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I miss camping an area with a group

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  • KareshKaresh Member UncommonPosts: 242

    Originally posted by monstermmo

    The fact that you enjoyed the sit in one spot and kill the same mob repeatedly for 8+ hours disgusts me.

    Who are you to judge people on what they enjoy in a game?

  • donkeysdonkeys Member Posts: 239

    Originally posted by monstermmo

    The fact that you enjoyed the sit in one spot and kill the same mob repeatedly for 8+ hours disgusts me.

    Who mentioned "8 hours" besides you?

    The ability to play slow has nothing to do with how long you play.

    Chess is a pretty slow game too, where you can talk a lot, but you can play a match over multiple weeks by playing in 30 minutes sessions easy.

    Btw, people never play for 8 hour sessions in WoW for example? I doubt that.

    Collector's editions are scams.

  • nariusseldonnariusseldon Member EpicPosts: 27,775

    I am glad those days are over.

    I quit EQ after 1 year precisely because camping mobs is very very boring. If i want to chat, i go on MSN.

    And the fact that i am still playing WOW after 3 years says that i like this style of play a LOT better.

    Going into a dungeon with a bunch of friends and coorporate to bring down bosses >>>>> standing around doing NOTHING waiting for a spawn.

  • AxehiltAxehilt Member RarePosts: 10,504

    Originally posted by Aganazer

    Are you sure its not just the socializing that you miss rather than the actual camping? There is amazingly little downtime to socialize anymore these days.

    I've always wondered why no one creates features for more social content. Even a simple strategic minigame in a tavern would create the right environment. Some spectator events would be nice. Politics would be good. Some incentives to interact and create friends are needed.

    Except that Orgrimmar is always chock-full of people nowadays with Trade, General, private chat, ventrillo, tells, and guild chat channels always abuzz with random conversations.

    Socialization is going to happen one way or another -- especially if you want it.  Having the game force downtime on you in the hopes of forcing socialization is a very bad mechanic.

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • rutaqrutaq Member UncommonPosts: 428

    I feel the same way as the OP.

     

    WoW is a great game and the new storyline quests in the expansion are great fun but the game stripped away the grouping and real supportive guilds that were the cornerstone of the original MMOs.   The WoW community is a disorganized mess and the game systems don't foster anything other than disassociated solo play, even the LFD tool is just a way to let solo players push through limited group content without having to be a group / team player.

     

     

    EQ had some magic that still appeals to a subset of the MMO community :

     

    Death that hurts,  losing xp on death was frustrating but made combat more exciting. 

    Guilds that had to work together to be successful not just log in and solo while hanging out in /guildchat

    Magic Items that meant something and weren't thrown away every 5 levels / 12 play hours.   You weren't buried under hundreds of magic items,  good items were rare and something you used for a long time.

    Slow Progression that gave you time to socialize, talk to people rather than flying through quests handfuls at a time and facerolling AOEs through Dungeons as you race to max level at a break neck pace.

    A feeling of Home,  the slow progression meant you were in zone for a long time, many hours/days.  You weren't rushed along the Themepark ride and ushered along after a few hours to the next zone.  You would establish mini communities in the zone you lived in.

     

     

     

    Oh well,  the MMO world have grown up and changed so I guess we do too.  but I would be happy to pay $ 15,00,  heck even $ 30.00 a month to play a game designed like the original EQ.

  • EbonyflyEbonyfly Member Posts: 255

    Originally posted by Axehilt

    Originally posted by Aganazer

    Are you sure its not just the socializing that you miss rather than the actual camping? There is amazingly little downtime to socialize anymore these days.

    I've always wondered why no one creates features for more social content. Even a simple strategic minigame in a tavern would create the right environment. Some spectator events would be nice. Politics would be good. Some incentives to interact and create friends are needed.

    Except that Orgrimmar is always chock-full of people nowadays with Trade, General, private chat, ventrillo, tells, and guild chat channels always abuzz with random conversations.

    Socialization is going to happen one way or another -- especially if you want it.  Having the game force downtime on you in the hopes of forcing socialization is a very bad mechanic.

    I've always found socializing in a group much more satisfying than socializing on a global or guild channel. It just feels like there is a greater level of intimacy. I'd equate it to the difference between gathering for a dinner party and simply exchanging messages on facebook but maybe other people see it differently.

    I always hated XP camping. It just seems like a fundamentally bad concept to make killing the same mobs over and over again the most efficient way of levelling. The social side made it bearable but overall it is not something I miss. I agree with both Aganazer and Axehilt...there must be better ways of facilitating social interaction without forcing it through dull gameplay. My favourite times levelling in DAoC were when everyone got bored of XP grinding and we went exploring as a group instead. Now that was fun.

  • RydesonRydeson Member UncommonPosts: 3,852

    Originally posted by Torik

    Originally posted by Rydeson

    Where camping might seem meaningless, I fail to see how that is different then a dungeon grind.. over and over and over.. and that is far from social.. I have done so many LFD pugs it would be safe to say, that 90% never said a word to you other then "Hello".. and "Good bye"..

    I fully agree that dungeon griding easily becomes just as boring as camp grinding.  However, dungeons tend to be interesting for longer since there is usually a variety of challenges in each one.  A camp grind will quickly become doing the same thing over and over while a dungeon will offer more varied challenges.  Of course sooner or later that too will end and you will find yourself just running through the motions.  

    For me personally it also helps that I define 'content' by how I do something rather than where I do it.  So I will happily kill the same boars over and over if each time the fight feels differnt and gives me new challenges.

         The thing is Tor.. When we did group camp grinds as most come to call them..  There were many times the camp was unpredictable, especially if you didn't have CC. or other various roles covered.. I can't even begin to count how many times the upredictable happen such as our puller, getting agro from adds on the way back to the camp..  This posed all sorts of outcomes.. Sometimes we were ok with full mana and would deal with add.. sometimes we couldn't deal with the add and had to find some way to avoid a disaster.. Other times we pulled the mob in solo, and in the middle of the fight get an add spawn....."SHIT" someone park it, before we wipe..  Let me tell you there were many of times hitting the EVAC spell was needed..  This just doesnt' really happen in WoW, One run thru the dungeons and you have the pattern beat.. There isn't one dungeon since Vanilla that I cant' close my eyes and know exactly how the run is going to turn out.. Even in WoW, if you are not in a dungeon and something goes wrongs.. Don't worry, just run away 50 feet and the mob will lose agro and reset..

  • EffectEffect Member UncommonPosts: 949

    I agree that camp grinding by itself (on it's face) might not be fun. However it's what results from the camp grind that is key. The social interaction that results from it is different from any other type in a MMO and that's what's missing and what made EQ1, DAoC, SWG (before NGE update) and maybe even AC1 and AO so much fun and what people miss. That more intimate contact with other players and the shared experience made time go by faster at times. Sometimes before I knew it two or three hours would have gone by. The dungeon runs I made in WoW, while limited I'll admit, were more team ups of convenience. You were constantly moving so while the content was more interesting overall it gave no time to really interact in the end.

    I think you could tweak it (camp grind) so it isn't such a negative. The waits were a pain as some spots were limited but that could be fixed with instances. Pulls alone could bring randomness as well since not ever mob was the same level. They were in the same level range. One pull could be simple while the next could be a challenge. Then there were the level ranges of members of groups that would play a factor. A caster could do a lot of damage to one mob but be resisted by the next. That caused the rest of the group to alter how they played right on the spot to stay alive. I recall my attention being sharper the second my first two spells used to resist as I quickly informed my group. It meant the creature could come for me as I got aggro, tank had to taunt harder, healer had to be more careful as he battle would be longer, etc. You aren't really doing the same thing over and over again in a camp grind.

    I have more fond memories of areas in EQ1 and DAoC due to the time spent in them. I hated the hell levels of course as everyone did. They weren't meant to be there but after you got pass them there was a sense of accomplishment. That or a feeling of relief but it could be the same thing depending on point of view.

  • AxehiltAxehilt Member RarePosts: 10,504

    Originally posted by Ebonyfly

    Originally posted by Axehilt


    Originally posted by Aganazer

    Are you sure its not just the socializing that you miss rather than the actual camping? There is amazingly little downtime to socialize anymore these days.

    I've always wondered why no one creates features for more social content. Even a simple strategic minigame in a tavern would create the right environment. Some spectator events would be nice. Politics would be good. Some incentives to interact and create friends are needed.

    Except that Orgrimmar is always chock-full of people nowadays with Trade, General, private chat, ventrillo, tells, and guild chat channels always abuzz with random conversations.

    Socialization is going to happen one way or another -- especially if you want it.  Having the game force downtime on you in the hopes of forcing socialization is a very bad mechanic.

    I've always found socializing in a group much more satisfying than socializing on a global or guild channel. It just feels like there is a greater level of intimacy. I'd equate it to the difference between gathering for a dinner party and simply exchanging messages on facebook but maybe other people see it differently.

    I always hated XP camping. It just seems like a fundamentally bad concept to make killing the same mobs over and over again the most efficient way of levelling. The social side made it bearable but overall it is not something I miss. I agree with both Aganazer and Axehilt...there must be better ways of facilitating social interaction without forcing it through dull gameplay. My favourite times levelling in DAoC were when everyone got bored of XP grinding and we went exploring as a group instead. Now that was fun.

    Yeah I suppose that's a very good point regarding the types of socialization that happen in small groups vs. the other situations I mentioned.  Even groups vs. raiding I felt had substantially different types of social interactions (another small factor amongst the many reasons I dislike raiding.)

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • SheistaSheista Member UncommonPosts: 1,203

    If the social aspect of group-work is your thing, you may benefit from trying EVE Online.  Join a corp and have fun.  :)

  • KanethKaneth Member RarePosts: 2,286

    I do and don't missing camping. I played DAoC and loved that you could actually sit in a spot and camp with a group and make tremendous xps. After SI came out, there were numerous high level areas to sit and camp in as well.

    That type of gameplay also allows for interesting class mechanics, like the Animist in DAoC. I loved dropping a mushroom forest and having people pull all kinds of stuff to die a fungal death.

    AC2 was the last game I played where camping was legitimate. Finding a good spot to set up a Tactician Camp was almost an art form.

    I love that I can solo progress with quests, but I would love the option for group camping areas where you make equally good xps.

    Since we're on the nostalgia train; I also miss exploring in Asheron's Call. I remember emptying my packs except for healing kits and stam food, and running off into the wild killing things as I came across them. I could be gone for weeks from any real town, just lifestone hopping and selling to random vendors out in the wild to clear out pack space.

    While I enjoy the new mechanics found in mmorpgs, I do miss the good ole days sometimes.

  • WarmakerWarmaker Member UncommonPosts: 2,246

    Originally posted by Sovrath

    Originally posted by Effect

     Perhaps I need a more grinding MMO. I know there are F2P games that focus on grinding but I would prefer something that has the polish that only a P2P game can provide.

     

    well, you can try lineage 2.

     Heh, Lineage 2 takes the term "Grind" and runs away with it.  L2 is one of the worst possible grind experiences one can find in MMORPG gaming.

    I don't mind a grind, but the way L2 does it is too far to the extreme.  The open PvP didn't bother me even though I'm a PvE kind of player.  But the grind was absolutely terrible.  Sure, my Elf was hawt, but the lack of progress was totally disheartening.

    "I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)

  • SuperXero89SuperXero89 Member UncommonPosts: 2,551

    I feel like MMORPGs should be all about being able to progress the way you want, and by saying that, I mean that players should be able to just camp at a spot for XP, grind in a general area, complete quests, or do nothing but run dungeons.

    The key to this, however, is for a game to have a combat system that is engaging enough to be fun, but slow enough to where players can actually converse with one another while grinding.  Sometimes I don't blame people for never talking in WoW dungeon runs because the combat system leaves little time for players to be typing on their keyboards.

  • EffectEffect Member UncommonPosts: 949


    Originally posted by Warmaker


    Originally posted by Sovrath


    Originally posted by Effect

     Perhaps I need a more grinding MMO. I know there are F2P games that focus on grinding but I would prefer something that has the polish that only a P2P game can provide.
     

    well, you can try lineage 2.

     Heh, Lineage 2 takes the term "Grind" and runs away with it.  L2 is one of the worst possible grind experiences one can find in MMORPG gaming.
    I don't mind a grind, but the way L2 does it is too far to the extreme.  The open PvP didn't bother me even though I'm a PvE kind of player.  But the grind was absolutely terrible.  Sure, my Elf was hawt, but the lack of progress was totally disheartening.

    Lineage 2 I agree is to far to the extreme. I have tried out Darkfall and while I was okay with that to a degree I did not like the PvP aspect. I never felt comfortable traveling for fear of being attacked by some high level just for their own laughs.

    Vanguard I have tried before but it seemed more quest based. Granted I never tried simply leveling by grinding mobs so I don't know how viable it was. The only game that came close to what I was looking for was Istaria (I think but it's been a while) but that changed so many hands and had so many issues I crossed it off as a possibility. Though I do know it's up and running under a new owner. However population (unknown to me) gives me pause.

  • Sid_ViciousSid_Vicious Member RarePosts: 2,177

    I like to camp mobs a lot but I also like the kind of game that is unpredictable and may change my plans I had to camp mobs so I may be unexpectedly brought to the edge of my seat for some epic battle or something.

     

    There are plenty of games where you can camp mobs in though lol my favorite is Darkfall by far since I can interact with my surroundings (hide behind rampart, dodge an arrow, duck behind a bush, etc.) while the threat of losing everything that I am carrying is over my shoulder.

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    NEWS FLASH! "A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore gamer and knew just what to do!" Download my music for free! I release several albums per month as part of project "Thee Untitled" . .. some video game music remixes and cover songs done with instruments in there as well! http://theeuntitled.bandcamp.com/ Check out my roleplaying blog, collection of fictional short stories, and fantasy series... updated on a blog for now until I am finished! https://childrenfromtheheavensbelow.blogspot.com/ Watch me game on occasion or make music... https://www.twitch.tv/spoontheeuntitled and subscribe! https://www.youtube.com/channel/UCUvqULn678VrF3OasgnbsyA

  • Sid_ViciousSid_Vicious Member RarePosts: 2,177

    Originally posted by Effect

     

    Vanguard I have tried before but it seemed more quest based. Granted I never tried simply leveling by grinding mobs so I don't know how viable it was. The only game that came close to what I was looking for was Istaria (I think but it's been a while) but that changed so many hands and had so many issues I crossed it off as a possibility. Though I do know it's up and running under a new owner. However population (unknown to me) gives me pause.

    Level 41-50 you grind mobs pretty much if its still the same. The classes are the funnest to play though when compared to most games out there.

     

    edit:

    Dude you played EQ2 . .. you would probably love Vangaurd. Its too bad that it wasnt this polished out when it was released. If you can find people, play it! Assuming you can live with no PVP? The PVP in the game is broken. I remember getting jump boots from having to grind a lot lol and they have all sorts of cool side quests that you can grind for gear while leveling.

    NEWS FLASH! "A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore gamer and knew just what to do!" Download my music for free! I release several albums per month as part of project "Thee Untitled" . .. some video game music remixes and cover songs done with instruments in there as well! http://theeuntitled.bandcamp.com/ Check out my roleplaying blog, collection of fictional short stories, and fantasy series... updated on a blog for now until I am finished! https://childrenfromtheheavensbelow.blogspot.com/ Watch me game on occasion or make music... https://www.twitch.tv/spoontheeuntitled and subscribe! https://www.youtube.com/channel/UCUvqULn678VrF3OasgnbsyA

  • yewsefyewsef Member CommonPosts: 335

     

    I agree with the OP and like I said before in a post in my blog You Are Not Alone. The problem with current MMORPGs is the fast paced combat, it gives you no time to communicate with your group members. They are just some random people who happen to be on the same quest as you are. The combat itself is boring you simply spend all your time looking at the action bar. It feels like you bought a "play the action" bar game. What's fun about having to smash a button every split of a second? It's redundant and stupid. I experienced both worlds and I tell you slow paced combat is more involved than this button smashing crap.

    When your mana/health regenerate slowly then you learn to conserve your resources. Puts a different strategy depth to combat. It also gives you a breathing to socialize and role play.

    If I have to choose between grinding quests or grinding monsters I'd choose monster grinding, no brainer. Because simply am sick of running from a post to another. I made a simple test with WoW and Aion on the percentage of the time I spend on the game I was shocked that not less than 40% of my gaming time was running, just running. Go take that, then go there to pick this thing up, then run for 2 minutes to kill 10 cats then run back, then take the next quest to run even more. I am sure no one will suggest that Run-Grinding is more fun....

    I believe the core problem is the Quest Driven System (Quest Grinding) because it eliminate the option of being free and choosing what YOU want to do. In EQ I had the option to crawl the dungeon or settle in one spot grinding monsters for XP. I didn't have to always grind monsters, I just do it if I want to do it. I have had great dungeon-crawling experiences and that infamous Befallen well-fall X)

  • EffectEffect Member UncommonPosts: 949

    I don't know if this will be what I'm looking for but in the thread about leveling to fast someone talked about Fallen Earth I believe. I recall trying it out a trial before and I didn't dislike it. At the time the manual combat wasn't what I wanted but. However I've been playing Battlefield Bad Company 2 on the PC recently and while I still enjoy RPGs the combination of the two has peaked my interest. I've also been playing Oblivion as well. I've heard it compared to pre-NGE SWG. You could quest but also simply go out and kill (which is what I'm looking for). It's slower paced then some more recent MMOs while still being recent itself. So socialization should be different. I guess it's worth a try and as a result of the holidays it's discounted. The official site is selling it for $20 plus a free second account but Steam is selling it for $10 for a single account. For that price seems like I can't go wrong. If I don't like it then I'm just out $10.

  • Elox1Elox1 Member Posts: 211

    I've never gotten into a group grind MMO before.  I played Aion at release which was a solo grind affair at least for the most part and I didn't care much for it.  Mind you I was playing a Templar (tank class) and solo grinding as a tank is painfully slow.

     

    I'm not sure I see what the appeal is to forcing grouping and forcing downtime just to try to encourage socializing, but it sounds like there are plenty of games out there that still offer this gameplay style so perhaps it isn't the gameplay you miss so much as the memories.

  • RydesonRydeson Member UncommonPosts: 3,852

    Originally posted by Elox1

    I've never gotten into a group grind MMO before.  I played Aion at release which was a solo grind affair at least for the most part and I didn't care much for it.  Mind you I was playing a Templar (tank class) and solo grinding as a tank is painfully slow.

     

    I'm not sure I see what the appeal is to forcing grouping and forcing downtime just to try to encourage socializing, but it sounds like there are plenty of games out there that still offer this gameplay style so perhaps it isn't the gameplay you miss so much as the memories.

    The downtime wasn't to force "socializing".. that was a bi-prodict of the game mechanic, and a damn good one.. Such as EQ1 when you are required to have food and drink on your character that adds yet another thing to keep track of.. and a good thing too IMO.. Food and drink effect your ability to regen health, mana and stamina.. Even with food and drink you still have recovery time for health and mana to recoop.. There was no "instant" health and mana biscuits like WoW.. In EQ1 "OOM" actually meant something.. This gave the game yet aother role to plug into the group formula.. Can someone buff me mana regen?  Welcome Enchanter :)  In my opinion one of the best classes ever created for the "group" mmo experience.. 

    Other things that came into play for general gaming..  Strength = determined how much weight you could carry..  HELLO! How is this not a good RPG character mechanic.. A character should worry about weight.. The more you carry, the slower you move or end up not moving at all.. Hence the advantage of having a "strength" buff..  Different size bags for different sized items.. PERFECT.. Weight reducing bags were da bomb..  Oringinal EQ and other mmo's where more like true pen & paper RPG, then the stuff being dished out today..  Intel had an effect how fast you learned skills.. Sense direction had a purpose early on.. LANGUAGES came into play.. Even tho we found a way to macro learn stuff, it was still a great idea..

    This was all part of RPG'ing.. As much as so many people said old MMO had problems of people not getting into groups, I have to say I have NEVER experience that in the years I played it..  If a player ran across that problem, I would suspect that person was just not well liked by the community and "class filled" was just an excuse to tell them to get lost.. Communities back there were TIGHT, and repuation had a way of following you in the end..

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    Originally posted by Rydeson

    Originally posted by Elox1

    I've never gotten into a group grind MMO before.  I played Aion at release which was a solo grind affair at least for the most part and I didn't care much for it.  Mind you I was playing a Templar (tank class) and solo grinding as a tank is painfully slow.

     

    I'm not sure I see what the appeal is to forcing grouping and forcing downtime just to try to encourage socializing, but it sounds like there are plenty of games out there that still offer this gameplay style so perhaps it isn't the gameplay you miss so much as the memories.

    The downtime wasn't to force "socializing".. that was a bi-prodict of the game mechanic, and a damn good one.. Such as EQ1 when you are required to have food and drink on your character that adds yet another thing to keep track of.. and a good thing too IMO.. Food and drink effect your ability to regen health, mana and stamina.. Even with food and drink you still have recovery time for health and mana to recoop.. There was no "instant" health and mana biscuits like WoW.. In EQ1 "OOM" actually meant something.. This gave the game yet aother role to plug into the group formula.. Can someone buff me mana regen?  Welcome Enchanter :)  In my opinion one of the best classes ever created for the "group" mmo experience.. 

    .

    If downtime wasn't used to force socialization, then what was it designed for?  Why was the forced downtime created then?  What purpose did it serve?

    I just do not see the benefit of having some mechanic and then only offering 1 way to nullify the negative affects of that mechanic.  Well, two if you could put up with a bard, but that is a different story.  To much forced gameplay in my opinion.  Not enough of letting players make their own choices. 

    Mind you I played an enchanter in EQ and reaped the benefits of being a class in constant demand in a forced grouping game.

     

  • BeezerbeezBeezerbeez Member UncommonPosts: 302

    Originally posted by Aganazer

    Are you sure its not just the socializing that you miss rather than the actual camping? There is amazingly little downtime to socialize anymore these days.

    I've always wondered why no one creates features for more social content. Even a simple strategic minigame in a tavern would create the right environment. Some spectator events would be nice. Politics would be good. Some incentives to interact and create friends are needed.

    I've wondered about tavern mini games for years.  I loved the idea of group crafting in VG.  Anything to bring people together leads to memories one way or another.

     

    Edit: Spelling

  • RydesonRydeson Member UncommonPosts: 3,852

    Originally posted by Daffid011

    Originally posted by Rydeson


    Originally posted by Elox1

    I've never gotten into a group grind MMO before.  I played Aion at release which was a solo grind affair at least for the most part and I didn't care much for it.  Mind you I was playing a Templar (tank class) and solo grinding as a tank is painfully slow.

     

    I'm not sure I see what the appeal is to forcing grouping and forcing downtime just to try to encourage socializing, but it sounds like there are plenty of games out there that still offer this gameplay style so perhaps it isn't the gameplay you miss so much as the memories.

    The downtime wasn't to force "socializing".. that was a bi-prodict of the game mechanic, and a damn good one.. Such as EQ1 when you are required to have food and drink on your character that adds yet another thing to keep track of.. and a good thing too IMO.. Food and drink effect your ability to regen health, mana and stamina.. Even with food and drink you still have recovery time for health and mana to recoop.. There was no "instant" health and mana biscuits like WoW.. In EQ1 "OOM" actually meant something.. This gave the game yet aother role to plug into the group formula.. Can someone buff me mana regen?  Welcome Enchanter :)  In my opinion one of the best classes ever created for the "group" mmo experience.. 

    .

    If downtime wasn't used to force socialization, then what was it designed for?  Why was the forced downtime created then?  What purpose did it serve?

    I just do not see the benefit of having some mechanic and then only offering 1 way to nullify the negative affects of that mechanic.  Well, two if you could put up with a bard, but that is a different story.  To much forced gameplay in my opinion.  Not enough of letting players make their own choices. 

    Mind you I played an enchanter in EQ and reaped the benefits of being a class in constant demand in a forced grouping game.

     

         Well Daff.. best thing I can say to you is that MMO of old were more of a marathon race, not a sprint..  Having downtime to force people to meditate and regen their health, mana or stamina was just another mechanic to playing, no different then threat generation.. Mana regen was removed because too many people are just impatient = instant gratification crowd..  MMO combat of the past was more of "pacing" yourself then just zerg , chug a dring, zerg, chug a drink, zerg.. etc etc..  Too many players are just becoming lazy and impatient in my opinion.. Slow down, enjoy the ride.. you might miss the scenerary :)

  • k11keeperk11keeper Member UncommonPosts: 1,048

    I think for me starting out with DAoC, SWG, FFXI, and L2 I'm kind of set up to expect MMOs to be this way. I never really liked WoW or it's quest based leveling and heres why. With forced grouping camps people might assume it's always the same but in fact it never really is. Lets take L2 for instance,  which by the way takes grinding too far if you aske me, but the things was you never ever knew what could happen when you were out grinding away. Pulling extra mobs, trains, random PvP from other clans all of that was there and made for an exciting time. And really all of these games I had listed had this. It wasn't always fun but when it was good it was really good and loads of fun. I made tons of friends through grouping and it forced people to learn how to correctly play their job roles when it came time for raiding.

    The new formula of solo quest grinding just doesn't do it for me so I wish some of the new games would go back to the old way of things and maybe that's why I can't seem to find anything made in the last 4 years that doesn't just bother me and bore me to death in the first week.

  • TheDarkrayneTheDarkrayne Member EpicPosts: 5,297

    The camping in games like EQ were the exact reason MMOs were not very popular at that time. for every person that enjoyed it, there are more that didn't

    I don't suffer from insanity, I enjoy every minute of it.
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