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With the NDA lifted on Rift, MMORPG.com columnist Bill Murphy wrote a preview of his experiences in Telara. Reading the comments after, however, set Bill to wondering why it is that folks are surprised by what they've read from writers and fans across the web. What exactly is it that was expected and were those expectations misplaced? Check out Bill's thoughts and then let us know what you're thinking in the comments below.
The NDA has been lifted on Rift. Lo and behold people seem honestly surprised that the game plays like other games before it. We’ve reported on Rift much before, from several different play-testing sessions and each time I’m fairly certain we made it clear that Rift was looking to be a polished but familiar experience. So I was surprised when I began reading comments on yesterday’s beta preview article and found so many folks that seemed taken aback by this very fact. Let me put it out there again: Rift is a fully-featured classical take on the fantasy MMORPG formula. In that much, it succeeds with great aplomb.
Read more Bill Murphy: Working As Intended.
Comments
Thank you Bill. Well put.
My feelings are similar. The attention span of today's gamer is so short; more along the lines of forgetting yesterday's preview of what a game aims to be and what it is not trying to be. I cant recall that Rift ever hyped itself to be new and innovative beyond their soul system and the Rift events.
And so many people waiting on the PVP play in game; I think they are going to be seriously disspaointed. As I recall Rift's PVP is going to be a minor aspect. Furthermore they said that they weren't going to try to balance the calsses for PVP.
We will hear plenty of complaints in short order about that as well. People will have forgotten or just plain ignored what Trion has said.
Additionally, this game has seemingly come out of the chute bug-free. So many complaints about other games and their launches were about how buggy and laggy they were and how the game lost fans forever because of it.
*edit for spelling
Gaming since Avalon Hill was making board games.
Played SWG, EVE, Fallen Earth, LOTRO, Rift, Vanguard, WoW, SWTOR, TSW, Tera
Tried Aoc, Aion, EQII, RoM, Vindictus, Darkfail, DDO, GW, PotBS
Thank you Bill i can't agree more. The reactions here on forums are classic case of misplaced expectations. Even before NDA was lifted one thing was sure. Rift is more of the same but in much better polished and complete package. The biggest draw for Rift is that it comes loaded with end game content right out of the box. It has all the features an average MMO player expects like quests, exploration, crafting, AH, pvp, gathering, raiding and something new like dynamic rifts and soul system.
Trion never lied, they gave us what they promised so i have no idea why players are so shocked that Trion made a MMO that plays and feels like other MMOS. Trion has taken best of every MMORPG and got rid of the bad parts to make a very fun MMO experince.
Who could have thought that WOW could bring super power like USA to its knees?
Originally posted by Arcken
To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
Im picking on WoW btw because its the beast that made all of this possible
But see, we've seen this before from several MMO's that never really claimed to re-invent the wheel. Remember when everyone thought that Aion was going to be god's gift to MMO's? Remember when it turned out to be just like every other MMO? Yeah, I do to. People just fell on the hype train again, as they always do. Just wait till it gets reported that TOR is similar...the cries on the forum will be hilarious to watch.
2 words: MMO burnout
... and a refusal of people to recognise it within themselves (ok, those are more than 2 words, but what the heck )
(some) people so desperately want those new MMORPG's to 'save' them with newness and innovation from their boredom and jadedness, while ignoring the root cause of their MMO malady. They're vainly trying to fight symptoms while the roots of their MMO burnout run much deeper. No wonder that their expectations get demolished every time and that their dissatisfaction never ends but only grows.
'Just try to keep in mind that the wool was never pulled over your eyes, unless you yourself did the pulling'
Yep. My kinda article, keep it up
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
You are 100% right. Once SWTOR is out, these forums will see the flood of tears the likes of no one has ever seen before. People have such wrong expectations from Bioware even on things they never promised. In the end all these players will dump blame on Bioware and cry their heart out.
Bite Me
The folks at Trion have been very candid about the sort of game they were making. At the conventions they would explicitly state they were using the standard mmo design.
Thats why I never understood the hype for this game. They were saying it would be more of the same, and it is. Standard mmo, with a few bells and whistles to make it seem newish (but not really). The beta lived up to all my low expectations. I knew what game they were making becasue they explicitly told us what they were making. So some of the dissapointment found on the forums is a bit puzzleing.
I didn't play the game until the first beta event and I knew what to expect because I actually read some information about the game from the developer and some interviews on this website.
I think what happens is that the people talking about the game throw in words like, "Next Gen" or "Deep", but they don't really define the words. Then the people reading the articles ignore the real information (if there is any) and focus on the words that let them fill in the blanks. "Deep Crafting" doesn't mean it's going to have Vanguard's crafting system. "Next Gen" doesn't mean the mob AI is going to have an impossible to implement amount of intelligence.
It would almost make sense if you could write a filter that would remove everything from articles and interviews that wasn't actual information...anything that left interpretation up to the reader.
I can not remember winning or losing a single debate on the internet.
You haven't been paying much attention to these forums, eh? Those cries of how TOR was a WoW clone and 'WoW in space' offering nothing new have been running rampant for months after months.
Like I said, a couple of people have become burnout victims, perpetual complainers never being able to be satisfied that much or at all anymore with MMO's. All those new MMO's won't change their boredom and despair at all for a number of them.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
The forum goers it's even higher they saw who was on the team and said ok they have dude 1 from EQ this is going to be a hardcore game I am on board totally ignoring anything the devs actually said. The Next-Gen is what has gotten alot of people I think but the way they are looking at it is wrong it's not that rifts themselves are that far off of PQ's it's in the system itself and how that play is delivered. The major invasion takeovers we say saturday and beyond are based on the zone population and internal factors of each server. Yes for this test they were artifically done by the devs but that is not how it works really it is both. You really think they are going to camp a GM on every server 24/7 to do this no it comes from the tech itself. That is the next-gen that Trion talks about not the rift or invasion. Each server basically keeping track of whats going on and how it should respond. There has never been mention of reinventing or innovating the core MMO from Trion but people read into stuff what they want.
I agree with you. When TRION said 'next gen' they were talking about game engine and its ability to withstand huge amount of load. The last day event was most impressive. 500 players in one zone with 100's of mob spawned everywhere. the server didn't crash, yes i got some lag but FPS was stable and everything ran smooth. How many MMOS can put that much stress on their server during CB and get away with it?
Who could have thought that WOW could bring super power like USA to its knees?
Originally posted by Arcken
To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
Im picking on WoW btw because its the beast that made all of this possible
My feelings aren't similar.
Rift was not promoted, as the writer clearly put it, “a traditional MMO design.” It was promoted early-on as a departure from the traditional; as a premium next-generation mmo offering revolutionary player experiences.
That Trion promotion and press left alot to the imagination. But was not so clear was that, in the end, perhaps, we have another choice of homogenized milk brand that was mis-promoted as evolutionary or revolutionary, though maybe the only evolutionary aspect is the packaging. See, I can overly generalize too. But none-the-less, perhaps anticipating players didnt pull wool over their own eyes, but another example of overly-verbalized snake-oil sales-pitch? It might be too early to tell, but here is what we know.
I’ve said this before, and am inclined to continue to retort the same, if the same is the same comments Im responding to. So If you can stick it out and read my thoughts, bravo. If I wasn’t so interested in Rift, I wouldn’t be so serious about my impressions.
In a past interview with Trion CEO, Lars Buttler, the question was asked:
BP: Do you expect that Rift’s dynamic server activity will feel radically different to gamers acclimated to more passive persistent state MMO sessions?
…and Lars responds…
LB:There are some older, achievement-based, true MMORPGs we liked to play, such as World of Warcraft, Everquest, and Ultima Online. Many of the best experiences we enjoyed in those games are the basis for Rift.
Well, that aint necessarily the case, from my ‘early’ experience. My intention is to get down to some early-experience pre-release nuts and bolts.
Basing a game on level 20 content gives some insight into game-play experience, on a game that is promoted as an evolution. Early game should scale into later game, so there better be a catapult of extreme dynamic, organic open-world, community-centric, massively-multiplayer entertainment, with purpose and tangible consequences, post level 20, otherwise I’m staring at a carton of homogenized milk.
The early game-play should be about the journey, and I feel as though someone handed me a rail-pass while pointing out all the sights along a claustrophobic trail while I stay in my seat munching on a bag of Doritos.
I “think” that there is more I don’t know about this game than I do, because there are so many holes, but the unknowns are so contributory and important to sustainable and everlasting game-play, that it concerns me about not knowing; not being told by the developers on their site about at least the ‘direction’ of in-process mechanics.
So all I’m left to do is review my experiences and compare to generalities that every other mmo has, but which isn’t always a bad thing, and does peak my “early” interest.
Because if Trion is really serious about providing a rich breadth and depth of game-play platform that is being designed to appeal to enthusiasts of the UO and EQ of old, and current WoW fans, as the CEO puts it, “[Ultima Online, Everquest, World of Warcraft]. . .Many of the best experiences we enjoyed in those games are the basis for Rift.” . . . then Trion has a bit more work to do.
Character Creation: 6/10 Character creation, modeling and design options are horribly basic and limiting. Let’s hope that we’re not going to look essentially exactly alike with horribly little to no variation in girth, fat, facial, hair, color, and over-all look from one to the next. But that’s the case now.
Graphics: 8/10 I agree that the graphics were solid, within their own style, all the way around. They conform to current standards and are sharp.
Music: Not rated I don’t care for being distracted by music when I game, so I turn it off.
Performance: 8/10 I had one crash and a few lag spikes that lasted several seconds. Nothing that can’t be overcome, I’m sure with launch servers.
Quests: 5/10 It’s a Rail System throughout a themepark with little to no redeeming qualities over the other AAA mmo’s since WoW and over the last 6 years.
They will satisfy the hardcore role-players and hardcore PvE whack-a-molers, but why buy a new gym membership and change your gym subscription when the existing gym offers the same treadmill?
So, a better definition for ‘Quests’ in this game, as in other PvE centric games, is “Chores”. Your following an arrow to an ‘x’ on the map, killing 5 of these, picking up 6 of those, talking to this guy with a “!” to click an “accept”, and do it all over again. If it weren’t for the dynamic Rifts, this alone would be considered stupid, adolescent and insulting to consider this childish mechanic anything remotely equivalent to fun or entertaining.
The dynamic invasions and Rifts do nicely break this treadmill up, but we don’t fully understand or have experienced the significance of participating just yet; maybe it’s too early and only feels as though it (current Rift appearances during quests) amounts to more grinding to get rid of it (the Rift/Invasion) so you can complete your Quest/Chore.
Again, early-on experience, but nothing genre-moving or next-gen yet, as the dev’s might ‘lead’ one to believe in press and interview, but traditional (circa 2004+) pve-quest/chore-driven multiplayer game.
Combat: 6/10 I played a few characters, mage to melee and found combat to be extremely routine and casual. I found myself having to monitor cool-downs, having very vague identification of which mob Im actually targeted on during a Rift/Invasion encounter since they are so close and to each other. Nothing remarkable, but there is remarkable class diversity which might make up for the ‘routine’ feeling of combat.
So no next-gen combat appeal here, yet. Though early stage assessment, as it relates to pvevp-involved combat, I see a very traditional button-grind with an annoying global cool-down. Ohhh…and that cool-down mechanic also applies to crafted Alchemy items; really! Yea, I craft a Molotov Cocktail that is pretty much a dot bomb, and lead my combat encounter by throwing it a mob, and my health pot and mana pot are now unavailable to me for a minute or 2….are you serious? Way to completely fail on tying non-synergistic craftables to each other, on the same cool-down timer.
Class system: 8/10 One of the best parts of the game. We need, however, more access to descriptions of souls early-on and skill descriptions before choosing, to help with distinguishing value of the path we want to take. So yea, it would be nice to see soul trees before picking your souls.
In addition, having 51 points is just fine. It preserves specialties and distinguishes each player that is able to take minor routes up a skill-tree that is personal to their style, and that’s a good thing to do without homogenizing or demeaning character-builds in game-play.
More points might just lead to a homogenization of classes where distinguish or specialization is meaningless.
Dynamic content: 6/10 I really enjoyed it and it made me more alert while grinding through quests/chores. But again, the community really needs better dev communication about the overall purpose and personal meaning and rewards for participating.
I want to know that my participation in a massively-multiplayer rift or town invasion event matters. . .how is community participation impacting my factions strong-hold and territory…are they, the towns, considered control points that if lost, is detrimental to my quest story-line that gives me a big bonus or reward at the end of it. . .so how do we know? The current answer is we don’t.
I want to realize rewards for game-play entertainment effort, risk and participation . . .where are the rewards and what is the detriment to losing territory/town control. We haven’t experienced that yet in Beta 1 or 2 Events.
Also, If your solo, the rift location should provide an option to “Auto-Group” or “Auto-Raid” you so you’re effortlessly pulled into supporting the community. Have a switch to turn it off if you want, but I’d think that most want to be socially involved in game-play events even if their soloing an area, but come upon an immense Rift of invaders that is threatening your territory; this level of ‘dynamic’ does “not” exist, and it’s a shame.
Overall Game-play and Fun: 6/10 I found the overall game fun and casual, and that’s by comparing it to every other mainstream mmo on the market; there is a degree of fun in all of them, but sustainable fun with Rift; yet to be seen. Quests can be improved to where there are dynamic easter-egg bonuses and quests found during open-world exploration that are realizably better than your garden-variety quests and garden-variety rewards from standard quests. Yes, there are tombs and such to find that completes an inventory or “special” or rarities, but I haven’t gotten that deep into the finds to realize the value yet.
So more non-mainstream quests as opposed to having a repetitive same-ol railed journey that we’ve already done in other products over the last 5-years. Rifts can also, or should, provide better rewards than just mundane ones, but overall, we need to know what the game-play impact of the Rifts are. We haven’t experienced their impact to overall game-play, such as why “I” am meaningful to rift or invasion participation, and is that meaning enough to motivate me without it just being considered a transient, short-term fun event that has no purpose; no realizable consequences; no loss no gain.
Just thinking back to WAR; it too was designed to be “casual” and look where it got that game; near 1million copies sold on its pve and instanced redundant scenarios, which lead to a plummet of consistently sustained subscribership of below 200,000 4-6 months post launch; but I digress, ever-so briefly.
On the death-penalty side, it’s easy. Your rewarded by dying, by being given life without much consequences. You can soul walk once an hour, which lets you run away from your dead corpse and avoid the death penalty. If you die and you already used your soul walk you will lose a portion of your hit points and power bars. There are special foods that can remove the death penalty.
I do not think that losing in a massively-multiplayer game should mean that you can’t re-build without a lot of pain, but consequences should not be over-looked, which I think it is in Rift. Death penalties are contributory to community and trades that are involved with getting you back on your feet, which again doesn’t exist in Rift. I was hoping for more of:
- Experience loss that scales with how frequently you actively want to play a ‘suicide bomber’ role.
- Item durability loss than can be regained with a player-crafted repair module.
- Substantial power and stat loss for a period, that can be overcome with player-crafted food and potions.
- A tombstone that can be recovered that gives back the power-loss and experience loss if you can make it back.
It is clear that that some aspects of the game, that should enrich community involvement and participation, will not be part of the program or taken seriously.
So, Rift just might appeal to more of the same PvE centric and casual game-play crowd that haven’t been playing much of the other games anyway over the last 6-years, and Rift won't appeal to others. Thats the way it is.
But if you enjoyed WoW and are looking for an alternative, or tried WAR but was looking for something more robust, this might be that alternative since it is so PvE heavy based on early experience. However, if it’s an injection of massively-multiplayer experience from UO or EQ days with player cooperative and competitive community-driven and influenced content, that the CEO of Trion said is there, well, it actually might not be found in Rift.
Again, early experience on a PvP server without any massively-multiplayer PvP/Rift-Driven and community-pulled into content yet.
Final Score: 6.5 That is a very good "Traditional" score for your "Traditional MMO Experience. If your satisfied with that, well, it follows in-line with the reality of other mainstream mmo's in the past 6-years, since WoW, except Aion and Lineage, which captured and maintained much larger sustained subscribership 6-months to a year post-launch.
However, that 6.5 can easily rise to a 9 “if” the game becomes more revolutionary or even more evolutionary, more alive with player-driven dynamic and organic influences along with the Rifts that draw on community participation of good vs evil in a dual-faction massively-multiplayer game.
Bite Me
yeah RIFT was intend to be a classic..... cash cow. richard garriod tried the same with 'tabula rasa'. well, sir it seems you failed also.
Tabula Rasa's biggest drawback was lack of end game content and zero support from Ncsoft.. No way Rift is going to fail like Tabula rasa. Trion is very dedicated and cares about their first MMO. I don't even know from where you made this comparison.
Who could have thought that WOW could bring super power like USA to its knees?
Originally posted by Arcken
To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
Im picking on WoW btw because its the beast that made all of this possible
I agree with the OP. Don't understand the outcry. Yes it needs some changes. But overall it is the classic sort of MMO, and we didn't have THAT in some working way for some time.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
With all the Failure MMOs over the last few years its hard to understand why there would be bashing for what looks to be the first actual solid game in a long time. Sure the game is more of the same, but by combining themes we love from other games with the spice of souls, I believe it has enough of a twist for release at least.
I know the burnt out part of me always hopes for the second coming when it comes to mmos. I hope for something to rekindle the first time I logged into EQ1 and instantly drowning because I fell off a bridge and didnt know how to swim. There was just such an amazing mystery then. For me, I know that is now tempered a great deal, partly because of mmo failure after failure and partly because I have played the genre since 1999, but thats no reason to bash what seems to be a solid mmo foundation.
And now its time to last minute christmas shop heh.
Once again, though I'm sure your intentions are honorable, though maybe a bit ill-informed, it is another mistaken belief, regarding "next-gen" in terms of game-play, yes "innovation", yes both are their mission.
From the CEO Himself ". . .our general mission, which was, and still is, to provide an unprecedented level of quality and engagement to player experiences in premium next generation MMOs (massively multi-player online games)." ". . .becoming a publisher of next generation, dynamic MMOs." ". . .Trion was formed primarily to make amazing next generation MMOs." "Our people have the passion and vision to create the next generation of online games." http://www.gamingbusinessreview.com/trionrift.htm
Engagement is game-play, and next-generation is, well, lol, next-generation. I dont know how to be any more clear that when a company CEO says that multiple times, as it relates to engine, game-play, player-engagement, etc., that that is what he's saying. Surely he isn't talking about the automobile industry.
Again, there is much generalization on the fanboi and skeptic side to go around, but one can not, at times, overlook what might be considered as a gross generalization and kudos-supportive copywriting by a writer without responding to the contrary, a bit, to balance the position out and offer an alternative view.
Let's see if I have this straight. So you think people have no right to be disappointed in the game because they didn't interpret "next-gen" as referring only to the technology that Trion was using? I think that's a stretch to say the least.
Looking at this interview http://www.gamingbusinessreview.com/trionrift.htm, here are some phrases that have been used by Trion frequently:
"to provide an unprecedented level of quality and engagement to player experiences in premium next generation MMOs"
"Though building the Trion platform was an essential step in becoming a publisher of next generation, dynamic MMOs, the tech itself is not our primary focus" hmmmm, really?
"We believe great online games should be dynamic and highly social services - living worlds, so to speak - not static products"
"Technology is only a means to an end. Breakthrough tools can be very expensive and extremely hard to build, and are probably only exciting to technical professionals. But the value of your tool only reaches its potential when used by talented people to create something empowering and inspiring."
Etcetera, etcetera. See I can play this little pick the key words from the interviews game too.
I have yet to see an article that says "Hey, we're not going to try to do anything new here. Same old same old. Only thing next gen about our game is the technology and the fact that we are pushing data from the server instead of delivering patches". If one exists, then I stand corrected and admit I am wrong.
I think it's fair to say that MMO customers expect all new games to try and do SOMETHING new and different from their predecessors, expand upon the premise a little. Sorry but I find it ridiculous to tell the community they have no right to be disappointed because a game offers nothing new or exciting and we should have known that if only we had interpreted the press releases/interviews/marketing bs correctly.
No where Trion ever emphasised 'next gen' in terms of gameplay mechanics. For majority of players next gen means innovation or trying to do something differently out of the mold of our tested and tried MMO formula. But if that is what people want to read and expect they are free to do so but please do not blame a company for something they never meant.
Is RIFT a next gen MMO in terms of technology behind it? yes but is it bringing something really innovative to genre nope? two different things. Compared to games like WAR, RIFT engine is a huge improvement in terms of sheer amount of players it can hold on screen without crashing the server. For me that is an improvement and enough next gen. This is what AOC was trying to achieve and promoted itself as a next gen MMO too.
Who could have thought that WOW could bring super power like USA to its knees?
Originally posted by Arcken
To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
Im picking on WoW btw because its the beast that made all of this possible
I haven't played the game yet, but I'll go ahead and jump on the bandwagon of posters who ask, why would I play a game like WoW when I can just play WoW? Sure, there are new areas to explore and some new classes and mechanics to toy with and figure out, but on the other hand you have time invested in similar games and polish that are against an alternative-WoW. In my opinion, a game really does need to jump out of the gate with wings, halo, and harp to get people (like me) to switch or to even try the game out in most cases.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
Shrug. Wrong expectations of a game, setting yourself up for disappointments.
What's so difficult to understand about that?
Besides the differences and innovations/improvements: that's what rifts and the way changes to the world can be implemented on the fly and the soul system are.
If those don't tickle your pleasure centers or relieve you from your boredom, well, sorry for you, but that doesn't make those features any less 'non same old same old'.
If you are looking for something radically revolutionary, keep dreaming: in some way or another any big innovative feature has been seen before in other MMO's since 2000: it's evolution that can be seen in the MMO genre, not revolution.
Anyone who needs revolution to get their 'MMO fix' again, I can predict years and years of disappointments to come for them, and still no release from their boredom.
If you're happy with the MMO game you're playing, I see no need to complain and expect a new MMORPG to be your holy saviour that'll sweep you off your feet dragging you to new horizons. If you're looking for something else than your current MMORPG, it's out there also in the new MMO's, if you're happy with your current MMO, no need for you to keep looking further.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
So a game with very nice graphics that can handle random events where the game throws hundreds of mobs and hundreds of players against each at the same time... that's not unique?
Meanwhile, in an earlier post, MMORPG.com declared WoW Cataclysm the MMO for the next 10 years.
I understand WoW/Blizzard probably gives you a nice chunk of your advertising revenue, but obvious shill is getting too obvious.
I am also WOW player but i don't need a game with halo and harp to get me. Why are players raving so much about Cataclysm? because it brought a fresh experince for all the players. Everyone was getting bored and needed something new so Blizzard revamped the entire game. How is playing a new MMO is any different? as much as i enjoy WOW i would love to have a new experince, immerse myself in a new world, follow a new story and lore and who am i kidding? the graphics look amazing.
And as far as what RIFT offers to me that WOW doesn't..Rift offers me dynamic rifts/invasions, a better crafting system, a lot more variety in classes and soul system to make my own very unique characters. Those are enough reasons for me to swtich from WOW to Rift.
Who could have thought that WOW could bring super power like USA to its knees?
Originally posted by Arcken
To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
Im picking on WoW btw because its the beast that made all of this possible
Okay, so completely ignoring it in the CEO's interview is one tactic to take in order to claim it doesnt exist when it does. /shrug
I read it over and over again and i still don't see what you see my friend. And let us say i agree with you and Trion said exactly what you are trying to imply here, still there were enough podcasts, interviews, gameplay videos, players experince from E3, analysis done by variuos gaming sites to make an informative opinion that RIFT is doing couple of things to make it diferent but definitely not trying to break any barriers or revolutionise the MMO scene. But if you want to latch on to what CEO said for all this time, it is your choice.
Who could have thought that WOW could bring super power like USA to its knees?
Originally posted by Arcken
To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
Im picking on WoW btw because its the beast that made all of this possible