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LvL 21 open world Party mob fight

stayontargetstayontarget Member RarePosts: 6,519

1) Lancer, archer and priest take on this boss. http://www.youtube.com/watch?v=00L6wznlVJA&fmt=22

2) Same party fighting a Basilisk in Oblivion Woods.  http://www.youtube.com/watch?v=CWYUvSMKtps&fmt=22

3) Same party fighting same Basilisk mob but priest dies at 4:15.  http://www.youtube.com/watch?v=x2sjBFKJdsQ&feature=related

4) Another video of a Lancer, archer and priest against a level 20 boss in an instance.   Priest died at 1:12 and a ressurection? item was used on the Priest at  3:00 by the lancer.  The ressurection item is usable in combat and is on 30min cd.http://www.youtube.com/watch?v=gOJmkMDR9Qs&fmt=22

5) LvL 21 rock monster: http://www.youtube.com/watch?v=rpHHLgij0yM#t

Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

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Comments

  • Skook3Skook3 Member Posts: 43

    The boss battle was actually pretty boring, in my opinion. Fantastic graphics, fantastic animation, but it was kind of repetitive to watch. The same series of actions was being performed over and over again, with each one only making a slight dent in the boss's HP.  And is it just me, or was the camera pretty jerky?

     

    Not as 'innovative' as I've been hoping.

  • Triune777Triune777 Member Posts: 5

    Loved it. Especially the first video. Notice the tactics to which the lancer slowly adapts. He takes some time, but realizes that the boss's three part swing will always hit him on the last swing and he begins to try to move behind for that third blow. 

    I also appreciate that this boss has been given the ability to easily damage the party. I worried that the targeting system would allow players to avoid boss attacks to easily, destroying the strategy. This doesn't seem to be the case.

    And the physicality! How refreshing that players cannot occupy the same space as the mob. Each entity, players as well as npc, has a space in the world. I think this is one of those elements that will draw me in the most.

    I love to play tanks and these videos are very encouraging.

  • skeaserskeaser Member RarePosts: 4,208

    I'm a little disappointed at the lack of collision detection. At around 4:55 the boss just runs through the tank. Being the boss is that large he either should have knocked the tank over and gone over him or the tank should have been pushed back.

    Sig so that badges don't eat my posts.


  • tank017tank017 Member Posts: 2,192

    Originally posted by Skraeling

    The boss battle was actually pretty boring, in my opinion. Fantastic graphics, fantastic animation, but it was kind of repetitive to watch. The same series of actions was being performed over and over again, with each one only making a slight dent in the boss's HP.  And is it just me, or was the camera pretty jerky?

     

    Not as 'innovative' as I've been hoping.

     Since when does any MMO or any game for that matter not have the same series of actions?

  • Triune777Triune777 Member Posts: 5

    @Skeaser: Actually, the boss does knock him down, and deals 2500 dmg too! But the lancer performs his soaring attack skill to quickly get back on his feet.

  • MikehaMikeha Member EpicPosts: 9,196

    Originally posted by tank017

    Originally posted by Skraeling

    The boss battle was actually pretty boring, in my opinion. Fantastic graphics, fantastic animation, but it was kind of repetitive to watch. The same series of actions was being performed over and over again, with each one only making a slight dent in the boss's HP.  And is it just me, or was the camera pretty jerky?

     

    Not as 'innovative' as I've been hoping.

     Since when does any MMO or any game for that matter not have the same series of actions?

    I was thinking the same thing? Are they supposed to learn new skills as the fight the boss?

  • skeaserskeaser Member RarePosts: 4,208

    Originally posted by Triune777

    @Skeaser: Actually, the boss does knock him down, and deals 2500 dmg too! But the lancer performs his soaring attack skill to quickly get back on his feet.

    Ahh if that's the case cool. Happened so quick I wasn't positive, watched it a few times and couldn't tell.

     TERA looks interesting to me, like an amped up Vindictus with a world attached, if it's not horribly grindy I may get into it. I love Asian styling and the idea of a more action combat system.

    Sig so that badges don't eat my posts.


  • stayontargetstayontarget Member RarePosts: 6,519

    Originally posted by skeaser

    I'm a little disappointed at the lack of collision detection. At around 4:55 the boss just runs through the tank. Being the boss is that large he either should have knocked the tank over and gone over him or the tank should have been pushed back.

    Some skills disable collision detection (like the warriors dodge skill).  Not saying that is what happened here, but there is more going on than meets the eye.

    The Lancers block midigates 90% damage, so if he messes up he's gonna take big damage.  This is also why the mobs can dish out huge damage (if the tank screws up the party will suffer).

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • RynneRynne Member UncommonPosts: 497

    Originally posted by Skraeling

    The boss battle was actually pretty boring, in my opinion. Fantastic graphics, fantastic animation, but it was kind of repetitive to watch. The same series of actions was being performed over and over again, with each one only making a slight dent in the boss's HP.  And is it just me, or was the camera pretty jerky?

     

    Not as 'innovative' as I've been hoping.

    So a low lvl pve boss doable by 3 people with no special tactics and the guys having only few skills due to being low lvl is not so interesting to watch? Just lol.

    image

  • MikehaMikeha Member EpicPosts: 9,196

    Really love the graphics in the second video. Damn I am so ready for this game. image

  • stayontargetstayontarget Member RarePosts: 6,519

    Originally posted by Rynne

    Originally posted by Skraeling

    The boss battle was actually pretty boring, in my opinion. Fantastic graphics, fantastic animation, but it was kind of repetitive to watch. The same series of actions was being performed over and over again, with each one only making a slight dent in the boss's HP.  And is it just me, or was the camera pretty jerky?

     

    Not as 'innovative' as I've been hoping.

    So a low lvl pve boss doable by 3 people with no special tactics and the guys having only few skills due to being low lvl is not so interesting to watch? Just lol.

    Actually I think the Basilisk is just a Party mob and not a boss (not sure about the 1st video), mistake on my part in the title thread, sry  :/

    video of same party vs same party mob but this time the priest dies @ 4:15

    http://www.youtube.com/watch?v=x2sjBFKJdsQ&feature=related

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • heheyhehey Member Posts: 77

    Not once during any of those 2 videos did i ever feel that the party was ever in any real danger of dying or loosing, those bosses were pretty lame.

    EDIT, 3rd video was better.

    "I will Turn your name into a synonym for weakness"

  • bansanbansan Member Posts: 367

    Originally posted by hehey

    Not once during any of those 2 videos did i ever feel that the party was ever in any real danger of dying or loosing, those bosses were pretty lame.

    EDIT, 3rd video was better.

     

    Healer and archer each almost died at different points, and they wiped near the end of the first video...

  • stayontargetstayontarget Member RarePosts: 6,519

    Another video of a Lancer, archer and priest against a level 20 boss in an instance.   Priest died at 1:12 and a ressurection? item was used on the Priest at  3:00 by the lancer.  The ressurection item is usable in combat and is on 30min cd.

    http://www.youtube.com/watch?v=gOJmkMDR9Qs&fmt=22

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • LorgarnLorgarn Member UncommonPosts: 417

    Originally posted by Rynne

    Originally posted by Skraeling

    The boss battle was actually pretty boring, in my opinion. Fantastic graphics, fantastic animation, but it was kind of repetitive to watch. The same series of actions was being performed over and over again, with each one only making a slight dent in the boss's HP.  And is it just me, or was the camera pretty jerky?

     

    Not as 'innovative' as I've been hoping.

    So a low lvl pve boss doable by 3 people with no special tactics and the guys having only few skills due to being low lvl is not so interesting to watch? Just lol.

    Maybe he'd prefer watching a 3man party fighting Serena Bloodfeather in the good ol' days.

     

    Nah, just kidding.

     

    Unfortunately, I somewhat agree. I really hope that BHS/EME proves me wrong on this at relase, but I currently doesn't feel much for the bossfights. I've yet to see that really epic fight, though, I'm guessing it's a lot more exciting being there yourself.

     

    I'm not giving up just yet, I will play the game at launch and I really hope that I get suprised at the higher levels. Also, please don't screw up the PvP!

  • n3verendRn3verendR Member UncommonPosts: 452

    I think that the only problem I have with it is that even though it is freeform and you control your actions rather than auto-attack, it still looks the same as when you do Auto-attack.

     

    Otherwise, it's pretty neat I guess. Not really my bag. It just looks like more Aion and Lineage 2. I really hope I am wrong though.

    People think it's fun to pretend your a monster. Me I spend my life pretending I'm not. - Dexter Morgan

  • Teh_AxiTeh_Axi Member UncommonPosts: 380

    Originally posted by Reizlanzer

    I think that the only problem I have with it is that even though it is freeform and you control your actions rather than auto-attack, it still looks the same as when you do Auto-attack.

    Its a fantasy game where you fight with swords and shit, what else could it look like?

    Seriously, what is it with people complaining for the sake of it.

  • PsychoPigeonPsychoPigeon Member UncommonPosts: 565

    I'm going to complain because I saw the same sword movement twice! In SWTOR they have unlimited animations so every time you attack it's different, they also have flying unicorns and midgets carrying mirror plates with lines of coke'

  • n3verendRn3verendR Member UncommonPosts: 452

    Your reading too shallow into my words.

    In all the videos you see the Lancer poking rapidly while standing in front of the mob. Sometimes the mob moves. Sometimes the clipping fails due to a collision detection mechanic. My point is, instead of jumping and rolling... you just have button mashing into the mob, a la stabbing stabbing stabbing over and over.

    I am not complaining for the sake of complaining, I am simply putting into perspective what my expectation of a game like this was. That is, a KRPG that isn't simply another Aion/Lineage 2. Those videos do little to dispel the thought that fights will remain button rotation instead of movement and smart placement during a fight. I am not pointlessly trying to hate on a game you are obviously a huge fan of. I have a point, see?

     

    Ever play Monster Hunter? If not for the extremely unwieldy controls, the game would have been fantastic beyond all recognition in the free to play, instanced genre. Even when you did get the hang of the controls, different slashes with a big sword or attacks with the lance felt meaningful and had a certain risk/reward factor. eg, you wind up a huge stab with your body in attempt to knock the monster over, or did a quick jab and roll to the side to hit and avoid the attack. The game I am referencing has a lot of similar mechanics to Tera from what I have seen yet the complexity of simple attacks seems more like Dynasty Warriors where you just button mash.

    Don't get me wrong, my expectation for the game is a bit high so I have a right to critique - unless the only comments I am allowed to spew on this forum are comments that are extremely PRO Tera. Oh and thank you for the videos, but I believe that there are a million chances here to make the game sweet. One of those things would be, as the active combat system suggests... active combat. This combat is NOT active.

     

    But you know, bravo for aligning my comment with rainbow unicorns that snort coke and all that.

    People think it's fun to pretend your a monster. Me I spend my life pretending I'm not. - Dexter Morgan

  • revy66revy66 Member Posts: 464

    Originally posted by Reizlanzer

    Your reading too shallow into my words.

    In all the videos you see the Lancer poking rapidly while standing in front of the mob. Sometimes the mob moves. Sometimes the clipping fails due to a collision detection mechanic. My point is, instead of jumping and rolling... you just have button mashing into the mob, a la stabbing stabbing stabbing over and over.

    I am not complaining for the sake of complaining, I am simply putting into perspective what my expectation of a game like this was. That is, a KRPG that isn't simply another Aion/Lineage 2. Those videos do little to dispel the thought that fights will remain button rotation instead of movement and smart placement during a fight. I am not pointlessly trying to hate on a game you are obviously a huge fan of. I have a point, see?

     

    Ever play Monster Hunter? If not for the extremely unwieldy controls, the game would have been fantastic beyond all recognition in the free to play, instanced genre. Even when you did get the hang of the controls, different slashes with a big sword or attacks with the lance felt meaningful and had a certain risk/reward factor. eg, you wind up a huge stab with your body in attempt to knock the monster over, or did a quick jab and roll to the side to hit and avoid the attack. The game I am referencing has a lot of similar mechanics to Tera from what I have seen yet the complexity of simple attacks seems more like Dynasty Warriors where you just button mash.

    Don't get me wrong, my expectation for the game is a bit high so I have a right to critique - unless the only comments I am allowed to spew on this forum are comments that are extremely PRO Tera. Oh and thank you for the videos, but I believe that there are a million chances here to make the game sweet. One of those things would be, as the active combat system suggests... active combat. This combat is NOT active.

     

    But you know, bravo for aligning my comment with rainbow unicorns that snort coke and all that.

    First of all, it's not a boss, it's a party mob which in other games translates as an "elite" mob, which means that obviously it's not going to be hard or require a lot of things to do to beat it. The lancer doesn't focus into dodging and rolling it focuses on blocking, something that is obviously needed in bosses but not necessarily in party mobs. The other tanking class the warrior, who is lighter and faster is able to tank by dodging and rolling and do these kind of stuff.

  • PsychoPigeonPsychoPigeon Member UncommonPosts: 565

    Well said revy

  • cheyanecheyane Member LegendaryPosts: 9,407

    Good points revy. I just say this those videos just blew me away.

    Garrus Signature
  • n3verendRn3verendR Member UncommonPosts: 452

    I never said it was a boss, and again... all I am saying is that the video did little to advertise to me... that the game has what I expected based on these videos. I didn't doom-say, I didn't trash the game, I just said I had a little problem with how all of those fights looked. I've seen a lot of movement even against standard mobs in the official release vids. I saw very little movement here. I felt in many cases, especially when the tanks health got bursted down that maybe he should have moved but I saw none which leads me to question if it is even viable. I mean, is threat an issue? Or did he just miss a few blocks?

     

    I don't know any of that, but what I do know is these videos did little to advertise that.

    People think it's fun to pretend your a monster. Me I spend my life pretending I'm not. - Dexter Morgan

  • Teh_AxiTeh_Axi Member UncommonPosts: 380

    Originally posted by Reizlanzer

    I have a point, see?

    No you dont, the Lancer is the stereotypical tank. Standing there poking things with its Lance is what it does, his main purpose in a group is to keep the boss as still as possible. If he was rolling around and jumping like a ninja you would be saying "I hate how that guy in heavy armor is jump around like a ninja, so unrealistic". The game also does have a dodge based tank, the Warrior.

    So despite your waffling, my opinion still stands.

  • PsychoPigeonPsychoPigeon Member UncommonPosts: 565

    lol waffle. i hate these communist pigs who bash the game

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