, crafting systems and raids. These do not equal the whole of a game, they're just small parts. We've already seen how different TOR's crafting is than WOWs, their warzones have a nice twist to them as well.

    WOW is used as it was as a descriptive term, much like saying this system will be what MMO's tend to have, WOW being the most popular it's used quite often in such a way.

    As to the why of why I feel it will play different. It's pretty obvious to me, the very fact it will be 100% voice acted and quests won't be about killing 10 boars over and again will mean it plays way different. Not to mention the fact your leveling process will be handled much in the same way single player RPG's usually are. These two major differences sound to be the makings of a totally different experience, compared to what you find in most MMO's if not all.

    TOR sounds more like a CO-op Bioware RPG with MMO functions at least a lot more than it sounds like a WOW clone. Unless of course all you look for are references to WOW, I'm sure you can find most devs making them in one way or another, it dominates their field, of course it comes up a lot.

    WOW is basically Layman's for MMO, at least when it comes to Joe Q Public.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • Creslin321Creslin321 Member Posts: 5,359

    Originally posted by Slipscreen

    hey lets take WoW and set it in norrath

    You do realize that Everquest 1 came out WAY before WoW, and Everquest 2 came out a month after WoW.  The only way that EQ is a WoW clone is if Brad McQuaid time traveled to the future, played WoW, went back to the past and then decided to make EQ to clone WoW.

    Are you team Azeroth, team Tyria, or team Jacob?

  • BenthonBenthon Member Posts: 2,069

    Originally posted by Creslin321

    Originally posted by Slipscreen

    hey lets take WoW and set it in norrath

    You do realize that Everquest 1 came out WAY before WoW, and Everquest 2 came out a month after WoW.  The only way that EQ is a WoW clone is if Brad McQuaid time traveled to the future, played WoW, went back to the past and then decided to make EQ to clone WoW.

     He's talking about Everquest Next/

    He who keeps his cool best wins.

  • whoisdanielwhoisdaniel Member Posts: 1

    I concur with the general premise of the original post - I want to immerse myself in an mmorpg environment, but WoW could never hold my interest for long enough for me to keep my account active for more than 3 months at a time.  Now, I don't really want to go back.

    I anxiously await SW:TOR, and hope that it can fulfill what it promises - the plot-driven and (nearly) grind-free environment sounds exactly like the remedy to my complaints about WoW.

    Now that Sci-Fi is getting an audience too, after high-fantasy, does anyone else think contemporary/low-fantasy is the way for the future?  I'm really interested in that genre, and Final Fantasy hasn't delivered it in its MMO formats, and I don't really know of any others.

    -ii

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    I think good examples of non WoW clones are DCUO and Guild Wars 2. Both of these mmos are more of an action mmo and are story driven. Undead Labs console mmo will not be a WoW clone either. Plenty of non WoW clones in the making. I know it is frustrating but the wait is not that long as it seems.

    30
  • ComnitusComnitus Member Posts: 2,462

    Originally posted by skeaser

    Originally posted by Ltldogg


    Originally posted by Benthon


    Originally posted by nomss

    You need to check out Guild Wars 2, SWTOR, DCUO.

    Tera and Rift just wana be sisters of WoW, so I wouldn[object Window]t recomend them.

     I[object Window]d say SWTOR is the closest thing to WoW out of everything listed here. The developers multiple times have commented how the system is [object Window]similar to WoW[object Window] or [object Window]exactly like WoW[object Window]. WoW in space, except Star Wars not Starcraft

    Could you please link to these quotes?

    http://massively.joystiq.com/2010/06/15/massivelys-exclusive-swtor-interview-starships-pvp-and-craft/

    Quotes from Rich Vogel, the executive producer for Star Wars: The Old Republic

    Now with the PvP War Zones, they are going to be instanced as well?



    The PvP War Zones are very similar to what you see in WAR and WoW

    Will there be questing with small groups?



    You[object Window]ll be adventuring. You[object Window]ll be adventuring with a party, absolutely.



    Would it be required?



    No, it[object Window]s not required, but like anything you get better rewards. But it[object Window]s not required. You can play our games single-player, like you can with WoW. The issue is we like to encourage people to group, and we[object Window]ll have a lot of mechanics in our game that will actually do that.

    Raids were mentioned today, which will be high-end content. I know you can[object Window]t talk too much about raids. Will they be integral to the storyline of the game? Will players find themselves being lead to them? Or will they be more stand-alone, you-can-do-them-if-you-wish?



    You can do them if you wish. That[object Window]s the way they[object Window]re designed. In WoW you have your raids and they are scaled on basically what you[object Window]re fighting, right? We will have areas like that in our game, scalable to different sized groups. Again, we are not forgetting the MMO. We are not Massively Multiplayer Single Player Game. That is not what we want. We have a lot of good mechanics to promote grouping, socializing, and we have crafting in our game, yes.

    What does crafting entail? Is there going to be a lot of crafting, or is it going to be very focused?



    The big thing about crafting is that it will support combat in our game and it is very important. We haven[object Window]t talked much about crafting, but we will in the future. People will be pleased with what we are coming up with for crafting. I think very pleased actually. It will not be to the extent of some of the games out there, like [Star Wars] Galaxies. It will be very similar to what WoW has. But it has some really cool twists that WoW doesn[object Window]t have that I think people will like.

    So could you tell me how TOR will be different using that same interview, or are you too busy point out how it[object Window]ll be [object Window]just like WoW[object Window]?

    image

  • jaxsundanejaxsundane Member Posts: 2,776

    Originally posted by Slipscreen

    Let me preface by saying i think WoW is a very well done game.

     

    My problem is not with WoW its with the rest of these so called developers out there that take WoW and just add a little twist here or there.

    Hey lets take WOW and have a bit more focus on RVR

    hey lets take WoW and add a more open class system

    Hey lets take WOW and give it star wars skins

    hey lets take WoW and set it in norrath

    Hey lets take WoW and give them guns

    Hey lets take WoW and but set it in a comic book

     

     

    we get it WoW is a big moneymaker, they are the largest MMO out there but that doesn't mean their way is the ONLY way so you have to copy it directly.

     

    I am done with this genre till some AAA company pulls their heads from their rear and realizes that if people wanted to play WoW they will just play WoW, we need some originality.

     I guess that is your opinion, mine is that WOW was not an original idea in any way shape or form. 

    First off the lore is admittedly a direct copy off of Warhammer lore if that's how one chooses to look at it, another way of describing it is to simpyl say it was inspired by it. 

    And the gameplay elements to the game are nothing original either they simplified the standard mechanics of mmorpg's and made them accesible to those out there who do not look at waiting fifteen minutes for a shuttle or having to travel forty minutes to the dungeon as a "right of passage".

    I hope for folks like you that the day comes when mmorpg's look like you expect them to look but until that time the only logical thing they can do is take the small steps that are natural in the evolution of everything.

    Where I can see some hiccups in the mmorpg space is simply a lack of quality releases, if somehow many of the games to release poorly were able to have been released with a level of quality befiting a consumer product then maybe this genre could in fact be ahead of it's current standing in development but to me that is not as far as mant would like to think.

    If you really feel that way as I would do simply step away from it there is a vast world out there waiting for you to explore it, hell you don't even have to leave your living room as there are other genres' of games too.

     

    but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....

  • DesolateWolfDesolateWolf Member Posts: 30

    I think we've gotten the point across. There is no such thing as a WoW clone, unless you take azeroth itself, slap another name on it and claim it your own. But see, what the OP is misunderstanding is that WoW is one of the top dog examples of MMORPG. Which comes from the RPG aspect of it, the role playing which comes from fantasy, which comes from elves and faeries and adventures and shit. So it's pretty impossible to avoid that, or else it's not an RPG to begin with.

     

    See the reason the term "WoW clone" even started, was because WoW has a "name" for itself, the "top dog" if you will. It's only because WoW carried it's fanbase from back when Warcraft came out, and fans remained loyal untill Blizzard decided to just unleash the world of Azeroth to their fanboys, along with some witty advertisement, WoW became the "top game".

     

    So now when ANY dev tries to make something "new" and "original" they are subject to be critiqued as a "WoW clone" although some people are right, they are also missing the "delivery". If they don't make their game appealing, nobody will play.

    So in the end, the only originality you will ever get out of an MMO is probably the story, and maybe some crafty new playing mechanisms and such. Trust me, I've been working on an MMO of my own, and it is hard to dodge those KEY ASPECTS OF AN RPG.

     

    So truthfully, WoW isn't original, it's just the perfect example of an RPG wrapped in it's own original storyline.

  • AngelboundAngelbound Member, Newbie CommonPosts: 1,437

    Better rewards for grouping is nothing like wow, they are saying grouping not just instancing, of course there going to say its like wow so they can sell it better anyways who wouldnt right? Anyways it sounds like it will be more group focused then wow and that is a significant differance if you ask me.

     

    Also from what I read so far about sw is that its differant then wow and if anything probably better but only time will tell for sure. And wow is  very much a sp game except instances and maybe very few quests. Anyways you only showed 3 things where they said it was like wow that is not enough evidence at all to prove it is anything like wow, maybe there just trying to give an example.

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