Link to the original here
The information here has been gathered from all the reviews listed below. If you take all the information we can start to gather how the game may turn out. Please note that this game is a work in progress and that information can change.
NOTE: Links are provide where possible next to the information listed. You can also now click on a Planet or Class to go to the Holonet Page
On the ninth post is a list of all links ever used past or present in date order.
{New updates are in Yellow, Recent updates are in Orange} Updated 26th August 2011
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STATUS
Game Revealed Date: October 2008
Game Release Date: Currently they are aiming for a Holiday 2011 release- TorWars
Game Testing Started: 9th July 2010 - Read - Signup Here!
Game Testing/Closed Beta continuing: 14th June 2011 - Read
Open Beta Testing: Most likely there will not be an Open Beta : 1min 30sec (on video) - Bioware
PRE-Ordering: Star Wars: The Old Republic is available for pre-order from July 21st, 2011 - Here
Guild Testing Started: 16th August 2011 - here
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CONTENT
If you see a subject highlighted in Yellow the new updates have been applied there. If they are Orange then they have been updated recently. Click the link to take you to that section.
General Information
PLANETS
Republic
Sith
Independant/Neutral
CLASSES
General Class Info
Advanced Classes & Abilities
Republic
Sith
Faction & Alignment
GAMEPLAY
General
Combat
Story
Controlling
Customization
User Interface
Social/Interaction
Guilds
Lifeforms
Companions
Environment
Space, Vehicles & Ships
Crafting
ENDGAME
General
PVP
Raiding
Quests
Flashpoints
Loot & Gear
Game Dynamics
Other Information
Acknowledgements
Other Languages
Archiving
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Star Wars™: The Old Republic™ takes place more than 3,500 years before the movies/Clone Wars™ and approximately three hundred years after the events of Star Wars™: Knights of the Old Republic™. For more detailed information covering the period visit here For a better idea for the setting of the game watch these historical trailers
When you play TOR your characters timeline starts approx 10 - 12 years after the treaty of Coruscant, which was signed after the battle of Coruscant - Bioware
Quote: We want to make sure that when people play ToR they feel like they never run out of content... that it's an epic story - CVG
Quote from Ray Muzyka: "We want people to feel like they're playing their own personal non-linear fiction" - Total PC Gaming Issue 28
Only being released for PC, No Consoles or MAC (Except Boot mode). - IGN
TOR to be made in English, French and German - Eurogamer
Naming Filters include not being able to have numbers, special characters or Star Wars names - StarWarsMMO
They are trying to make TOR available to People with a mix of PC quality Old and New- StarWarsMMO
The class design has been made so that we will not get forced to group with specific other professions- Gamespot
Coruscant
Capital of the Republic.
Only Republic players can visit Coruscant, Sith Players can't visit this world - Bioware
Coruscant seems to be split into levels such as Senate, Works, Gang areas
Lots to explore on Coruscant, you can see for miles and miles
Social areas on Coruscant such as the Spaceport and Galactic Senate
Quote: Coruscant is significantly larger than Tython, and quite beautiful - Darth Hater
Tython
Tython is a planet of forests and ancient ruins
Starter Planet for Jedi Knight & Jedi Consular
Starting Zone creatures you will see on Tython shown by Torocast
Ord Mantell
Starter Planet for Smuggler & Trooper
The planet is embroiled in civil war
The planet contains mainly Saltwater seas and Islands
Belsavis
Operation/Raid planet: Eternity Vault (is a prison where a powerful force user is detained)
The ancient prison was constructed by the Rakatan Empire
Ice Covered with Small Pockets of Volcanic Temperate Zones
Corellia
A founding member of the Galactic Republic
Corellia is also the birthplace of many Republic economic, political, and military leaders.
Communication between Corellia and the Republic have recently been suddenly and mysteriously shut down.
Quesh
Primarily Toxic Swampland and Marshes
The Empire has moved in to hijack Republic mining operations
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Dromund Kaas
Capital of the Sith Empire.
Only Sith players can visit Dromund Kaas, Republic Players can't visit this world - Bioware
Home to the Emperor and his Dark Council, is a planet consumed with dark side energy.
Korriban
Starter Planet for Sith Warrior & Sith Inquisitor
Red, rocky desert planet
Original home world of the Sith
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Hutta
Starter Planet for Bounty Hunter & Imperial Agent
Swamps and Industrial wasteland
Balmorra
Republic forces are supporting the local resistance on this planet.
The planet is Occupied by the Empire
Nar Shaddaa
This is the first planet where both Sith and Republic can mingle and not fight in certain areas (Neutral territory) 25.10 -Darth Hater
Vast cityscape, ranging from neon towers to squalid dens
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Comments
Many corporations conduct testing on Nar Shaddaa.
Alderaan - Warzone area on Planet (PvP)
Gameplay footage on Alderaan Pt 1 - Gameplay footage on Alderaan Pt 2
Looks like Alderaan is a level 30s planet based on E3 Stage demo footage - Gamespot
Alderaan is a mix of landscapes from Snow capped peaks to rolling plains to Forests
Several of Alderaan’s noble houses are battling for the throne in a brutal civil war
Tatooine
Tatooine Demo footage
Planet level range is approx 24 - 28 currently - Ask A Jedi
Anchorhead is the largest settlement on Tatooine
The planet's surface consists mainly of Seas of Sand and Rock
Ex Czerka Corp mined planet. Imperial presence on planet
Taris
Taris is a post-apocalyptic planet with plague infested swamps
Mention of 'vertical' enviroment aspects that maybe similar to Coruscant where you have different levels of the planet to explore
Voss
Covered in golden forests, Voss is home to both the Voss, a peaceful mystic species, and the Gormak, a species with an amazing affinity for technology.
Nightmare Lands & Forbidden Space are areas on or around Voss.
Hoth
Hoth Video
Frozen desolate wasteland terrain
Littered with wreckage from a major battle of what's called the Great War.
Ilum
This planet is designed as endgame content for solo players, but it can still be done as a group if wished. They have end game content for Raiders and PvP players so this for people who perfer solo after all their class content is finished. - Darth Hater
Mountainous Ice World with Subterranean Crystals
A treasure trove of resources lay untapped in the most unexpected of places--a small, frigid world at the edge of the galaxy
The Sith Empire has sent a covert team to Ilum to harvest crystals for a dangerous new project
The planet’s wealth of subterranean Adegan crystals proved to be perfectly attuned for use in Lightsabers
Possible dozens of planets in game - Gamespot TOR 2008
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CLASSES
Roles Classes can perform:
Please note that all classes have various crowd control abilities and they all have personal healing.
The list below is for guidance only and how you spec your advanced class may vary
your functionality and gameplay experience.
Jedi Knight - Melee DPS or Tank
Jedi Consular - Burst Melee DPS, Ranged DPS,Tank or Healer
Smuggler - Ranged DPS, Burst Ranged DPS or Healer
Trooper - Ranged DPS, Ranged Tank or Healer
Sith Warrior - Melee DPS or Tank
Sith Inquisitor - Burst Melee DPS, Ranged DPS,Tank or Healer
Imperial Agent - Ranged DPS, Burst Ranged DPS or Healer
Bounty Hunter - Ranged DPS, Ranged Tank or Healer
Republic Classes
Designing the Lightside Video
Jedi Knight: - Class Thread Info. - Class Video - Jedi Knight Gameplay Video - Known Jedi Knight's Abilities
Advanced Classes: - Jedi Knight Armour Progression Video
Guardian: Roles: Close Range Damage Dealing, Tanking. Wields a single Lightsaber
Skill Trees for Guardian :: Vigilance - Defence
Defiance, a Vigilance tree passive ability that grants the Guardian additional focus whenever an opponent manages to stun him. - MMORPG
Hilt Strike, a Defense tree active attack that involves smashing their opponent's face with their lightsaber hilt for a stun. -MMORPG
Sentinel: Roles: Close Range Damage Dealing. Wields dual Lightsabers
Skill Trees for Sentinel :: Watchman - Combat
Blurred Speed, a Watchman tree passive ability that reduces the cooldown on the Force Leap ability - MMORPG
Force Camouflage, a trained Sentinel Advanced Class ability that enables the use of a short duration combat stealth with additional threat reduction upon defeating an enemy - MMORPG
Shared Skill Tree for Jedi Knight :: Focus
Based on 'Mace Windu' and 'Anakin Skywalker'. Lightsaber focused with some Force powers - Bioware/Holonet
After games testing the Jedi Knight now has at least one viable DPS option that involves a single lightsaber - Bioware
Quote: Georg Zoeller: While the Jedi Guardian can become a fully capable Tank (in terms of the trinity), they can also be specced to be competitive damage dealers, even with a single saber - Torocast
Jedi Knight uses force points similar to that of the Sith Warrior to charge up the special moves - PC Gamer Jan 2010
Ability: "Destruction", The Knight can take advantage of explosive containers in the environment with a Destruction ability, which detonates them - IGN
Ability: "Saber Ward": to deflect incoming attacks for a short while - IGN
Ability: "Force jump", When triggered the Knight soars through the air and slams into the target, stunning it and building focus - IGN
Ability: "Sweep" ability, as well as causing damage to multiple opponent it also slows the their movements - Darth Hater
Ability: "Introspection" ability, passive healing that can be activated after fights - Darth Hater
Quote: The Jedi knight can fill a couple of roles in combat. In one-on-one combat, the Jedi knight is practically unmatched in melee power - Gamespot
Players who enjoy fast melee combat will identify with this class - Gamespot
Quote: At its core, the Jedi knight is about getting into battle as quickly as possible, dominating the fight and protecting allies - Gamespot
Jedi Consular: - Class Thread Info. - Class Video - Gameplay Video - Known Jedi Consular's Abilities
Advanced Classes:
Shadow: Roles: Close - Mid Range Damage Dealing, Tanking
Skill Trees for Shadow :: Infiltration - Kinetic Combat
Sage: Roles: Mid-Long Range Damage Dealing, Healing
Skill Trees for Sage :: Telekinetics - Seer
Shared Skill Tree for Jedi Consular :: Balance
Quote: The Shadow Advanced Class now has a skill tree that allows them to fill the role of a tank effectively, using Lightsaber defense and Force powers. - Bioware
When asked if a Consular would be pigeonhold into a support healing class the reply was: Consulars, like our other classes, will have more than one viable role to play. One of our goals is to provide players multiple options within their classes -Bioware
Telekenetics: Ranged Damage using Force attacks, such as ‘Telekenetic Blast’ which does high damage in an ‘area-of-effect’
Seer: Healing and buffs using the Force, with abilities like Serenity to boost Force regeneration and reduce damage taken.
The shared advance class is Balance: Overall survivability and utility, with abilities that enhance both melee and Force attacks
Ability: "Project" -- the power to telekinetically lift a chunk of rock from the earth below and hurl it at an enemy -Gamespot
Ability: "Force valor" ability, which, just like in Knights of the old republic, increases the target's resistance to various types of damage for the duration of the ability - Gamespot
Ability: "Meditation" ability, which lets your character quickly regenerate lost health and spent Force power - Gamespot
Ability: "Telekinetic throw" power, which lets the character mystically raise shards of earth and pelt the enemy with a continuous stream - Gamespot
Ability: "Force wave" ability, a powerful skill that takes place in a circular area of effect around the character and deals damage to any enemies in range and also knocks them clean off their feet - Gamespot
Ability: "Force potency" skill, a passive improvement which, until it expires, gives your consular the chance for any other Force power you use to have a "critical" effect - Gamespot
Ability: "Stasis field" ability, which--just like in Knights of the Old Republic--temporarily paralyzes an enemy, removing it from battle as a way to control crowds of foes - Gamespot
Force cloak/stealth seen during Developer Video -Developer Video
If you play a Consular as a healer your companions get stronger - Developer Video
Quote: "The key element of the Consular’s story is mystery, using intelligence and courage to seek the truth." -Developer Blog
James Ohlen: Visual reason for lightsaber restriction; Jedi Consulars with double bladed lightsabers are DPS. - Gamespot
Quote: "We wanted to capture the journey of Obi-Wan Kenobi – someone who begins with unusual insight and talent, but who is still growing into those powers" - Developer Blog
Quote: A Jedi Consular must sometimes accept the grayer path, the less perfect choice - Developer Blog
Quote: From what we were shown, this class is far from being a simple caster. Part melee, part puppeteer, part healer; the Jedi Consular could end up filling multiple play styles - Darth Hater
Quote: "The Jedi consular is more based in telekinetics" - Gamespot
Consular is a rear line support fighter not a front line melee. - PC Games
Smuggler: - Class Thread Info. - Class Video - Smuggler Gameplay Video - Known Smuggler Abilities
Advanced Classes:
Gunslinger: Roles: Mid - Long Range Damage Dealing, wields dual pistols
Skill Trees for Scoundrel :: Saboteur - Sharpshooter
Scoundrel:: Roles: Close - Mid Range Damage Dealing, Healing, wields scatter gun
Skill Trees for Scoundrel :: Sawbones - Scrapper
Terminate, a scattergun ability that deals extreme damage to wounded enemies, usually finishing them off.
Shrapnel Bomb, a crude, thrown explosive device causing explosion damage and bleeding wounds to all targets.
Slow Release Medpack, an over-time medical pack applicable to smuggler and allies alike.
Decloaking Screen, a modification to the stealth field generator that projects a temporary protective screen around the Scoundrel whenever they exit stealthShared Skill Tree for Smuggler :: Dirty Fighting
An overview from Georg of playing a Smuggler: here
A Smuggler can be a Medic, healing and supporting his allies.
A Smuggler can be a marksman, entrenched in cover and decimating the enemy with devastating single target attacks.
A Smuggler can be an explosives specialist, leaving craters and blown up Imperial squads in his wake.
A Smuggler can be a stealthy mid range scrapper, approaching enemies unseen and hitting them hard with his scatter gun.
A Smugger can be a daring risk taker, running and gunning into close range and finishing enemies with a few good kicks into places where it hurts.
A Smuggler can be a Smuggler, delivering his group behind enemy lines unseen.
The smuggler gets the ability to group stealth a group behind enemy lines - Bioware
You do not have to just play a smart alec Smuggler like Han. You can be good, bad or a down right evil master mind. (4.20) - Mos Eisley Radio
Sharpshooter skill-set includes many abilities geared at improving their personal damage, improving the performance of their groups, and gaining additional benefits from cover - Developer Blog
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Dirty Fighting skill-set is all about getting an edge over people who prefer a straight fight - Developer Blog
Scrapper skill-set has an off-hand Scatter Gun, a number of powerful (but not necessarily fair) melee moves and access to a Stealth Field Generator - Developer Blog
Sawbones is designed to enchance the Smugglers Healing and Support abilities - Developer Blog
The shared ability is called Luck this skill-set focuses on improving many of the Smuggler’s base class abilities such as increasing energy regeneration - Developer Blog
The Smugglers start their story line after their Ship has been stolen. - Gamespot
During the Smuggler Class video stealth is shown in use - Darth Hater
The smuggler requires cover to survive, when people tried a direct attack they normally ended up dead - Gamespot
Abilities seen during the live demo at Pax include: Groin kick, Headshot, Triple Rocket, Flash Grenade, Cover shot and Barrage - GamesSpot
New abilities seen include: Flurry of Bolts, Charged Burst, Active recovery and 'Show cover locations' - Darth Hater
Scoundrel: Short Ranged, Stealth based Damage and Medicine - Darth Hater
Gunslinger: Long Range, Dual Pistols and Persuade - Darth Hater
Cover system shown working, Smuggler can select from a Silhouette of the PC or arrows to move to cover- Developer Video
When using cover the Smuggler gains a defence bonus, this is show on the mob that he is hiding from by a green symbol above the targets head - Bioware/Holonet
Trooper: - Class Thread Info. - Class Video - Trooper Gameplay Video - Known Trooper Abilities
Advanced Classes - Trooper Armour Progression Video
Commando: Roles: Mid - Long Range Damage Dealing, Healing
Skill Trees for Commando :: Gunnery - Combat Medic
Vanguard: Roles: Close - Mid Range Damage Dealing, Ranged Tanking
Skill Trees for Vanguard :: Tatics - Shield Specialist
'Storm' - A Vanguard trained rush ability similar to the one seen in the 'Hope' cinematic trailer. - MMORPG
'Harpoon' - a Vanguard trained attack that involves a rocket propelled projectile that strikes through the distant target and allows the trooper to rapidly pull them into close combat range. - MMORPG
Cryo Freeze, a passive skill from the Tactics tree that decreases the cooldown and improves the duration of the trooper's Cryo Grenade ability. - MMORPG
Shared Skill Tree for Trooper :: Assault Specialist
Confirmed that like the Bounty Hunter they are trying to make the Trooper have the ability to main heal - Darth Hater
The DPS on the Trooper is amazing, being able to take on so many while staying alive was brilliant - TheDarkKnight Handson PAX
The Trooper Story starts as he is carried in to battle in a Troop Walker - Gamespot
Most of the trooper's combat abilities operate based on ammo, this seems to have changed since the last time media played it where it was based on points - Gamespot
Hinted that the two paths a Trooper can take are either a Crowd Control or all out DPS branch - Destructoid
Trooper is the Heavy Weapons specialist as well as using Heavy Armour, The big gun is his friend - Bioware/Holonet
Updated Trooper Abilities: Hammer Shot, Rifle Grenade, Full Auto, Sticky Grenade and Stock Strike - Darth Hater
Recharge & Reload ability is the Troopers Out of Combat self heal - Darth Hater
New abilities seen include: Fast reload, Hammershot and Rifle grenade - E3 Darth Hater
Mentioned by a Dev during the Q&A that the Trooper is a Ranged Tanking class - Darth Hater
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Sith Classes
Designing the Darkside Video
Sith Warrior: - Class Thread Info. - Class Video - Sith Warrior Gameplay Video - Known Sith Warrior Abilities
Advanced Classes: - Sith Warrior Armour Progression Video
Juggernaut: Roles: Close Range Damage Dealing, Tanking. Wields a single Lightsaber
Skill Trees for Juggernaut :: Vengeance - Immortal
Soresu Form (a tanking stance)
Sundering Assault (a passive that adds a stacking armor debuff to the Assault ability)
Force Push (a force attack that throws enemies in a ballistic arc – perfectly for throwing enemies over ledges or push a pesky kiting player in PvP out of the melee dead zone into Force Charge range) - MMORPG
Marauder: Roles: Close Range Damage Dealing. Wields dual Lightsabers
Skill Trees for Marauder :: Annihilation - Carnage
Juyo Form (a DPS stance)
Rupture (a dual saber attack causing a powerful bleed for additional damage over time)
Force Cloak (a very short duration combat stealth that can be activated upon killing an enemy) - MMORPG
Shared Skill Tree for Sith Warrior :: Rage
Quote: As with the Jedi Guardian, we have given the Juggernaut Advanced Class access to a skill tree that focuses on damage dealing using a single Lightsaber - Bioware
Based on Darth Vader. Lightsaber focused with some Force powers - Bioware
The Sith warrior starts his career as an acolyte serving a bitter, angry overseer who leads the training of you and your fellow acolytes - Gamespot
The SW abilities are based on Rage points, do basic attacks to gain points for more powerful attacks. - Gamespot
Lightsaber knockback ability seen during Video, similar to force push but with a LS - Bioware/Holonet
Can use a Single, 2 Handed or Dual wield Lightsabers - Bioware/Holonet
Sith Warrior can spec in to either DPS or deflecting front line fire - GamesSpot
Sith Ability of 'Channelled Hatred' Shown as a Out of Combat self heal - EuroGamer
More powers seen for Warrior such as Force Push and Lightsaber throw - Class Video
Sith Inquisitor: - Class Thread Info. - Class Video - SI Gameplay Video - Known Sith Inquisitor Abilities
Advanced Classes:
Sorcerer: Single Saber / Force Lightning / Force Drain / Ranged DPS or Healer
Skill Trees for Sorcerer :: Corruption - Lightning
Assassin: Roles: Close - Mid Range Damage Dealing, Tanking
Skill Trees for Assassin :: Deception - Darkness
Shared Skill Tree for Sith Inquisitor :: Madness
Based on Palpatine. Forced ranged class with some melee - Bioware/Holonet
Quote: The inquisitor does start in the darkest place of all our classes, but the path to redemption is always there. On their best behavior, inquisitors are what Palpatine appeared to be: powerful, charismatic, and willing to make the tough decisions to defend their people[/COLOR] - Gamespot
Quote: The inquisitor is a very versatile class. Through advanced class and skill selection, the player can mold this class to fill any of the traditional roles of characters in massively multiplayer games[/COLOR] - Gamespot
Quote: Characters with the assassin advanced class get to wield a double-bladed lightsaber like Darth Maul, and they can also cloak themselves with the Force and use various powerful lightsaber and Force attacks.[/COLOR] - Gamespot
Quote: Characters that choose the sorcerer class will find a strong array of Force-based abilities at their disposal. There are, of course, the ever-popular Force lightning attacks, such as lightning strike; overload (a powerful area-of-effect attack that throws enemies into a ballistic arc); or the powerful Force storm ability, which can blanket entire areas with deadly lightning strikes - Gamespot
Quote: in principle, the game mechanics for healing of the Inquisitor is similar to the Jedi Consular, purely for reasons of balance - Bioware
Quote: Similar to the Jedi Shadow, an Inquisitor trained in the Assassin Advanced Class now are able to fill the role of a tank - Bioware
The Shared Skill set is called 'Madness' - Bioware
The Sith inquisitor reports to a Sith overseer as part of the slave caste--a group of low-born wannabes who are not of proper Sith bloodlines - Gamespot
The SI Force powers seem to be tied to a Force power meter - Gamespot
They can use at least either Doublebladed or Two Handed Lightsabers - Holonet
Quote: The Sith Inquisitor’s ability to manipulate electricity is unmatched among force users - Darth Hater
Quote: "lightly armoured, acrobatic, and uses lots of lightning abilities and telekinetics" - Gamespot
New abilities seen include: Saber Strike, Dark Meditation, Lightning Drain and Shock - Darth Hater
Bounty Hunter: - Class Thread Info. - Class Video - BH Gameplay Video - Known Bounty Hunter Abilities
Advanced Classes - Bounty Hunter Armour Progression Video - Bounty Hunter Armour Progression Video Two
Powertech: Roles: Close - Mid Range Damage Dealing, Tanking
Skill Trees for Powertech :: Shield Tech - Advanced Prototype
Prototype - This tree offers gadgetry and attacks for the close range minded player, including a retractable armor blade modification for vicious melee attacks. - MMORPG
The Shieldtech - ‘Shield Tech’, has abilities centered on survivability and damage absorption - MMORPG
Mercenary: Roles: Mid - Long Range Damage Dealing, Healing
Skill Trees for Mercenary :: Arsenal - Bodyguard
Bodyguard - This skill tree contains technology to support, bolster and triage the Mercenary and his allies, including experimental goodies such as the Kolto Missile, a modified short range missile that explodes above the dedicated area, dispersing a fine mist of the popular restorative agent among allies - MMORPG
Arsenal - This skill tree for instance offers access to powerful missile technology and blaster modifications, transforming the class into a formidable long range damage dealer. - MMORPG
Shared Skill Tree for Bounty Hunter :: Firebug
Firebug Discipline - The Firebug tree, shared between both Advanced Classes, deals mainly with improvements and additions to the Bounty Hunter’s flame thrower - MMORPG
Quote: We have no plans currently for jetpacks as a mode of fast travel outside of combat - Bioware
Confirmed that you can NOT place a bounty on another player at Launch - Bioware
Regarding collecting Bounties the responce was: Quote: "You will be doing plenty of bounty hunting as part of the story and the quests in the game." - Bioware
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Quote: The Mercenary Bounty Hunter focuses on missiles and staying at range from enemies. Devastating attacks like Heatseeker and Fusion Missile and Rail Shot make the Mercenary a sight to behold on the Battlefield - IGN
Quote: The Powertech Bounty Hunter specializes in flamethrowers and close range attacks. Attacks like Flame Burst, Flame Sweep as well as the jetpack-assisted Rocket Punch are some of the signature moves of this advanced class - IGN
Quote: A recent addition to the Bounty Hunter is the Bodyguard skillset which adds a healing and support role to the class [and] the addition of talent choices to create synergy between blasters and tech attacks - IGN
Bounty Hunters Story Arc is called 'The Great Hunt' - SiFiWire
The BH weapons all build up heat as they are used. To combat this you must vent heat to continue to fight. - Gamespot
Can duel weild pistols as seen in video - Developer Video
A harpoon and drag ability seen, pulls enemy from distance to close range - Developer Video
BH can Carbonite freeze targets - Developer Video
Can fire a rocket from his backpack to attack enemies - Developer Video
BH has an ability where he can jet pack from distance to close range and attack an enemy - Developer Video
Technology is the main weapon for the Bounty Hunter, using all the latest gadgets to catch his mark - Bioware/Holonet
Abilities seen include: Standard shot, Wrist rocket, Flamethrower and Vent heat - Darth Hater
Imperial Agent: - Class Thread Info. - Class Video - Imperial Agent Gameplay Video - Known Agent Abilities
Advanced Classes
Operative: Roles: Close - Mid Range Damage Dealing, Healing
Skill Trees for Operative :: Concealment - Medic
Quote:The Operative has received a number of updates aimed at providing an alternative, less cover dependent gameplay option if skilled accordingly. - Bioware
Sniper: Roles: Mid - Long Range Damage Dealing
Skill Trees for Sniper :: Marksmanship - Engineering
Quote: The Sniper is now able to entrench himself, providing a viable initial counter against attacks that would previously knock him out of cover - Bioware
Shared Skill Tree for Imperial Agent :: Lethality
Like the Smuggler the Imperial Agent has the ability to provide group stealth for his group - Bioware
When you start there are three combat abilities for use while out of cover (Rifle Shot, Shiv, and Overload Shot) and three for use in cover (Rifle Shot, Snipe, and Overload Shot - Darth Hater
By level 6 you gain the extra abilities of Flash Bang (AOE Crowd Control), Suppressing Fire (Cover channeled ability that does damage and slows target),Toxic Dart (Single Target DOT), and Explosive Probe (debuff that causes additional damage when the target is injured) - Darth Hater
Portable cover gained at level 8 - Darth Hater
While playing the IA at PAX I was suprised to find I actually liked this class. The cover system I actually liked and combine this with the Sniper rifle all I can say is wow. - TheDarkKnight Handson PAX
Imperial Agents can use energy blades as a weapon but can not spec as a primary melee class fighter - Bioware
Quote: The Imperial Agent does have an ability at a high level that uses two blades as a visual effect, but that doesn't mean the class gets to dual wield. - Bioware
The agent is, like the smuggler, a cover class, though this profession seems like less of a scout and more of an assassin -Gamespot
The agent accrues and expends energy points with different attacks - Gamespot
Abilities include Toxic Dart, Shiv, Laze Target (air strikes) and Explosive Probe Droid - Darth Hater
New abilities seen: Rifle shot, Snipe and 'Show cover locations' - Darth Hater
Agents can use cover also they can stealth - Darth Hater
'Shiv' is close range Vibroblade attack. - Darth Hater
IA is more of a tatical class than an all guns blazing one - Darth Hater
General Class Information
They are looking at having racial abilities but not sure if they will be there at launch. - Darth Hater
Each Advanced Class is absolutely recognized as a full class and as such have the flexibility of 3 skill trees and multiple possible “specs.” - Ask A Jedi
Tank characters have access to a "Guard" ability. Currently, this ability lets a tank class select a specific ally and absorb 50% of that ally's damage so long as they remain within 15m. This was added to give the last side of the trinity a place within PVP - Darth Hater
PvP spec for every class – No class will be left without a PvP spec within 2% effectiveness of any other - Ask A Jedi
There are long duration buffs that are specific to Advanced Classes and these do not replace the basic class buffs. For example Sniper Imperial Agents can cast both Coordination and a special Sniper buff on themselves and their fellow party members - Darth Hater
Confirmed that at the moment level 50 is the max Level - Bioware
Quote: In a twist from other MMOs, choosing the right companion in Star Wars: The Old Republic enables the player to retain much of their healing centered play-style while playing solo - Bioware
Saber forms known to be in game are Soresu, Ataru and Juyo - Darth Hater
Quote:We cannot tell you definitively that a group without a healer will do just fine in 'most all' encounters. However, groups without healers will be able to play the majority of the game's content and not feel like they are at a significant disadvantage, especially if they are careful in how they play. - Bioware
When asked "So we can have a hybrid, healing or DPS build in the same Scoundrel Adv class tree? (depending on the path we chose)" the reply was Quote: "Yes, you can" - Bioware
Quote: Georg Zoeller: All classes with access to healing abilities (and there are more than you think) are completely viable as primary healers in The Old Republic. - Torocast
Quote: Georg Zoeller: Jedi Characters can wield certain non-lightsaber weapons, but blasters? No. Who brings a gun to a lightsaber fight anyway? - Torocast
There will be three viable primary healers per side if you spec an advanced class tree to heal, currently we know of two per side - Bioware
Quote: Exploration yields XP, as you can progress from Level 1 to Level 2 without completing a single quest - Darth Hater
Quote: We are offering two classes that can develop into fully capable healers for each faction via one of their Advanced Classes - Developer Blog
Quote: Blaine Christine: There are definitely story ties to your abilities. - Darth Hater
Of the 8 classes each splits into 2 Sub or Advance classes, each of which has 2 specific talent trees per sub class plus one more which is a shared tree between the two Advance Classes- Eurogamer
Quote from James Ohlen: "There are certain powers that you can unlock or have locked away from you as you level up" -PC Gamer UK April 2010
Quote: "commitment to deliver an enjoyable Star Wars experience above all else and suggested that this outlook also influenced the game's character design" - Gamespot
Realistic looking robes, with and without hoods seen - Developer Video
There is an END to each classes Story with new content to extend each story- MMOGAMER
Advanced Classes, Abilities & Skills
Advanced Class Overview
Advanced Class Update Blog
Class Abilities
As you level up, your character will gain abilities from three sources:
Through trainers, from their base class (e.g. Sith Warrior)
Through trainers, from their advanced class (e.g. Marauder)
Through skill points spent in the skill trees of their Advanced Class
You can respec your advanced class but it progressively gets more expensive - Ask A Jedi
Quote: Skill Trees: players must assign a certain amount of points in a lower tier in order to move up to the next tier. Certain skills have prerequisite skills in order to assign points. There is no dependency between trees, so a player will never have to assign point in one tree in order to use them in another tree. - Corellian Run Radio
Quote: Players should be able to use the same spec for both PvE and PvP. The game is designed so that the emphasis gives greater weight to actual skill than to the distribution of skill points - Corellian Run Radio
You will NOT be able to have the ability to have two Advanced classes stored and be able to switch between them at will (Dual Spec) 3.10 - Tor-Talk
Quote: It is important to note that the choices you make in your skill tree never subtract from your base class abilities; they instead improve and add to the character’s arsenal - Bioware
If your an explorer you may find Datacrons which are an exploration reward. These give permanent stat boosts like +1 cunning - Bioware
The majority of class abilities come from the core class and the Advanced classes enchance them as you level. - Bioware
Quote: We haven't made up our mind yet about the availability of an Advanced Class respec. We are evaluating all options (no Advanced Class respec, fixed cost respec, respec cost increasing with level, etc.). - Bioware
Once you choose your Advanced Class at level 10 you do not loose your abilities you gained prior to level 10. In fact all abilities improve as you level up. Quote: Yes, you keep all abilities from your base class, we do not believe in removing abilities due to Advanced Class choices. - Bioware
Quote: Advanced Classes do not have a direct impact on quests or storyline - Bioware
Quote: You don't receive your personal ship or pick your Advanced Class on your origin world - Darth Hater
Quote Daniel: Each of the advanced classes is a full, flexible class with various trees that allow specialization. So although the Juggernaut is perhaps best suited to play a ‘tanking’ role, a player could specialize in other roles - Bioware
Reviewer Quote: At each new level gained you can purchase a new skill or improve on those you already have. - AskAjedi
Quote by James Ohlen: The Advanced Class system actually allows you -- once you reach level 10 -- to choose between two different roles. - Darth Hater
Quote: Access to specialized equipment such as special Lightsaber types, heavy weapons, gadgets and armor is unlocked via Advanced Class selections - Developer Blog
Choosing an Advance Class is a mandatory; not picking an Advanced Class is not an option - Developer Blog
Once you choose your advance class its not like selecting a talent tree, it changes whats at the core of your class. -AskaJedi
Quote: 'Any Jedi or Sith can have a single lightsaber'. Once you get to Advance classes thats when you can use Doublebladed or Duel (ie: you can use a single blade all the time instead of duel blade etc) -Wiki
While such class defining abilities like 'Force Choke' would not be available to a Darkside Jedi other more neutral abilities maybe - Darth Hater
Quote regarding Adv. Classes: "Right now the choice is permanent, but after play testing, we might allow players to change this at a high cost." - AskaJedi
All classes have a "Revive" ability, a 5s cast time, 10m range, no cooldown ability which can be used on a player or companion - Darth Hater
Class Stats & Modifiers
Aim stat added; modifies critical chance and damage - Darth Hater
Agility modifies Critical Chance, Bonus Healing is modified by Presence, Cunning modifies Bonus Damage - Darth Hater
Damage Reduction percentages given versus current level, and are broken down into four categories: Energy, Kinetic, Internal, and Elemental - Darth Hater
Armor Bonus formula displayed as (EN/KIN)+0.4, Willpower Bonus formula displayed as (ELE/INT)+0.3, Armor Bonus seems to negate Energy and Kinetic damage. - Darth Hater
Hardiness Rating is a PvP stat, and seems to modify critical chance, critical damage, and damage reduction similar to Resilience. - Darth Hater
Current Stats seen in game are - Cunning, Presence, Willpower, Strength, Agility, Accuracy, Absorb percentage (Armor Value), and Armor Rating -<font color=
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Hardiness Rating is a PvP stat, and seems to modify critical chance, critical damage, and damage reduction similar to Resilience. - Darth Hater
Current Stats seen in game are - Cunning, Presence, Willpower, Strength, Agility, Accuracy, Absorb percentage (Armor Value), and Armor Rating -Darth Hater
If your in too Min/Maxing visit this good breakdown from the people at Torocast
FACTION & ALIGNMENT
When asked if being a Lightside Sith has restrictions: Quote: It will keep you from specific paths or chains within quests but never from a quest itself - Tor-Talk
At present there are no restrictions on having multiple characters from different factions on the same server (2.26) - TGS
Alignment can effect your standing with your companions. Also some equipment requires certain alignments to wear. -Darth Hater
Various starting alignments seen during PAX - Darth Hater
James Ohlen: 'No faction swaps - ever' - Gamespot
Only two playable factions revealed in TOR Republic and Sith - Bioware/Holonet
There are other factions in game such as the Mandalorians & Hutts etc - Gamespot
Darkside/Lightside points are allocated by your own Dialogue choice even if the outcome does not match what you wanted. - Gamespot
They are looking into adjusting characters looks based on their Light/Darkside alignment - Sean Interview GDC
The more Dark/Light Side you go you gain access to more abilities that lean towards that calling that going the other way denies you. - GameSutra
You can play as a Neutral character such as a Grey Jedi, Confirmed - Bioware/Holonet
GAMEPLAY
General
There is NO auto facing in PvP only PvE - Torocast
If during a conversation you have a DC and you can't complete the conversation when you log back in it will reset the dialogue as if nothing had happened. Any choices you had made to that point are erased. It is only when you complete the dialogue do your choices get recorded. - Bioware
At any time during a dialogue sequence you can press ESCAPE to stop it and so you can restart the cut scene/dialogue. No changed will be saved until the conversation has ended. It’s a good back door if the cat jumps on your keyboard and makes a selection you never meant to, just reset it.. - Bioware
Quote: The main story line continues very close to max level. Even after that, we have quests, group quests, Flashpoints, PvP to level up with. Random mob grinding is not a preferred progression feature in our game. In fact, it's inefficient. -Bioware
Quote: Players gravitate towards the fastest/most efficient way to level and will repeat the most mind numbing boring activities over and over if they think it's the most efficient way (to level). On the way, most will bore themselves to tears and ultimately quit the game. Hence the decision to make grinding mobs for XP much less efficient than the other ways to gain XP - Bioware
Quote: If you play very completist (all quests, all group quests, PvP, space missions, etc.) you will in fact end up above level. However, since your class story ends before a lot of the world arc and other missions on a planet, you can then, at your choice, skip parts of the planet and move on. I've tried and it's almost impossible to outlevel your class quest completely, because it's just an inefficient way to play. - Bioware
Once you get your ship, from your factions capital world, you are NOT restricted to which planets you can fly too except for the opposing factions starter and capitals. So if you are a level 12 and want to go to Tatooine which is around level 25 you can, but you will most likely die. - Bioware
As well as being able to rez at a medical center, after dying, as seen before, you also get the option to use a self rez medical probe. This rezs you wherever you are and gives you a short immuity buff/stealth to get to safety. Penalties applied if over used - Ask A Jedi
When talking about chances to miss vs hit: Quote: The Old Republic is a 'hit heavy' game - the base chance to miss is fairly low. Level difference and some other considerations can change that and the player can improve their hit rate if they desire to do so as well - Bioware
Quote: Right now, we do not allow players to change gear or weaponry in combat. We just didn't think that kind of gear juggling added a lot to the combat - Bioware
In Warzones, there will be a “Bolster” ability applied that will bring everyone in the battle to within 20% of each other. So it will be possible to play with friends regardless of level - Ask A Jedi
Story choices will NOT effect your gameplay choices for Endgame - Darth Hater
The game is not designed to be played without companions especially when your not in groups - Darth Hater
Levels 1 - 10 is an introduction to TOR and the Bioware experience. Levels 10 - 20 gets more complex as in you get your ship, crafting skills, enter your capital world etc - Ask A Jedi
Your choices in Advanced Class and the areas you spend your skill points become more obvious the higher in level you get. A Trooper DPS and a Trooper Healer would be closer in DPS at lower levels but once you get higher the Trooper DPS pulls away - Darth Hater
When asked if there are benefits to getting light/darkside points or being grey: Quote: Absolutely. Content paths, gear paths and some surprises we’re holding back. There are also rewards for the disciplined grey players who can hold to the middle - Tor-Talk
A player will need on average 200 hours to get to level 50 - Darth Hater
Quote: They want massive, huge worlds, where they don’t feel constrained, where they feel they’re immersed in the universe. They need to have lots of systems where they can socialize – guilds and chat and raids and the ability to engage in PvP, all sorts of activities that are social in nature. We’ve given all those - Corellian Run Radio
There will be rest XP - UK Comminity night
While some aspects of the game are optional some are considered not the examples are Quote: The primary example, of course, being story. It's very hard to ignore, definitely not something we consider optional. Exploration is another example. Exploration is an optional activity, but it is encouraged. - Bioware
Without exploring the world and stumbling on unique treasures, hidden quests, codex entries, the occasional world boss or encampment of rebels, you will be missing out not only on equipment rewards, XP, chances to further affection with your companion or build your alignment - Bioware
The story writers have to be flexible. If story writing does not fit the gameplay then it has/will be changed. (8.00) -Corellian Run Radio
Quote: Repairs and mounts are gold sinks - Darth Hater
While at a Q & A at Pax East James Ohlen mentioned: That player retention in SWTOR is based on elder game content and re-rolling - Darth Hater
There will be world bosses that will require more than a 4 man team to take down. - Public
Confirmed that you can NOT place a bounty on another player at Launch - Bioware
Downtime between fights or even during fights is not how TOR is designed. Quote: There are abilities available for most classes to grant them a 'second wind' in combat. - Bioware
Your bank/vault or personal storage area is on board your space ship - Bioware
Currently if you kill mobs 10 levels lower than yourself you will not get XP. If you are grouped with someone lower than you and the mobs are higher than them but lower than you the lower leveled player will get a lot less XP becuase of the advantage gained from grouping with a higher leveled player. - Bioware
Quote: There are definitely penalties to death, but they do not involve 'undoing' a player's previous achievements (e.g. negative XP), hampering future progress (e.g. XP debt) or forcing the player to sit by unable to play the game they have paid for (e.g. forced timeouts). - Bioware
Hints from Damion Schubert that the Legacy system will be in TOR (Rewards for a character play through) - Darth Hater
When asked about rushing to endgame: Quote: We're less interested in doing a Dark Age of Camelot "hey bypass all the content" in order to get to max level to do the endgame content - Darth Hater
Quote from Daniel: Multiplayer quests can still be played solo! Though a few really challenging ones are really better with friends or you'll have to wait a few levels - Dev. Post
Quote: The Old Republic has a lot to offer to players with many different playstyles, and we want to make sure there’s something fun in the game for everyone. Even if you don’t want to join a guild or participate in Flashpoints or other multiplayer content - Bioware
4:47 - Hall: We're never going to force you to roll an alt. We're going to provide you with more to do no matter if you reached max level. - Darth Hater
Quote: You're never going to get bored with that original (main) character - Darth Hater
Quote James Ohlen: We are using instances, which we’re calling phasing, to do a lot of our storytelling, but it’s a massively multiplayer game. That’s what people are signing up for and that’s what we’re giving them - TenTonHammer
There is currently nothing in place where you have to wear special gear for certain planets - AskaJedi
Quote: The general gist is that we want to reward grouping, but not so much that grouping is the only way to play the game - XP Damion Schubert
No Permadeath - Confirmed by Dev Damion Schubert
The game is not aimed at the Hardcore player but the Star Wars, RPG and Bioware Fans- GamesRadar
When asked about who this game is aimed at: Quote: Everybody really. There are some disparate groups we got to bring together and we knew at the beginning. - TenTonHammer
200+ Hours of game play per character - Gamespot
The aim is to remove Grinding - Bioware/Holonet
Combat
Video compilation of currently seen ability animations by Logun24x7
No Auto Attack - Bioware/Holonet
If you play melee based characters your main combat skill has multiple animations, so hitting the ability multiple times does not repeat the same move sequence, but gives the same possible result. But for ranged class, well there are only so many ways to shoot a gun - Bioware
In stealth combat targets will detect you quickly unless you engage them immediately, can't stay near a mob while in stealth - Darth Hater
When asked about if attacking from behind give an advantage: Quote: Attacking a Force user from behind doesn't give you any advantage. Their superior awareness and Lightsaber training gives them 360 degree melee and blaster bolt deflection capability. For standard creatures, you're not going to do more damage (unless you use a positional ability), but you may reduce their chance to defend a bit. - Bioware
Mobs in TOR have a variey of AI. They do not just stand there waiting to be shot but Patrol and Overwatch areas. When engaging in combat they act depending on the situation. Like taking cover, trying to counter the player being in cover etc -Bioware
Quote: Many enemies encountered in the game will have access to special attacks, defense or other abilities, many of which are staples of the Star Wars universe - Bioware
Quote: When engaged, blaster wielding humanoids often attempt to disperse and find cover, which can mix things up. Humanoids that perceive friendly targets engage enemies will often join the fight as well - Bioware
There is a CC-immunitybar which will fill up through suffered CC until you're completely immune to CC - Darth Hater
Quote: Scoundrels, Operatives, Shadows and Assassins currently cannot enter stealth while in combat. - Bioware
Dueling in game is confirmed - Bioware
Quote: Ranged and Melee DPS roles are balanced to the same target numbers. - Bioware
There is no friendly fire in The Old Republic. For example an aoe you cast will not hurt your fellow group members. -Bioware
Even though only the Smuggler and Imperial Agent have the cover system all classes can break line of sight to hide from being attacked. -
Darth Hater
Confirmed that the ability to queue actions is in game - Bioware
The current standard ranged attack is 30m - Bioware
Quote: Since I mentioned you can shoot on the run, I should clarify that you can also perform melee attacks on the run. -Bioware
Quote: All classes have the ability to manipulate certain objects in the environment - usually to the detriment of said objects - Bioware
Quote: Ability ranks replace previous version, so if you get Benevolence II, it replaces Benevolence I. - Bioware
Quote: Earlier builds of the game were unchallenging in the extreme, but a lot of tuning work has clearly been done, and it's now involving enough to require an alert mind. - EuroGamer
The AI has improved and overall difficulty increases significantly on mobs over level 8. Its as if the first few levels were just a tutorial - Darth Hater
Quote: It’s a rule-based system, so you don’t have to have good hand-eye coordination or anything like that - AskAJedi
The combat is fast compared to other MMOs I have played, while at PAX I tried out Aion and Rift they both felt slow after playing TOR - TheDarkKnight Handson PAX
Lightsaber forms are in TOR. Depending on the Advance Class you take allows you certain forms to be trained. - SWTOR-Station
Quote from James Olhen: "Fighting and questing is going to be 90+% of what you will be doing" - PC Gamer UK April 2010
Combat abilities can be used while moving, Sith Inquisitor seen using force Lightning in PvP while moving - Developer Video
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Quote from James Olhen: "Fighting and questing is going to be 90+% of what you will be doing" - PC Gamer UK April 2010
Combat abilities can be used while moving, Sith Inquisitor seen using force Lightning in PvP while moving - Developer Video
NPC AI does seem to be aware of its surroundings, They take cover and the move away from other NPCs that may cause them harm etc - Developer Video
Combat has been designed towards PvP - IGN
TOR is more an action based Combat system rather than the standard MMO style in other games - IGN
All classes will also have their ranged as well as close combat skills - MMORPG
Synchronized combat. Lightsabers actually clash etc - GamesRadar
When engaging NPCs the NPC switched from Ranged to Melee as the Players got closer - StarWarsMMO
Combat was more fluid not stiff like KOTOR - StarWarsMMO
Cooldowns on the skills were very short, and the skills themselves were swift, immediate- EuroGamer
Short cooldowns and Channeling of abilities shown - Developer Video
Story
Quote: Don't expect to avoid the main story completely. You can't. If you never finish your story on the capital planet, you never get a ship and won't ever see any other planets. Which means you will end up unable to level up further as you'll outlevel your planet. In fact, I'd go as far as saying that players who think they want to skip the main story will quickly realize that they're not going to be ever competitive. - Bioware
Your choice of advanced class while mentioned does not significantly impact your story - Bioware
Some clarification on story choices: On your personal class story quests only your dialogue choices matter, even if grouped. Outside of Class Story instances, we have World Quests, Flashpoints and Heroic Quests. In those, if grouped, your choices will be dictated by the decision the group makes. - Bioware
Quote: There will be restrictions on your late game choices based on your early choices - Darth Hater
If you are either Sith or Republic you will see content, from your factions point of view, regarding what happened to Revan -Torocast
Quote: "the game is actually separated into chapters". This seems to be like all the stories you play for each class are episodic. Broken down in to smaller chunks to be managed giving you time, if you wish, to play other classes and stories at will. - VG247
Quote: " We do have a class story that drives you through the world and that class story is personal to you' -TenTonHammer
Quote: Yes, compared to other MMOs, we give you more XP for completing quests and less for killing creatures. - XP Damion Schubert
Quote: If you want to take a break from your class story and want to do some world quests that are not a part of your class, you can definitely do that. In fact, the majority of the content is that in the game. - TenTonHammer
Quote: So, it’s not like you’re just going along you class quest like a solo quest throughout the entire game, there’s a lot of room to go off and do whatever you want whenever you want. - TenTonHammer
Quote: Within your own class quest, you can make choices and those choices impact on how your class quest unfolds. There’s a lot of room for choice; it’s not a linear game by any measure. - TenTonHammer
Controlling
There is NO swimming in TOR - Bioware
Quote: "all characters in the game will universally have some kind of fast-healing, meditative skill to use when out of combat" - Gamespot
When a weapon is powered up for a stronger ability it glows, various colours - Developer Video
Characters can Jump!- StarWarsMMO
Quote: While players can use some pieces of cover no matter what class they play, some are better at it than others. -MMORPG
Certain abilities require certain weapons to be equiped as seen in the recent Dev. Video- Developer Video
When you die you get the option to Revive at a 'Med Center' - TheNoNews.com
Healing: Several classes can heal, Healing is NOT a requirement of TOR and healing has been done with a twist in TOR -IGN
Customization
Purple lightsabers are not limited to one faction or the other. - AskAJedi
There are features in TOR which allow you to change the colour of your blaster bolts. - Bioware
Currently there is no way to show what Guild you're in, like a guild tabard, in TOR. But they are aware it is something big that is missing. - GamewizX Interview
When asked if there are surnames in TOR the answer was 'No Answer at this time' - GamewizX Interview
The free colour crystal you get with the Collectors Edition to change the colour of your LS or Blaster is a Gold/Yellow -Darth Hater
You can respec your advanced class but it progressively gets more expensive - Ask A Jedi
You will be able to customise the look of your companion but will NOT be able to change gender - Darth Hater
Currently the colour of Lightsabers is limited to alignment. While a Jedi maybe able to get a Red Crystal they will not be able to use it in a Lightsaber unless they follow the darkside and obtain a vertain Darkside Rank. - Bioware
The optional color matching uses the primary color of your chest piece as the color to apply elsewhere. - Darth Hater
Character titles can be gained by your character. Some of these titles appear to be class dependent (Agent x) while others appear to be universal - Darth Hater
Titles such as Darth etc are gained by completing story lines but: Quote: 'What may come as a surprise is that not everyone who completes a Sith or Jedi story will achieve them' - Bioware
Quote: We have a large number of armor appearances for all classes, including robes and capes, so it will be possible to achieve many different looks even for heavily armored classes. Some might even look not that heavily armored at all -Bioware
There are titles like Darth & Lord in game- Bioware
Lightsaber colour is defined by the crystal in the weapon and not what class you play - Bioware
When wearing mis-matching armour there is a system in place called "Colour matching" where it will try to make everything you have on look simliar. (3.30) - Public
Darkside disfiguration is optional. - Darth Hater
Scripting and Macros are listed high on Bioware's feature list but its still being worked on. - AskAJedi
Implants do not change your apperance but you can customise your look - Darth Hater
When talking about in game aesthetics: Quote: Not talking about it but will have something. The Return of the Jedi Slave Leia Outfit is in the game in some form. - Darth Hater
Quote: The color of a blaster's bolts (and their sound, btw) is defined by the weapon model, not by faction. There's a bunch of them you'll be able to recognize from the appearance of their blaster bolts or sound alone. - Bioware
So far you can include hyphens and apostrophes when creating your character names. - Bioware
Quote: Georg Zoeller: There is a good variety of outfits available for Consular characters, including some non-robe outfits, but a Consular is not able to wear the armored outfits available to the Jedi Knight, so they will never be able to achieve the exact same look. - Torocast
You can toggle your helmet/hat on and off. - Bioware
Quote: Because you will see your character's face so frequently during conversations in the game, it's absolutely critical that you can look awesome and unique. We have plenty of face/head/body customization options just in character creation -Bioware
Just like the movies if your character gets corrupted by the Darkside you will age and your look will move towards that of Palpatine - AskAJedi
More examples of Facial hair, age, hair colour and body types shown during Dev. Video - Developer Video
Each class seem to have multiple armour/cloth sets. At least 20+ per class noted in the recent Dev Dispatch (1.30) -Developer Video
Facial Tatoos and hair available on Player Characters - Developer Video
Full Body and Facial expressions while speaking - StarWarsMMO
There is no customisation Tab for apperance in TOR at this present time (2.50) - MMORPG
User Interface
Working on the UI Blog
The graphic that indicates there is loot on a corpse now seems to change colour depending on the quality of loot. I saw this while playing the Origin worlds at GamesCom. If it was poor loot it was the normal loot colour but when there was a green class item the loot indicator was also green. - TheDarkKnight GamesCom
You can share objects between same faction characters you have via maiboxes but there is no shared bank. -TenTonHammer
Player map guides are so deatailed that they show up tables, chairs and everyday objects - Bioware
The maps get broken down in to sections when you enter a questing zone, such as inside building, where you will get a smaller map indicating your quest objectives. You also get what is called breadcrumbs. If you have a quest outside of the map you are viewing an indicator on the side of the map shows you where to go and also wheat quest is that way. - Bioware
If you are in a group and you check your map it will show you quests that you and your group have in common and the location. - Bioware
No bag system, just one big inventory (You can purchase more inventory space) – separate tab for quest items - Ask A Jedi
Quote: There will be no macros at launch. After that, we'd love to do them, but obviously that's not our primary concern at this point. - Bioware
Current version of TOR's UI seen in Dev Blog - Bioware
Quote: What we've said is, regarding the question 'Will there be addons at launch' is "no, not at launch". - Bioware
Quote: Keybindings are in, and they support modifier keys like ALT and SHIFT - Bioware
Quote: Ability icons can be dragged around to different quick slots; the bar can also be 'locked' to prevent accidental dragging - Bioware
Quote: something we can't convey in screens is that we have subtle but (IMO) pleasing sound effects associated with the UI that really make the game experience feel more Star Wars-y - Bioware
Currently you can have two Toolbars at the bottom of the screen and one on the left and right - Bioware
The first look at an early Companion UI seen (Check out the image, not the videos) - Bioware
The UI we are currently seeing is not the final product, there are big changes coming - AskAJedi
Some settings seen while at PAX: Enable Color Blind Mode, Map fade while moving, map flashes red when attacked. - Darth Hater
When you hover over yourself on the minimap you are given X, Y, and Z coordinate location. - Darth Hater
If the map is open and you're moving, it becomes translucent - SWTOR-Station
There is no customisation Tab for apperance in TOR at this present time (2.50) - MMORPG
Quote from Darth Hater: The character creation screen was very similar to Dragon Age: Origins - Darth Hater
Basic 12 Button UI with built in Radar, XP Bar, Player and Target Portraits - Developer Video
During the recent Dev. Dispatch you could see extra toolbars being used by the game testers on top of the standard 12 (4.14) - Developer Video
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Buffs and current applied abilities show above the Health Bar of the Player - Developer Video
Current available equipment slots are: Ear, Implant, two Relic slots, Waist, Wrists, Head, Chest, Legs, Feet, Main Weapon, and Secondary Weapon - Darth Hater
Quote: There are two tabs of inventory space; the first item tab yields 48 slots, and the second item tab has 32 inventory slots plus one slot that is placed outside the grid without a label - Darth Hater
Built in Quest Helper System, similar to Warhammer, in game. Points you in right direction for quests and indicates progress. - Darth Hater
Social/Interaction
One of the reasons why cross faction communication, via chat channels, is not allowed was during testing they found that there was a lot of inappropriate mailing and chat and if it was like this during controlled testing it would be really bad when live - TenTonHammer
There is no cross faction chat. You can walk up to opposite factions and use chat bubbles but you can not in General, PvP, Trade Chat etc talk to members of the opposite factions. - Darth Hater
There is no limit to the amount of time you can play per day, but as SWTOR will support rested XP, you are rewarded for the time you spend not playing - Torocast
Holocrons (Items that you find while exploring and give you stats) are not restricted by being in temporary locations, Flashpoints or phased areas - Bioware
Valor (a PvP reward) is tracked like social points. Your Valor level supplies additional titles and other prestigious privileges (i.e. within a Warzone players with the highest Valor are the party leaders, can mark targets, etc). - Darth Hater
There is no in-game feature for player to player marriage but player to companion is still being considered - Corellian Run Radio
Currently side games like Pazzak are not in the version being tested but they are something that would like to be added 9.10 - Darth Hater
There will be no references within TOR that are not Star Wars related. So no references to other media such as TV, Radio, Cartoons etc like you get in WoW for example - Darth Hater
Banking terminals on capital worlds - Darth Hater
Mailboxes seen in game. Can send items, credits, COD, text message - Darth Hater
Lore Objects are throughout the world and give you a codex entry when clicked on. These also yield a small amount of experience upon gathering. - Darth Hater
When you partake in multiplayer dialogue you accrue social points. These points can be spent on social items - Bioware
Quote: Republic and Imperial players cannot meaningfully group or play with each other. For the most part, they have entirely different content and progression paths through their planets - Bioware
If your an explorer you may find Datacrons which are an exploration reward. These give permanent stat boosts like +1 cunning - Bioware
When talking about achivements: Quote: They’re a big part of MMOs. We are going to have achievements in the game, but the types will depend upon how many we can get in for launch. - AskAJedi
Quote: To address your concerns, here's a small list of reasons for you to return to a social hub in TOR, and as a bonus, how we view each reason from a player perspective - Bioware
Various vendors. Positive: I get to buy stuff.
Crafting benches. Positive: I get to make stuff.
Banking access. Positive: I don't pay bills there?
Trainers. Positive: I get to learn new stuff.
Quests / Follow-up quests. Positive: I get rewards.
Meeting friends (much easier at a known location than randomly in a snowstorm on Hoth). Positive: I meet friends.
Spaceport access. Neutral.
Medcenters. Neutral, arguably negative (I failed).
Speeder Transportation Service. Neutral.
Your inventory still fills up with items, so it's not like you never have to return to town. Probably Neutral: since I get a lot of credits for the non gray stuff.
Confirmed that planets will have multiple social hubs - Bioware
Quote: Each planet has chat channels that allows you to communicate with other players on the same planet. Yes, we have different channels for general, pvp, trade, etc. You will be able to turn off the channel - Bioware
Chat is available even when your making group dialog choices, if you need to you can discuss as a group what your going to reply - Bioware
Quote: We currently don't have any global channels that cover the whole game. General rule of thumb in an MMO is that if your chat channel has more than a certain number of participants, it becomes spammy and unusable - Bioware
Just like in other MMOs you can help friends with a lower level, but you get less experience since the enemies will probably be weaker. - SWTOR-Station
Each class gets their own ship to be used as a hub, store items and to get between planets - IGN
Quote :"There is exploration, there is combat, it is a wide-open world" - MMOGamer
Quote: "Going to have crafting and harvesting, going to have guilds and social activities" - MMOGamer
Quote:" “Hey, if I’m really into more the crafting, harvesting, auction house type of gameplay, are you going to support that?” "Absolutely" - MMOGamer
Guilds
Guild FAQ
Pre- Launch Guild Program
To find yourself a Guild or start a new one go to the
Guild Headquaters Page
Guild Testing has started read here
Most likely there will NOT be a Guild Progression system at launch 18.05 - Darth Hater
The Guild system in TOR is the traditional type you see in other MMOs, not something revolutionary. (7.28) - Mos Eisley
There is now an in-game guild creator, which was introduced in that latest build - AskAJedi
Guild capital ships is a hot topic amongst the designers if it's not in at launch it will be at some point down the line -AskAJedi
You are able to create one guild at a time per account. If you abdicate your leadership and leave the guild, you may create another guild. - Guild FAQ
A guild in Star Wars: The Old Republic can have 500 individual characters enlisted at a time. - Guild FAQ
You can join one guild per each Star Wars: The Old Republic website account using the Pre-Launch facility - Guild FAQ
Guild members are organized into three ranks: member, officer, and guild leader. - Guild FAQ
LIFEFORMS
Playable Species
The Playable Species known in game so far are listed here (Click the race for information) followed by the classes the race can play.
Note: Classes vs Species will be updated as more information is released.
Legend:
TR - Trooper, SM - Smuggler, JK - Jedi Knight, JC - Jedi Consular
BH - Bount Hunter, IA - Imperial Agent, SW - Sith Warrior, SI - Sith Inquisitor.
Human - ALL
Mirialans - JC SM TR - Trooper seen in Esseles Video from Bioware
Miraluka - JK JC
Twi'lek - SM JC SI JK - Stephen Reid
Sith Pureblood - SW
Zabraks - TR JK SI BH JC - BH Zabrak in current build but not confirmed by Bioware - Jedi Consular seen in Esseles Video from Bioware
Rattataki - BH SI
Chiss - IA BH - As seen in this Video
An unannounced feature may get you access to different species/class combos - Ask A Jedi
There will not be a PureBlood Sith Inquisitor at launch as it does not fit in to the story line. - Darth Hater
There are Twi'leks on the Imperial/Sith side just that we do not know the classes they can play yet. - Bioware
Evocii Model seen in game for the first time - Darth Hater
There will probably be a system, which allows to transfer some of the playable species to other classes, which were not available for those species before. - SWTOR-Station
James Ohlen: Not every class can play every race. Each class has a selection of races to choose from. - Gamespot
Quote: When I ask about others (Races), I'm given an entertainingly evasive answer that they'd only be using humanoid races because love scenes get weird with blobs. - Eurogamer
Inhabitants and Backgrounds
HK-47 is in the game. Not confirmed if he is a companion yet. - Here
To see who or what you could meet in TOR click: HERE!
To Learn about some of the background of the key players in the game click: HERE!
---------------------------------------------
COMPANIONS
Companions Overview
The following is a known list of the companions, some of these are yet to be shown on the offical fourm list but have been mentioned in interviews and hands on by media:
Jedi Knight
T7-01 - Droid - Surveillance, cartography and data slicing
Ability: Electric jolt that helps generate threat for the Knight
Kira Carsen - Human (possible Jedi Knight companion)
Jedi Consular
Qyzen Fess - Trandoshan - Melee DPS/Tank
Ability: Charge:: Ignites his jet pack and flys fist first to target - Torocast
Nadia - Human Female - Darth Hater
Smuggler
Bowdaar - Wookiee - DPS/Tank
Corso Riggs - N/A - N/A
Trooper
M1-4X - Assault Droid - Melee DPS
Tanno-Vik - Weequay - DPS (Demolitions)
Sith Warrior
Vette - Twi'lek - DPS/Support
Lieutenant Pierce - Human - Imperial Trooper - Darth Hater
Sith Inquisitor
Khem Val - Dashade - Tank
Ability: Khem Val seen has a charge ability
Xalek - Kaleesh - DPS
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Very nicely done Whilan, we need to get this stickied.
Bite Me
Bounty Hunter
Mako - Human - Mako starts with a Healing Mode and Concussion Round Kit (deals damage, knocks down lower tier enemies). - Darth Hater
Mako has a minor bonus to Cybertech and significant bonus to Slicing - Darth Hater
Skadge - Houk - N/A
2V-R8 - Droid - N/A
PO-12 - Droid - Mentioned as another companion for BH
Blizz - Jawa - DPS - Ask A Jedi
Imperial Agent
Kaliyo Djannis - Rattataki - Kaliyo starts with a Plasma Round Mode and Grenade Kit (deals AOE damage). - Darth Hater
Scorpio - Mech - Cold and hates the Imperial Agent player character - Darth Hater
Companion kits that were used to give your companions special abilities have been removed from the game because of the newer control system they are putting in place. - Bioware
Bioware are working on the ability to allow you to control your companions more. Maybe similar to other Bioware games. -TorWars
You will be able to customise the look of your companion but will NOT be able to change gender - Darth Hater
Companions will talk to you as you run around the gaming world. -Bioware
Confirmed that currently you can only have a total of 5 companions plus the droid that comes with your personal ship. -Bioware
Companions instantly go into stealth when the player goes into stealth - Darth Hater
There are no Ewoks of any sort in game as Endor has not been discovered yet - Ask A Jedi
Currently, not finalised, companions can do damage 'within the ball park' of the player characters 4mins - Mos Eisley Radio
A companion could equal about 60% of a player character in a Flashpoint if not micro managed - Darth Hater
Companion Affection can also be increased by giving the companions gifts. This system was described as similar to the system seen in Dragon Age. - Darth Hater
Companion Affection Points are added or subtracted during cutscenes depending on your choices. Notification pops up in a small blue box on the bottom of the screen. - Darth Hater
When a companion wants to speak with you, a small dialogue bubble will appear above their picture on the companion ability bar. You can only talk with the companions in private areas like your ship and special cantina rooms - Darth Hater
Some items are only equipable by companion characters. Kaliyo's Jacket is acquired during a class quest and can only be equiped by Kaliyo - Darth Hater
Companion characters will taunt you if they get close to death with unique lines of dialogue. - Darth Hater
Companions have different stances like heal, dps, etc - Darth Hater
During a play through with media it was noted companions are 'Almost as strong as other players' during leveling, not known how good they are at end game. - Darth Hater
Companions not in Warzones but are in Flashpoints but the group size can not exceed 4. - UK Community Night
Currently Companions are not being alowed in to End Game raids,(5.10) - Public
Like in other Bioware games you can romance some of your companions but it is totally optional - AskAJedi
You gain your companions via your main class story line. So if you follow that you should not miss any - Bioware
By talking to your companions, just like in other Bioware games, you gain rewards for both you and your party that may not be found anywhere else in the game - Bioware
Quote: You won't be able to directly control companions (e.g. no RTS point and click), they run their own AI and you won't be able to fully script them like in Dragon Age - Bioware
Companions seem to be able to have four abilities, three of which are equiped when you first meet. Attack, Follow & Use special ability were default. - Torocast
Companions have their own leveling system, and appear to remain one level behind their controlling player. - Darth Hater
Quote: In TOR, you indeed have the option to command your faithful (or scornful) companion to make a trip to the nearest market to lighten your backpack and fatten your wallet by selling objects of purely monetary value - Bioware
Companions do not draw aggro until they perform an action that generates threat, such as attacking or using a special ability - Darth Hater
Quote: You have to consider companions separately from your class, so they aren't heavily impacted by the Advanced Class you take. - Darth Hater
Alex Freed: Can customize companion via equipment similar to Mass Effect; one companion out at a time, and your player name is in your companion's nameplate - Gamespot
Note: All classes have companions but you do not have to use them if you do not wish too. - Bioware/Holonet
The game combat assumes that you wil be using your Companions, you will be at a disadvantage if you do not use. But you do not have to. - AskaJedi
Companions are summoned and dismissed at will using the 'Summon Companion' command - Darth Hater
Quote: 'each class has a completely unique set to of Companions'- IGN
The companions are designed to compliment each class they are associated with. - IGN
Quote: 'Companion Characters may act as your conscience, and try to influence your decisions. In turn, you will influence them, and change how they develop as the story progresses.' - IGN
Your companions, as you progress through the game, will open up unique series of quests and rewards - IGN
Quote James Ohlen: Players can change his companion's attitudes and sometimes even his moral leaning. - IGN
Quote: James Ohlen: Companions add a lot to a player's combat capabilities. Each companion has a specific role, whether it be additional DPS, tanking, healing or crowd control - IGN
Quote: James Ohlen: Players can also equip items to his companion character. This includes standard gear such as armor and weapons. Additionally, what a player equips to his companion can change the companion's behavior - IGN
If grouped with friends, their companions will also interact with you during dialogue scenes as you talk to others - PC Gamer UK April 2010
If you play a Force class you can get a companion as an Apprentice - Darth Hater
You can NOT allocate your companions abilities or talent points - PC Games
---------------------------------------------
ENVIRONMENT
General
There are no more planets to be revealed. There are space stations and asteroids to visit - UK Community Night
There will be no Day/Night cycles - Darth Hater
Phasing is used to ensure pivotal plot points are immersive. No lines to fight bosses - Darth Hater
Quote: For the average planet, I'd say that 85+% of space is located in open, non phased areas - Bioware
Quote: There are certain planets within the galaxy that are only available to one allegiance or the other, but the majority of planets are open to the Republic and the Empire - Bioware
Quote: It was revealed to me by Daniel Erickson, that early on they made the choice to build everything in real scale. This means no walking into a small shack where the inside of it is larger than could actually fit into that building and vise versa -Torocast
Quote: On most planets, there are hangars for each class, with an elevator leading to each one. The phase door is at the elevator entrance, meaning there might be a stream of other troopers heading to your elevator, but your hangar is your own. - Bioware
It seems as though there is no collision detection (you can walk through NPCs etc), as seen at 18.33 - Gamespot
Quote: Based on your actions you get to determine what happens on 'Taris' and it will be refected in game@ 4.38mins -Developer Video
Planets
When asked about how many planets: Quote: 17 major ones. An indeterminate amount of minor ones. Back to hundreds of planets - Darth Hater
Because this is Science Fantasy alot of your wanderings can take you inside buildings, compounds, space ships, space stations and so on. Nowhere is this truer than on the city worlds of Nar Shaddaa and Corellia which, from a map sense, are closer to a dungeon you might find in another MMO, than an open world zone. - Bioware
Quote: Alderaan is 7-8 World of Warcraft Zones in size. - Darth Hater
Quote: We built a world big enough to feel expansive, but still not so large that we couldn’t ensure that all of the content was handcrafted up to a BioWare level of quality - Bioware
You will have reasons to go back to starter world, they are not just there for low levels - Bioware
Quote: What we try to do is be sure that our zones are big enough to feel expansive and big but small enough to feel like when you communicate you are communicating with other people - Darth Hater
Quote: Sean: At the moment I believe you’re allowed to visit some planets, others you can’t visit. - SWTOR-Onlinewelton
Quote James Olhen: Our game is very open. We’ve developed several worlds, and each of those worlds is wide open, huge worlds with many square kilometers and you’re able to explore those worlds any way you want - TenTonHammer
After talking about the smaller starter planet of Hutta: Quote: "It took a little under an hour to roam from one end of Hutta to the next, but that was on pretty much a straight line with only a couple little side ventures."- Darth Hater
Quote: The vast majority of our worlds are public spaces. So basically, when you arrive at Coruscant it is a public space for everyone to be running around in. - AskaJedi
The origin or starter worlds are small compared to the others - Darth Hater
Daniel could not say in Km how large the planets are as they vary, as some are on levels and others are single plains -Darth Hater
Quote from Daniel Erickson: One of the differences with our world design is that our environments are not undulating repeated planes - all hand crafted - Edge
Quote From Daniel Erickson: "One of the real things we wanted to show at GDC this year is that our worlds are huge, actually. They are giant, you can explore. They are massive. You can just wander off one direction and go forever." - Darth Hater
Quote from James Olhen: "Our public areas are one contiguous world", "Not just our cities - 90% of the game, actually, will be areas where you can run into other players" - PC Gamer UK April 2010
Tiered Maps are in game. Your mini-map and world map change to reflect what level your on- Darth Hater
You can zoom out on a Map but only to the zone you are in, so while on a planet you can not zoom out to see other regions or a system map - Darth Hater
Minimap constantly shows your x,y,z location. It also displays the coordinates of the cursor when you mouse-over the minimap - Darth Hater
Quest objectives, bonus objectives, detailed information about the quest and who in group has the quest all shown on mini maps - Darth Hater
VEHICLES AND SHIPS
Space
Space combat video by Torocast
Image of the Galaxy Map
Galaxy Map zones seen, so far:
Hutt Space
Nar Shaddaa, Quesh & Voss
Distant Outer Rim
Belsavis, Hoth & Tattooine
Coreward Worlds
Alderaan, Balmorra, Corellia, Coruscant, Ord Mantell, Tyhon & Transit Outpost.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
WTF, where do you people find the time? Thanks for the info.
-----
The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
Seat of the Empire
Taris & The Telos
At launch you can add weapons and rockets as mods to your ship but you will NOT be able to customise the interior of the ship with items like paintings etc. - Ask A Jedi
Player ship hangars are separated by class. For example, there's one for Bounty Hunter, Sith Warrior, etc. It should also be noted that the hangars appear on Dromund Kaas - Darth Hater
You will get your own spaceship on you factions capital world after the end of a storyline (quest) and be able to travel freely through the galaxy, via the galaxy map on your ship - Darth Hater
Quote: Even though it doesn't make any sense, your starship follows you around. So if I fly with you over to Corellia, I'm not stranded - Bioware
There is, currently, a fuel cost to move around the galaxy map. (1.49min) - Darth Hater
Space combat missions are along the lines of Escort missions, Attacking space stations or just trying to survive - Darth Hater
Your companions on board your ship will make comments, be sarcastic about your flying and give advice while playing space combat. - Darth Hater
By playing space combat you can gain XP, Credits and get upgrades for your ship - Darth Hater
Movement around space such as planet to planet is done via a Galaxy map, similar to other games such as Mass Effect and Kotor - Darth Hater
Space combat missions take place in "Hotspots," and you will gain space combat-related rewards for completing the missions - Darth Hater
Another use for your ship is travelling from planet to planet: Quote: So, when he gets on his starship, he can choose which planets he wants to go to using a beautiful galaxy map that allows him to travel from star system to star system - Darth Hater
Space Combat is NOT a simulator with free form flight - PC Gamer
Space Combat is a guided fight. You are lead along your path but you still have limited control over movement - PC Gamer
Quote Jake Neri: "We never set out to make a full go anywhere Space Game" - PC Gamer
Each Space Battle lasts between two and five mins - PC Gamer
You do not get a ship from the start: Quote: 'You know, you think of the ships as something you have to earn. It's a tent pole moment; a key moment of achievement inside each class.' - VideoGamer
Personal Class Ships are:
Jedi - Corellian Defender-Class Light Corvette
Smuggler - Corellian XS Stock Light Freighter
Trooper - Rendili Hyperworks BT-7 Thunderclap
Sith - Fury-Class Imperial Interceptor
Imperial Agent - X-70b-Phantom Prototype
Bounty Hunter - D5-Mantis
For more information visit the Starship holopage: Here
Transport
There will be speeder bikes and landspeeders in TOR, in response to feedback - Ask A Jedi
There are no Multi-Passenger Personal Vehicles (mounts) in TOR - Ask A Jedi
Currently there is no customization for personal vehicles - Ask A Jedi
There are no Atmospheric vehicles in TOR only the normal hover types - Ask A Jedi
Currently you obtain your first vehicle mount around level 25 - Ask A Jedi
Quote: Initially, we're just going with vehicles instead of animal mounts, although we definitely hope to get to the animals post-launch - Gamespot
There are multiple versions of the vehicle mounts and they are not solely faction spesific - Ask A Jedi
There are various speeds and looks to personal vehicle mounts - Ask A Jedi
Speeder bike transport system confirmed and used by Member of Tor-Aid during a hands on (not personal mounts) -Torocast
The taxi system was similar to World of Warcraft's gryphons. You pay a small fee and are transported from Station A to Station B. - Darth Hater
One of the ways to cover large distances in Cities is by using a Taxi - Fan Friday 23rd April
Quick Travel, similar to other MMOs return to home abilities, replaced Call Shuttle; the casting time remains 10s and the cooldown is still 30m - Darth Hater
It seems you need to perform certain tasks before you can leave the starter world. When trying to access one early on the Darth Hater team kept getting "The Shuttle is not currently in service" - Darth Hater
CRAFTING
General Crafting Information - Crafting Skills Video
Quote: 'We go to a lot of work to be sure that at times crafted gear is the best stuff'. - Mos Eisley Radio
You can break down items found to use as resources to make other items - Ask A Jedi
Quote: As a general rule recipes are not class or faction bound - Ask A Jedi
You do not need special workbenches to make items but resources maybe hard to aquire - Ask A Jedi
Lightsaber Enhancement, Armor Enhancement, and other Stations/Benches seen on Hutta - Darth Hater
Quote: I will confirm that crafting crits are in the game right now. We're still working on exactly how powerful they are balance-wise, and we'll talk more about them once we feel comfortable with our answer. - Bioware
The perception of many that social aspects like crafting and banking are limited only to your ship is wrong. There are a very small number of things that are ship based only activities. -Bioware
Quote: A crafting bench isn't just on your ship, but also in various areas on Tython - Darth Hater
Currently any crafted items/resources just get placed in your standard inventory - AskAJedi
Only Jedi/Sith craft Ligtsabers, not the companions - Bioware
Quote Daniel: The general approach is that once you learn a recipe, you know it. There may be exceptions - Darth Hater
Some resources may be only available on certain planets - Darth Hater
Quote Daniel: The part that is not terribly exciting is standing in one spot and watching a progress bar over and over and over again. And that's literally all that we removed - Massively
If you are either a Solo'er or in a large guild you can become a top Master Crafter, but of course the person in the large guild has a lot of help - Massively
Crafting is based on time invested more than XP level. Do not expect to decide to become a Master Crafter over a weekend, it will not happen - Torocast
Master Crafters will be able to craft some of the best items in game - Torocast
Some recipes will be limited per server to make them rare - Torocast
You will be able to brand your crafted items so people know who made it. - Torocast
Quote: "No, you the player cannot craft currently - which is to say you cannot choose to watch the progress bar fill up yourself". You tell your companions to do it and they will - Dev Comment
Quote from Damion: "It's worth noting that we really want the system to support the casual crafter (the guy who is taking crafting largely to outfit himself while levelling up) and the devoted crafter (the guy who wants to be known as the best Armormech in the galaxy)" - Dev Comment
You, via your crew skills, can have a maximum of three skills only one of which can be crafting. So you could have a mission skill, gathering and crafting or two gathering and one crafting etc - Dev Comment
If you wish to do the harvesting/gathering yourself you can. Its not limited to your companions - Crafting Video
The skills your companions will have will be split into three groups: Gathering, Crafting, and Missions. - Darth Hater
Crafting missons can take between 5mins to 24hrs long there is a cost to do each misson. - ChronicReload
Quote: I will just say there are some mechanics to it that will allow players who are more involved in crafting to really get deeply involved in crafting and be appropriately rewarded for it." - Darth Hater
Quote Blaine: It doesn't make sense for Darth Vader to skin womp rats for a new pair of boots in between conquering worlds "You are the hero," says Christine. "You make your crew work for you." - Gamespot
Crafting Crew Abilities/Function - Crew Skills Overview Page
Crafting in TOR will use a Crew, Companion, Skill crafting system. Using their ship as a base of operations, players will be able to send their companions on crafting tasks - Darth Hater
All crew skill trainers are available at the Capital worlds. - AskAJedi
The majority of crew skill missions are accessed from a pool of random missions but some are unlocked when you find rare items which give better rewards. - AskAJedi
There are no limitations on what class does what type of crafting - AskAJedi
Each companion has a minor crafting skill bonus based on their background, but its not enough to warrant you leaving them only to do crafting - AskAJedi
Companions can not die while on Crafting missions but they can fail. If it fails the lost incured is the credits it cost you to send your companion on the mission - AskAJedi
For a companion to go on a resource collection mission you the player do not have to visit the area first. - AskAJedi
Quote: We want crafters to be primarily playing a social game, not spending hours doing stuff they don’t want to do -AskAJedi
If you found two gathering nodes near each other you could harvest one and your companion could do the other at the same time - Darth Hater
Your crew does not have skills themselves. The crew skills they can use are based on the crafting skills your main character has. - Darth Hater
The maximum number of crew that can perform any crafting skill, at one time, is 5. Any others spare could be doing missons, gathering or travelling with the main character - Darth Hater
Certain companions will be better at some crafting group than others, for example Vette, a pirate and companion to the Sith Warrior, will excel at Treasure Hunting. - Darth Hater
Your companions can also be given missions on the fly, and even while players are away from their ship. They can also operate while your offline - Darth Hater
Only companions you have left on board your ship can perform any crafting actions. The ones you group with to fight etc can only perform gathering tasks - Darth Hater
While out adventuring if you see a crafting node instead of player character going to mine it you can send your companion to do it for you - Darth Hater
Quote: Currently, you can recall your companion at any time from a mission. You lose any progress he has made, as well as any upfront costs, but he returns immediately - Bioware
Quote: You can also have a companion stop crafting an item at any time. In that case, you lose no materials (but all progress will be lost). - Bioware
Quote: Players who choose Armstech as their crafting skill will be able to create a wide range of blaster pistols, blaster rifles, sniper rifles, and assault cannons. - Bioware
Quote: Players can issue crafting orders to up to five companions at a time, and each companion can add up to five crafting tasks to their queue. - Bioware
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Wow, nice job. Heh, I see you thought of copying the info compilation list of TheDarkKnight to here?
Yellow marked is the new info bits that came from the news released this week, right?
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Quote: Companions with high affection will have their ability to perform crafting tasks greatly improved. For example, a companion with high affection can craft items faster - Bioware
Quote: "Though companions are vital to The Old Republic and the Crew Skills system, we do know that some players want to be the primary crafter for all their crafted items", "It is worth noting players will definitely need to be directly involved in the process when learning rare schematics - Bioware
The following crafting types are the ones revealed so far:
Gathering Skills include:
Bioanalysis – The practice of collecting genetic material from creatures and plants
Scavenging – The art of recovering useful materials and parts from old or damaged technology
Slicing – A skill in accessing secured computer systems and lockboxes to acquire valuable data and rare schematics
Archeology - The ability to seek out imbued items like Lightsaber crystals and ancient artifacts
Crafting Skills include:
Armormech – The ability to work with hard metals and electronic shielding to construct all types of personal armor
Armstech - Armstech is the ability to work with hard metals, alloys, and synthetic materials to craft blasters.
Cybertech - The technical expertise to construct gadgets and components for Droids and high-tech armors
Synthweaving - The art of creating lighter outfits and armors that are imbued with supernatural qualities
Biochem – The engineering of performance-enhancing chemical serums and biological implants
Artifice – The delicate work of constructing Jedi and Sith artifacts
Artifice is not limited to just Force users - AskAJedi
Mission Skills include:
Diplomacy – The art of conducting and managing negotiations
Treasure Hunting – The ability to track down and recover valuable items by investigating a series of clues.
Underworld Trading - Expertise in the trading of illegal goods and services
Investigation Mission - The skill of examining evidence and following clues to discover valuable secrets
There are three quality levels for crafted blasters:
Quality - Crafting Requirements Premium Gathered resources and common items sold on vendors
Prototype - Rare gathered resources and other valuable items
Artifact - Rare resources (gathered or otherwise) and other valuable items – possibly acquired from other players.
Quote Richard Vogel: It will not be to the extent of some of the games out there, like [Star Wars] Galaxies. It will be very similar to what WoW has. - Massively
Quote: We are going to have crafting, because that's a big part of MMOs. We're going to implement crafting in a way that 'feels' right for Star Wars. - Massively
Quote: We’ve spent quite a bit of time discussing how to ensure that crafters – true dedicated crafters – can make a name for themselves and be important in their community. - Developer Blog
ENDGAME
General
Solo players have an entire endgame planet to themselves - Ask A Jedi
Quote from Daniel Erickson: Subject Solo'ing: "There will be content you never see, but you can play from first level to last level solo." - G4TV
Map doesn't show Flashpoint goals initially, but then shows a goal in the form of a green arrow - Darth Hater
Quote: "We're looking at classic [endgame] systems, but we're also doing something brand new that hasn't been done in an MMO before - CVG
If you just focus on your main quest line, not doing side quests, you can leave Tython (with your lightsaber), at around level 7 to go to your next destination but if you do other quests you leave at around 10 - Torocast
Looks like there will be repeatable, maybe daily, quests which are related to the war effort. - Torocast
Quote: You can experience your whole class story entirely solo, as well as many of the world arcs. - Bioware
Quote: Our gear now is settling in a pretty good state, in my opinion. We've taken the coolest and most emblematic armor, first off, and made it class only. For the rest of the armor, we are following a reasonably standard RPG model of heavy, medium and light. - Bioware
PVP
Revealed Warzones:
Alderaan - Game Play Video
Type: Objective based 8 vs 8
Goal:To control the planetary defences and destroy the other teams drop ship.
Voidstar
Type: Conquest
Goal: One team plays as a boarding party attempting to make their way to the bridge of the ship finding a way from room to room. The other team defends the ship, attempting to prevent the invaders from progressing. - StatePress
HuttBall
Type: Carry the Flag/Ball
Goal: To score goals in the opposing sides area. Two teams clash for the amusement of the masses and to win favor with the famed Giradda the Hutt.
There is NO auto facing in PvP only PvE - Torocast
There is NO player collision in PvP - Darth Hater
Any queuing for Warzones is restricted to the server you are playing on. - Darth Hater
On PvP servers, there is nothing to stop higher-level players from returning to lower-level planets (except starter/capital) and ganking lower-level players. The guards in the various safe areas on all planets are universally high level, to provide at least some protection for those levelling - Torocast
Quote: Players of opposing factions can almost always fight each other out in the open world, so long as they toggle their PVP flag. This flag will automatically be toggled "on" in designated PVP areas on a PVE server and in most areas on a PVP server - Gamespot
Quote: The one thing that stood out to me more than any other is the pacing of combat. For anyone who hated WoW's "I 3-shot you" PvP, I introduce you to SWTOR. The PvP in this game has a much slower pace than any WoW player may be used to yet what is great is that it still felt very action packed - Torocast
Do not expect TOR PvP to be short one shot kills. Its more tatical and requires multiple shot/hits as well as planning. If you make a mistake you have time to correct - Ask A Jedi
If you fulfill a role type in a Warzone such as Healer or Tank your abilities actually benefit your side. You gain Badges such as absorbing damage etc, Taunt abilities from a Tank are useful as you pull damage off others. The more badges you earn by filling a role the more tokens you get to spend - IGN
Currently access to PvP Start after the origin worlds around level 10 - IGN
Even on PvE servers there will be open world zones of conflict (PvP) that you can enter 5.30 - Gamespot
There is a matchmaking system that pits similar groups against each other. Premades vs Premades, class to class etc 4.20 - Ask A Jedi
The way PvP has been designed is that gear has its place but the better skilled player will have the edge. 4.12 - Ask A Jedi
Each player is allowed to assign one commendation at the end of the match to any teammate. These commendations increase the rewards acquired by that player - Darth Hater
All classes gain Resolve bars while in PvP. These bars are a visual representation of diminishing returns that show a characters susceptibility to crowd control - Darth Hater
You can receive at least four different rewards for PvP: Valor, Tokens, Experience, and Credits - Darth Hater
You can earn bdages that have specific names relating to the accomplishment (i.e. guardian badge). You get them for things like absorbing 10k damage with guard without dying, reaching 100k damage overall, defending three objectives, etc - Darth Hater
Depending on the type of Warzone the battle maps will not always be symmetrical - Darth Hater
Some planets will have contested areas where both factions will fight for control - Darth Hater
Quote: For players who wish to play a cover dependent spec in PVP, there are abilities that give them some pretty significant bonuses to mitigate the fact that they are stationary. There are also abilities that help keep enemies out of melee range while in cover - Bioware
Quote: every Advanced Class has at least one spec that has its place in competitive PvP. - Bioware
When asked if a group can queue for a Warzone the reply was: Quote: "Yes! You can queue solo or in an existing group and our dynamic matchmaking system will do its best to find suitable opponents accordingly" - Bioware
Quote: You can level up just by doing PvP - Bioware
Quote from Gabe: "As far as whether or not companions will be in PvP -- honestly, we're going through testing and we'll determine that later" - Darth Hater
When asked if companions count towards 8vs8 Warzones the reply was quote: "No. They don't count towards that 8v8." -Darth Hater
The 8 players in a warzone could be, as with other MMOs, a mix of premade, premade + individuals or 8 individuals - Darth Hater
You will not see a HP bar as the objective is attacked but you will see flames, debris and smoke to indicate damage. If you die you respawn on the ship and you will see damage and hear klaxxons inside as well. - Massively
Quote: No, you can't heal your ship back up. It's an effective timer. Those guns start firing and you just want to make sure they're firing the right direction most of the time for your side to win. - Massively
You can gain XP rewards while PvP'ing - Darth Hater
The other Warzone they are working on is based on a Starship - Darth Hater
Each Warzone will have different mechanics - Darth Hater
Quote from Gabe Amatangelo: They wanted Warzones to fit in with the story element of the game. When they looked at PvP, they decided that banners, flags and points were "too game-y. - Darth Hater
Quote: There will be "Open World PvP" in terms of meeting members of other factions on planets as Tatooine being able to decide if you want to attack them or not. -SWTOR-Station
Confirmed by Greg Zeschuk that there will be Open World PvP in appropriate areas within TOR - Interview
The designers from Warhammer are working on the PvP for TOR. - SWTOR-Station
While there is no Space Combat PvP at launch it, and Co-Op, will be added at a later date - PC Gamer
Warzones were presented as distinct zones that are separate from the persistent Alderaan world map. - Darth Hater
Quote: We’ve explored a lot of those endgame PvP mechanics and that is another area where I think people will be excited - VG247
Quote: Yes, we have anti-twink measures. Yes, high level players get shut out if they kill creatures too far below them. - XP Damion Schubert
Quote: We don’t support the high level character killing the low level player, but it’s safe to say that we’re going to make sure that that does not happen. - VG247
Quote from James Olhen: "We're going to have open world PvP, As for the more structured PvP, I can't going into details but we will have it" - PC Gamer UK April 2010
Small amount of PvP action shown between 3 players during Dev. Video (4.00) - Developer Video
Confirmed that you do NOT have to PvP in TOR, its an option if you want too - IGN
Loot sets also seem to be in game, possible mutliple PvP sets mentioned - Gamespot
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Oh, I meant the articles about the 6hr demo playsessions, not the weekly friday update. All the yellow marked is from those articles?
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Operations (AkA Raiding)
Revealed Operations:
Eternity Vault- A Prison where a powerful force user is detained - Eternity Vault Game Play
The Eternity Vault operation begins outside in a Hoth-like environment and transitions indoors as you progress through the instance/
Enemies include automated defense turrets, very large battle droids, as well as humanoids wielding a variety of weapons
The current reset time for the Eternity Vault is one week. - Darth Hater
In response to the puzzle element in the operation: Quote: idea is that the puzzle is a very RPG element. At the same time, I wanted to do it as a puzzle with co-op 8 to 16-player mode, and just take it in that direction to see how players responded to it and explore more with it - Darth Hater
There are hard modes for both the 8 man and 16 man versions of the Operations. - Darth Hater
When asked if when comparing Flashpoints to Operation are they scalable based on classes. So if you need 2 tanks, 2 healers and 4 dps for an 8 man do you need double of each for 16: The answer: Quote: roughly, the answer is yes, but Op group comp can be somewhat flexible - AskAJedi
16 man Operations will give almost double the loot to a 8 man. But the quality of loot will be similar. For better loot you would need to do Heroic modes. - Darth Hater
When asked if there are only two modes for Operations Gabe said: Quote: Yes, we're in the process of working on additional difficulty modes for Operations. - Darth Hater
Quote: Operations will be epic, multi-group events with settings and immersive gameplay inspired by scenes in the Star Wars movies - Gamespot
Quote: No you will not be having raid-group sized multiplayer conversations. That would be terrible, terrible terrible - Darth Hater
Quote: We know there are eight-mans, and we know there are more than eight-man raids. We do not know the max size yet; it is really a thing of testing and checks - Darth Hater
The story aspects in regards to Operations is normally contained outside, before or after, the raid and not during so as not to slow down the gameplay - Darth Hater
Confirmed that Compaions are not in raids as the AI for raiding can't match a human - Darth Hater
Operations can be formed at any time but before level 50 it is only normally to take down World bosses. - Torocast
Instanced Operations becomes available once you hit current level cap of 50 - Gamespot
Quote: There will be varying difficulty modes, much like what is found in other BioWare games. The challenge, mechanics, and rewards will vary with the modes - Gamespot
Dev blog shows 'Raid Lockouts' in game (2nd picture) - Bioware
End Game Content like Raiding is available if players do not want to re roll- MMOGAMER
Quests
Quote: It shouldn't take an average player more than five to seven hours to finish the origin stories on Tython and continue to the next planet - Darth Hater
Like in other MMOs quest givers are indicated by symbols over their heads. A broken triangle equals a new quest and solid triangle equals a quest to be handed in - Darth Hater
Quote: Heroic quests are of higher difficulty than normal quests, potentially require a group, and might be phased areas -Darth Hater
Quote: While in a group and entering a green portal, it designates which group member owns the story - Darth Hater
Quote from Daniel regarding class quests on planets: On the Origin worlds it's about 60% Class Quests, dropping to about 40% on the Capital worlds and then even lower for the rest of the game. - Dev. Post
Quote: So the game very purposefully starts with more single player content and then moves strongly towards content that can be played multiplayer. - Dev. Post
If your grouped and on a quest, in an instance, with another person, who is not on the same quest, once the quest holder enters the instance it allows the none quest person to enter - Torocast
Quest Info from - Gamespot
Class Quests – Fully solo able but can still be grouped if wished. Only your decisions count. Enough to get you to level cap if you do not want to do anything else.
World Quests – These are your standard MMO/RPG quests that you can pick up as you perform other tasks either in group or solo.
World Arcs – These are grand far reaching quests designed to be done in a group but can also be solo'd.
Flashpoints (or dungeons) - Designed to be done as a group.
Bonus Quests - You do not ask/find these they happen automatically. For example if you kill a certain creature you may get a quest to say kill 10 of them, it gives various rewards. - Torocast
Group Quests: Group Quests are quests of higher difficulty that provide a challenge to groups, There 2+ group quests which can be done with 2 players and their companions and group quests with 4 players in mind. - Bioware
Group Quests can be located in the open world or instances (or both), it depends on the quest. - Bioware
Flashpoints
For more information visit the Flashpoint page here
Revealed Flashpoints:
Early/Lower Level Flashpoints
The Esseles - Republic Only
Goal: Defend the ship from attacking/boarding Imperials
The Black Talon - Empire Only
Goal: When a Captain of an Imperial Transport refuses an order you must take command and follow it through.
-----------------------------
Mid Level Flashpoints
Taral V - Approx length 90 to 120mins - Level 32+ - Republic Only
Goal:To infiltrate the hidden Imperial fortress on Taral V and help a important captured Jedi Escape.
Boarding Party - Empire Only
Goal: When a high-level Republic prisoner escapes from an Imperial prison, your team must track down the target and prevent an attack on the Empire.
-----------------------------
High/End Level Flashpoints
Directive 7 - Both Republic & Empire
Goal: Mutinous droids on a remote moon develop a technology that could lead to massive destruction for both the Republic and the Empire
-----------------------------
Quote: Inside some of the Flashpoints you're going to find things. For example, if you have Archaeology, then you might find a secret door or a secret lever for another hallway wrapping around in a Flashpoint. If you have Slicing, then you might find a broken droid that you can slice and it can then assist you farther in the dungeon. Basically, as far as like the puzzle mechanic and these other elements go, the idea is wanting to inject as much of the familiar RPG nostalgic element into the MMO game play setting - Darth Hater
When asked if any of the Flashpoints have a heroic/hard mode Gabe said: Quote: Yes, there will be a 'hard mode' for some early level Flashpoints which sets them to level 50. - Darth Hater
Currently they are looking at making some lower end Flashpoints be available as Heroic for higher level players - Darth Hater
When asked if Flashpoints are repeatable and can you farm Lightside/Darkside points the answer was probably 4.20 . -Darth Hater
Quote: You’ll encounter your first Flashpoint after your Origin World - Bioware
Quote: Depending on the flashpoint there are often two or more endings or wrinkles that terribly complicate those endings. You will absolutely see different bosses on different paths - Bioware
When asked if you can use less than four players in a Flaspoint the answer: Quote: For early Flashpoints, you can certainly try, but as you get deeper into the game, you will need a full group of four players to have a reasonable chance of surviving the challenges - Bioware
When asked on class roles in Flashpoints: Quote: While boss fights often require traditional tank and healer roles, some sections of Flashpoints are paced in such a way that healers can switch into damage roles and tanks can get a bit more reckless. - Bioware
Once you kill something in a Flashpoint it stays dead, no respawns - Bioware
If your group wipes in a Flashpoint you do not loose any progress made, just run back to where you died. Unless you leave the Flashpoint where there is a reset timer. - Bioware
Optional/Bonus mobs/bosses in Flashpoints are not just there for show. They will give bonus XP as well as extra loot drops. - Darth Hater
Confirmation again that Flashpoints are designed, currently, to be only group based instances - Bioware
Flashpoints are not always linear. Dialogue choices and performing bonus objectives open up other aspects of the instance such as more bosses and more ways to achive Victory - Bioware
Quote: We try to avoid the design pitfall of filling areas with ‘yard trash.’ Fighting through legions of enemies is part of what makes the cooperative gameplay feel heroic, but we find it helps if your enemies do more than just stand around waiting to be attacked - Bioware
Quote: We aim to tightly integrate the story with the types of enemies the Flashpoint calls for, their AI behavior and their abilities, creating unique scenarios seen nowhere else in the game - Bioware
Quote: : Flashpoints are repeatable by design, and we strive to include elements that keep them fresh for multiple play-throughs - Gamespot
To keep repeating Flashpoints fresh 'you might explore the area and discover a secret that changes the mechanics of a boss fight. Or you might make a story decision that alters the course of the gameplay'. - Gamespot
The higher level flashpoint regarding Revan is called 'Darth Revan's Complex' - Darth Hater
If you repeat a flashpoint, your last story decision will count for later events. Former decisions of yours in that flashpoint will be "erased". - SWTOR-Station
There are repeatable Flashpoints and General Content in game - Darth Hater
Choices in Flashpoints can change the course of the instance. Kill a NPC and 'A' happens.. do not kill and 'B' happens. -Bioware/Holonet
Mentioned that during a solo Flashpoint (dungeons) friends can be invited at anypoint while doing quests- GamesRadar
When grouping the only time someone else can alter your dialogue choice is when performing a World quest. If you are on your own personal class quest only your Dialogue choices count, even when grouped - Gamespot
Loot & Gear
When you complete a key encounter, kill a boss, on an 'Operation'/Raid everyone in the raid will get, what is currently called, a Loot Container. This will give you a chance to get given a random piece of loot that's specific to your class or a token that can then be traded to purchase gear. - Bioware
They have/or looking at a way in which not to make Opertaion/raids turn in to a gear war/gear based. - Darth Hater
No “autoloot”, but you can right click to take all - Ask A Jedi
Quote: We have thousands of different armor/outfit combinations planned for the players and are currently still building this list and will continue to do so even after we launch. That being said, there will be millions of players, so there will be some crossover in their looks. - Bioware
Quote: Our main concern is that each player looks specific to their chosen class and has enough variation to allow the player to feel as unique as possible - Bioware
PVP gear will come with a "PVP Stat." This stat will increase a character's damage, damage absorption, and healing effectiveness specifically in PVP - Darth Hater
It was stated that PVP gear will be, at most, 10% better for PVP then comparable PVE gear. This limit is in place to give PVP focused players a boost while still letting non-PVPers compete. - Darth Hater
Lightsaber Enhancement, Armor Enhancement, and other Stations/Benches seen on Hutta - Darth Hater
Quote: About the quality of the objects we have so far shown the following: Low quality (gray), standard (bronze, a sort of dull orange), premium (green), prototype (blue) and artifact (purple) - Bioware
Quote: Knights and Troopers both chase heavy, for example, but care about different stats. Armor with Knight-favored stats looks a closer to the Jedi ideal, whereas armor with Trooper stats looks more like the Troopers we know and love. -Bioware
When asked if dialogue choices etc effect loot the answer was: We avoid associating key rewards with story choices. We want you to be free to roleplay. - Bioware
Quote: Loot is distributed according to need/greed rules with a quality threshold set by the group leader. Players will also accumulate commendations that can be traded for special gear - Bioware
Quote: Armor takes damage during gameplay, but still offers full benefits until such time that it is completely broken. Armor can be repaired for credits. No, we are not looking at permanently destroying items. - Bioware
Quote: We have more class specific gear than most MMOs have loot total (3.18) - GirlGamer
Multiple quests and strong mobs drop adrenals. These are single use items that will increase a single stat for one hour. Only one adrenal buff can be used at a single time. - Darth Hater
You can acquire Commendations as random drops from mobs or as quest rewards. These function as badge currency for the Artifact and Quartermaster vendors - Darth Hater
Inplants are not a visible item and function just like Rings and Amulets work in fantasy style games - Bioware
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Possible cybernetics in game:: When talking about implants vs Cybernetics in game Daniel said: 'They are not the same as the visible cybernetics you're occasionally seeing on player characters. Being a cyborg is different and a very specific choice - Bioware
Light armor seems to have 75 durability, Medium Armor 100, and Heavy Armor 200 maximum. - Darth Hater
Examples of some loot seen during PAX 2010 - Darth Hater
During the Pax 2010 Star Wars presentation Daniel mentioned that 'Lightsabers will be offered a broad spectrum of colours' - Darth Hater
There will be a wide variety of higher level armour so that not everyone will look the same, but it is possible. - Massively
There will be different loot depending on if you PvP, Raid or just quest. You will be able to tell a PvP player from a Raider just based on what they wear - Massively
Currently there is no option to use a Apperance Tab in game but its something they make look at later on - MMORPG
Unlike games such as WoW where classes can start to look the same TOR has been designed so that from 1 to level cap you will always look correct for your class - Darth Hater
Quote: in our game, when you are a Smuggler, you will in one form or another look like a Smuggler all the way through your game unless you purposely mismatch or go off the beaten track. - Darth Hater
Quote:There is plenty of gear, we can be the same level and look totally different, but we're both Troopers. - Darth Hater
Possible Durability in game: Quote: I noticed at one point in my character sheet there was a green bar that displayed my armor was 90%.. not sure what that means though, Samm thinks it could be durability - Torocast
Even though gear/loot is modular the advantage to trying to get sets is both look and stat bonues - Angry Joe
Quote: The top-tier bounty hunter gear is the stuff that looks like Mandalorian Battle Armor - 1up
The game is based on standard MMO loot collection. In regards to Lightsabers it seems that you will gain new lightsabers rather than improving an exisiting one - Massively
TOR does seem to be item/stat based game, LightSaber picked up in game shown with Stats on - Developer Video
Loot seems to be based on Light/Darkside as well as class. - Bioware/Holonet
GAME DYNAMICS
Graphics, Music and Sounds
Quote: Each planet has localized weather conditions. Depending on the world the weather you will encounter will include rain, snow, sandstorms and many other unfavorable conditions; it just happens to be a constant for those worlds - Bioware
Quote: View distance will be configurable in the options. If you have a computer that can take a bit more, you'll be able to take advantage of that. - Bioware
Improved facial animations seen during the April fools videos including blinking, shock and happiness. Confirmed byStephen that facial animations had been worked on - Bioware
While talking about Physics and the use of Ballistic arcs Georg said: We have control over angle, magnitude, etc. of the impacting force and it's used in quite a few scenarios, most notably, of course, Force powers. It's not full body physics (like e.g. GTA IV) by any means, in case you were hoping for that, but it does the job quite nicely for us - Bioware
Quote: "Jedi Knight moves and fights with a smoothness and grace I honestly haven’t seen before in an MMORPG" / "SWTOR characters have the easy, well-oiled motion of Olympian decathletes out for a fun run" - TenTonHammer
Each class gets its own set of combat animations but they all share default movements - Darth Hater
Graphics settings seen at PAX were: 'Texture Quality settings: Best, Good, Medium, Fair, and Low' & all standard and widescreen resolutions (16:9 and 16:10) are here. - Darth Hater
On Ord Mantell, environmental effects from the war were added; bombs hit craters, ships fly overhead, and blaster bolts are fired from every direction. - Darth Hater
When talking to James Ohlen he mentioned that the graphics and animation are always being tweaked and that changes are being made in the coming months - SWTOR-Station
There is 5 1/2 hours of original music in TOR plus the music from KOTOR 1 & 2 plus some from the movies - Developer Video
A full orchestra and choir is used to produce the new Music - Developer Video
The graphics in game are that of 'Stylised Realism', this was to give TOR a unique feel. It also allows a wide range of gaming systems to be used to play TOR - Bioware/Holonet
Quote: The audio in the game sounds awesome, classic blaster fire, great explosions, the dialogue, all of it was very clear and crisp. - Torocast
Good examples of PhysX movement shown on Jedi clothing. Realistic flowing capes and robes in the Video - Developer Video
Weather effects, lightning and rain, seen on Dromund Kaas - Planet
Improved visuals: Realistic smoke effects seen during video - Developer Video
Voices & Dialogue
Video compilation of various dialogue in TOR
Click this link to see some of the Actors/Actresses lending their voices to TOR
Currently there are over 900 voice actors been used to make TOR -Bioware
As well as familiar tunes there have been special tunes written for cantinas -Bioware
As it stands when grouped and an important choice is to be made it does not go on the majority but its based on the roll score. So if three players choose the same dialogue option but roll 20, 31 & 5 (total 56) and one guy rolls 96 the one guy gets his selection (8.20) - Mos Eisley
The option to activate subtitles is in the game. - Bioware
Quote: Gender/race effects dialogue options and results - Darth Hater
After saying that you can skip dialogue choices in Flashpoints Georg went on to say: Quote: You cannot skip entire dialogs in Flashpoints - they are an integral part of the experience and the choices made in them define the way the Flashpoint unfolds. - Bioware
A green circle appears around any NPC where dialog would take place. Any grouped player that wants to take part in the conversation needs to be inside that circle -
Developer Video
While grouped it seems that the people who can select a dialog option are indicated by a chat bubble over their Characters Image - Developer Video
Multiplayer dialog system allowes each player to choose their own response, and an automatic dice roll decides the winning choice. - Torocast
Equipment and Stats can effect your die rolling during dialog options (14.20) - Angry Joe
Some of the possible actors lending their voices to TOR are the likes of Jennifer Hale and Laura Bailey *please note not all the actors on the link have all been confirmed* - IMDB
Alien Dialogue has Subtitles - Developer Video
Quote: all of the player characters will speak basic. Inc the Non Human - Darth Hater
Dialog selection via a Mass Effect Style Dialog wheel - Developer Video
Dialogue can change depending on what other player classes you bring with you during quests - Developer Video
Full Voice overs for all NPC, Companions and Player Characters - Developer Video
There are Persuade options for certain dialogue - Developer Video
The option to skip dialogue is in game by pressing the space bar- Darth Hater
There is one Male and One Female voice per Class - Bioware
OTHER INFORMATION
Release Information
Currently they are aiming for a Holiday 2011 release which I believe is Chrsitmas Season - TorWars
Release in 2011 reaffirmed during an EA Media & Communication Conf. by Eric Brown CFO - Darth Hater
Quote: EA confirms that Star Wars: The Old Republic won't hit the market until after March 31, 2011 - Toms Hardware
Quote: When we release the game, it's high quality, very polished - that's the key to MMO success and that's why you see so many MMOs come out and stumble - Digital Spy
Quote: We want to make sure that when people play the game, that people don't run out of content - Digital Spy
Accounts/Payments
Star Wars: The Old Republic will be available for pre-order from July 21st, 2011 while supplies last
Go to the PreOrder FAQ for more infromation: Here
For a fourms guide to where you can buy TOR follow the: Link
The Costs for the Game:
More information on Editions of the Game: Here
The Standard Edition - $59.99 (USD) - £44.99 (GBP) - €54.99 (EUR)
Digital Deluxe Edition (exclusive to Origin.com) - $79.99 (USD) - (£59.99 (GBP) - €74.99 (EUR)
Collector’s Edition- $149.99 (USD) - £129.00 (GBP) - €149.99 (EUR)
People in zones outside the initial launch area can still buy the game and have it imported and purchase subscriptions using a credit card. There are no IP blocking or Region lock. But they may get service lag given no local servers. - Bioware
Quote: Currently, any payment method supported by EA in a particular country will be accepted for subscription payments for Star Wars: The Old Republic. This includes major credit cards. - Bioware
For people thinking that you will have to install Origin and run TOR through it, you do not have to. The Keys you get to activate the game are entered through the SWTOR website not Origin. Origin is to ONLY buy the game. Once installed you run the game via the client you installed on your PC. All patches and updates once the game is installed is done via client and direct to servers. - Bioware
TOR will be available exclusively for Digital Download from Origin. It is a new digital initiative from EA. You will still be able to buy a retail, boxed, copy of the game from your retailer if you wish as well as buying a boxed copy online. - Bioware
Confirmed during Electronic Arts CFO Eric Brown's presentation that TOR "...will generate revenue through monthly subscriptions" - Darth Hater
Its looking more likely that TOR will be a subscription based game than a Microtransaction one based on the recent interview with Greg Zeschuk - Softpedia
Quote: We’re thinking of all of our games now as a platform, and once we launch them and whether we’re supporting them through subscriptions like an MMO like Star Wars The Old Republic - Industry Gamers
All payment and Subscription methods are still being looked into - Games Industry
Server/Hardware
PC Specs taken from: Technical Specs.
OS - Windows XP, Vista/7
CPU - AMD Athlon 64 X2 Dual-Core 4000+ or better Intel Core 2 Duo Processor 2.0GHz or better
RAM - Windows XP: 1.5GB Windows Vista and Windows 7: 2GB PCs using a built-in graphical chipset, 2GB RAM recommended.
Video - ATI X1800 or better* nVidia 7800 or better* Intel 4100 Integrated Graphics or better*
DVD-ROM - 8x or better
*Minimum of 256MB of on-board RAM and Shader 3.0 or better support.
NOTE: - Internet connection required to play
Quote: When it comes to Star Wars: The Old Republic, the advantage we have at BioWare is that we have a central operations team that treat both the EU and US services identically. So we'll be striving to launch patches in parallel wherever possible - Bioware
Client updates and downloads will be handled by the game client and not Origin.com. - Bioware
You will be able to buy/get an 'Security Authentication Key' even if you do not buy the Collectors Edition (4mins in on video 4) - TorWars
In response to being in Europe or the US and playing on the other server: Quote: Yes, it will be possible to play on the same server as your friends. Any player of Star Wars: The Old Republic can choose to play on any server. - Bioware
The final location of European servers has not been decided yet. - Bioware
Confirmed: Quote: "There will be several different types of server, including PvP servers and PvE servers" - Bioware
The Old Republic is using the 'Hero Engine' as the core of its world building but they have modified it to suit their needs -Massively
Server types confirmed so far: Here
Player-vs-Environment (PvE) servers can be considered representative of the standard play style and rule set. The focus on PvE servers is on experiencing the story and working with friends against the non-player enemies in the game world.
Player-vs-Player (PvP) servers have a slightly different rule set as PvE servers. On a PvP server, players may be attacked by other players from the opposing faction in more areas of the game world.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Hi Whilan,
Just so you know the Yellow is the newest and the orange is any information that came out prior to the yellow, it may be a few days old etc.
TDK
Role-Playing (RP) servers use the standard PvE rule set, but are identified as great places for players who enjoy acting out their characters in the game world to congregate and find other like-minded players.
Hero Engine Website
Hero Engine Promo Video
Quote from James Olhen: "The number of players per server will be comparable to WoW" - PC Gamer
Form more information on the Offical site try the following links:Holonet, Trailers/Media, Developer Blogs, FAQ
Acknowledgements
To my new friend & Trooper bodygaurd Lauren May the Force be with you!
The following are a few of the sites I regularly visit to get information for this thread. Without their diligence we would still all be in the dark, so thanks to them.
Ask A Jedi
Darth Hater
Corellian Run Radio
Gamespot
G4TV
IGN
SWTOR-Station
TenTonHammer
The Galactic Struggle
Torocast
Contributors
Also a thank you to the following who have helped me when I have missed something.
Altyrell
CitizenSith
Conqubine
Dimbo
Engrey
Hett
Kourage
Lord Paladin
Pangscar
ShavedEwok
If I have missed anyone I say thank you too for any help you have given.
Other Languages:
Italian Version of this post Thanks to Hett
Russian Version of this post Thanks to Darth Klimius
Spanish Version of this post Thanks to Raetor
Spanish Version of this post (2) Thanks to Xpawn
Turkish Version of this post Thanks to Katsuna
Polish Version of this post Thanks to Toperz
German Version of this post Thanks to Kuendo
Czech Version of this post Thanks to Belwing
Llithuanian Version of this post thanks to Gonis
Archiving
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Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
E3 2010 MMORPG
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Daniel post about quests
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January 2011
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March 2011
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State Press
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May 2011
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Gamespot - PvP Interview
IGN - PvP Review
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June 2011
MMORPG - Advanced Classes
E3 Gamespot - Pre E3 TOR Reveals
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July 2011
Comic Con Ask A Jedi - TOR Panel
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Comic Con Darth Hater - Dallas Dickinson Interview
Comic Con Darth Hater - Bioware Base Q & A
Comic Con Darth Hater - Stephen Reid Pre Orders
Comic Con TorWars - Stephen Reid Interview Pt 1
Comic Con TorWars - Stephen Reid Interview Pt 2
Comic Con TorWars - TOR Panel
Comic Con Community Interview - James Ohlen
August 2011
Ten Ton Hammer - James Ohlen Interview
GamesCom AskAJedi - Gabe Q & A - <---- New
GamesCom Darth Hater - Cory Butler Interview - <---- New
GamesCom Darth Hater - Gabe Twitter - <---- New
GamesCom Darth Hater - Greg & Ray onstage Q & A - <---- New
GamesCom Darth Hater - Gabe Interview <---- New
Other:
Sean's Post from GamesCom
Darrell Rodriguez Interview
Toms Hardware
XP Damion Schubert
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Updated as of January 10th 2011.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Updated as of January 17th 2011
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Some infos for you, btw great job, keep it up
Clicky StephenReid: Morsong's correct in this instance. Empire players cannot visit Coruscant. It is crawling with Republic forces, of course - who have their guards up after the assault on the planet.
There are other planets, though....
Clicky GeorgZoeller You will be able to respec your skill trees within an Advanced Class.
You may be able to spec to another Advanced Class, but that is something we haven't entirely made up our mind about as there are plenty of arguments that can be made - pro and con - and future class developments could influence this. We're definitely looking at the feedback from those in our Game Testing Program about this topic as well.
You will not be able to respec your class (e.g. go from Jedi Knight to Smuggler or Consular), as your entire class storyline would be compromised if we allowed that - the game just wouldn't make any sense anymore.
Updated the info in the feature list. Thanks.
(injecting my own opinion in this)
I'm kinda disappointed but i understand why empire characters can't visit Coruscant, due to the fact that the republic and empire are at war and thats their home base thus the most security. Oh well so much for my chiss IA getting to see it. Maybe an expansion will allow it.
As for the respec thing. I think this doesn't affect the class such as you can't respec to another class or even another Advance class. This just lets you respect the talent points you have put into that class. LIke skills for that advance class. leastwise thats how i see it.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Updated to January 21, 2010
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Added a link to the videos of the planets under the planet name.
I know clicking on the planet name will bring you to the planets website where you could view the video there but sometimes the video can be overlooked on the main website as it's a somewhat small button on the right hand side. This update was an attempt to make the videos more apparent and easily accessible as most everyone can load youtube.
Edit: in work, having issues with the forum deleting certain parts when i tried to post. Reposted the original version until i can get the videos in there without losing the information on the planets.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Updated to February 05, 2011
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.