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Was "BIG FAT DISCLAIMER" their first excuse?

anyone remember the good days where everyone could not wait until the game came out?  remember how everyone would fantacise about how amazing it would be?  remember the days where the game was not a huge disappointment, how everyone was excited about how epic the game would become?

 

(remember to look at the 2nd page of the power point to make sure you see it... we should have known how the game would become just from that one "BIG FAT DISCLAIMER" part...)

[Mod Edit - Do not paste entire pages of information into a thread]

Comments

  • osmundaosmunda Member Posts: 1,087

    I remember looking at that slideshow way back when. I have no doubt about the accuracy of your presentation. However, could you provide a link, cause I sure can't find it on their site at this point.

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    disclaimer is generally any statement intended to specify or delimit the scope of rights and obligations that may be exercised and enforced by parties in a legally-recognized relationship. In contrast to other terms for legally operative language, the term disclaimer usually implies situations that involve some level of uncertaintywaiver, or risk.

    http://en.wikipedia.org/wiki/Disclaimer

    -----------------------------------------------------------------------------------------------------------------------------------------------------

    I.E.  This is all the stuff we are planning for the game, but they are not in as of the time of the presentation and SV could not promise they would be.

    This slideshow is from long before the release of the game so it would be more of a recommendation of what you should expect rather than and excuse. That being said almost everything mentioned is in the game currently.

    Things mentioned but not in-game:  weapon lore (i.e. ability to assess a weapon), botany, NPC vendors that sell mounts, and arguably "dynamic NPC behavior"

  • NeoptolemusNeoptolemus Member Posts: 242

    To be honest, that disclaimer is one of the few times they've been completely honest. Its a shame they undermine that by defining untested, unfinished features as being "complete" and "delivered as promised".

  • ToferioToferio Member UncommonPosts: 1,411

    As said before, they had a nice powerpoint, just failed at the game making part.

  • DerpidumDerpidum Member Posts: 89

    I see molva beast got some scaling down. Oh imagine it if we had it that big in game haha :D Damn, I would want one for sure. Also, as it was said before, we have like most of what was in that ppt in game. Waiting for reverse engineering on weapons and alchemy now. MO still got a long way to go, but the direction is definitely good.

  • seabeastseabeast Member Posts: 748

    From DF to FFIV, the MMORPG gaming seems to be...changing in the market ad's. Which is why these forums help a lot.

  • HyanmenHyanmen Member UncommonPosts: 5,357

    The director of this game is such an apologist and has no professionalism whatsoever.. pisses me off to read anything he's said.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • TardcoreTardcore Member Posts: 2,325

    Star Vault .. Ambitious but rubbish.

    image

    "Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "

  • DiekfooDiekfoo Member Posts: 583

    Wut? MO is great fun and entertaining to play!

  • deathshrouddeathshroud Member Posts: 1,366

    from what i can see, i have read it all before but didnt have time right this minute is that all the things in the powerpoint presentation are infact ingame. Some are buggy but its all ingame.

    there are 2 types of mmo, imitators and innovaters.

  • NeoptolemusNeoptolemus Member Posts: 242

    Originally posted by deathshroud

    from what i can see, i have read it all before but didnt have time right this minute is that all the things in the powerpoint presentation are infact ingame. Some are buggy but its all ingame.

     Yes, its untested, unfinished, imbalanced and had no QA applied to it, but its ok because its ingame and that's what counts.

  • DerpidumDerpidum Member Posts: 89

    Originally posted by Neoptolemus

    Originally posted by deathshroud

    from what i can see, i have read it all before but didnt have time right this minute is that all the things in the powerpoint presentation are infact ingame. Some are buggy but its all ingame.

     Yes, its untested, unfinished, imbalanced and had no QA applied to it, but its ok because its ingame and that's what counts.

    Of course you can list here current examples, because if you speak in general, then your line comes down to and can be described by a single word: BULLSHIT

  • NeoptolemusNeoptolemus Member Posts: 242

    Originally posted by Derpidum

    Originally posted by Neoptolemus

    Originally posted by deathshroud

    from what i can see, i have read it all before but didnt have time right this minute is that all the things in the powerpoint presentation are infact ingame. Some are buggy but its all ingame.

     Yes, its untested, unfinished, imbalanced and had no QA applied to it, but its ok because its ingame and that's what counts.

    Of course you can list here current examples, because if you speak in general, then your line comes down to and can be described by a single word: BULLSHIT

     You need examples? Ok then. The epic mob that stands there and lets you kill it, an arena with no organised tournaments or matches, patches that delete entire cities, bring exploits in both new and old, disable features etc. All examples of content being added without any testing or polish just for the sake of being able to check the "in game" quota.

  • DerpidumDerpidum Member Posts: 89

    Originally posted by Neoptolemus

    Originally posted by Derpidum


    Originally posted by Neoptolemus


    Originally posted by deathshroud

    from what i can see, i have read it all before but didnt have time right this minute is that all the things in the powerpoint presentation are infact ingame. Some are buggy but its all ingame.

     Yes, its untested, unfinished, imbalanced and had no QA applied to it, but its ok because its ingame and that's what counts.

    Of course you can list here current examples, because if you speak in general, then your line comes down to and can be described by a single word: BULLSHIT

     You need examples? Ok then. The epic mob that stands there and lets you kill it, an arena with no organised tournaments or matches, patches that delete entire cities, bring exploits in both new and old, disable features etc. All examples of content being added without any testing or polish just for the sake of being able to check the "in game" quota.

    Why not add mobs upside down and rare mounts spawning often and unlimited resource nodes as it seems you like to live in past.

    Epic mob:

    The only epic mob we know of is that giant vulture thing, Kimuru is a nomral boss mob and in fact if you just shoot it from afar-you'll die. This fights needs changing, but its definitely not that much of a free kill when you have to spend 100g of resources to beat it.

    Arena: Its a sandbox game, NGF organizes player tournaments, prices, MO radio broadcasts and comments on matches, so your point is void on this one.

    Patches that delete cities: Living in past again.

    On explits I can agree only in a minor degree, because recently they are being removed with great effects, same with bugs.

    Disable features: You speak of bugged extraction that was fixed very fast I guess?

    And next time if you speak about the state of the game, please speak about CURRENT state as its the only thing that matters, no one cares that start was laggy or beta lacked crafrting system, what matters is the current game state and from your posts you get knowlage about game state from this boards-let me point out one thing-its terrible as too many biased/hating people will give you theirs 'just' opinions in one year bug compilations that do not have coverage for months now.

  • funkmastaDfunkmastaD Member UncommonPosts: 647

    Originally posted by Derpidum

    Originally posted by Neoptolemus


    Originally posted by Derpidum


    Originally posted by Neoptolemus


    Originally posted by deathshroud

    from what i can see, i have read it all before but didnt have time right this minute is that all the things in the powerpoint presentation are infact ingame. Some are buggy but its all ingame.

     Yes, its untested, unfinished, imbalanced and had no QA applied to it, but its ok because its ingame and that's what counts.

    Of course you can list here current examples, because if you speak in general, then your line comes down to and can be described by a single word: BULLSHIT

     You need examples? Ok then. The epic mob that stands there and lets you kill it, an arena with no organised tournaments or matches, patches that delete entire cities, bring exploits in both new and old, disable features etc. All examples of content being added without any testing or polish just for the sake of being able to check the "in game" quota.

    Why not add mobs upside down and rare mounts spawning often and unlimited resource nodes as it seems you like to live in past.

    Epic mob:

    The only epic mob we know of is that giant vulture thing, Kimuru is a nomral boss mob and in fact if you just shoot it from afar-you'll die. This fights needs changing, but its definitely not that much of a free kill when you have to spend 100g of resources to beat it.

    Arena: Its a sandbox game, NGF organizes player tournaments, prices, MO radio broadcasts and comments on matches, so your point is void on this one.

    Patches that delete cities: Living in past again.

    On explits I can agree only in a minor degree, because recently they are being removed with great effects, same with bugs.

    Disable features: You speak of bugged extraction that was fixed very fast I guess?

    And next time if you speak about the state of the game, please speak about CURRENT state as its the only thing that matters, no one cares that start was laggy or beta lacked crafrting system, what matters is the current game state and from your posts you get knowlage about game state from this boards-let me point out one thing-its terrible as too many biased/hating people will give you theirs 'just' opinions in one year bug compilations that do not have coverage for months now.

     

    It's hard to talk about the current state of the game when you haven't played since Beta.  That's the problem with just copying negatives that you've seen on forums and pasting them on other (or the same) forums, there's inevitably a bit of a delay.

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,723

    Originally posted by funkmastaD

     

    That's the problem with just copying negatives that you've seen on forums and pasting them on other (or the same) forums, there's inevitably a bit of a delay.

    I must say that is a new argument.  I have heard people refuting the info in the complaint threads, but I have never seen someone claim that the issue is actually the delay caused by copying a link.

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

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  • DerpidumDerpidum Member Posts: 89

    Originally posted by Slapshot1188

    Originally posted by funkmastaD

     

    That's the problem with just copying negatives that you've seen on forums and pasting them on other (or the same) forums, there's inevitably a bit of a delay.

    I must say that is a new argument.  I have heard people refuting the info in the complaint threads, but I have never seen someone claim that the issue is actually the delay caused by copying a link.

    If the delay is quite large(cities bug-3 months now? hauling bug-month?) then its perfectly valid argument.

  • funkmastaDfunkmastaD Member UncommonPosts: 647

    Originally posted by Slapshot1188

    Originally posted by funkmastaD

     

    That's the problem with just copying negatives that you've seen on forums and pasting them on other (or the same) forums, there's inevitably a bit of a delay.

    I must say that is a new argument.  I have heard people refuting the info in the complaint threads, but I have never seen someone claim that the issue is actually the delay caused by copying a link.

    What are you talking about?  He was talking about bugs that were introduced and fixed quite some time ago, passing it off as "current".   I was just offering a possible explanation for the apparent misunderstanding.

  • NeoptolemusNeoptolemus Member Posts: 242

    So because it happened last month it isn't worthy of consideration? My original point was more of a general criticism regarding SV rushing content onto the live server just to say its delivered as promised.

     

    These examples are not that old, the missing city was last month if I remember correctly and they still reflect SV as a company. Unless the whole team was sacked last week then the same people working on the upcoming content are the same ones who were adding broken features in the past.

     

    Looking at the kimuru more specifically, its clear that it isn't working as intended, unless SV really did intend it to just sit there, so the question is why is it in the game unless its so that SV and their fans can say "it does have pve content!"

  • TorgrimTorgrim Member CommonPosts: 2,088

    Originally posted by collcektmore

    anyone remember the good days where everyone could not wait until the game came out?  remember how everyone would fantacise about how amazing it would be?  remember the days where the game was not a huge disappointment, how everyone was excited about how epic the game would become?

     

     

    Well you can pretty much say this to every MMOs that have been released for the past 4 years.

    Devs promise alot deliver less, it's the norm these days.

    If it's not broken, you are not innovating.

  • NeoptolemusNeoptolemus Member Posts: 242

    I think some people are misunderstanding my original point. I was criticising SV and their lack of quality control, sacrificing it in a rush to get MO "feature complete", not the individual bugs which i merely used as an indication.

     

     

    Which bugs are currently present or fixed is irrelevant, its the fact it keeps happening that is the problem. All of my examples are from the last month or so which is recent, and it shows SV aren't learning their lesson. SV can fix the bugs as much as they like, but they can't escape from the fact that such severe mistakes and oversights are coasting past their QA department (if it even exists) to be served up to customers who are paying some of the highest fees available for access to this service.

     

    Trying to draw attention to individual bugs and claiming they're fixed and therefore no longer worth mentioning is missing the point completely or worse, trying to evade it entirely.

  • funkmastaDfunkmastaD Member UncommonPosts: 647

    Originally posted by Neoptolemus

    I think some people are misunderstanding my original point. I was criticising SV and their lack of quality control, sacrificing it in a rush to get MO "feature complete", not the individual bugs which i merely used as an indication.

     

     

    Which bugs are currently present or fixed is irrelevant, its the fact it keeps happening that is the problem. All of my examples are from the last month or so which is recent, and it shows SV aren't learning their lesson. SV can fix the bugs as much as they like, but they can't escape from the fact that such severe mistakes and oversights are coasting past their QA department (if it even exists) to be served up to customers who are paying some of the highest fees available for access to this service.

     

    Trying to draw attention to individual bugs and claiming they're fixed and therefore no longer worth mentioning is missing the point completely or worse, trying to evade it entirely.

     

    FIrst, could you point me to an MMO that has evolved beyond patches with bugs in 'em?

    The problem people were having with your posts is that you keep shifting your frame of reference from what MO currently is, to specific bugs that took place at any point of time in it's lifetime (singling out only the worst ones of course), and back to conclusions on the current state of MO.

    Some people probably think you just want to be critical of MO, and so you throw everything you got at every thread and just see what sticks... I'm not saying that's the case, but that explains why some people are interpreting your posts the way they are.

  • BenthonBenthon Member Posts: 2,069

    All I have to say is... Compass, el oh el.

    He who keeps his cool best wins.

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