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The world of Rift is tiny.

donkeysdonkeys Member Posts: 239

I think this is going to be a major flaw on release. The run from Freesand to Moonshade (2 extremes) is literally a few minutes. Although there are plenty of quests and Rifts, the zone world itself is tiny, it's way less than EQ and WoW had on release.

The beta was level capped so I couldn't see every dungeon and area, but I was amazed at how little physical content Rift had.

Collector's editions are scams.

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Comments

  • alderdalealderdale Member Posts: 301

    If the product is fun and polished then size will not matter as they can add zones.  Large terrible games cant be fixed, even if you make them smaller their still terrible.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    I disagree with the OP. While it's not as large as WoW's 2 continents taken together, it's also not that small. If I have to make a rough guess, I'd say it's as large as 1.5 continents of WoW.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • NikkitaNikkita Member Posts: 790

    TIny? wow. Some people love to blow things out of proportions here.

    image


    Bite Me

  • WaldoeWaldoe Member UncommonPosts: 642

    LOL for a game in beta and just releasing the game world is by no means tiny.

  • AldersAlders Member RarePosts: 2,207

    Size is relative to content.

    I don't want another FFXIV.

  • skeaserskeaser Member RarePosts: 4,213

    I agree with the OP. While the area that does exisist is packed with mobs/quests, there just isn't much to it. Even the capital "cities" are meager and more like a palace than a town. Some may not be bothered by this, but I would much prefer a full world to explore.

    Sig so that badges don't eat my posts.


  • NikkitaNikkita Member Posts: 790

    Originally posted by Alders

    Size is relative to content.

    I don't want another FFXIV.

    Amen!

    image


    Bite Me

  • donkeysdonkeys Member Posts: 239

    Originally posted by Waldoe

    LOL for a game in beta and just releasing the game world is by no means tiny.

    It's still small even for a release.

    The flaw in your line of thought is that Rift isn't competing against beta games. It is going up against released games.

    Collector's editions are scams.

  • DataDayDataDay Member UncommonPosts: 1,538

    Originally posted by Alders

    Size is relative to content.

    I don't want another FFXIV.

    Epic feelings is relative to scale.

     

    The heroes journey relies on a world thats bigger than the player, it needs to smother the lvl 1 player in how "epic" it is... thus the player is able to appreciate the journey to end game by rising above the epic world and finding their place. If the world is small, underwhelming, the appreciation of character progression in a  world thats trying to be epic, will be for naught.

    In Rift, you cannot take 2 steps without bumping into mobs. Theres rarely a spot on a map not scattered by red things that will attack you...and thats silly. It shows you how cramped the zones are. 

  • WaldoeWaldoe Member UncommonPosts: 642

    Originally posted by donkeys

    Originally posted by Waldoe

    LOL for a game in beta and just releasing the game world is by no means tiny.

    It's still small even for a release.

    The flaw in your line of thought is that Rift isn't competing against beta games. It is going up against released games.

    There is no flaw in my logic. I played in both rift beta events. The game world is not small.

     

    And in regards to competeting against released games. Did WoW, lotro, AoC or heck any other MMO that has had an expansion or siginificant update start with all the content they currenty have? NOPE.

  • AchillezAchillez Member UncommonPosts: 105

    This is also assuming that what you saw when you hit 'M' was all there was. Even so, seemed plenty large to me as I'm not one to want to take 5 years to run from point A to point B.

  • NikkitaNikkita Member Posts: 790

    Originally posted by Rabenwolf

    Originally posted by Alders

    Size is relative to content.

    I don't want another FFXIV.

    Epic feelings is relative to scale.

     

    The heroes journey relies on a world thats bigger than the player, it needs to smother the lvl 1 player in how "epic" it is... thus the player is able to appreciate the journey to end game by rising above the epic world and finding their place. If the world is small, underwhelming, the appreciation of character progression in a  world thats trying to be epic, will be for naught.

    In Rift, you cannot take 2 steps without bumping into mobs. Theres rarely a spot on a map not scattered by red things that will attack you...and thats silly. It shows you how cramped the zones are. 

    I think you should really try out FFXIV in that case. Empty world with hardly any life in it. Mobs are also hard to find and most of the time you can around with no aggro. For me been there and done that.

    image


    Bite Me

  • skeaserskeaser Member RarePosts: 4,213

    Originally posted by Waldoe

    Originally posted by donkeys


    Originally posted by Waldoe

    LOL for a game in beta and just releasing the game world is by no means tiny.

    It's still small even for a release.

    The flaw in your line of thought is that Rift isn't competing against beta games. It is going up against released games.

    There is no flaw in my logic. I played in both rift beta events. The game world is not small.

     

    And in regards to competeting against released games. Did WoW, lotro, AoC or heck any other MMO that has had an expansion or siginificant update start with all the content they currenty have? NOPE.

    I played in both and I think the world is indeed small. The fun part is, we're both right since it's an opinion.

    WoW, LoTRO and AoC zones all felt bigger than Rift's at launch.

    Sig so that badges don't eat my posts.


  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    People should do some real measuring, then they know how large it actually is. The rest is just feelings and perception, and that's subjective for everyone.

     

    For a frame of reference: from north coast to south coast of Kalimdor/Eastern Kingdoms is about 45 minutes traveling distance (from west to east coast in Kalimdor 15-18 minutes), from Ered Luin to Rivendell in LotrO is also something around 45 minutes straight-line traveling distance.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • DataDayDataDay Member UncommonPosts: 1,538

    Originally posted by Nikkita

    Originally posted by Rabenwolf


    Originally posted by Alders

    Size is relative to content.

    I don't want another FFXIV.

    Epic feelings is relative to scale.

     

    The heroes journey relies on a world thats bigger than the player, it needs to smother the lvl 1 player in how "epic" it is... thus the player is able to appreciate the journey to end game by rising above the epic world and finding their place. If the world is small, underwhelming, the appreciation of character progression in a  world thats trying to be epic, will be for naught.

    In Rift, you cannot take 2 steps without bumping into mobs. Theres rarely a spot on a map not scattered by red things that will attack you...and thats silly. It shows you how cramped the zones are. 

    I think you should really try out FFXIV in that case. Empty world with hardly any life in it. Mobs are also hard to find and most of the time you can around with no aggro. For me been there and done that.

    I was in their alpha and closed beta. The problem with FF isnt the scale, but the core design of the game. They made a lot of mistakes and really didnt understand the basics as explained via Game Design theory.

  • DLangleyDLangley Member Posts: 1,407

    Respectfully disagree with opinion's that are not your own. Do not attack the poster.

  • AzzkickaAzzkicka Member Posts: 157

    Rofl 2 minutes?  Maybe if you're super speed hacking.

    Personally it took me around 10ish minutes atleast to get from one side of silverpine to the other on my mount of +60%.

    Open up your map.  Silverpine and Freemarch are the two smallest zones in the game by a large amount.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Azzkicka

    Rofl 2 minutes?  Maybe if you're super speed hacking.

    Personally it took me around 10ish minutes atleast to get from one side of silverpine to the other on my mount of +60%.

    Open up your map.  Silverpine and Freemarch are the two smallest zones in the game by a large amount.

    Yeah, I figured those impressions of the OP are a lot of (wilful) exaggeration too.

    But next week is the next beta, so then some more tests and measuring can be done, so that we can get our hands on some more objective information.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • ethionethion Member UncommonPosts: 2,888

    Originally posted by donkeys

    I think this is going to be a major flaw on release. The run from Freesand to Moonshade (2 extremes) is literally a few minutes. Although there are plenty of quests and Rifts, the zone world itself is tiny, it's way less than EQ and WoW had on release.

    The beta was level capped so I couldn't see every dungeon and area, but I was amazed at how little physical content Rift had.

    I didn't think it was tiny and we were only able to play in the single starting zone...  I thought the zone was comparable in size to an average zone in wow by comparison.  The game world has a number of zones.  I'm thinking it is smaller then wow was at launch but maybe a bit bigger then one wow continent but really before drawing final conclusions it might be nice to have the entire world available to actually see rather then judgeing based on just one zone.

    ---
    Ethion

  • LhexLhex Member UncommonPosts: 262

    we can't really say how big it is as the world was blocked off from players. It may seem small but some zones maybe bigger than the map suggests - cant really say definately

    image

  • KarbleKarble Member UncommonPosts: 750

    I would be happy if Rift was the size of Everquest when it originally came out. My thought is that they are packing in many things to the main continent and will more than likely have added continents and other things to explore and do. I heard they have shifted most of thier team to the endgame content now which could mean new dungeons, new areas, new continents that nobody was explosed to during these level capped betas. This is all just speculation of course. But that would be nice if it were the case. As long as they have enuff content and area to get me to max level without doing the same dungeon run 200 times and fighting the same rift skeleton 2000 times I will be happy.

  • DragimDragim Member UncommonPosts: 867

    "It’s not the size of the boat, it’s the motion of the ocean"

    Hehe...

    If a world is too big, people complain about travel time, too small, people complain about space.  I do agree it is somewhat smaller, but I think that will be a positive in this game.

    If they are talking about World PvP and seiges and such, I believe the smaller world will allow for better PvP encounters.

    One problem with WoW and Warhammer is that there was just too many places that PvP would happen and it tended to spread out the action and thin the PvP combat rather than condense it.

    I mean since, Warhammer has trimmed it down (pretty much) to one zone, though you can visit the others.  (Also granted the population is a lot smaller), but I still think the smaller map will help to enhance the PvP in Rift.

    I am entitled to my opinions, misspellings, and grammatical errors.

  • SlyLoKSlyLoK Member RarePosts: 2,698

    Originally posted by cyphers

    I disagree with the OP. While it's not as large as WoW's 2 continents taken together, it's also not that small. If I have to make a rough guess, I'd say it's as large as 1.5 continents of WoW.

    It might be pretty large BUT with the way everything is laid out it makes it seem like a shoebox. The world felt very small to me too.

  • SovrathSovrath Member LegendaryPosts: 32,983

    I don't think the world is small at all.

    If people looked at the map they would have seen that we were mostly on one section of a map with multiple sections.

    It's not Vanguard large but it's not small.

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  • Big_DataBig_Data Member UncommonPosts: 48
    Their entire game is based around folks being able to get together to defend against rifts. If the population is spread out, that makes it much more difficult.

    Warcraft is huge as a world, but I can go to Dalaran, Netherstorm or Wetlands and any given time and see only a handful of actual players.

    A smaller world with action and community is better than a huge empty world, just ask Mortal Online.
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