Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

The broken MMO economy

2»

Comments

  • FarReachFarReach Member Posts: 229

    Originally posted by Skillzeroo

    Originally posted by FarReach

    Wurm

    There are so many threads like these and I don't understand why more people don't try Wurm. 

     

    **goes back to making a door for the mine he just made**

    ...Because its abysmally slow.

     

    Making a door should not take you longer than it does in real life, neither should making a hole.. However, in wurm it does.

     

    It tries to be so realistic that it isn't, its just slow and BORING.

     

    I'm not asking for handholding nastiness like WoW but for the love of god you'd think they could at least make it somewhat faster, it was just WAY too slow for me when I tried it.

     

    Between having to scout for a flat area of land (all of which was taken, I only started finding things 2-3 hours out) and then having to spend 3+ HOURS flattening the land (Because all the flat land is already taken!) and then having to spent 30 minutes trying to make the tool to make the parts to make the door which goes into making a house... Its just too much.

     

    /endrant

    You don't need flat land. My first couple days were spent making a boat, then after I made the boat I spent 6hrs in it looking for a nice place to live (basic rowing boats are SLOW). I just deeded it tonight. It's not flat, as a matter of fact, it's up on the side of a cliff. But, this doesn't bother me because I don't need flat land, though I thought I did in the beginning.

    Most of the "flat land" you see, wasn't made that way by the developers. The players who took it over flattened it out, so of course there isn't any available.

    Things take time in Wurm, but that's why you have people to help you, but they aren't as bad as you make it seem. A door takes less than 15min to make, after you have your nessisary skills up to 10 or so, which is half of what you can get playing totally free. Personally, in real life if I tried to make a door, it would probably take me about 20hrs because I have no Carpentry skills what-so-ever and haven't touched anything related to woodworking since shop class 15yrs ago.

     

    However, this topic is about wanting an economy based around a character's progression in the game and not killing stuff. The only things you can take from mobs in Wurm are their skin, tails, hooves, legs, eyes, etc. etc. Everything, else is completely reliant on the player. High quality items and bulk items, are what their thriving economy is based around in Wurm.

    I even saw a guy in Freedom chat today, desperately asking to buy Dirt.

  • sultharsulthar Member Posts: 298

    Originally posted by centkin

    Actually, the problem is that monsters do not drop ENOUGH loot not that they drop too much loot -- the thing is that they do not drop logical loot. 

    Oooooh -- I just killed a displacer beast and I got this uber broadsword -- TWEET -- no, wrong...  Animal kills should provide pelts, alchemical parts, etc -- but not an uber broadsword -- ever...  The only time you might get something like a shiny would be if you fought it in its den and then it would be much more likely to be a ring than a sword.

    I just killed the orc champion and I got a blue mages bandana -- Wrong Wrong Wrong -- If you kill the orc champion you should generally get a pretty much FULL SET of armors.  Assuming this is a mid-level semi-elite mob you might be looking at a fair mix of really bad, poor, and maybe one average piece of armor, the weapon the monster hit you with, and maybe some coins.  Yes you could still sometimes get a good weapon or a good piece of armor -- but it is going to generally be either something the orc is wearing and using against you.  Most of these would only be worth breaking down for materials.

    I just killed the pixie king and I got a wonderful leather chestplate....  Well -- anything that pixie is wearing is probably too small for anyone in game to wear (unless you are maybe the smallest race in the game).  Yes it may have a bunch of nice stuff -- but it is going to have to be recrafted...  The same thing happens when you kill that giant -- any armor it has is not going to be wearable -- and yes a giant lieutenant might have 500 pounds of unwearable armor.

    -----

    Games need to stop having loot where a mob drops like 2 pieces of greyed out conveniently stackable always the same vendor loot, and rarely an armor piece when the monster was using a big 2 handed sword against you.

     Orcs could have mages bandanas... in fact they should have mage bandanas... from whom they killed already... their own loot.

  • centkincentkin Member RarePosts: 1,527

    Originally posted by sulthar

    Originally posted by centkin

    Actually, the problem is that monsters do not drop ENOUGH loot not that they drop too much loot -- the thing is that they do not drop logical loot. 

    Oooooh -- I just killed a displacer beast and I got this uber broadsword -- TWEET -- no, wrong...  Animal kills should provide pelts, alchemical parts, etc -- but not an uber broadsword -- ever...  The only time you might get something like a shiny would be if you fought it in its den and then it would be much more likely to be a ring than a sword.

    I just killed the orc champion and I got a blue mages bandana -- Wrong Wrong Wrong -- If you kill the orc champion you should generally get a pretty much FULL SET of armors.  Assuming this is a mid-level semi-elite mob you might be looking at a fair mix of really bad, poor, and maybe one average piece of armor, the weapon the monster hit you with, and maybe some coins.  Yes you could still sometimes get a good weapon or a good piece of armor -- but it is going to generally be either something the orc is wearing and using against you.  Most of these would only be worth breaking down for materials.

    I just killed the pixie king and I got a wonderful leather chestplate....  Well -- anything that pixie is wearing is probably too small for anyone in game to wear (unless you are maybe the smallest race in the game).  Yes it may have a bunch of nice stuff -- but it is going to have to be recrafted...  The same thing happens when you kill that giant -- any armor it has is not going to be wearable -- and yes a giant lieutenant might have 500 pounds of unwearable armor.

    -----

    Games need to stop having loot where a mob drops like 2 pieces of greyed out conveniently stackable always the same vendor loot, and rarely an armor piece when the monster was using a big 2 handed sword against you.

     Orcs could have mages bandanas... in fact they should have mage bandanas... from whom they killed already... their own loot.

    Ahh but like anything else -- if a monster actually has something they physically can not use -- it is very unlikely that they are carrying it around with them.  An Orc chieftan's collection of trophies is likely to be in two places -- either on display outside or inside his hut as a show of prowess, OR hidden in a chest somewhere as a function of value.  The orc is not going to be walking around carrying armors he can not use on his person -- that just makes no sense. 

    If you enter the orc villiage and go into the hut of the more powerful orcs, sure you could find items -- and in this case they would almost never be items that the orc could use (which the orc would be carrying on his person).

    Note that this means if you have a stealthy character you might be able to infiltrate the orc camp and make off with said loot.  If you do and are not caught -- said 1% spawn orc champion should despawn the next time it paths towards the camp.

    ----

    Under the current loot system it is very likely that the ONLY loot you would get off killing and orc champion would be a rare item like a helmet for a mage -- but not the axe he used in battle against you.  This is counter-intuitive at least to me.

  • VyethVyeth Member UncommonPosts: 1,461

    You guys touched on it.. Realistic location based combat system.. Realistic loot tables.. Realistic economies that are player driven.. School systems.. Credit systems.. Equity.. Mortgage.. etc etc etc..

    And when I want a break from "real life", i'll go play Rift.. imageimage

Sign In or Register to comment.