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Death Consequences?

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  • AxehiltAxehilt Member RarePosts: 10,504

    Originally posted by Emergence

    Originally posted by Axehilt


    Originally posted by Karble

    Question is.....can we have the penalties brought back into our games after not having them for so long with WoW?

    It's not a question of "can".  Of course companies could.

    But why would a company want to?

    To create a fun, entertaining, and thus successful game.

     

    No one actually says "permadeath is not fun".

    What they're saying is "frustration, repetitive gameplay, losing progress,.. THAT is not fun."

    If permadeath was made to be 100% fun and 0% frustrating, people would love it. Heck, all FPS games have permadeath, and ppl get frustrated in dying but they still play it. Call of Duty just sold millions of copies...AGAIN! And it has permadeath and frustrating gameplay up the wazoo!!

     

    No one wants to be frustrated. No one wants to be angered or annoyed, hurt or bullied. But everyone wants fun.

    And no one said that if you make something FUN, it won't be successful because the idea isn't normally fun.

     

    What matters is that you make it fun-- regardless of what idea is involved.

    The issue is most people consider progression fun (or they wouldn't be playing RPGs.) -- a pillar of what makes (videogame) RPGs RPGs.   And perma-death by definition destroys or removes progression.

    A building will remain standing if you destroy a pillar, provided the other pillars are strong enough to take up the slack.  But unless there's a really good reason to remove the pillar, why would you want to make the building weaker?

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

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