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SV gave an update today on what they are working on (some good info on prediction system), which can be found here:
http://www.mortalonline.com/forums/57336-new-update-2011-01-03-a.html#post1081688
Hell hath no fury like an MMORPG player scorned.
Comments
I think this is the really interesting quote:
The next step is to improve the update rate on each prediction part; this should reduce the delay/prediction issue we have today. We are also adding an update on the actual attacking opponent animation to give a more accurate indication of what the opponent are doing at that time so you can have a better chance of reading his attack. If this doesn’t bring us to an "acceptable" level when it comes to real time combat we may be forced at looking into localizing servers, which we really want to avoid at all means, or we simply have to look at “nerfing” the complex way of fighting, which of course is something we want to avoid.
Interesting to say the least...
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Henrik already making excuses for his next upcoming code fail
Lol, I read this as him saying “ we just want you to stop whining and if you can’t handle the brilliant and innovative system that I gave you then we will just have to dumb it down for you kiddies”
This is the first time I can recall him actually admitting that the problem may be beyond their ability to fix and that their only recourse would be to either radically change the combat system or open new servers in various regions.
It will be interesting to see the community's reaction should either of those come to fruition.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
lol!
Yea, but i think maybe locolazing servers would be a good idea. atleast for NA and Europe. But im not playing the game atm, havent played since launch. But im guessing it dosent have a very big population? so it could be very bad too split it in two.
But maybe things pick up. Hopefully they can fix it, i wanna play this game at some point in the future when things get better.
Currently Playing Path of Exile
That sucks, was hoping this game was moving forward - not backwards.
Localization doesnt seem remotely viable on many levels.
I win!!! LOL@U
With things being the way they are currently, I can't even imagine this being a feasible option.
I was quite surprised to even see it mentioned as one.
Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!
MO's problem is finally coming to the day and Henrik might start to understand it.
MO's problem is that everything is centered on combat between players. And purely skill combat. very little tactic in it. MO = Dark Messiah without all the spells and in PvP.
Other MMO's which are not as skill based as MO compensate on the tactical aspect and teamwork and offer usually good PvE and intuitive group play, but also quests and other stuff as such.
in MO everything revolves around that PvP combat where its always the same, wether with bows from far, big double bladed swords and poles, and magic is usually half naked guys spamming heal.
Everyone looks the same but skin color, all armors look mostly identical, there are no racial attributes...
Perhaps the solution would be to forget about the super crafty refined skill based combat and get something a bit plainer like in DFO but add substancial tools to the arsenal and bring real tactical design to the game.
DFO and MO were nice tries but ultimatly, what makes a character interesting imo is how unique he can be. and MO's classless system might be a good idea but in the end, it removes the contast between characters that other games can offer.
My favorite game ever was EverQuest. And what I loved was how unique and so different evey class/race was and how each had such unique style play and unique tactical factors. I remember being a bard was something so unique and it took a LOT of skill to be a good bard. Same with Shaman, Monk, Necro etc...It wasn't the same type of skill but hell it was a heck a lot of timing, strategy and awareness, and THAT, is also skill.
All those different classes would harmonize and give hundreds of tactical combos during a fight, wether it was PvP or PvE.
MO should look to good old EQ and learn from there, forget about ever adjusting the stamina drain on swings, the delay between swings etc and add some more tools, and some real content.
Given MOs limited player base and finacial issues it seems rather laughable. Henriks just grasping at straws....
I win!!! LOL@U
I'm also upset by a hypothetical last resort dependent on several conditions that haven't yet been met.
How best to keep the biggest portion of the community (NA was always prevalent in MO population-wise) then to promise them they'll get the NA server they've been clamoring for since Closed Beta. As bad as MO's combat is, I really admire the NA players who play the broken game on top of having 200-300 ms.
The carrot is dangling. ))
The End is near
Great to hear they are adressing it, and are telling us this! Keep up the good work SV!
Yeah, tight as it was in beta and we are good to gogo!!!!!
Right...so then the mere 300 players will split into 2 servers for even more fun...
What are you talking about ?
I win!!! LOL@U
Funny thing is i knock this game all the time. But i probably would play it if they had third person melee. I really like the games art setting and atmosphere.
Funny how most "rumors" play out in MO. There was talk of MO shutting down for a rebuild, which was denied by SV. Less than a month later Henrik is now talking about rebuilding combat and/or rethinking their server plans.
Has it really taken SV over a year to figure out their current solution doesnt work?
I win!!! LOL@U
Ah? That'd be pretty awesome, one of the reasons I didnt stick with this title was the fact that it was hosted on the other side of the planet. People said it didnt matter, but it sure did, I recall.. Especially fighting someone in the same city as the server host eh.
Localization will have zero impact on the "desync" type issues that currently plague MO. You can have people in the same room, with the same system, in the same MO area and still have wildly different game play experiences.
I win!!! LOL@U
I applaud Henrik's honesty in that post, but it's also a little disconcerting. At a high level, he's basically saying "we're going to try a few things and hope they work out. If they do, great. If not, we might have to resort to more drastic measures".
That doesn't inspire a lot of confidence in SV's abilities. Personally, I think this is unfortunate. I've been interested in MO since I became aware of it last year and have generally followed its progress. I might like to try it out at some point, but not until major issues such as this have been resolved.
It's troublesome when things are so substantially broken that the CEO says things like :
What "free trial" ?
I win!!! LOL@U
I was thinking of the 14-day voucher, but I skimmed the news and didn't read the details. So, no free trial.. Will edit.
~Ripper
The thread linked in the OP is getting very interesting. The audience seems to have had it's fill of towing the party line...
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
http://www.mortalonline.com/forums/57336-new-update-2011-01-03-a.html#post1081848
I found this post to be epic:
originally Posted by Evilgypsy
VOLUNTEER UNPAID SUPPORT WHO HAVE NO ACTUAL ABILITIES TO DO ANYTHING OUTSIDE OF UNSTUCKING YOU IS NOT WHAT WE CONSIDER 24/7 SUPPORT.
I win!!! LOL@U