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Mortal Online Update 3 Jan 2011

RohnRohn Member UncommonPosts: 3,730

SV gave an update today on what they are working on (some good info on prediction system), which can be found here:

http://www.mortalonline.com/forums/57336-new-update-2011-01-03-a.html#post1081688

Hell hath no fury like an MMORPG player scorned.

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Comments

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,723

    I think this is the really interesting quote:

     

    The next step is to improve the update rate on each prediction part; this should reduce the delay/prediction issue we have today. We are also adding an update on the actual attacking opponent animation to give a more accurate indication of what the opponent are doing at that time so you can have a better chance of reading his attack. If this doesn’t bring us to an "acceptable" level when it comes to real time combat we may be forced at looking into localizing servers, which we really want to avoid at all means, or we simply have to look at “nerfing” the complex way of fighting, which of course is something we want to avoid.



     

    Interesting to say the least...

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • raff01raff01 Member Posts: 453

    Originally posted by Slapshot1188

    I think this is the really interesting quote:

     

    The next step is to improve the update rate on each prediction part; this should reduce the delay/prediction issue we have today. We are also adding an update on the actual attacking opponent animation to give a more accurate indication of what the opponent are doing at that time so you can have a better chance of reading his attack. If this doesn’t bring us to an "acceptable" level when it comes to real time combat we may be forced at looking into localizing servers, which we really want to avoid at all means, or we simply have to look at “nerfing” the complex way of fighting, which of course is something we want to avoid.



     

    Interesting to say the least...

    Henrik already making excuses for his next upcoming code fail

  • OcirusskdOcirusskd Member Posts: 212

    Originally posted by raff01

    Originally posted by Slapshot1188

    I think this is the really interesting quote:

     

    The next step is to improve the update rate on each prediction part; this should reduce the delay/prediction issue we have today. We are also adding an update on the actual attacking opponent animation to give a more accurate indication of what the opponent are doing at that time so you can have a better chance of reading his attack. If this doesn’t bring us to an "acceptable" level when it comes to real time combat we may be forced at looking into localizing servers, which we really want to avoid at all means, or we simply have to look at “nerfing” the complex way of fighting, which of course is something we want to avoid.



     

    Interesting to say the least...

    Henrik already making excuses for his next upcoming code fail


    Lol, I read this as him saying “ we just want you to stop whining and if you can’t handle the brilliant and innovative system that I gave you then we will just have to dumb it down for you kiddies”

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,723

    This is the first time I can recall him actually admitting that the problem may be beyond their ability to fix and that their only recourse would be to either radically change the combat system or open new servers in various regions.

     

    It will be interesting to see the community's reaction should either of those come to fruition.

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • ProsonProson Member UncommonPosts: 544

    Originally posted by Ocirusskd


    Lol, I read this as him saying “ we just want you to stop whining and if you can’t handle the brilliant and innovative system that I gave you then we will just have to dumb it down for you kiddies”

     

    lol!

    Yea, but i think maybe locolazing servers would be a good idea. atleast for NA and Europe. But im not playing the game atm, havent played since launch. But im guessing it dosent have a very big population? so it could be very bad too split it in two.

     

    But maybe things pick up. Hopefully they can fix it, i wanna play this game at some point in the future when things get better.

    Currently Playing Path of Exile

  • HeretiqueHeretique Member RarePosts: 1,536

    That sucks, was hoping this game was moving forward - not backwards.

  • HanoverZHanoverZ Member Posts: 1,239

    Originally posted by Slapshot1188

    This is the first time I can recall him actually admitting that the problem may be beyond their ability to fix and that their only recourse would be to either radically change the combat system or open new servers in various regions.

     

    It will be interesting to see the community's reaction should either of those come to fruition.

     

    Localization doesnt seem remotely viable on many levels.

    I win!!! LOL@U

  • Einherjar_LCEinherjar_LC Member UncommonPosts: 1,055

    Originally posted by HanoverZ

    Originally posted by Slapshot1188

    This is the first time I can recall him actually admitting that the problem may be beyond their ability to fix and that their only recourse would be to either radically change the combat system or open new servers in various regions.

     

    It will be interesting to see the community's reaction should either of those come to fruition.

     

    Localization doesnt seem remotely viable on many levels.

    With things being the way they are currently, I can't even imagine this being a feasible option.

     

    I was quite surprised to even see it mentioned as one.

    Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!

  • raff01raff01 Member Posts: 453

    MO's problem is finally coming to the day and Henrik might start to understand it.

    MO's problem is that everything is centered on combat between players. And purely skill combat. very little tactic in it. MO = Dark Messiah without all the spells and in PvP.

    Other MMO's which are not as skill based as MO compensate on the tactical aspect and teamwork and offer usually good PvE and intuitive group play, but also quests and other stuff as such.

    in MO everything revolves around that PvP combat where its always the same, wether with bows from far, big double bladed swords and poles, and magic is usually half naked guys spamming heal.

    Everyone looks the same but skin color, all armors look mostly identical, there are no racial attributes...

    Perhaps the solution would be to forget about the super crafty refined skill based combat and get something a bit plainer like in DFO but add substancial tools to the arsenal and bring real tactical design to the game.

    DFO and MO were nice tries but ultimatly, what makes a character interesting imo is how unique he can be. and MO's classless system might be a good idea but in the end, it removes the contast between characters that other games can offer.

    My favorite game ever was EverQuest. And what I loved was how unique and so different evey class/race was and how each had such unique style play and unique tactical factors. I remember being a bard was something so unique and it took a LOT of skill to be a good bard. Same with Shaman, Monk, Necro etc...It wasn't the same type of skill but hell it was a heck a lot of timing, strategy and awareness, and THAT, is also skill.

    All those different classes would harmonize and give hundreds of tactical combos during a fight, wether it was PvP or PvE.

    MO should look to good old EQ and learn from there, forget about ever adjusting the stamina drain on swings, the delay between swings etc and add some more tools, and some real content.

  • HanoverZHanoverZ Member Posts: 1,239

    Originally posted by Einherjar_LC

    Originally posted by HanoverZ


    Originally posted by Slapshot1188

    This is the first time I can recall him actually admitting that the problem may be beyond their ability to fix and that their only recourse would be to either radically change the combat system or open new servers in various regions.

     

    It will be interesting to see the community's reaction should either of those come to fruition.

     

    Localization doesnt seem remotely viable on many levels.

    With things being the way they are currently, I can't even imagine this being a feasible option.

     

    I was quite surprised to even see it mentioned as one.

    Given MOs limited player base and finacial issues it seems rather laughable.  Henriks just grasping at straws....

    I win!!! LOL@U

  • funkmastaDfunkmastaD Member UncommonPosts: 647

    I'm also upset by a hypothetical last resort dependent on several conditions that haven't yet been met.

  • cirsyndiccirsyndic Member UncommonPosts: 261

    How best to keep the biggest portion of the community (NA was always prevalent in MO population-wise) then to promise them they'll get the NA server they've been clamoring for since Closed Beta. As bad as MO's combat is, I really admire the NA players who play the broken game on top of having 200-300 ms.

    The carrot is dangling. :)))

  • Evolution8Evolution8 Member Posts: 128

    The End is near

  • wmada2kwmada2k Member UncommonPosts: 193

    Great to hear they are adressing it, and are telling us this! Keep up the good work SV!

    Yeah, tight as it was in beta and we are good to gogo!!!!!

  • raff01raff01 Member Posts: 453

    Originally posted by cirsyndic

    How best to keep the biggest portion of the community (NA was always prevalent in MO population-wise) then to promise them they'll get the NA server they've been clamoring for since Closed Beta. As bad as MO's combat is, I really admire the NA players who play the broken game on top of having 200-300 ms.

    The carrot is dangling. :)))

     

    Right...so then the mere 300 players will split into 2 servers for even more fun...

  • HanoverZHanoverZ Member Posts: 1,239

    Originally posted by wmada2k

     

    Yeah, tight as it was in beta and we are good to gogo!!!!!

    What are you talking about ? image

    I win!!! LOL@U

  • gothagotha Member UncommonPosts: 1,074

    Funny thing is i knock this game all the time.  But i probably would play it if they had third person melee.  I really like the games art setting and atmosphere.

  • HanoverZHanoverZ Member Posts: 1,239

    Originally posted by Evolution8

    The End is near

     

    Funny how most "rumors" play out in MO.   There was talk of MO shutting down for a rebuild, which was denied by SV.  Less than a month later Henrik is now talking about rebuilding combat and/or rethinking their server plans. 

    Has it really taken SV over a year to figure out their current solution doesnt work?image

    I win!!! LOL@U

  • randomtrandomt Member UncommonPosts: 1,220


    Originally posted by Slapshot1188
    I think this is the really interesting quote:
     
    If this doesn’t bring us to an "acceptable" level when it comes to real time combat we may be forced at looking into localizing servers

    Ah? That'd be pretty awesome, one of the reasons I didnt stick with this title was the fact that it was hosted on the other side of the planet. People said it didnt matter, but it sure did, I recall.. Especially fighting someone in the same city as the server host eh.

  • HanoverZHanoverZ Member Posts: 1,239

    Originally posted by randomt

     




    Originally posted by Slapshot1188

    I think this is the really interesting quote:

     

    If this doesn’t bring us to an "acceptable" level when it comes to real time combat we may be forced at looking into localizing servers




    Ah? That'd be pretty awesome, one of the reasons I didnt stick with this title was the fact that it was hosted on the other side of the planet. People said it didnt matter, but it sure did, I recall.. Especially fighting someone in the same city as the server host eh.

     

    Localization will have zero impact on the "desync" type issues that currently plague MO.  You can have people in the same room, with the same system, in the same MO area and still have wildly different game play experiences.

    I win!!! LOL@U

  • rhinokrhinok Member UncommonPosts: 1,798

    I applaud Henrik's honesty in that post, but it's also a little disconcerting. At a high level, he's basically saying "we're going to try a few things and hope they work out.  If they do, great.  If not, we might have to resort to more drastic measures".

    That doesn't inspire a lot of confidence in SV's abilities.  Personally, I think this is unfortunate.  I've been interested in MO since I became aware of it last year and have generally followed its progress.  I might like to try it out at some point, but not until major issues such as this have been resolved.

    It's troublesome when things  are so substantially broken that the CEO says things like :


    There is no need to worry about us spliting up the server, we are not doing that now, that is if we really cant get pvp to work at all, and the majority agrees that we need localized servers. We still believe we are able to get successful pvp at an acceptable level world wide. It was tigher in combat beta so we think we can get that back at least, thats what we are hoping for now.
  • HanoverZHanoverZ Member Posts: 1,239

    Originally posted by rhinok

    Also, these comments are troubling in light of the free trial being offered currently.  Why would you invite people to try your game if basic things like combat are so substantially broken that the CEO says things like :


    There is no need to worry about us spliting up the server, we are not doing that now, that is if we really cant get pvp to work at all, and the majority agrees that we need localized servers. We still believe we are able to get successful pvp at an acceptable level world wide. It was tigher in combat beta so we think we can get that back at least, thats what we are hoping for now.

     

     

    What "free trial" ?

    I win!!! LOL@U

  • rhinokrhinok Member UncommonPosts: 1,798

    Originally posted by HanoverZ

    Originally posted by rhinok

    What "free trial" ?

    I was thinking of the 14-day voucher, but I skimmed the news and didn't read the details.  So, no free trial.. Will edit.

    ~Ripper

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,723

    The thread linked in the OP is getting very interesting.  The audience seems to have had it's fill of towing the party line...

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • HanoverZHanoverZ Member Posts: 1,239

    Originally posted by Slapshot1188

    The thread linked in the OP is getting very interesting.  The audience seems to have had it's fill of towing the party line...

     

    http://www.mortalonline.com/forums/57336-new-update-2011-01-03-a.html#post1081848

     

     

    I found this post to be epic:

    originally Posted by Evilgypsy View Post


    VOLUNTEER UNPAID SUPPORT WHO HAVE NO ACTUAL ABILITIES TO DO ANYTHING OUTSIDE OF UNSTUCKING YOU IS NOT WHAT WE CONSIDER 24/7 SUPPORT.

    I win!!! LOL@U

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