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I think this is going to be a major flaw on release. The run from Freesand to Moonshade (2 extremes) is literally a few minutes. Although there are plenty of quests and Rifts, the zone world itself is tiny, it's way less than EQ and WoW had on release.
The beta was level capped so I couldn't see every dungeon and area, but I was amazed at how little physical content Rift had.
Collector's editions are scams.
Comments
If the product is fun and polished then size will not matter as they can add zones. Large terrible games cant be fixed, even if you make them smaller their still terrible.
I disagree with the OP. While it's not as large as WoW's 2 continents taken together, it's also not that small. If I have to make a rough guess, I'd say it's as large as 1.5 continents of WoW.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
TIny? wow. Some people love to blow things out of proportions here.
Bite Me
LOL for a game in beta and just releasing the game world is by no means tiny.
Size is relative to content.
I don't want another FFXIV.
I agree with the OP. While the area that does exisist is packed with mobs/quests, there just isn't much to it. Even the capital "cities" are meager and more like a palace than a town. Some may not be bothered by this, but I would much prefer a full world to explore.
Amen!
Bite Me
It's still small even for a release.
The flaw in your line of thought is that Rift isn't competing against beta games. It is going up against released games.
Collector's editions are scams.
Epic feelings is relative to scale.
The heroes journey relies on a world thats bigger than the player, it needs to smother the lvl 1 player in how "epic" it is... thus the player is able to appreciate the journey to end game by rising above the epic world and finding their place. If the world is small, underwhelming, the appreciation of character progression in a world thats trying to be epic, will be for naught.
In Rift, you cannot take 2 steps without bumping into mobs. Theres rarely a spot on a map not scattered by red things that will attack you...and thats silly. It shows you how cramped the zones are.
There is no flaw in my logic. I played in both rift beta events. The game world is not small.
And in regards to competeting against released games. Did WoW, lotro, AoC or heck any other MMO that has had an expansion or siginificant update start with all the content they currenty have? NOPE.
This is also assuming that what you saw when you hit 'M' was all there was. Even so, seemed plenty large to me as I'm not one to want to take 5 years to run from point A to point B.
I think you should really try out FFXIV in that case. Empty world with hardly any life in it. Mobs are also hard to find and most of the time you can around with no aggro. For me been there and done that.
Bite Me
I played in both and I think the world is indeed small. The fun part is, we're both right since it's an opinion.
WoW, LoTRO and AoC zones all felt bigger than Rift's at launch.
People should do some real measuring, then they know how large it actually is. The rest is just feelings and perception, and that's subjective for everyone.
For a frame of reference: from north coast to south coast of Kalimdor/Eastern Kingdoms is about 45 minutes traveling distance (from west to east coast in Kalimdor 15-18 minutes), from Ered Luin to Rivendell in LotrO is also something around 45 minutes straight-line traveling distance.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
I was in their alpha and closed beta. The problem with FF isnt the scale, but the core design of the game. They made a lot of mistakes and really didnt understand the basics as explained via Game Design theory.
Respectfully disagree with opinion's that are not your own. Do not attack the poster.
Rofl 2 minutes? Maybe if you're super speed hacking.
Personally it took me around 10ish minutes atleast to get from one side of silverpine to the other on my mount of +60%.
Open up your map. Silverpine and Freemarch are the two smallest zones in the game by a large amount.
Yeah, I figured those impressions of the OP are a lot of (wilful) exaggeration too.
But next week is the next beta, so then some more tests and measuring can be done, so that we can get our hands on some more objective information.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
I didn't think it was tiny and we were only able to play in the single starting zone... I thought the zone was comparable in size to an average zone in wow by comparison. The game world has a number of zones. I'm thinking it is smaller then wow was at launch but maybe a bit bigger then one wow continent but really before drawing final conclusions it might be nice to have the entire world available to actually see rather then judgeing based on just one zone.
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Ethion
we can't really say how big it is as the world was blocked off from players. It may seem small but some zones maybe bigger than the map suggests - cant really say definately
I would be happy if Rift was the size of Everquest when it originally came out. My thought is that they are packing in many things to the main continent and will more than likely have added continents and other things to explore and do. I heard they have shifted most of thier team to the endgame content now which could mean new dungeons, new areas, new continents that nobody was explosed to during these level capped betas. This is all just speculation of course. But that would be nice if it were the case. As long as they have enuff content and area to get me to max level without doing the same dungeon run 200 times and fighting the same rift skeleton 2000 times I will be happy.
"It’s not the size of the boat, it’s the motion of the ocean"
Hehe...
If a world is too big, people complain about travel time, too small, people complain about space. I do agree it is somewhat smaller, but I think that will be a positive in this game.
If they are talking about World PvP and seiges and such, I believe the smaller world will allow for better PvP encounters.
One problem with WoW and Warhammer is that there was just too many places that PvP would happen and it tended to spread out the action and thin the PvP combat rather than condense it.
I mean since, Warhammer has trimmed it down (pretty much) to one zone, though you can visit the others. (Also granted the population is a lot smaller), but I still think the smaller map will help to enhance the PvP in Rift.
I am entitled to my opinions, misspellings, and grammatical errors.
It might be pretty large BUT with the way everything is laid out it makes it seem like a shoebox. The world felt very small to me too.
I don't think the world is small at all.
If people looked at the map they would have seen that we were mostly on one section of a map with multiple sections.
It's not Vanguard large but it's not small.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Warcraft is huge as a world, but I can go to Dalaran, Netherstorm or Wetlands and any given time and see only a handful of actual players.
A smaller world with action and community is better than a huge empty world, just ask Mortal Online.