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Star Wars: The Old Republic: This Weapon is Your Life

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  • GMan3GMan3 Member CommonPosts: 2,127

    Originally posted by Haven2035

    This was also alpha or prealpha phase systems, their system to actually create lightsabers may not have been implemented yet but they needed to create full lightsabers to test mechanics.

     

    I'm not saying you're wrong, you might likely be right, just saying don't base what you think you know from some video of a game still in development.


     

     Good point.  Personally I am waiting to find out more on the subject from the experts, because the speculation is basically a load of bunk until we KNOW what is going to happen.

    "If half of what you tell me is a lie, how can I believe any of it?"

  • mirkrimmirkrim Member Posts: 69

    LOTRO's legendary weapon system is a great springboard for the way lightsabers could be handled.  I highly recommend Bioware take a look at the mechanics for that if they haven't already.

  • HProtagonistHProtagonist Member Posts: 8

    If i were designing this system I would make the base DPS part of the talent tree with modifications from crafting and raiding responsible for the other stats (e.g. +strength, +wisdom, +crit).  Using this sytem you can keep your lightsaber from lvl 10 and still have it be the +10 lightsaber of death at lvl 50.

  • The user and all related content has been deleted.
  • dirk45dirk45 Member Posts: 5

    Originally posted by Timukas

    I'm not sure about that. Lotro's system suits better for some Asian grinder in my humble opinion.

     LotRO's idea is great. The execution is mediocre at best but they want to change it.

     

    BTT: I guess you can somehow customize your sabre. And I bet that you will buy special colors like purple in the shop for cash.

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910

    A sabre assembly skill would be fine, so long as you didn't have to assemble fifty sabres to make the next good one you would actually use. Ditto for making crystals.

    Since making crystals is based on your level of power, have it based on your character level instead of a crafting skill level. A level 20 Sith could make a level 20 crystal. A level 50 Sith could make a level 50 crystal.

    Any looted sabre or crystals would function at a lower level than the crafted crystals, even if they had additional properties from being a custom crystal.

    The components for construction would be largley interchangable and would come from the regular crafting professions or from loot. It should require a Sith or Jedi to use, assemble or dissassemble a light sabre. A bounty hunter might be able to sell one, but couldn't dissassemble one because he doesn't have control of the Force.

    I can not remember winning or losing a single debate on the internet.

  • nightfallrobnightfallrob Member Posts: 167

    Originally posted by impiro



    I am quite sure that many people here are such devoted fans that they will the deny the utter disaster that the prequels are. To them I suggest the Plinkett reviews, which completely destroy both episode I and II in 90 minutes or more. Please be educated by these reviews. You can find them on redlettermedia.com.

    I was actually alive and at the theater for all 6 movies. The prequels were not as good as the first three movies, but they're not the disaster you're stating they are. They establish that the Republic was a brighter, happier, more vibrant civilization before the Empire. They demonstrate that the legislation that was crafted to give Palapatine his chance was written by a moron (Jar-Jar). And they show that falling to the dark side can be a simple thing built out of stupid choices and a failure to stop and think before acting. It's a shame that some of the actors involved took parts that stretched beyond their imagination to convey, but the story is still good and it completes and even grounds the myth cycle.

  • nightfallrobnightfallrob Member Posts: 167

    Originally posted by Timukas



    Originally posted by mirkrim

    LOTRO's legendary weapon system is a great springboard for the way lightsabers could be handled.  I highly recommend Bioware take a look at the mechanics for that if they haven't already.

    I'm not sure about that. Lotro's system suits better for some Asian grinder in my humble opinion.


     

    LOTRO's system is awful, to be honest. You have to kill certain monsters over and over again to get a decent starting legendary weapon and then you gave to grind the weapon's levels. You also have to loot and reconfigure the attachments to the weapon over and over again. If you don't have a life, I'm sure this is entertaining. If you do, it's defintely only frustrating.

  • CraygheCrayghe Member UncommonPosts: 22

    A crafting system that used lightsaber sections - say, emitter, hilt and pommel - the charcter chose from to make the lightsaber. With (nominally) 10 different varieties in each category, Jedi/Sith could mix and match to make their own weapon's external appearance. Add to this a system of core components that could be found/crafted - internal components making the weapons combat properties. This way, players could come up with something that is visually unique, as well as being able to upgrade the weapon as they progress.

    May or may not work.

  • seareseare Member Posts: 6

    Originally posted by Methos12



    On the side note, there was never a worse line uttered in SW universe about the Jedi who were peacekeepers and mediators. Lightsabre is FAR from being their lifeline.


     

    The Jedi are based off of the Samurai and other Asian warrior groups, such as the Hwa Rang Do and the Shaolin.  The Samurai and the Hwa Rang Do belived that the sword was an extention of their soul.  From all the lore I have read, the Jedi can project the force into their sabers.  That is what they do to absorb Sith lighting into their lighsabers, such as what Obiwan and Mace did.  Yoda was powerful enouph in the Force to abosorb the lightning with his hands.  If you take that into account and what others in this thread have said, it makes perfect since what Obiwan said.  Just my 2 credits.

     

     

     

     

     

  • LizanteLizante Member Posts: 182

    I think it will go pretty much the way Mike stated in the article -- albeit in a much more complex manner.  

     

    For Lucas Arts, it's all about the story and Bioware has stated and proven time and time again that the good Doctors and crew  will follow that path on the true and narrow --  we can count on that.

     

    So for the Jedi and Sith, their own personal weapon (emphasis on personal) will reflect the owner's own ethics, personality, character, beliefs and the gamut of his/her other character traits that, along with the choices he/she makes, forges the way  the character and his/her weapon develop and grow in parallel.

     

    I really don't see any other way to do it without messing it up terribly.

     

     

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