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http://www.pcgamer.com/2010/12/04/warhammer-40k-dark-millennium-online-a-grim-dark-future/
" Remember that bit in the Warhammer 40,000 rulebook where that Space Marine went into a Space Marine village and was cornered by a commoner with a yellow exclamation mark above his head? The one who told him to go out to his garden and kill ten snotlings that were terrorising his space-crops? No you don’t, and neither does Mike Maza, creative director on Warhammer 40K MMO Dark Millennium Online.“We just couldn’t wrap our heads around a Space Marine killing ten wolves for their pelts. It’s just not 40K. We don’t want to give those kinds of quests to the players, we think it takes you out of the fiction. The objectives of our quests are far more epic than that.”
Dunno if this has been posted yet but it's a LONG read with tooooooooons of goodies and insights.
Comments
ooo nice find, every time there is a new article out it just makes me want to play it. get to the beta stage already...
Lots of promises, lots of big talk, make fun of ther MMOs.... and when the time comes for walking the talk, the game ends up being a dud.
Been there, seen it all.
Who could have thought that WOW could bring super power like USA to its knees?
Originally posted by Arcken
To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
Im picking on WoW btw because its the beast that made all of this possible
What are you babbling about? Vigil Games has never made an mmo before. They are a new company headed up by Joe Madureira. They have some really great talent over there in development. Joe is a god among artists (which is why darksiders had such amazing character design) and one of the guys that really pushed the comics industry for years.
http://en.wikipedia.org/wiki/Joe_Madureira
I know personally they have some programming talent from the old Messiah team at Shiny Entertainment as well.
After Darksiders, Vigil has earned the benefit of the doubt.
Games i'm playing right now...
"In short, I thought NGE was a very bad idea" - Raph Koster talking about NGE on his blog at raphkoster.com
Reading comprehension fail bro.
I am not just talking about Vigil but MMO companies in general. Words don't impress me anymore, especially all the big talk and promises.Vigil is making reputation for itself for bad mouthing other MMOS, i hope they can pull it off or they will end up getting egg on their face.
Who could have thought that WOW could bring super power like USA to its knees?
Originally posted by Arcken
To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
Im picking on WoW btw because its the beast that made all of this possible
This time its gonna be different because unless Vigil games is smoking crack, they have the opportunity to cash in on one of the biggest IPs that onyl recently has had games worthy of the 40K name, i.e. both Dawn of War II games......
Think of it this way....they have been handed a ticket that says "you will be millionaires if you dont screw it up"...so like I said, unless they are smoking crack or have a brainfart like Mythic did with Warhammer AoR....I need to win the lottery so all I can do for the next several years is play DMO.
Long...time...coming....
Reading the Horus Heresy to prepare myself even though its still 2 years out.
Lets see war 40k's goal , be a better clone of WoW. I think if i want to play wow ill play it not some hack of a game.
WAr 40k had a chance to try to make a good mmo... “We’re designing a cinematic, action-oriented MMO, balanced in terms of player-on-player and player-versus-environment battles." Cheer balanced pvp -- in otherwords bad pvp. I mean we can all admit that, that phrase might as well be the death nail in war 40ks pvp.
"A lot more attention is put into console games: if you sit down and you play an MMO, and you actually compared it to a triple-A console game, a lot of the stuff would never fly.”
Like fable 1-3. or GoW or GoW or most consol games. I mena these comments are just dumb. Who is throw-back talking about war 40k. Looks like this game will be another one steaming on stable floor.
Sounds like you might have 5 abilities in the game.
Its got to be actiony, but its not goign to be an fps... another game tried this style of combat and it was awful tabula rasa.
Cheer this report was the death nail in my hope and intrest in war 40k; and frankly it should be yours also.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
None of there plans make for a good mmo game , how about that?
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
I like this part:
Were they to produce a retextured WoW, they’d be chainsworded to death by armies of angry fans – and rightly so.
Didn't Mythic do exactly that with WAR? That game was so shamefully like WoW that it could have been killed WoW with Warhammer skin.
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Mythic did, and they failed horribly for doing so... The 40k genre is a bit different, and from what has been talked about early on by Vigil, if they back up their words; this game could be epic.
Like WOW? ofcourse since WOW is based on Warhammer lore. Other than that what similarities? orcs and goblins? questing, easy to use UI? all this existed even before WOW.
Who could have thought that WOW could bring super power like USA to its knees?
Originally posted by Arcken
To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
Im picking on WoW btw because its the beast that made all of this possible
Epic quests are cool. WoW had (has?) that too. I remember making Rhok or opening AQ40, pretty epic.
Now, what about the hundreds of other quests? Epic too? Do tell.
Teenagers talk about what they won't do. Adults talk about what they will do. Too much of the former, too little of the later.
I'm sort of tired of games focusing on what they call quests. It doesn't really matter if I'm killing ten wolf pups or 10 Starbase commanders. Hacking through 100's of little quests that takes 5-10 minutes just feels like doing tasks rather than something that might feel epic.
I do like hearing that they are looking at quests on a more epic scale, but I hope they change the formula a little more than just updating the text and kill targets to feel more epic. It would be really nice to have some quests that are a bit more involved than what the current market is offering.
Going one step beyond that, it would be even better if there were more alternatives to doing quests in order to level.
The look and feel of the UI.
The two faction approach (Warhammer have many more factions, constantly at war with each other).
The linear, themepark, instanced, casual style with zero death penalty which is very typical of WoW. Before WoW this combination was basically unheard of.
This is just to name a few. But essentially it is about how you feel when playing the game. When playing WAR I did not at all feel like playing in the Warhammer universe, just a smaller and simpler WoW world.
If it is like you say, that Warcraft was based on Warhammer, then WoW should have felt like a small version of WAR and not the other way around.
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Was anyone else a little concerned that he made it sound like a GA style lobby based game? The parts about battlegrounds and dropping from a ship in orbit (the lobby?) especially worry me.
Lets keep adding themepark, 2 factions, pointless pvp, equipz, all classes balenced 1v1 for pvp, and the list continues.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
Still not a whole lot of info to say if this game is a disappointment or not, only thing we saw was vechicals and two races so far in their E3 vid. We do know there are at least 3 races for each side and two factions so far. I'm gonna wait till more info is out before making a judgement.
Man... it's this post is proof that people like to hear themselves talk.
They have said specifically that its NOT like WoW, especially in combat.
Lawl to balanced pvp = bad pvp. I look forward to you not playing the game... but you probably will.
I often wonder if people just go through life making up stuff to complain about. Looks like it.
Oops! did I just feed the troll? my bad.
Nah that's more like spanking the troll.
Warcraft is based off of Warhammer the table-top game, not Warhammer Online. Of course Warhammer Online is smaller; by the time it was released, WoW had a lot more money, more people, and more time to create and add things to their game, so it's only logical that WoW was, and remains, bigger. That doesn't change the fact that WoW is basically a rip-off of Warhammer.
Its really hard to show the younger generation how blatantly blizzard stole thier style from games workshop. Blizzard shamelessly took the look and feel of warhammer and warhammer 40k and did something other companies werent able to do in the videogame arena: make high quality games with the.... lifted look of the GW product. Was what Blizzard did unethical?Im not sure honestly, but it does show a lack of class in the very least. However, they sure did something right, they made excellent high quality games! if they hadent, the game world would be MUCH less forgiving for thier ummm "flaterring emulation?" (ripping off) of Games Workshop style.
Fast forward to the Dawn of War series... finally a company took the ACTUAL IP (not just steal its style and feel) and made a triple A game title. This fact breaks open the ground for 40K as an MMO. Naturally, the internet haters (who very often know nothing of the history of MMOs past wow) will throw the 'wowclone' card at will. Nothing you can do about that since you cant argue with ignorance. However, do the reading, read what little informtion we have now and one will realize that this is already a new MMO creature in its basic gameplay. The fact that the overwatch of THQ produced the finest GW liscensed videogames to date is no fluke. They signed the GW contract of course, but many companies had done that before them. What THQ did was insist on a high quality product that was both fun and true to the IP. So, at least we also have this track record with the IP to point at as a possible indicator of the future for DMO, we dont have much else to go on at his point.
That being said, wether DMO is good or bad simply remains to be seen, but from the fantastic screenshots and what little information we have, I will remain cuatiously optimistic.
And yet, ironically, WAR feels like a cheap rip-off of WoW. Funny how that works...
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Thats odd you should say that cuase WAR didnt feel like WoW-like to me at all. It felt about as WoW-like as the original Everquest did really. Did Everquest feel like a wow ripoff to you as as well? Or DAoC for that matter (the game i would say WAR most closely represents.)
Suffice to say that WoW and WAR were the same based upon the same IP, but you got confused as to who ripped off who.
The look and play of the game in the first tier was fantastic IMO, where the game fell short had nothing to do with similarities to WoW and everything to do with lack of PVE content and the fact that it was totally underdesigned especially in the higher tiers. As a matter of fact, the game was lacking in most everything outside of PvP
Yes i like it that every class is equally effective in pvp. all tank and dps, etc.
Sorry iif i like dps classes, support classes, tank classes, cc classes. and you don't. Every mmorpg that have good pvp had clearly defined roles and weakness and had 1v1 imbalaence but were balanced as a faction.
We know for sure that 2 faction open zone/area pvp is fail and always will be fail.
So the only way a troll was being spanked in this situation is if you two were spanking yourselves.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
you literally know next to nothing, you literally have no idea of how it will be handled... all you know is that there are 2 factions and have jack squat information past that. you have no clue of what type of solutions they have come up with, no clue what systems will help balance and manage the 2 faction system, to say you KNOW it will fail is just foolish. i know you THINK you know, but thats obviously not true; people who make comments about things they literally have no idea about can never lose an arguement cuase they cant hear past thier own voice.
BTW its obvious you havent read about this game at all... first, as of right now, they will not have 'tanks' in this game... they have stated it several times in several interviews. Second, They have said that each race will have classes that behave differently than the rest but will have counterparts on the other faction, not race.
Honestly people who make statements like this "We know for sure that 2 faction open zone/area pvp is fail and always will be fail." are really not worth having an informed conversation with since its obvious that there is a lack of any type of objectiveity in the first place...
Yes i like it that every class is equally effective in pvp. all tank and dps, etc.
Sorry iif i like dps classes, support classes, tank classes, cc classes. and you don't. Every mmorpg that have good pvp had clearly defined roles and weakness and had 1v1 imbalaence but were balanced as a faction.
Umm what? didnt you just say you didnt want a wow clone and now you are talking tank dps healer WoWese? wow.... I dont evn know if you are reading what you type, granted it is a bit difficult to follow.
AHH dammit I got trolled again ddint I? My bad.. Im done...
sheesh how can anyone honestly make such a baseless claim? how many mmos have pvp? how many mmos with two sides have shown such a silly argument to be true?
off the top of my head? 3, yes three. wow,aion, and WAR.
out of all of those only two fail badly because the devs developed the pvp poorly or tacked it on at the last min. one of 2 was poorly done because of pressure from the publisher and it wasn't wow.
how can you even know if two faction open zone/area pvp fails if the people that make the game impliment it poorly? how can the idea be bad if the only examples you have are from games designed by idiots or people with little time on their hands to do it?
WAR was bad because mythic didn't impliment a system to counterbalance an unbalanced server pop, namely the dogs of war.
blizzard doesn't care, i believe aion has a balancing system.
how can you draw the conclusion that 2 sided pvp is bad?