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SWTOR vs WoW classes

is it safe to say that

 

 this the basic layout of how star wars the old republic will be??

 

Trooper = Hunter

Smuggler = Rogue

Jedi Knight = Tank

Jedi Consular = Priest

 

What about during raids... dont you think they need more classes??

Comments

  • MetentsoMetentso Member UncommonPosts: 1,437
  • linedawglinedawg Member UncommonPosts: 123

    Well I know one pet that we will have, Trolls every MMO has them :P

  • stevebmbsqdstevebmbsqd Member Posts: 448

    Posted by Genleo on 12/19/10 at 4:04:39 PM




    is it safe to say that

     

     this the basic layout of how star wars the old republic will be??

     

    Trooper = Hunter

    Smuggler = Rogue

    Jedi Knight = Tank

    Jedi Consular = Priest

     

    What about during raids... dont you think they need more classes??

     

    Twenty minutes of reading will save you a lifetime of riding on the short bus...*shakes head*





  • linedawglinedawg Member UncommonPosts: 123

    Originally posted by stevebmbsqd

    Posted by Genleo on 12/19/10 at 4:04:39 PM




    Twenty minutes of reading will save you a lifetime of riding on the short bus...*shakes head*





     


    The short bus does have some tasty windows :)

  • CaskioCaskio Member UncommonPosts: 339

    I suggest reading the class breakdown on this Fan Friday.

    http://swtor.com/news/news-article/20100820-0

    "If you're going to act like a noob, I'll treat you like one." -Caskio

    Adventurers wear fancy pants!!!

  • whilanwhilan Member UncommonPosts: 3,472

    I have copied the entire feature list (from TheDarkKnight) which shows everything we know about the game including all the classes.

    Just for a short correction. Trooper is tank and jedi knight is more roguish but you can see it in greater detail in  the post my sig points you to

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

    image

  • artemisentr4artemisentr4 Member UncommonPosts: 1,431
    Originally posted by Genleo

    is it safe to say that
     
     this the basic layout of how star wars the old republic will be??
     
    Trooper = Hunter
    Smuggler = Rogue
    Jedi Knight = Tank
    Jedi Consular = Priest
     
    What about during raids... dont you think they need more classes??

    It's not that simple. All 8 classes can be DPS. Four of the classes can be healers and four can be tanks. That is because there are 5 skill trees. One shared tree for each class and 2 skill trees for  each Advanced class. So potentially, each advanced class can be a hybrid. But for end game raids, they will probably specialize.

    Jedi Knight Guardian will be a tank. And the Jedi Sentinel will be ranged DPS.

    Jedi consular Shadow will be A stealth with burst DPS. Jedi Consular Sage can be a healer with CC.

    Smuggler Gunslinger will be ranged DPS. Smuggler Scoundrel can be a stealth burst DPS or healer.

    Trooper Commando is ranged DPS. Trooper Vangard will be a tank.

    Sith Warrior Juggernaunt will be a tank. With Warrior Marauder will be melee DPS.

    Sith Inquisitor Sorcerer will be ranged DPS or Healing. Sith Inquisitor Assasin will be stealth burst DPS.

    Bounty Hunter Powertech will be a tank. Bounty Hunter Mercenary will be ranged DPS.

    Imperial Agent Operative will be stealth burst DPS or Healing. Imperial Agent Sniper will be ranged DPS.

    So it is not so simple to just say this class will be like that class. Each can be a hybrid, DPS, or half tanks and half healers.

    “How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?”
    R.A.Salvatore

  • RoosterNashRoosterNash Member Posts: 283

    Originally posted by Genleo

    is it safe to say that

     

     this the basic layout of how star wars the old republic will be??

     

    Trooper = Hunter

    Smuggler = Rogue

    Jedi Knight = Tank

    Jedi Consular = Priest

     

    What about during raids... dont you think they need more classes??

    No. It doesn't seem like you've even read about the classes.

     

    Trooper= Tank/DPS

    Smuggler=Rogue/Support

    JK= Tank/DPS

    JC=Support/DPS/Messiah

     

    And for the love of all that's required of a post, research before you write. Also, stop the WoW comparisons, newbs.

    THE Rooster Nash

  • RagnavenRagnaven Member Posts: 483

    Yeah really can't do a wow to ToR comparison, no link at all. Different themes, genres, and styles. WoW is an mmo, with fantasy rpg eliments. ToR is and RPG that is also an mmo, and no your pets don't get to come on raids.

  • BarakIIIBarakIII Member Posts: 800

    Originally posted by artemisentr4

    It's not that simple. All 8 classes can be DPS. Four of the classes can be healers and four can be tanks. That is because there are 5 skill trees. One shared tree for each class and 2 skill trees for  each Advanced class. So potentially, each advanced class can be a hybrid. But for end game raids, they will probably specialize.

    Jedi Knight Guardian will be a tank. And the Jedi Sentinel will be ranged DPS.

    Jedi consular Shadow will be A stealth with burst DPS. Jedi Consular Sage can be a healer with CC.

    Smuggler Gunslinger will be ranged DPS. Smuggler Scoundrel can be a stealth burst DPS or healer.

    Trooper Commando is ranged DPS. Trooper Vangard will be a tank.

    Sith Warrior Juggernaunt will be a tank. With Warrior Marauder will be melee DPS.

    Sith Inquisitor Sorcerer will be ranged DPS or Healing. Sith Inquisitor Assasin will be stealth burst DPS.

    Bounty Hunter Powertech will be a tank. Bounty Hunter Mercenary will be ranged DPS.

    Imperial Agent Operative will be stealth burst DPS or Healing. Imperial Agent Sniper will be ranged DPS.

    So it is not so simple to just say this class will be like that class. Each can be a hybrid, DPS, or half tanks and half healers.

    I believe you meant that Jedi Sentinel will be melee dps.

  • RoosterNashRoosterNash Member Posts: 283

    Originally posted by Ragnaven

    Yeah really can't do a wow to ToR comparison, no link at all. Different themes, genres, and styles. WoW is an mmo, with fantasy rpg eliments. ToR is and RPG that is also an mmo, and no your pets don't get to come on raids.

    "Companions" don't get to come on raids? Can you link?

    THE Rooster Nash

  • DraenorDraenor Member UncommonPosts: 7,918

    Originally posted by Genleo

    is it safe to say that

     

     this the basic layout of how star wars the old republic will be??

     

    Trooper = Hunter

    Smuggler = Rogue

    Jedi Knight = Tank

    Jedi Consular = Priest

     

    What about during raids... dont you think they need more classes??

    Umm

     

    Every single class has two distinct advanced classes that play DRASTICALLY different from one another and have three talent trees that you get a point for with every level...basically you have 8 classes (after level 10) and then three trees for each of those 8 classes...you can compare that to WoW's 8 classes, except that every advanced class has a great deal more versatility...almost every advanced class has a healing rout available to the player, for starters.

    Your argument is like a two legged dog with an eating disorder...weak and unbalanced.

  • artemisentr4artemisentr4 Member UncommonPosts: 1,431

    Originally posted by Ragnaven

    Yeah really can't do a wow to ToR comparison, no link at all. Different themes, genres, and styles. WoW is an mmo, with fantasy rpg eliments. ToR is and RPG that is also an mmo, and no your pets don't get to come on raids.

     Your companion is part of your skill set. You wouldn't go on a raid without your best gear. So why would you leave a great tool on your ship?

    The only place so far that is not known for a fact that companions will be a part of the game is PvP Warzones. They are still testing and have not said for a fact either way. But everywhere else you will be able to take your companion. They will be a part of your gear and skills.

    “How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?”
    R.A.Salvatore

  • RoosterNashRoosterNash Member Posts: 283

    Originally posted by artemisentr4

    Originally posted by Ragnaven

    Yeah really can't do a wow to ToR comparison, no link at all. Different themes, genres, and styles. WoW is an mmo, with fantasy rpg eliments. ToR is and RPG that is also an mmo, and no your pets don't get to come on raids.

     Your companion is part of your skill set. You wouldn't go on a raid without your best gear. So why would you leave a great tool on your ship?

    The only place so far that is not known for a fact that companions will be a part of the game is PvP Warzones. They are still testing and have not said for a fact either way. But everywhere else you will be able to take your companion. They will be a part of your gear and skills.

    I recall Daniel Erickson stating somewhere (I think it's in darthhater.com, but I could be wrong) that companion characters will go with you anywhere you want them to. That's why I asked him for a link regarding this, because I don't believe it. I'm almost positive they will be included in warzones.

    THE Rooster Nash

  • artemisentr4artemisentr4 Member UncommonPosts: 1,431

    Originally posted by BarakIII

    Originally posted by artemisentr4

    It's not that simple. All 8 classes can be DPS. Four of the classes can be healers and four can be tanks. That is because there are 5 skill trees. One shared tree for each class and 2 skill trees for  each Advanced class. So potentially, each advanced class can be a hybrid. But for end game raids, they will probably specialize.

    Jedi Knight Guardian will be a tank. And the Jedi Sentinel will be ranged DPS.

    Jedi consular Shadow will be A stealth with burst DPS. Jedi Consular Sage can be a healer with CC.

    Smuggler Gunslinger will be ranged DPS. Smuggler Scoundrel can be a stealth burst DPS or healer.

    Trooper Commando is ranged DPS. Trooper Vangard will be a tank.

    Sith Warrior Juggernaunt will be a tank. With Warrior Marauder will be melee DPS.

    Sith Inquisitor Sorcerer will be ranged DPS or Healing. Sith Inquisitor Assasin will be stealth burst DPS.

    Bounty Hunter Powertech will be a tank. Bounty Hunter Mercenary will be ranged DPS.

    Imperial Agent Operative will be stealth burst DPS or Healing. Imperial Agent Sniper will be ranged DPS.

    So it is not so simple to just say this class will be like that class. Each can be a hybrid, DPS, or half tanks and half healers.

    I believe you meant that Jedi Sentinel will be melee dps.

     I missed a lot actually. I was at work and just wanted to show that there are more than a few choices. Fact is, there will be many different set ups for your character based on the little info so far. PvP and PvE will have different set ups just like other games for advanced classes. It will be fun to play with the trees as we learn about them.

    I like the two different types of tanks and healers as well. A melee tank and ranged tank. Force healing and medpack healing. I am curious about the differences. If some raids/group quests will require one or the other. If a single encounter may have the need to switch main tank or main healer based on the situation. It should be fun to find out.

    “How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?”
    R.A.Salvatore

  • artemisentr4artemisentr4 Member UncommonPosts: 1,431

    Originally posted by RoosterNash

    Originally posted by artemisentr4

    Originally posted by Ragnaven

    Yeah really can't do a wow to ToR comparison, no link at all. Different themes, genres, and styles. WoW is an mmo, with fantasy rpg eliments. ToR is and RPG that is also an mmo, and no your pets don't get to come on raids.

     Your companion is part of your skill set. You wouldn't go on a raid without your best gear. So why would you leave a great tool on your ship?

    The only place so far that is not known for a fact that companions will be a part of the game is PvP Warzones. They are still testing and have not said for a fact either way. But everywhere else you will be able to take your companion. They will be a part of your gear and skills.

    I recall Daniel Erickson stating somewhere (I think it's in darthhater.com, but I could be wrong) that companion characters will go with you anywhere you want them to. That's why I asked him for a link regarding this, because I don't believe it. I'm almost positive they will be included in warzones.

     Here is the last quote from darthhater.com interview with Gabe Amatangelo. The Lead PvP Designer.

    We saw some companions in the Alderaan Warzone video. Can you elaborate on companion usage in Warzones?



    The video was comprised of some actual in-game play as well as canned shots to convey a sense of "trailer narrative." As far as whether or not companions will be in PvP -- honestly, we're going through testing and we'll determine that later.



    People shouldn't put a lot of weight into something that isn't fixed.



    Exactly. Our aim is to ensure people have the most enjoyable PvP experience, and a number of things will factor in to this as we go through testing and iteration including how many people are in the Alderaan Warzone and other Warzones. Currently, the Alderaan Warzone is set at 8v8, but that may fluctuate with testing over time.



     

    “How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?”
    R.A.Salvatore

  • SwaneaSwanea Member UncommonPosts: 2,401

    lol just wow.

  • jpnzjpnz Member Posts: 3,529

    What really pleases me is that the BW accepts that in a Star Wars game, everyone (well majority of people) will want to be the class/char that holds a glowing rod of light (lightsaber). :)

    Gdemami -
    Informing people about your thoughts and impressions is not a review, it's a blog.

  • BarakIIIBarakIII Member Posts: 800

    Originally posted by jpnz

    What really pleases me is that the BW accepts that in a Star Wars game, everyone (well majority of people) will want to be the class/char that holds a glowing rod of light (lightsaber). :)

    There's a poll on the TOR forums somewhere asking what class people will be playing and there's actually a fairly even distribution among the classes, with less of a majority playing force users than you might think. It is a majority, but it's not really a large majority.

  • jpnzjpnz Member Posts: 3,529

    Originally posted by BarakIII

    Originally posted by jpnz

    What really pleases me is that the BW accepts that in a Star Wars game, everyone (well majority of people) will want to be the class/char that holds a glowing rod of light (lightsaber). :)

    There's a poll on the TOR forums somewhere asking what class people will be playing and there's actually a fairly even distribution among the classes, with less of a majority playing force users than you might think. It is a majority, but it's not really a large majority.

    As your 1st class maybe.

    But c'mon, I am betting that a large majority will at least roll some type of 'lightsaber' wielding char as an 'alt' in a Star Wars game.

    Gdemami -
    Informing people about your thoughts and impressions is not a review, it's a blog.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Well, bounty hunter, trooper and smuggler seem to be doing well as secondary classes too, but sure, with 50% being lightsabre wielding classes I guess there's no escaping of having at least one of those as a main or alt image

     

    I don't think it has been mentioned yet here, but there were some interesting gameplay mechanics with the classes as well, stuff that you don't encounter in (most) other MMO's, like trooper being a 'ranged tank' instead of the MMO archetype of melee tank, this also changes the skillset somewhat since point blank AoE aggro taunt isn't effective in such a scenario.

    Next to that, you have a smuggler that can be a 'stealth healer' as they commented, which hasn't been seen before too afaik.

     

    I don't know if there's more of such class role variations hidden among the other skill sets.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • BarakIIIBarakIII Member Posts: 800

    Originally posted by cyphers

    Well, bounty hunter, trooper and smuggler seem to be doing well as secondary classes too, but sure, with 50% being lightsabre wielding classes I guess there's no escaping of having at least one of those as a main or alt image

     

    I don't think it has been mentioned yet here, but there were some interesting gameplay mechanics with the classes as well, stuff that you don't encounter in (most) other MMO's, like trooper being a 'ranged tank' instead of the MMO archetype of melee tank, this also changes the skillset somewhat since point blank AoE aggro taunt isn't effective in such a scenario.

    Next to that, you have a smuggler that can be a 'stealth healer' as they commented, which hasn't been seen before too afaik.

     

    I don't know if there's more of such class role variations hidden among the other skill sets.

    I'm wondering how a ranged tank will handle melee mobs. I'm sure they have a way, I'm just curious what it is.

  • jvxmtgjvxmtg Member Posts: 371

    Originally posted by artemisentr4

    Originally posted by Genleo

    is it safe to say that

     

     this the basic layout of how star wars the old republic will be??

     

    Trooper = Hunter

    Smuggler = Rogue

    Jedi Knight = Tank

    Jedi Consular = Priest

     

    What about during raids... dont you think they need more classes??

    It's not that simple. All 8 classes can be DPS. Four of the classes can be healers and four can be tanks. That is because there are 5 skill trees. One shared tree for each class and 2 skill trees for  each Advanced class. So potentially, each advanced class can be a hybrid. But for end game raids, they will probably specialize.

    Jedi Knight Guardian will be a tank. And the Jedi Sentinel will be ranged DPS.

    Jedi consular Shadow will be A stealth with burst DPS. Jedi Consular Sage can be a healer with CC.

    Smuggler Gunslinger will be ranged DPS. Smuggler Scoundrel can be a stealth burst DPS or healer.

    Trooper Commando is ranged DPS. Trooper Vangard will be a tank.

    Sith Warrior Juggernaunt will be a tank. With Warrior Marauder will be melee DPS.

    Sith Inquisitor Sorcerer will be ranged DPS or Healing. Sith Inquisitor Assasin will be stealth burst DPS.

    Bounty Hunter Powertech will be a tank. Bounty Hunter Mercenary will be ranged DPS.

    Imperial Agent Operative will be stealth burst DPS or Healing. Imperial Agent Sniper will be ranged DPS.

    So it is not so simple to just say this class will be like that class. Each can be a hybrid, DPS, or half tanks and half healers.

    Meh, if you argue that way, then WoW has more classes than it shows due to specialization. Each classes has 3 specialization. Example: Paladin can be healer, tank, and DPS. Thus with your argument, that's 3 classes right?

     

    But, meh, whatever.


    Ready for GW2!!!
    image
  • whilanwhilan Member UncommonPosts: 3,472

    How it runs is like this

    you have 8 base classes

    4 base on the republic.

    4 base on the empire

    Each of these later break down into advances classes 2 for each so thats:

    8 advanced on the republic

    8 advanced on the empire

    Now you can further spec these but the core is there are 4 base classes you will choose at creation and then will pick one of th e two later on

    All the specs do is modify how the person plays that role. It gets greyish when it changes the role from a tank to a dps.  But it's still a tank so to speak it just does more dps. ( I feel, i can't say it does as i don't have it in front of me...yet)

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

    image

  • artemisentr4artemisentr4 Member UncommonPosts: 1,431

    At jvxmtg. No, there are 16 advanced classes in TOR. Each has to be selected at level 10. You will not be able to change your choice down the road. This advanced class has 3 trees, just like a Paladin. So you can specialize in a tree or go hybrid. So 1 advanced class is the same as 1 WoW class. No where did I say that your tree will change you from DPS to Healer or Tank. You choose at level 10 the path you want to take. Then specialize in the AC main role or be a hybrid.

    “How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?”
    R.A.Salvatore

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