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Patch update December 10 - Offline skilling

Comments

  • BadaboomBadaboom Member UncommonPosts: 2,380

     

    "To set up skills to meditate on you can either use the in-game journal page or the out of game Darkfall External Web Interface Tool (D.E.W.I.T). Depending on your server you can access the tool from the following links: EU D.E.W.I.T – NA D.E.W.I.T

    "

     

    I really like this part of it.

  • KruulKruul Member UncommonPosts: 482

    Can't wait to try this out and see what skills are trainable offline

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775

    Just DEW IT! Do the DEWIT! A problem comes a long and you must DEW IT! 

     

    I don't know, I just like the name of it D.E.W.I.T. 

    Thats just win!

     

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333

    Why  wrong link OP ?

     

    DEW  IT

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • Cik_AsalinCik_Asalin Member Posts: 3,033

    WoW.  I too am interested to learn more about the skills that train themselves without player interaction.  Which other game has a hybrid approach to player interaction-related skill gain through game-play and off-line skill-gain?

     

    I understand EVE's approach, but that is much different in context.

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333

    Originally posted by Cik_Asalin

    WoW.  I too am interested to learn more about the skills that train themselves without player interaction.  Which other game has a hybrid approach to player interaction-related skill gain through game-play and off-line skill-gain?

     

    I understand EVE's approach, but that is much different in context.

     

    Its not that much different then EVE's.

    You pay for 24 hours but can't due work/life etc. This will make sure you get something  in return for downtime.

     

    Also blame afk macroer's for gaining unfair advantage even violating the TOS because you have been working..So its a good step..

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • MazrakMazrak Member Posts: 37
    Was excited about the offline skill system,then I saw the prices.It's crazy expensive and will not benefit new players at all unless they buy gold.
  • CattBoyCattBoy Member UncommonPosts: 44

    Originally posted by Mazrak

    Was excited about the offline skill system,then I saw the prices.It's crazy expensive and will not benefit new players at all unless they buy gold.

    It is expensive, because it forces players to actually play the game.

     

    This is more of an extra arm to help you along the way, because not everyone enjoys or even wants to risk macroing (afk or not).

     

    Eliminating the need for 3rd party software 1 step at a time.

     

    Nice change AV

    -the one and only-


    DarkFall Videos
    http://www.youtube.com/cattboy

  • rpgamer13rpgamer13 Member UncommonPosts: 73

    not cheap.

    1 point = 1 gold

    and my one skill i'd like to lvl to 100 from 78.88  would cost me 44,308 pts  , thats a lot

    not sure if lower lvls cost less, would be nice to see lvl 1-50 cost under 50k points as it seems needing 25 points costs 50k points from 75 to 100.

    won't know for a bit servers offline for a fix now.

    image

  • rpgamer13rpgamer13 Member UncommonPosts: 73

    oh one more thing. this might bring back goldfarmers,  folks might want to buy gold so they can buy points.

    so far only magic skills are med-able

    image

  • CecropiaCecropia Member RarePosts: 3,985

    Originally posted by CattBoy

    Originally posted by Mazrak

    Was excited about the offline skill system,then I saw the prices.It's crazy expensive and will not benefit new players at all unless they buy gold.

    It is expensive, because it forces players to actually play the game.

     

    This is more of an extra arm to help you along the way, because not everyone enjoys or even wants to risk macroing (afk or not).

     

    Eliminating the need for 3rd party software 1 step at a time.

     

    Nice change AV

    I understand and agree that it is a step in the right direction, but with the prices the way they are, most modern mmorpg players are probably going to get frustrated right off the bat with something that should be luring them in.

    I'll have to actually try it out (the NA server has just gone down for some fixes) and see how it actually works, but after seeing the prices I have to agree with Mazrak.

    "Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  • GaladournGaladourn Member RarePosts: 1,813

    one can't have everything; the pricing will force players to get out and PvE to gain gold.

     

    It's a step in the right direction. II'm befuddled as to why people would whine about the cost, it's not supposed to be free skill-up anyway...

  • CecropiaCecropia Member RarePosts: 3,985

    Originally posted by Galadourn

    one can't have everything; the pricing will force players to get out and PvE to gain gold.

     

    It's a step in the right direction. II'm befuddled as to why people would whine about the cost, it's not supposed to be free skill-up anyway...

    I was hoping that it would attract new players and help retain them. I don't see that happening with how costly it actually is. I'm keeping in mind though that this feature has just been introduced and will be tweaked and have more skills added over time. As it is now, it's just too expensive IMO.

    However, I agree with you that it should not be a "free skill-up".

    "Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  • stuxstux Member Posts: 462

    Well the verdict is in it and it is a complete waste.

    .

    Cost to much, 1G per 1 point max of 100,000.

    .

    The best you can do with this is to raise ONE magic school to like the 80's.  For most of the schools I have it would take over 100k to go from 70-100 and takes who knows how long.  Further, you don't get INT or sub skill gains (mana efficiency ect) from what I have been told.

    .

    Everyone I know agrees this was a waste and macroing is still the best way, cheapest and takes less time, and the gains are limitless. 

    It does very little for melee or archer spec toons.

    The costs is to limiting for newer players.

    .

    It does nothing to increase your base stats and everyone will continue swimming into walls when they go afk for the night.

    .

    So, if you want to go from 1 skill point in Air to 80 for 100k this is an option for you!  Who knows how long it will take though hehe.  GL with that.

  • AnnwynAnnwyn Member UncommonPosts: 2,854

    Originally posted by Cecropia

    Originally posted by Galadourn

    one can't have everything; the pricing will force players to get out and PvE to gain gold.

     

    It's a step in the right direction. II'm befuddled as to why people would whine about the cost, it's not supposed to be free skill-up anyway...

    I was hoping that it would attract new players and help retain them. I don't see that happening with how costly it actually is. I'm keeping in mind though that this feature has just been introduced and will be tweaked and have more skills added over time. As it is now, it's just too expensive IMO.

    However, I agree with you that it should not be a "free skill-up".

    I have to agree. Although AV will likely modify the prices in the near future. I wish they'd do a bit more "research" on these types of features though, as it's not something that can be handled by a Tester, unless he knows a lot about Balancing, which does not seem to be the case.

     

    Either way, we'll likely see some changes soon, or at least I hope so.

     

    EDIT: Just saw this thread.  Latest patch: Feedback thread

  • AnnwynAnnwyn Member UncommonPosts: 2,854

    Originally posted by DarthRaiden

    Originally posted by Cik_Asalin

    WoW.  I too am interested to learn more about the skills that train themselves without player interaction.  Which other game has a hybrid approach to player interaction-related skill gain through game-play and off-line skill-gain?

     

    I understand EVE's approach, but that is much different in context.

     

    Its not that much different then EVE's.

    You pay for 24 hours but can't due work/life etc. This will make sure you get something  in return for downtime.

     

    Also blame afk macroer's for gaining unfair advantage even violating the TOS because you have been working..So its a good step..

    It's actually quite different than EVE. Because in EVE, it's the only way to skill up. Using your abilities in real-time does not improve them, so AFK macro'ing to raise your skills doesn't "exist" in EVE.

     

    I also wouldn't blame AFK Macro'ers for gaining the advantage they got. It's AV's fault for not adressing those issues from the beginning. They did a pretty good job at preventing hackers and they are definitively extremely rare nowadays, but they've never been able to adress AFK Macro'ing, even though there are many ways to handle this.

  • oscarkool2oscarkool2 Member Posts: 127

    You guys are fucking stupid.  You're complaining about the costs?  Reagants to cast spells cost 4g each per reg, 6g for ash.  1 impale costs 12 gold per cast.  1 Inferno costs 18g per cast.  Unless you're farming mobs that drop crap loads of regs, you're going to spend 100k easily on bone and sulfur to get fire magic to 100.

    I like it because I can now train up my spell chanting when I'm offline which is often.  The majority of players don't afk swim into walls.  I don't have time to keep my computer on 24/7 so I can swim or macro.  If you have the cash to buy reagants for macroing, then it's a better option obviously.  But it's going to cost more than meditation easily.

    Again, you guys are fucking stupid.

    By the time you're going to want to start meditating, you're going to know how to farm 5-10k/hour.

    If anything, they should make it cheaper for lesser magic and greater magic.  That's it.  All of the other magic schools should remain expensive.  I don't want to see 2 week old characters launching 5 r90 spells at me.  That would be fucking dumb.

  • daarcodaarco Member UncommonPosts: 4,276

    AV will tweak this, relax! They have to begin somewere with a new feature. People tend to belive Meditation is complete now, and complain as if.

    AV have just begun the first steps, maybe four more pathches in the following weeks will fix it.

  • AnnwynAnnwyn Member UncommonPosts: 2,854

    Originally posted by daarco

    AV will tweak this, relax! They have to begin somewere with a new feature. People tend to belive Meditation is complete now, and complain as if.

    AV have just begun the first steps, maybe four more pathches in the following weeks will fix it.

    I'd say that most player's issues with this, is the cost for an obvious reason. The outrage is aimed at AV's inability to balance features based the state of the game, and are always required to "fix it" in further patches which does hurts AV's credibility to some extent.

  • BuniontToesBuniontToes Member Posts: 529

    I am halping 2 new players to the game.  This is a HUGE boost in helping them get thier basic magic skills up.   While we focus on melee and archery while we are online, they put points into LM and GM to get up to the basic level of 50 to unlock the needed WC, SC, and elemetnal magics.

     

    At lower levels this is CHEAP as shit.  There is no risk.  Once they have thier melee mastery they can easily push each mgic school actively while playing.

     

    Great move, and great implementation with diminishing returns.

  • xpiherxpiher Member UncommonPosts: 3,310

    Originally posted by rpgamer13

    not cheap.

    1 point = 1 gold

    and my one skill i'd like to lvl to 100 from 78.88  would cost me 44,308 pts  , thats a lot

    not sure if lower lvls cost less, would be nice to see lvl 1-50 cost under 50k points as it seems needing 25 points costs 50k points from 75 to 100.

    won't know for a bit servers offline for a fix now.

    Lower levels do cost less. Proof 

     Frosth's Post

    JCanto's post

    image
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